The BeagleBone Weather cape enhances the BeagleBone's capabilities by providing environment sensors (temperature, humidity, pressure, and ambient light level). The weatherstation demo is a port of the bonescript weatherstation to Minix. It provides a nice visual display of the sensor data in a web browser. The code is installed to /usr/share/beaglebone/weather on 'earm' and an embedded web server is started at boot time on port 80 when the cape is attached. Further details are provided in the README.txt file. Change-Id: I1596a2b66b213762ace26c0c750c8154c76b5c6e
		
			
				
	
	
		
			356 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			356 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
//fgnass.github.com/spin.js#v1.3.2
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/**
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 * Copyright (c) 2011-2013 Felix Gnass
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 * Licensed under the MIT license
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 */
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(function(root, factory) {
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  /* CommonJS */
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  if (typeof exports == 'object')  module.exports = factory()
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  /* AMD module */
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  else if (typeof define == 'function' && define.amd) define(factory)
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  /* Browser global */
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  else root.Spinner = factory()
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}
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(this, function() {
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  "use strict";
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  var prefixes = ['webkit', 'Moz', 'ms', 'O'] /* Vendor prefixes */
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    , animations = {} /* Animation rules keyed by their name */
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    , useCssAnimations /* Whether to use CSS animations or setTimeout */
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  /**
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   * Utility function to create elements. If no tag name is given,
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   * a DIV is created. Optionally properties can be passed.
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   */
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  function createEl(tag, prop) {
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    var el = document.createElement(tag || 'div')
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      , n
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    for(n in prop) el[n] = prop[n]
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    return el
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  }
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  /**
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   * Appends children and returns the parent.
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   */
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  function ins(parent /* child1, child2, ...*/) {
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    for (var i=1, n=arguments.length; i<n; i++)
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      parent.appendChild(arguments[i])
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    return parent
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  }
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  /**
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   * Insert a new stylesheet to hold the @keyframe or VML rules.
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   */
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  var sheet = (function() {
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    var el = createEl('style', {type : 'text/css'})
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    ins(document.getElementsByTagName('head')[0], el)
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    return el.sheet || el.styleSheet
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  }())
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  /**
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   * Creates an opacity keyframe animation rule and returns its name.
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   * Since most mobile Webkits have timing issues with animation-delay,
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   * we create separate rules for each line/segment.
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   */
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  function addAnimation(alpha, trail, i, lines) {
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    var name = ['opacity', trail, ~~(alpha*100), i, lines].join('-')
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      , start = 0.01 + i/lines * 100
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      , z = Math.max(1 - (1-alpha) / trail * (100-start), alpha)
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      , prefix = useCssAnimations.substring(0, useCssAnimations.indexOf('Animation')).toLowerCase()
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      , pre = prefix && '-' + prefix + '-' || ''
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    if (!animations[name]) {
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      sheet.insertRule(
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        '@' + pre + 'keyframes ' + name + '{' +
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        '0%{opacity:' + z + '}' +
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        start + '%{opacity:' + alpha + '}' +
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        (start+0.01) + '%{opacity:1}' +
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        (start+trail) % 100 + '%{opacity:' + alpha + '}' +
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        '100%{opacity:' + z + '}' +
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        '}', sheet.cssRules.length)
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      animations[name] = 1
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    }
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    return name
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  }
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  /**
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   * Tries various vendor prefixes and returns the first supported property.
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   */
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  function vendor(el, prop) {
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    var s = el.style
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      , pp
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      , i
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    prop = prop.charAt(0).toUpperCase() + prop.slice(1)
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    for(i=0; i<prefixes.length; i++) {
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      pp = prefixes[i]+prop
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      if(s[pp] !== undefined) return pp
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    }
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    if(s[prop] !== undefined) return prop
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  }
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  /**
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   * Sets multiple style properties at once.
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   */
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  function css(el, prop) {
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    for (var n in prop)
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      el.style[vendor(el, n)||n] = prop[n]
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    return el
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  }
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  /**
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   * Fills in default values.
