1069 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			1069 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| #1
 | |
| Somewhere nearby is Colossal Cave, where others have found fortunes in
 | |
| treasure and gold, though it is rumored that some who enter are never
 | |
| seen again.  Magic is said to work in the cave.  I will be your eyes
 | |
| and hands.  Direct me with natural English commands.  I should warn
 | |
| you that I look at all the letters of each word. Also you
 | |
| should enter "Northeast" as "NE" to distinguish it from "North".
 | |
| (Should you get stuck, type "HELP" or "?" for some general hints.)
 | |
| Good Luck!
 | |
| - - - -
 | |
| #2
 | |
| A little dwarf with a big knife blocks your way.
 | |
| #3
 | |
| A little dwarf just walked around a corner, saw you, threw a little
 | |
| axe at you which missed, cursed, and ran away.
 | |
| #4
 | |
| There is a threatening little dwarf in the room with you!
 | |
| #5
 | |
| One sharp nasty knife is thrown at you!
 | |
| #6
 | |
| None of them hit you!
 | |
| #7
 | |
| One of them gets you!
 | |
| #8
 | |
| A hollow voice says "Plugh".
 | |
| #9
 | |
| There is no way to go that direction.
 | |
| #10
 | |
| I am unsure how you are facing.  Use compass points or nearby objects.
 | |
| #11
 | |
| I don't know in from out here.  Use compass points or name something
 | |
| in the general direction you want to go.
 | |
| #12
 | |
| I don't know how to apply that word here.
 | |
| #13
 | |
| I don't understand that!
 | |
| #14
 | |
| I'm game.  Would you care to explain how?
 | |
| #15
 | |
| Sorry, but I am not allowed to give more detail.  I will repeat the
 | |
| long description of your location.
 | |
| #16
 | |
| It is now pitch dark.  If you proceed you will likely fall into a pit.
 | |
| #17
 | |
| If you prefer, simply type "W" rather than "West".
 | |
| #18
 | |
| Are you trying to catch the bird?
 | |
| #19
 | |
| The bird is frightened right now and you cannot catch it no matter
 | |
| what you try.  Perhaps you might try later.
 | |
| #20
 | |
| Are you trying to somehow deal with the snake?
 | |
| #21
 | |
| You can't kill the snake, or drive it away, or avoid it, or anything
 | |
| like that.  There is a way to get by, but you don't have the necessary
 | |
| resources right now.
 | |
| #22
 | |
| Do you really want to quit now?
 | |
| #23
 | |
| You fell into a pit and broke every bone in your body!
 | |
| #24
 | |
| You are already carrying it!
 | |
| #25
 | |
| You can't be serious!
 | |
| #26
 | |
| The bird was unafraid when you entered, but as you approach it becomes
 | |
| disturbed and you cannot catch it.
 | |
| #27
 | |
| You can catch the bird, but you cannot carry it.
 | |
| #28
 | |
| There is nothing here with a lock!
 | |
| #29
 | |
| You aren't carrying it!
 | |
| #30
 | |
| The little bird attacks the green snake, and in an astounding flurry
 | |
| drives the snake away.
 | |
| #31
 | |
| You have no keys!
 | |
| #32
 | |
| It has no lock.
 | |
| #33
 | |
| I don't know how to lock or unlock such a thing.
 | |
| #34
 | |
| It was already locked.
 | |
| #35
 | |
| The grate is now locked.
 | |
| #36
 | |
| The grate is now unlocked.
 | |
| #37
 | |
| It was already unlocked.
 | |
| #38
 | |
| You have no source of light.
 | |
| #39
 | |
| Your lamp is now on.
 | |
| #40
 | |
| Your lamp is now off.
 | |
| #41
 | |
| There is no way to get past the bear to unlock the chain, which is
 | |
| probably just as well.
 | |
| #42
 | |
| Nothing happens.
 | |
| #43
 | |
| Where?
 | |
| #44
 | |
| There is nothing here to attack.
 | |
| #45
 | |
| The little bird is now dead.  Its body disappears.
 | |
| #46
 | |
| Attacking the snake both doesn't work and is very dangerous.
 | |
| #47
 | |
| You killed a little dwarf.
 | |
| #48
 | |
| You attack a little dwarf, but he dodges out of the way.
 | |
| #49
 | |
| With what?  Your bare hands?
 | |
| #50
 | |
| Good try, but that is an old worn-out magic word.
 | |
| #51
 | |
| To move, try words like FOREST, BUILDING, DOWNSTREAM, IN, EAST, NORTH,
 | |
| UP, OR DOWN. Saying a place name may take you there, as may some
 | |
| magic words. You can say TAKE LAMP or DROP LAMP or PUT LAMP IN SACK.
 | |
| Some objects have side effects; for instance, the rod scares the bird.
 | |
| You can take or drop multiple objects by saying TAKE BOOK AND LAMP,
 | |
| etc. To list what you are currently holding, say INVENTORY, or just I.
 | |
| To reprint the detailed description of where you are, say LOOK
 | |
| or L. You can also LOOK IN or LOOK AT appropriate objects. Other
 | |
| useful commands are HEALTH, QUIT, SCORE, BRIEF, TERSE, UNBRIEF,
 | |
| UNTERSE, SAVE, and RESTORE. The latter two save or restore your
 | |
| current position. To get full credit for a treasure, you must have
 | |
| left it **safely** in the building. Some non-treasure items are best
 | |
| left near where you find them. There are clues for various problems
 | |
| lying about the cave: look and listen. If you seem to have found
 | |
| all the treasures, keep looking around a while, something else
 | |
| may happen to you (for a bonus!)
