- Fix for possible unset uid/gid in toproto
 - Fix for default mtree style
 - Update libelf
 - Importing libexecinfo
 - Resynchronize GCC, mpc, gmp, mpfr
 - build.sh: Replace params with show-params.
     This has been done as the make target has been renamed in the same
     way, while a new target named params has been added. This new
     target generates a file containing all the parameters, instead of
     printing it on the console.
 - Update test48 with new etc/services (Fix by Ben Gras <ben@minix3.org)
     get getservbyport() out of the inner loop
Change-Id: Ie6ad5226fa2621ff9f0dee8782ea48f9443d2091
		
	
			
		
			
				
	
	
		
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			111 lines
		
	
	
		
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			Plaintext
		
	
	
	
	
	
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#------------------------------------------------------------------------------
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# $File: adventure,v 1.14 2012/06/21 01:32:26 christos Exp $
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# adventure: file(1) magic for Adventure game files
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#
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# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
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# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
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# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
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#
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# ALAN
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# I assume there are other, lower versions, but these are the only ones I
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# saw in the archive.
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0	beshort	0x0206	ALAN game data
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>2	byte	<10	version 2.6%d
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# Infocom (see z-machine)
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#------------------------------------------------------------------------------
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# Z-machine:  file(1) magic for Z-machine binaries.
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# Updated by Adam Buchbinder <adam.buchbinder@gmail.com>
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#
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#http://www.gnelson.demon.co.uk/zspec/sect11.html
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#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
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#http://en.wikipedia.org/wiki/Z-machine
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# The first byte is the Z-machine revision; it is always between 1 and 8. We
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# had false matches (for instance, inbig5.ocp from the Omega TeX extension as
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# well as an occasional MP3 file), so we sanity-check the version number.
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#
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# It might be possible to sanity-check the release number as well, as it seems
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# (at least in classic Infocom games) to always be a relatively small number,
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# always under 150 or so, but as this isn't rigorous, we'll wait on that until
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# it becomes clear that it's needed.
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#
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0	ubyte			>0
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>0	ubyte			<9
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>>16	belong&0xfe00f0f0	0x3030
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>>>0	ubyte			< 10
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>>>>2	ubeshort		< 10
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>>>>>18	regex			[0-9][0-9][0-9][0-9][0-9][0-9]
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>>>>>>0	ubyte			< 10	Infocom (Z-machine %d,
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>>>>>>>2	ubeshort	< 10 	Release %d /
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>>>>>>>>18	string		>\0	Serial %.6s)
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!:strength + 40
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#------------------------------------------------------------------------------
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# Glulx:  file(1) magic for Glulx binaries.
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#
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# I haven't checked for false matches yet.
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#
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0	string			Glul	Glulx game data
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>4	beshort			x	(Version %d
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>>6	byte			x	\b.%d
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>>8	byte			x	\b.%d)
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>36	string			Info	Compiled by Inform
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# For Quetzal and blorb magic see iff
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# TADS (Text Adventure Development System) version 2
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#  All files are machine-independent (games compile to byte-code) and are tagged
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#  with a version string of the form "V2.<digit>.<digit>\0".
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#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
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0	string	TADS2\ bin	TADS
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>9	belong  !0x0A0D1A00	game data, CORRUPTED
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>9	belong	 0x0A0D1A00
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>>13	string	>\0		%s game data
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#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
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0	string	TADS2\ rsc	TADS
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>9	belong  !0x0A0D1A00	resource data, CORRUPTED
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>9	belong	 0x0A0D1A00
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>>13	string	>\0		%s resource data
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#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
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#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
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# "TADS2 save\n\r\032\0" and the interpreter version. 
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0	string	TADS2\ save/g	TADS
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>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
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>12	belong	 0x0A0D1A00
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>>(16.s+32) string >\0		%s saved game data
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#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
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#  version.
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0	string	TADS2\ save	TADS
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>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
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>10	belong	 0x0A0D1A00
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>>14	string	>\0		%s saved game data
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# TADS (Text Adventure Development System) version 3
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#  Game files start with "T3-image\015\012\032"
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0	string	T3-image\015\012\032
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>11	leshort	x		TADS 3 game data (format version %d)
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#  Saved game files start with "T3-state-v####\015\012\032"
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#  where #### is a format version number
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0	string	T3-state-v
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>14	string	\015\012\032	TADS 3 saved game data (format version
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>>10	byte	x		%c
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>>11	byte	x		\b%c
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>>12	byte	x		\b%c
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>>13	byte	x		\b%c)
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# Danny Milosavljevic <danny.milo@gmx.net>
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# this are adrift (adventure game standard) game files, extension .taf
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# depending on version magic continues with 0x93453E6139FA (V 4.0)
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# 0x9445376139FA (V 3.90)
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# 0x9445366139FA (V 3.80)
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# this is from source (http://www.adrift.org.uk/) and I have some taf
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# files, and checked them.
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#0	belong	0x3C423FC9
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#>4	belong	0x6A87C2CF	Adrift game file
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#!:mime	application/x-adrift
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