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   */
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  function merge(obj) {
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    for (var i=1; i < arguments.length; i++) {
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      var def = arguments[i]
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      for (var n in def)
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        if (obj[n] === undefined) obj[n] = def[n]
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    }
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    return obj
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  }
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  /**
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   * Returns the absolute page-offset of the given element.
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   */
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  function pos(el) {
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    var o = { x:el.offsetLeft, y:el.offsetTop }
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    while((el = el.offsetParent))
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      o.x+=el.offsetLeft, o.y+=el.offsetTop
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    return o
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  }
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  /**
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   * Returns the line color from the given string or array.
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   */
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  function getColor(color, idx) {
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    return typeof color == 'string' ? color : color[idx % color.length]
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  }
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  // Built-in defaults
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  var defaults = {
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    lines: 12,            // The number of lines to draw
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    length: 7,            // The length of each line
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    width: 5,             // The line thickness
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    radius: 10,           // The radius of the inner circle
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    rotate: 0,            // Rotation offset
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    corners: 1,           // Roundness (0..1)
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    color: '#000',        // #rgb or #rrggbb
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    direction: 1,         // 1: clockwise, -1: counterclockwise
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    speed: 1,             // Rounds per second
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    trail: 100,           // Afterglow percentage
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    opacity: 1/4,         // Opacity of the lines
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    fps: 20,              // Frames per second when using setTimeout()
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    zIndex: 2e9,          // Use a high z-index by default
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    className: 'spinner', // CSS class to assign to the element
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    top: 'auto',          // center vertically
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    left: 'auto',         // center horizontally
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    position: 'relative'  // element position
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  }
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  /** The constructor */
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  function Spinner(o) {
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    if (typeof this == 'undefined') return new Spinner(o)
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    this.opts = merge(o || {}, Spinner.defaults, defaults)
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  }
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  // Global defaults that override the built-ins:
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  Spinner.defaults = {}
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  merge(Spinner.prototype, {
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    /**
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     * Adds the spinner to the given target element. If this instance is already
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     * spinning, it is automatically removed from its previous target b calling
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     * stop() internally.
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     */
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    spin: function(target) {
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      this.stop()
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      var self = this
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        , o = self.opts
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        , el = self.el = css(createEl(0, {className: o.className}), {position: o.position, width: 0, zIndex: o.zIndex})
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        , mid = o.radius+o.length+o.width
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        , ep // element position
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        , tp // target position
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      if (target) {
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        target.insertBefore(el, target.firstChild||null)
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        tp = pos(target)
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        ep = pos(el)
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        css(el, {
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          left: (o.left == 'auto' ? tp.x-ep.x + (target.offsetWidth >> 1) : parseInt(o.left, 10) + mid) + 'px',
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          top: (o.top == 'auto' ? tp.y-ep.y + (target.offsetHeight >> 1) : parseInt(o.top, 10) + mid)  + 'px'
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        })
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      }
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      el.setAttribute('role', 'progressbar')
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      self.lines(el, self.opts)
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      if (!useCssAnimations) {
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        // No CSS animation support, use setTimeout() instead
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        var i = 0
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          , start = (o.lines - 1) * (1 - o.direction) / 2
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          , alpha
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          , fps = o.fps
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          , f = fps/o.speed
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          , ostep = (1-o.opacity) / (f*o.trail / 100)
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          , astep = f/o.lines
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        ;(function anim() {
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          i++;
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          for (var j = 0; j < o.lines; j++) {
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            alpha = Math.max(1 - (i + (o.lines - j) * astep) % f * ostep, o.opacity)
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            self.opacity(el, j * o.direction + start, alpha, o)
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          }
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          self.timeout = self.el && setTimeout(anim, ~~(1000/fps))
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        })()
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      }
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      return self
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    },
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    /**
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     * Stops and removes the Spinner.
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     */
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    stop: function() {
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      var el = this.el
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      if (el) {
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        clearTimeout(this.timeout)
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        if (el.parentNode) el.parentNode.removeChild(el)
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        this.el = undefined
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      }
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      return this
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    },
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    /**
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     * Internal method that draws the individual lines. Will be overwritten
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     * in VML fallback mode below.