 | |
| (The word "give" doesn't exist, but you can say FEED BONE TO DOG or
 | |
| THROW BONE AT DOG. Also, you can use conveyances or animals(!)
 | |
| by TAKEing and DROPing them.)
 | |
| #52
 | |
| It misses!
 | |
| #53
 | |
| It gets you!
 | |
| #54
 | |
| Ok
 | |
| #55
 | |
| You can't unlock the keys.
 | |
| #56
 | |
| You have crawled around in some little holes and wound up back in the
 | |
| main passage.
 | |
| #57
 | |
| I don't know where the cave is, but hereabouts no stream can run on
 | |
| the surface for long.  I would try the stream.
 | |
| #58
 | |
| I need more detailed instructions to do that.
 | |
| #59
 | |
| I can only tell you what you see as you move about and manipulate
 | |
| things.  I cannot tell you where remote things are.
 | |
| #60
 | |
| I can't make any sense out of that.
 | |
| #61
 | |
| What?
 | |
| #62
 | |
| Are you trying to get into the cave?
 | |
| #63
 | |
| The grate is very solid and has a hardened steel lock.  You cannot
 | |
| enter without a key, and there are no keys nearby.  I would recommend
 | |
| looking elsewhere for the keys.
 | |
| #64
 | |
| The trees of the forest are large hardwood oak and maple, with an
 | |
| occasional grove of pine or spruce.  There is quite a bit of under-
 | |
| growth, largely birch and ash saplings plus nondescript bushes of
 | |
| various sorts.  This time of year visibility is quite restricted by
 | |
| all the leaves, but travel is quite easy if you detour around the
 | |
| spruce and berry bushes.
 | |
| #65
 | |
| 
 | |
| 
 | |
| 		Welcome to ADVENTURE!
 | |
| 
 | |
| 
 | |
| 	Original development by Willie Crowther.
 | |
| 
 | |
| 	Conversion to BDS  C by J. R. Jaeger
 | |
| 
 | |
| 	Unix standardization by Jerry D. Pohl.
 | |
| 
 | |
| 	Upgraded to version 6.6 by Robert R. Hall.
 | |
| 
 | |
| 
 | |
| 		Would you like instructions?
 | |
| 
 | |
| #66
 | |
| Digging without a shovel is quite impractical.  Even with a shovel
 | |
| progress is unlikely.
 | |
| #67
 | |
| Blasting requires dynamite.
 | |
| #68
 | |
| I'm as confused as you are.
 | |
| #69
 | |
| Mist is a white vapor, usually water, seen from time to time in
 | |
| caverns.  It can be found anywhere but is frequently a sign of a deep
 | |
| pit leading down to water.
 | |
| #70
 | |
| Your feet are now wet.
 | |
| #71
 | |
| I think I just lost my appetite.
 | |
| #72
 | |
| Thank you, it was delicious!
 | |
| #73
 | |
| You have taken a drink from the stream.  The water tastes strongly of
 | |
| minerals, but is not unpleasant.  It is extremely cold.
 | |
| #74
 | |
| The bottle is now empty.
 | |
| #75
 | |
| Rubbing the electric lamp is not particularly rewarding.  Anyway,
 | |
| nothing exciting happens.
 | |
| #76
 | |
| Peculiar.  Nothing unexpected happens.
 | |
| #77
 | |
| Your bottle is empty and the ground is wet.
 | |
| #78
 | |
| You can't pour that.
 | |
| #79
 | |
| Watch it!
 | |
| #80
 | |
| Which way?
 | |
| #81
 | |
| Oh dear, you seem to have gotten yourself killed.  I might be able to
 | |
| help you out, but I've never really done this before.  Do you want me
 | |
| to try to reincarnate you?
 | |
| #82
 | |
| All right.  But don't blame me if something goes wr......
 | |
| *                    --- POOF!! ---                    *
 | |
| You are engulfed in a cloud of orange smoke.  Coughing and gasping,
 | |
| you emerge from the smoke and find....
 | |
| 
 | |
| #83
 | |
| You clumsy oaf, you've done it again!  I don't know how long I can
 | |
| keep this up.  Do you want me to try reincarnating you again?
 | |
| #84
 | |
| Okay, now where did I put my orange smoke?....  >POOF!<
 | |
| Everything disappears in a dense cloud of orange smoke.
 | |
| 
 | |
| #85
 | |
| Now you've really done it!  I'm out of orange smoke!  You don't expect
 | |
| me to do a decent reincarnation without any orange smoke, do you?
 | |
| #86
 | |
| Okay, if you're so smart, do it yourself!  I'm leaving!
 | |
| #87
 | |
| #88
 | |
| #89
 | |
| #90
 | |
| >>> Messages 81 thru 90 are reserved for "Obituaries". <<<
 | |
| #91
 | |
| Sorry, but I no longer seem to remember how it was you got here.
 | |
| #92
 | |
| It's too heavy.  You'll have to drop something first.
 | |
| #93
 | |
| You can't go through a locked steel grate!
 | |
| #94
 | |
| I believe what you want is right here with you.
 | |
| #95
 | |
| You don't fit through a two-inch slit!
 | |
| #96
 | |
| I respectfully suggest you go across the bridge instead of jumping.
 | |
| #97
 | |
| There is no way across the fissure.
 | |
| #98
 | |
| You're not carrying anything.
