. abandons mixer, gomoku, talk, talkd, top from base system . compile top with clang so no ack-compiled program needs -lcurses any more
		
			
				
	
	
		
			162 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*	$NetBSD: twinkle1.c,v 1.6 2005/05/23 04:04:49 christos Exp $	*/
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/*
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 * 
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 *  Copyright (c) 1980, 1993
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 * 	 The Regents of the University of California.  All rights reserved.
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 * 
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 *  Redistribution and use in source and binary forms, with or without
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 *  modification, are permitted provided that the following conditions
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 *  are met:
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 *  1. Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright
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 *     notice, this list of conditions and the following disclaimer in the
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 *     documentation and/or other materials provided with the distribution.
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 *  3. Neither the name of the University nor the names of its contributors
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 *     may be used to endorse or promote products derived from this software
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 *     without specific prior written permission.
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 * 
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 *  THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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 *  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 *  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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 *  ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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 *  FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 *  DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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 *  OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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 *  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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 *  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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 *  OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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 *  SUCH DAMAGE.
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 * 
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 * 	@(#)twinkle1.c	8.1 (Berkeley) 6/8/93
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 */ 
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#include	<curses.h>
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#include	<signal.h>
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/*
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 * the idea for this program was a product of the imagination of
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 * Kurt Schoens.  Not responsible for minds lost or stolen.
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 */
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#define	NCOLS	80
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#define	NLINES	24
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#define	MAXPATTERNS	4
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typedef struct {
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	int	y, x;
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} LOCS;
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static LOCS	Layout[NCOLS * NLINES];	/* current board layout */
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static int	Pattern,		/* current pattern number */
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		Numstars;		/* number of stars in pattern */
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static void puton(char);
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static void makeboard(void);
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static int ison(int, int);
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static void die(int);
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int
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main(void)
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{
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	srand(getpid());		/* initialize random sequence */
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	initscr();
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	signal(SIGINT, die);
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	noecho();
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	nonl();
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	leaveok(stdscr, TRUE);
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	scrollok(stdscr, FALSE);
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	for (;;) {
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		makeboard();		/* make the board setup */
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		puton('*');		/* put on '*'s */
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		puton(' ');		/* cover up with ' 's */
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	}
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}
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/*
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 * On program exit, move the cursor to the lower left corner by
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 * direct addressing, since current location is not guaranteed.
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 * We lie and say we used to be at the upper right corner to guarantee
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 * absolute addressing.
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 */
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static void
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die(int n)
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{
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	signal(SIGINT, SIG_IGN);
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	mvcur(0, COLS - 1, LINES - 1, 0);
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	endwin();
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	exit(n);
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}
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/*
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 * Make the current board setup.  It picks a random pattern and
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 * calls ison() to determine if the character is on that pattern
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 * or not.
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 */
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static void
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makeboard(void)
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{
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	int		y, x;
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	LOCS	*lp;
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	Pattern = rand() % MAXPATTERNS;
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	lp = Layout;
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	for (y = 0; y < NLINES; y++)
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		for (x = 0; x < NCOLS; x++)
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			if (ison(y, x)) {
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				lp->y = y;
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				lp->x = x;
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				lp++;
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			}
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	Numstars = lp - Layout;
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}
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/*
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 * Return TRUE if (y, x) is on the current pattern.
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 */
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static int
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ison(int y, int x)
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{
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	switch (Pattern) {
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	  case 0:	/* alternating lines */
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		return !(y & 01);
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	  case 1:	/* box */
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		if (x >= LINES && y >= NCOLS)
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			return FALSE;
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		if (y < 3 || y >= NLINES - 3)
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			return TRUE;
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		return (x < 3 || x >= NCOLS - 3);
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	  case 2:	/* holy pattern! */
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		return ((x + y) & 01);
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	  case 3:	/* bar across center */
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		return (y >= 9 && y <= 15);
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	}
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	/* NOTREACHED */
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}
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static void
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puton(char ch)
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{
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	LOCS	*lp;
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	int	r;
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	LOCS	*end;
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	LOCS	temp;
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	end = &Layout[Numstars];
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	for (lp = Layout; lp < end; lp++) {
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		r = rand() % Numstars;
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		temp = *lp;
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		*lp = Layout[r];
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		Layout[r] = temp;
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	}
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	for (lp = Layout; lp < end; lp++) {
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		mvaddch(lp->y, lp->x, ch);
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		refresh();
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	}
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}
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