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     */
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    lines: function(el, o) {
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      var i = 0
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        , start = (o.lines - 1) * (1 - o.direction) / 2
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        , seg
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      function fill(color, shadow) {
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        return css(createEl(), {
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          position: 'absolute',
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          width: (o.length+o.width) + 'px',
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          height: o.width + 'px',
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          background: color,
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          boxShadow: shadow,
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          transformOrigin: 'left',
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          transform: 'rotate(' + ~~(360/o.lines*i+o.rotate) + 'deg) translate(' + o.radius+'px' +',0)',
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          borderRadius: (o.corners * o.width>>1) + 'px'
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        })
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      }
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      for (; i < o.lines; i++) {
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        seg = css(createEl(), {
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          position: 'absolute',
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          top: 1+~(o.width/2) + 'px',
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          transform: o.hwaccel ? 'translate3d(0,0,0)' : '',
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          opacity: o.opacity,
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          animation: useCssAnimations && addAnimation(o.opacity, o.trail, start + i * o.direction, o.lines) + ' ' + 1/o.speed + 's linear infinite'
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        })
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        if (o.shadow) ins(seg, css(fill('#000', '0 0 4px ' + '#000'), {top: 2+'px'}))
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        ins(el, ins(seg, fill(getColor(o.color, i), '0 0 1px rgba(0,0,0,.1)')))
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      }
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      return el
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    },
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    /**
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     * Internal method that adjusts the opacity of a single line.
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     * Will be overwritten in VML fallback mode below.
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     */
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    opacity: function(el, i, val) {
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      if (i < el.childNodes.length) el.childNodes[i].style.opacity = val
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    }
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  })
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  function initVML() {
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    /* Utility function to create a VML tag */
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    function vml(tag, attr) {
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      return createEl('<' + tag + ' xmlns="urn:schemas-microsoft.com:vml" class="spin-vml">', attr)
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    }
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    // No CSS transforms but VML support, add a CSS rule for VML elements:
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    sheet.addRule('.spin-vml', 'behavior:url(#default#VML)')
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    Spinner.prototype.lines = function(el, o) {
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      var r = o.length+o.width
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        , s = 2*r
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      function grp() {
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        return css(
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          vml('group', {
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            coordsize: s + ' ' + s,
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            coordorigin: -r + ' ' + -r
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          }),
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          { width: s, height: s }
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        )
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      }
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      var margin = -(o.width+o.length)*2 + 'px'
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        , g = css(grp(), {position: 'absolute', top: margin, left: margin})
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        , i
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      function seg(i, dx, filter) {
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        ins(g,
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          ins(css(grp(), {rotation: 360 / o.lines * i + 'deg', left: ~~dx}),
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            ins(css(vml('roundrect', {arcsize: o.corners}), {
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                width: r,
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                height: o.width,
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                left: o.radius,
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                top: -o.width>>1,
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                filter: filter
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              }),
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              vml('fill', {color: getColor(o.color, i), opacity: o.opacity}),
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              vml('stroke', {opacity: 0}) // transparent stroke to fix color bleeding upon opacity change
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            )
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          )
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        )
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      }
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      if (o.shadow)
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        for (i = 1; i <= o.lines; i++)
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          seg(i, -2, 'progid:DXImageTransform.Microsoft.Blur(pixelradius=2,makeshadow=1,shadowopacity=.3)')
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      for (i = 1; i <= o.lines; i++) seg(i)
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      return ins(el, g)
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    }
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    Spinner.prototype.opacity = function(el, i, val, o) {
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      var c = el.firstChild
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      o = o.shadow && o.lines || 0
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      if (c && i+o < c.childNodes.length) {
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        c = c.childNodes[i+o]; c = c && c.firstChild; c = c && c.firstChild
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        if (c) c.opacity = val
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      }
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    }
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  }
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  var probe = css(createEl('group'), {behavior: 'url(#default#VML)'})
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  if (!vendor(probe, 'transform') && probe.adj) initVML()
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  else useCssAnimations = vendor(probe, 'animation')
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  return Spinner
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}));
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