 | |
| #99
 | |
| You are currently holding the following:
 | |
| #100
 | |
| It's not hungry (it's merely pining' for the fjords).  Besides, you
 | |
| have no bird seed.
 | |
| #101
 | |
| The snake has now devoured your bird.
 | |
| #102
 | |
| There's nothing here it wants to eat (except perhaps you).
 | |
| #103
 | |
| You fool, dwarves eat only coal!  Now you've made him *REALLY* mad!!
 | |
| #104
 | |
| Your cask is empty and the ground is soaked.
 | |
| #105
 | |
| You aren't carrying them!
 | |
| #106
 | |
| I don't need to, thank you.
 | |
| #107
 | |
| The ground is wet and the air is smelly.
 | |
| #108
 | |
| Your lamp is now on, but the glare from the walls is absolutely
 | |
| blinding.  If you proceed you are likely to fall into a pit.
 | |
| #109
 | |
| You haven't any matches.
 | |
| #110
 | |
| Don't be ridiculous!
 | |
| #111
 | |
| The door is extremely rusty and refuses to open.
 | |
| #112
 | |
| The plant indignantly shakes dry its leaves and asks, "Water?"
 | |
| #113
 | |
| The hinges are quite thoroughly rusted now and won't budge.
 | |
| #114
 | |
| The oil has freed up the hinges so that the door will now move,
 | |
| although it requires some effort.
 | |
| #115
 | |
| The plant has exceptionally deep roots and cannot be pulled free.
 | |
| #116
 | |
| The dwarves' knives vanish as they strike the walls of the cave.
 | |
| #117
 | |
| Something you're carrying won't fit through the tunnel with you.
 | |
| You'd best take inventory and drop something.
 | |
| #118
 | |
| You can't fit this five-foot clam through that little passage!
 | |
| #119
 | |
| You can't fit this five-foot oyster through that little passage!
 | |
| #120
 | |
| I advise you to put down the clam before opening it.  >Strain!<
 | |
| #121
 | |
| I advise you to put down the oyster before opening it.  >Wrench!<
 | |
| #122
 | |
| You don't have anything strong enough to open the clam.
 | |
| #123
 | |
| You don't have anything strong enough to open the oyster.
 | |
| #124
 | |
| A glistening pearl falls out of the clam and rolls away.  Goodness,
 | |
| this must really be an oyster.  (I never was very good at identifying
 | |
| bivalves.)  Whatever it is, it has now snapped shut again.
 | |
| #125
 | |
| The oyster creaks open, revealing nothing but oyster inside.  It
 | |
| promptly snaps shut again.
 | |
| #126
 | |
| You have crawled around in some little holes and found your way
 | |
| blocked by a recent cave-in.  You are now back in the main passage.
 | |
| #127
 | |
| There are faint rustling noises from the darkness behind you.
 | |
| #128
 | |
| Out from the shadows behind you pounces a bearded pirate!  "Har, har,"
 | |
| he chortles, "I'll just take all this booty and hide it away with me
 | |
| chest deep in the maze!"  He snatches your treasure and vanishes into
 | |
| the gloom.
 | |
| #129
 | |
| A sepulchral voice reverberating through the cave, says, "Cave closing
 | |
| soon.  All adventurers exit immediately through Main Office."
 | |
| #130
 | |
| A mysterious recorded voice groans into life and announces:
 | |
|    "This exit is closed.  Please leave via Main Office."
 | |
| 
 | |
| #131
 | |
| It looks as though you're dead.  Well, seeing as how it's so close to
 | |
| closing time anyway, I think we'll just call it a day.
 | |
| 
 | |
| #132
 | |
| The sepulchral voice intones, "The cave is now closed."  As the echoes
 | |
| fade, there is a blinding flash of light (and a small puff of orange
 | |
| smoke). . . .    As your eyes refocus, you look around and find...
 | |
| 
 | |
| #133
 | |
| There is a loud explosion, and a twenty-foot hole appears in the far
 | |
| wall, burying the dwarves in the rubble.  You march through the hole
 | |
| and find yourself in the Main Office, where a cheering band of
 | |
| friendly elves carry the conquering adventurer off into the sunset.
 | |
| 
 | |
| #134
 | |
| There is a loud explosion, and a twenty-foot hole appears in the far
 | |
| wall, burying the snakes in the rubble.  A river of molten lava pours
 | |
| in through the hole, destroying everything in its path, including you!
 | |
| 
 | |
| #135
 | |
| There is a loud explosion, and you are suddenly splashed across the
 | |
| walls of the room.
 | |
| 
 | |
| #136
 | |
| The resulting ruckus has awakened the dwarves.  There are now several
 | |
| threatening little dwarves in the room with you!  Most of them throw
 | |
| knives at you!  All of them get you!
 | |
| 
 | |
| #137
 | |
| Oh, leave the poor unhappy bird alone.
 | |
| #138
 | |
| I dare say whatever you want is around here somewhere.
 | |
| #139
 | |
| I'm not sure what you mean by "Stop".  Use "Quit" if you want to give
 | |
| up.
 | |
| #140
 | |
| You can't get there from here.
 | |
| #141
 | |
| You are being followed by a very large, tame bear.
 | |
| #142
 | |
| -          *** THE HISTORY OF ADVENTURE (ABRIDGED) ***          -
 | |
| -                    ** By Ima Wimp **                          -
 | |
| ADVENTURE was originally developed by William Crowther, and later
 | |
| substantially rewritten and expanded by Don Woods at Stanford Univ.
 | |
| According to legend, Crowther's original version was modelled on an
 | |
| a real cavern, called Colossal Cave, which is a part of Kentucky's
 | |
| Mammoth Caverns.  That version of the game included the main maze
 | |
| and a portion of the third-level (Complex Junction - Bedquilt -
 | |
| Swiss Cheese rooms, etc.), but not much more.
 | |
| Don Woods and some others at Stanford later rewrote portions of
 | |
| the original program, and greatly expanded the cave.  That version
 | |
| of the game is recognizable by the maximum score of 350 points.
 | |
| Some major additions were done by David Long while at the University
 | |
| of Chicago, Graduate School of Business. Long's additions include the
 | |
| seaside entrance and all of the cave on the "far side" of Lost River
 | |
| (Rainbow Room - Crystal Palace - Blue Grotto, etc.).
 | |
| The castle problem was added in late 1984 by an anonymous writer.
 | |
| Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
 | |
| for several suggestions, including the Rainbow Room, the telephone
 | |
| booth and the fearsome Wumpus. Most thanks (and apologies)
 | |
| go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
 | |
| Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.
 | |
| #143
 | |
| Do you indeed wish to quit now?
 | |
| #144
 | |
| There is nothing here with which to fill the vase.
 | |
| #145
 | |
| The sudden change in temperature has delicately shattered the vase.
 | |
| #146
 | |
| It is beyond your power to do that.
 | |
| #147
 | |
| I don't know how.
 | |
| #148
 | |
| It is too far up for you to reach.
 | |
| #149
 | |
| You killed a little dwarf.  The body vanishes in a cloud of greasy
 | |
| black smoke.
 | |
| #150
 | |
| The shell is very strong and is impervious to attack.
 | |
| #151
 | |
| What's the matter, can't you read?  Now you'd best start over.
 | |
| #152
 | |
| The axe bounces harmlessly off the dragon's thick scales.
 | |
| #153
 | |
| The dragon looks rather nasty.  You'd best not try to get by.
 | |
| #154
 | |
| The little bird attacks the green dragon, and in an astounding flurry
 | |
| gets burnt to a cinder.  The ashes blow away.
 | |
| #155
 | |
| On what?
 | |
| #156
 | |
| Okay, from now on I'll only describe a place in full the first time
 | |
| you come to it.  To get the full description, say "LOOK".
 | |
| #157
 | |
| Trolls are close relatives with the rocks and have skin as tough as
 | |
| that of a rhinoceros.  The troll fends off your blows effortlessly.
 | |
| #158
 | |
| The troll deftly catches the axe, examines it carefully, and tosses it
 | |
| back, declaring, "Good workmanship, but it's not valuable enough."
 | |
| #159
 | |
| The troll catches your treasure and scurries away out of sight.
 | |
| #160
 | |
| The troll refuses to let you cross.
 | |
| #161
 | |
| There is no longer any way across the chasm.
 | |
| #162
 | |
| Just as you reach the other side, the bridge buckles beneath the
 | |
| weight of the bear, which was still following you around.  You
 | |
| scrabble desperately for support, but as the bridge collapses you
 | |
| stumble back and fall into the chasm.
 | |
| #163
 | |
| The bear lumbers toward the troll, who lets out a startled shriek and
 | |
| scurries away.  The bear soon gives up the pursuit and wanders back.
 | |
| #164
 | |
| The axe misses and lands near the bear where you can't get at it.
 | |
| #165
 | |
| With what?  Your bare hands?  Against *HIS* bear hands??
 | |
| #166
 | |
| The bear is confused; he only wants to be your friend.
 | |
| #167
 | |
| For crying out loud, the poor thing is already dead!
 | |
| #168
 | |
| The bear eagerly licks up the honeycomb, after which he seems to calm
 | |
| down considerably and even becomes rather friendly.
 | |
| #169
 | |
| The bear is still chained to the wall.
 | |
| #170
 | |
| The chain is still locked.
 | |
| #171
 | |
| The chain is now unlocked.
 | |
| #172
 | |
| The chain is now locked.
 | |
| #173
 | |
| There is nothing here to which the chain can be locked.
 | |
| #174
 | |
| There is nothing here to eat.
 | |
| #175
 | |
| Do you want the hint?
 | |
| #176
 | |
| Do you need help getting out of the maze?
 | |
| #177
 | |
| You can make the passages look less alike by dropping things.
 | |
| #178
 | |
| Are you trying to explore beyond the Plover Room?
 | |
| #179
 | |
| There is a way to explore that region without having to worry about
 | |
| falling into a pit.  None of the objects available is immediately
 | |
| useful in discovering the secret.
 | |
| #180
 | |
| Do you need help getting out of here?
 | |
| #181
 | |
| Don't go west.
 | |
| #182
 | |
| Gluttony is not one of the troll's vices.  Avarice, however, is.
 | |
| #183
 | |
| Your lamp is getting dim.  You'd best start wrapping this up, unless
 | |
| you can find some fresh batteries.  I seem to recall there's a vending
 | |
| machine in the maze.  Bring some coins with you.
 | |
| #184
 | |
| Your lamp has run out of power.
 | |
| #185
 | |
| There's not much point in wandering around out here, and you can't
 | |
| explore the cave without a lamp.  So let's just call it a day.
 | |
| #186
 | |
| There are faint rustling noises from the darkness behind you.  As you
 | |
| turn toward them, the beam of your lamp falls across a bearded pirate.
 | |
| He is carrying a large chest.  "Shiver me timbers!", he cries, "I've
 | |
| been spotted!  I'd best hie meself off to the maze to hide me chest!"
 | |
| With that, he vanishes into the gloom.
 | |
| #187
 | |
| Your lamp is getting dim.  You'd best replace those batteries.
 | |
| #188
 | |
| Your lamp is now shining with renewed strength.
 | |
| #189
 | |
| Your lamp is getting dim, and you haven't any more coins.  You'd
 | |
| best start wrapping this up.
 | |
| #190
 | |
| I'm afraid the magazine is written in dwarvish.
 | |
| #191
 | |
| "This is not the maze where the pirate leaves his treasure chest."
 | |
| #192
 | |
| Hmmm, this looks like a clue, which means it'll cost you 10 points to
 | |
| read it.  Should I go ahead and read it anyway?
 | |
| #193
 | |
| It says, "Not all black rods are magic wands. Some are useful for
 | |
| other cave construction purposes. There might be some around here."
 | |
| #194
 | |
| It says the same thing it did before.
 | |
| #195
 | |
| I'm afraid I don't understand.
 | |
| #196
 | |
| "Congratulations on bringing light into the dark-room!"
 | |
| #197
 | |
| You strike the mirror a resounding blow, whereupon it shatters into a
 | |
| myriad tiny fragments.
 | |
| #198
 | |
| You have taken the vase and hurled it delicately to the ground.
 | |
| #199
 | |
| You prod the nearest dwarf, who wakes up grumpily, takes one look at
 | |
| you, curses, and grabs for his axe.
 | |
| #200
 | |
| Is this acceptable?
 | |
| #201
 | |
| There's no point in suspending a demonstration game.
 | |
| #202
 | |
| You managed to climb about halfway up before losing your hold and
 | |
| sliding back.
 | |
| #203
 | |
| You were only a few yards from the top when you slipped and tumbled
 | |
| all the way back down.
 | |
| #204
 | |
| Ok, ok.  No need to be grabby.
 | |
| #205
 | |
| Pulling an angry bear around is a good way to get your arm ripped off.
 | |
| #206
 | |
| The sword is now very clean.
 | |
| #207
 | |
| The sword is now covered with oil.
 | |
| #208
 | |
| The handle is now too slippery to grasp.
 | |
| #209
 | |
| You have no scabbard!
 | |
| #210
 | |
| You are already wearing it!
 | |
| #211
 | |
| Do you want to extract the sword from the anvil?
 | |
| #212
 | |
| If you could convince me of your royal blood, you might get somewhere.
 | |
| #213
 | |
| Are you trying to go up the slide?
 | |
| #214
 | |
| Maybe you'd better look for another way into the cave.
 | |
| #215
 | |
| You grasp the sword's handle and pull, but the sword won't budge.
 | |
| Do you want to try yanking it out?
 | |
| #216
 | |
| A tiny elf runs straight at you, shouts "Phuce!", and
 | |
| disappears into the forest.
 | |
| #217
 | |
| You can't swim.  You'd best go by boat.
 | |
| #218
 | |
| The boat's oars were stolen by the dwarves to play bing-bong.
 | |
| (That's dwarvish ping-pong -- with rocks!).  You have no way
 | |
| to propel the boat.
 | |
| #219
 | |
| You are still in the boat.  It is too heavy to carry.
 | |
| #220
 | |
| You had better leave the boat first.
 | |
| #221
 | |
| You are now sitting in a small boat.
 | |
| #222
 | |
| You couldn't possibly cross this sea without a large ship.
 | |
| #223
 | |
| The cliff is unscalable.
 | |
| #224
 | |
| Your keys are all too large for the lock.
 | |
| #225
 | |
| The wall is too smooth to climb.
 | |
| #226
 | |
| The shelf is beyond your reach.
 | |
| #227
 | |
| You are already wearing them!
 | |
| #228
 | |
| You thought maybe these were peyote??  You feel a little dizzy,
 | |
| but nothing happens.
 | |
| #229
 | |
| You are growing taller, expanding like a telescope!  Just before
 | |
| your head strikes the top of the chamber, the mysterious process
 | |
| stops as suddenly as it began.
 | |
| #230
 | |
| You are closing up like an accordion....shrinking..shrinking.  You
 | |
| are now your normal size.
 | |
| #231
 | |
| You have smashed your bottle all over the ground.
 | |
| #232
 | |
| You are now too big to leave the way you came in.
 | |
| #233
 | |
| This is obviously an elfin entrance.  Unless you can squeeze
 | |
| yourself through a six-inch door, you'll have to find another
 | |
| way into the cave.
 | |
| #234
 | |
| The wrought-iron door is now locked.
 | |
| #235
 | |
| The tiny door is now locked.
 | |
| #236
 | |
| The wrought-iron door is now unlocked.
 | |
| #237
 | |
| The tiny door is now unlocked.
 | |
| #238
 | |
| You are blocked by the wrought-iron door.
 | |
| #239
 | |
| <$$<
 | |
| #240
 | |
| The Wumpus looks at the food with distaste.  He looks at *YOU* with
 | |
| relish!
 | |
| #241
 | |
| You have jerked the cloak free of the rocks.  However, in doing
 | |
| so you have caused a small rock slide, blocking the entrance
 | |
| and making an unholy din.
 | |
| #242
 | |
| The cloak is stuck tight under the rocks.  You'll probably have to
 | |
| yank it out.
 | |
| #243
 | |
| The Wumpus grabs the axe, stops and picks his teeth with it for a few
 | |
| moments while looking thoughtfully at you.  When he finishes picking
 | |
| his teeth, he eats the axe, belches, farts... and starts after
 | |
| you again!
 | |
| #244
 | |
| As the bridge disappears, the Wumpus scrambles frantically to reach
 | |
| your side of the fissure.  He misses by inches, and with a horrible
 | |
| shriek plunges to his death in the depths of the fissure!
 | |
| #245
 | |
| You can't even hit a sleeping Wumpus!  The axe is now lying too near
 | |
| the Wumpus for you to retrieve it.
 | |
| #246
 | |
| The Wumpus is between you and the axe.  You can't reach it.
 | |
| #247
 | |
| You can't fit through a six-inch door!
 | |
| #248
 | |
| The dog easily dodges the axe, which lands beyond him where you can't
 | |
| get at it.
 | |
| #249
 | |
| The dog woofs (natch) down the food and looks around hungrily for
 | |
| more.  However, he does not appear to be any better disposed towards
 | |
| your presence.
 | |
| #250
 | |
| You've got to be kidding!
 | |
| #251
 | |
| It's attached to the wall!
 | |
| #252
 | |
| You can't put a thing into itself!
 | |
| #253
 | |
| The gnome firmly blocks the door of the booth.  You can't enter.
 | |
| #254
 | |
| The constant ringing has awakened the dwarves!
 | |
| There are now several threatening little dwarves in the room with
 | |
| you!  Most of them throw knives at you!  All of them get you!
 | |
| #255
 | |
| The telephone is out of order.
 | |
| #256
 | |
| The telephone is out of order and your hand is sore.
 | |
| #257
 | |
| A couple of lead slugs drop from the coin box.  (Gnomes are
 | |
| notoriously cheap....)  But you've broken the phone beyond
 | |
| all hope.
 | |
| #258
 | |
| He wants treasure, not gab.
 | |
| #259
 | |
| He didn't say anything!
 | |
| #260
 | |
| It isn't a parrot.  He didn't say anything.
 | |
| #261
 | |
| No one replies.  The line goes dead with a faint "Click".
 | |
| #262
 | |
| I think you are a little confused!
 | |
| #263
 | |
| As you move towards the phone booth, a gnome suddenly streaks
 | |
| around the corner, jumps into the booth and rudely slams the door
 | |
| in your face.  You can't get in.
 | |
| #264
 | |
| He isn't hungry.
 | |
| #265
 | |
| As the blast of the horn reverberates through the chamber, the
 | |
| seemingly solid rock wall crumbles away, revealing another room just
 | |
| beyond.  The wall was most likely worn thin by an ancient watercourse
 | |
| which dried up just before completely wearing away the rock.
 | |
| #266
 | |
| The chamber reverberates to the blast of the horn.
 | |
| (Satchmo you ain't!)
 | |
| #267
 | |
| The bees swarm over the fresh flowers, leaving the hive unguarded
 | |
| and revealing a sweet honeycomb.
 | |
| #268
 | |
| You are now out of breath.
 | |
| #269
 | |
| It isn't ringing!
 | |
| #270
 | |
| A hairy paw reaches out of the darkness and....
 | |
| #271
 | |
| You don't have the correct change.
 | |
| #272
 | |
| You go a short way down the bright passage, but the light
 | |
| grows to blinding intensity.  You can't continue.
 | |
| #273
 | |
| You know, if you type "BRIEF", I won't have to keep repeating these
 | |
| long descriptions of each room.
 | |
| #274
 | |
| Are you trying to reach the natural bridge?
 | |
| #275
 | |
| You can't get to it by climbing the walls or jumping or anything
 | |
| like that.  You could always put in a telephone call to the local
 | |
| spelunking club for advice, if you could find a phone.
 | |
| #276
 | |
| You turkey!!!  Now you've done it!  It took some effort, but you
 | |
| woke up the Wumpus.  He slowly opens one red eye, and then another,
 | |
| and then one more (!!), and looks at you sleepily.  He had been
 | |
| dreaming of a late snack.  If you don't act quickly, you'll
 | |
| be a *late* adventurer!
 | |
| #277
 | |
| The blast of your horn echoes throughout hill and dale.
 | |
| #278
 | |
| All you have are watercress sandwiches.  The bear is less than
 | |
| interested.
 | |
| #279
 | |
| You have smashed your sword to smithereens against a rock.
 | |
| #280
 | |
| Setting yourself adrift in the boat with no way to propel it would
 | |
| not be very smart.  Best to keep the pole.
 | |
| #281
 | |
| You're already in it!
 | |
| #282
 | |
| You've hit the jackpot!!  Hundreds of coins and slugs cascade from
 | |
| the telephone's coin return slot and spill all over the floor of
 | |
| the booth.
 | |
| #283
 | |
| Whoops!  The floor has opened out from under you!  It seems you
 | |
| have fallen into a bottomless pit.  As a matter of fact, you're
 | |
| still falling!  Well, I have better things to do than wait around
 | |
| for you to strike bottom, so let's just assume you're dead.
 | |
| Sorry about that, Chief.
 | |
| #284
 | |
| The telephone in the booth has begun to ring.
 | |
| #285
 | |
| I don't understand what you are trying to do!
 | |
| #286
 | |
| How do you propose to cross the river?
 | |
| #287
 | |
| The air is filled with beautiful music.
 | |
| #288
 | |
| The air fills with beautiful music.  The dog gradually becomes
 | |
| less fierce, and after a short while he lies down by the side of
 | |
| the cavern and falls into a deep sleep.
 | |
| #289
 | |
| Are you trying to get past the dog?
 | |
| #290
 | |
| The only person I can remember who managed to get past the dog
 | |
| was that singer, ummm, what's his name... Eurydice's friend....
 | |
| #291
 | |
| That wouldn't be wise.  It is best to let sleeping dogs lie.
 | |
| #292
 | |
| The stream flows out of one very small crack and into another.
 | |
| You can't go that way.
 | |
| #293
 | |
| The river is too wide and deep to cross.
 | |
| #294
 | |
| The glare is absolutely blinding.  If you proceed you are likely
 | |
| to fall into a pit.
 | |
| #295
 | |
| The hum of the bees rises to an angry buzz as you move towards
 | |
| the hive.
 | |
| #296
 | |
| The sticks and branches are all in a tangle and are stuck in the
 | |
| mud.  You'd need a shovel to dig them out.
 | |
| #297
 | |
| You're already carrying them!
 | |
| #298
 | |
| The chalice is slightly cracked.  It won't hold any liquids.
 | |
| #299
 | |
| The cask is now empty.
 | |
| #300
 | |
| The wine goes right to your head.  You reel around in a drunken
 | |
| stupor and finally pass out.  You awaken with a splitting headache,
 | |
| and try to focus your eyes....
 | |
| #301
 | |
| Yeeeecchhh!!
 | |
| #302
 | |
| Your bottle is already full.
 | |
| #303
 | |
| The cask is already full.
 | |
| #304
 | |
| There is nothing here with which to fill the bottle.
 | |
| #305
 | |
| There is nothing here which you would want to put into the cask.
 | |
| #306
 | |
| Your bottle is now full of water.
 | |
| #307
 | |
| The cask is now full of water.
 | |
| #308
 | |
| Your bottle is now full of oil.
 | |
| #309
 | |
| The cask is now full of oil.
 | |
| #310
 | |
| The bottle is now full of wine.
 | |
| #311
 | |
| The cask is now full of wine.
 | |
| #312
 | |
| You have nothing in which to carry it.
 | |
| #313
 | |
| You can't fill that.
 | |
| #314
 | |
| Do you want it in the bottle or the cask?
 | |
| #315
 | |
| Your containers are both full.
 | |
| #316
 | |
| It's empty.
 | |
| #317
 | |
| Hmmm, I see you have already gone through an extra set of batteries.
 | |
| I'll get rid of the trash for you.
 | |
| #318
 | |
| The bridge shakes as you cross.  Large hunks of clay and rock near
 | |
| the edge break off and hurtle far down into the chasm.  Several of
 | |
| the cracks on the bridge surface widen perceptibly.
 | |
| #319
 | |
| The load is too much for the bridge!  With a roar, the entire
 | |
| structure gives way, plunging you headlong into the raging river at
 | |
| the bottom of the chasm and scattering all your holdings.  As the
 | |
| icy waters close over your head, you flail and thrash with all your
 | |
| might, and with your last ounce of strength pull yourself onto the
 | |
| south bank of the river.
 | |
| #320
 | |
| You can't get at him.  He is inside the phone booth.
 | |
| #321
 | |
| Your lamp is already on.
 | |
| #322
 | |
| Your lamp is already off.
 | |
| #323
 | |
| Your lamp is again growing dim.  You'd better get some more batteries.
 | |
| #324
 | |
| You know, you are wasting your batteries by wandering around out
 | |
| here with your light on.
 | |
| #325
 | |
| <Generic Adventure -- Version:7.0, July 1994>
 | |
| #326
 | |
| Dead wumpi, as a rule, are light eaters.  Nothing happens.
 | |
| #327
 | |
| How do expect to feed a sleeping Wumpus?
 | |
| #328
 | |
| You aren't holding it!
 | |
| #329
 | |
| It won't fit!
 | |
| #330
 | |
| The coin drops into the slot with a dull "clunk".  There is no
 | |
| dial tone.
 | |
| #331
 | |
| It's already there.
 | |
| #332
 | |
| Please read the supplied documentation files to find out where to
 | |
| send complaints, suggestions, and bug reports.
 | |
| #333
 | |
| The chest is now unlocked.
 | |
| #334
 | |
| The chest is now locked.
 | |
| #335
 | |
| You can't get at it.
 | |
| #336
 | |
| It's already open.
 | |
| #337
 | |
| It's locked.
 | |
| #338
 | |
| It's already closed.
 | |
| #339
 | |
| You can't fill that.  It would leak all over the place.
 | |
| #340
 | |
| It's not inside anything.
 | |
| #341
 | |
| It isn't there!
 | |
| #342
 | |
| How?
 | |
| #343
 | |
| Taken.
 | |
| #344
 | |
| Dropped.
 | |
| #345
 | |
| I don't think I can.
 | |
| #346
 | |
| Interesting.  How?
 | |
| #347
 | |
| Huh?
 | |
| #348
 | |
| You are in perfect health.
 | |
| #349
 | |
| You are fit as a fiddle.
 | |
| #350
 | |
| Only wizards can do that!
 | |
| #351
 | |
| Are you kidding?  Do you want to suffocate the poor thing?
 | |
| #352
 | |
| Thrown.
 | |
| #353
 | |
| Left.
 | |
| #354
 | |
| You can't get close enough for a clean thrust.
 | |
| #355
 | |
| As you move in for the kill, the dwarf neatly slips a knife
 | |
| between your ribs.
 | |
| #356
 | |
| As you approach, the dwarf slashes out with his knife!
 | |
| #357
 | |
| It's too dark to see anything!
 | |
| #358
 | |
| It's not open.
 | |
| #359
 | |
| There's nothing inside.
 | |
| #360
 | |
| It contains:
 | |
| #361
 | |
| The billboard reads:
 | |
| "Visit Beautiful Colossal Cave.  Open Year Around.  Fun for
 | |
| the entire family, or at least for those who survive."
 | |
| Below the headline is an impossibly complicated map showing how
 | |
| to find Colossal Cave.  Not that it matters, because all the
 | |
| directions are written in Elvish.
 | |
| #362
 | |
| Hidden behind the poster is a steel safe, embedded in the wall.
 | |
| #363
 | |
| Brushing the dust from one of the larger rocks reveals some carved
 | |
| characters.
 | |
| #364
 | |
| Enough dusting, already!  You're making me sneeze.
 | |
| #365
 | |
| The safe door smoothly swings open.
 | |
| #366
 | |
| Maybe if you rubbed your fingertips with sandpaper....
 | |
| #367
 | |
| The safe's door clicks shut.
 | |
| #368
 | |
| This is a combination safe.  The keys won't help.
 | |
| #369
 | |
| I certainly can't read in this light.
 | |
| #370
 | |
| The poster has a picture of a thin man with a long white beard.
 | |
| He is wearing a high pointed cap embroidered with strange symbols,
 | |
| and he is pointing a finger at you.  Below the picture are the words:
 | |
| "I want you!--To report all good ideas for extensions to this game
 | |
| to me without delay.  Remember: ask not what ADVENTURE can do to
 | |
| you; ask what you can do for ADVENTURE."
 | |
| -                       *  *  *                              -
 | |
| "A public service of the John Dillinger Died for You Society."
 | |
| #371
 | |
| "Click."
 | |
| #372
 | |
| In the rock is carved the message "7-22-34".
 | |
| #373
 | |
| You can't get at them.
 | |
| #374
 | |
| Ok, I'll give you the full description whenever you enter a room
 | |
| for the first time.
 | |
| #375
 | |
| You don't have the right key.
 | |
| #376
 | |
| That's not strong enough to open the clam.
 | |
| #377
 | |
| That's not strong enough to open the oyster.
 | |
| #378
 | |
| Game suspension is no longer permitted!
 | |
| #379
 | |
| ** Unused **
 | |
| #380
 | |
| >>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
 | |
| #381
 | |
| You are a bit off top form, but nothing to worry about.
 | |
| #382
 | |
| You are weaker than usual.  Better avoid fights.
 | |
| #383
 | |
| You really ought to take a break.  You're in tough shape.
 | |
| #384
 | |
| You are on the edge of collapse.  Lots of sun and fresh air will
 | |
| speed your recovery.
 | |
| #385
 | |
| Your strength is nearly gone.  Only a miracle can save you now.
 | |
| #386
 | |
| ** Unused **
 | |
| #387
 | |
| ** Unused **
 | |
| #388
 | |
| ** Unused **
 | |
| #389
 | |
| ** Unused **
 | |
| #390
 | |
| >>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
 | |
| #391
 | |
| Is it hot in here?  You are flushed and sweating.
 | |
| #392
 | |
| You are feeling definitely peculiar, weak....
 | |
| #393
 | |
| You're dizzy, nauseous.  You can barely stand.
 | |
| #394
 | |
| You are really ill.  If you don't find an antidote soon, it's
 | |
| curtains.
 | |
| #395
 | |
| You are a walking wound.  You are very weak.  You'd better find out
 | |
| what's wrong before it's too late.
 | |
| #396
 | |
| Sheeesh!  What a mess!  Your hair has fallen out and your skin is
 | |
| covered with blisters.  And not an aspirin in sight!
 | |
| #397
 | |
| Well, you tried, but your strength is gone.  The agony is finally
 | |
| over.
 | |
| #398
 | |
| ** Unused **
 | |
| #399
 | |
| ** Unused **
 | |
| #400
 | |
| You feel rather disembodied, as if you were suddenly somewhere
 | |
| else entirely.
 | |
| #401
 | |
| You sense that you are in a dark place. The only thing in sight
 | |
| appears to be a companion to the crystal ball which holds your
 | |
| gaze. It seems to be searching the gloom for something to
 | |
| show you, but all it can see is itself: a brilliant blue
 | |
| six-pointed star suspended in space.
 | |
| #402
 | |
| Your gaze withdraws from the crystal ball, and you are now back
 | |
| in your normal senses.
 | |
| #403
 | |
| A large, stately elf walks up the rise, says the word
 | |
| "Saint-Michel", and is instantly transported to the castle.
 | |
| #404
 | |
| Are you trying to get to the castle?
 | |
| #405
 | |
| It's easy to get there if you know how. The elves cross over
 | |
| from here so perhaps you might watch an elf to see how.
 | |
| Of course they are a bit shy, so keep a good way off while you
 | |
| watch.
 | |
| #406
 | |
| You get a tingling feeling as you walk through the gate, and ...
 | |
| #407
 | |
| Fiddling with the bird in its cage is not useful.
 | |
| If you had it in your hand it would make a mess.
 | |
| #408
 | |
| Would you like a map?
 | 
