There is important information about booting non-ack images in docs/UPDATING. ack/aout-format images can't be built any more, and booting clang/ELF-format ones is a little different. Updating to the new boot monitor is recommended. Changes in this commit: . drop boot monitor -> allowing dropping ack support . facility to copy ELF boot files to /boot so that old boot monitor can still boot fairly easily, see UPDATING . no more ack-format libraries -> single-case libraries . some cleanup of OBJECT_FMT, COMPILER_TYPE, etc cases . drop several ack toolchain commands, but not all support commands (e.g. aal is gone but acksize is not yet). . a few libc files moved to netbsd libc dir . new /bin/date as minix date used code in libc/ . test compile fix . harmonize includes . /usr/lib is no longer special: without ack, /usr/lib plays no kind of special bootstrapping role any more and bootstrapping is done exclusively through packages, so releases depend even less on the state of the machine making them now. . rename nbsd_lib* to lib* . reduce mtree
		
			
				
	
	
		
			2642 lines
		
	
	
		
			81 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2642 lines
		
	
	
		
			81 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $ */
 | 
						|
 | 
						|
/*
 | 
						|
===============================================================================
 | 
						|
 | 
						|
This C source file is part of the SoftFloat IEC/IEEE Floating-point
 | 
						|
Arithmetic Package, Release 2a.
 | 
						|
 | 
						|
Written by John R. Hauser.  This work was made possible in part by the
 | 
						|
International Computer Science Institute, located at Suite 600, 1947 Center
 | 
						|
Street, Berkeley, California 94704.  Funding was partially provided by the
 | 
						|
National Science Foundation under grant MIP-9311980.  The original version
 | 
						|
of this code was written as part of a project to build a fixed-point vector
 | 
						|
processor in collaboration with the University of California at Berkeley,
 | 
						|
overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
 | 
						|
is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
 | 
						|
arithmetic/SoftFloat.html'.
 | 
						|
 | 
						|
THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
 | 
						|
has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
 | 
						|
TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
 | 
						|
PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
 | 
						|
AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
 | 
						|
 | 
						|
Derivative works are acceptable, even for commercial purposes, so long as
 | 
						|
(1) they include prominent notice that the work is derivative, and (2) they
 | 
						|
include prominent notice akin to these four paragraphs for those parts of
 | 
						|
this code that are retained.
 | 
						|
 | 
						|
===============================================================================
 | 
						|
*/
 | 
						|
 | 
						|
#include <sys/cdefs.h>
 | 
						|
#if defined(LIBC_SCCS) && !defined(lint)
 | 
						|
__RCSID("$NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $");
 | 
						|
#endif /* LIBC_SCCS and not lint */
 | 
						|
 | 
						|
#include <stdlib.h>
 | 
						|
#include <stdarg.h>
 | 
						|
#include <string.h>
 | 
						|
#include <stdio.h>
 | 
						|
#include <time.h>
 | 
						|
#include "milieu.h"
 | 
						|
#include "softfloat.h"
 | 
						|
 | 
						|
enum {
 | 
						|
    minIterations = 1000
 | 
						|
};
 | 
						|
 | 
						|
static void fail( const char *message, ... )
 | 
						|
{
 | 
						|
    va_list varArgs;
 | 
						|
 | 
						|
    fputs( "timesoftfloat: ", stderr );
 | 
						|
    va_start( varArgs, message );
 | 
						|
    vfprintf( stderr, message, varArgs );
 | 
						|
    va_end( varArgs );
 | 
						|
    fputs( ".\n", stderr );
 | 
						|
    exit( EXIT_FAILURE );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static char *functionName;
 | 
						|
static char *roundingPrecisionName, *roundingModeName, *tininessModeName;
 | 
						|
 | 
						|
static void reportTime( int32 count, long clocks )
 | 
						|
{
 | 
						|
 | 
						|
    printf(
 | 
						|
        "%8.1f kops/s: %s",
 | 
						|
        ( count / ( ( (float) clocks ) / CLOCKS_PER_SEC ) ) / 1000,
 | 
						|
        functionName
 | 
						|
    );
 | 
						|
    if ( roundingModeName ) {
 | 
						|
        if ( roundingPrecisionName ) {
 | 
						|
            fputs( ", precision ", stdout );
 | 
						|
            fputs( roundingPrecisionName, stdout );
 | 
						|
        }
 | 
						|
        fputs( ", rounding ", stdout );
 | 
						|
        fputs( roundingModeName, stdout );
 | 
						|
        if ( tininessModeName ) {
 | 
						|
            fputs( ", tininess ", stdout );
 | 
						|
            fputs( tininessModeName, stdout );
 | 
						|
            fputs( " rounding", stdout );
 | 
						|
        }
 | 
						|
    }
 | 
						|
    fputc( '\n', stdout );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
enum {
 | 
						|
    numInputs_int32 = 32
 | 
						|
};
 | 
						|
 | 
						|
static const int32 inputs_int32[ numInputs_int32 ] = {
 | 
						|
    0xFFFFBB79, 0x405CF80F, 0x00000000, 0xFFFFFD04,
 | 
						|
    0xFFF20002, 0x0C8EF795, 0xF00011FF, 0x000006CA,
 | 
						|
    0x00009BFE, 0xFF4862E3, 0x9FFFEFFE, 0xFFFFFFB7,
 | 
						|
    0x0BFF7FFF, 0x0000F37A, 0x0011DFFE, 0x00000006,
 | 
						|
    0xFFF02006, 0xFFFFF7D1, 0x10200003, 0xDE8DF765,
 | 
						|
    0x00003E02, 0x000019E8, 0x0008FFFE, 0xFFFFFB5C,
 | 
						|
    0xFFDF7FFE, 0x07C42FBF, 0x0FFFE3FF, 0x040B9F13,
 | 
						|
    0xBFFFFFF8, 0x0001BF56, 0x000017F6, 0x000A908A
 | 
						|
};
 | 
						|
 | 
						|
static void time_a_int32_z_float32( float32 function( int32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_int32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_int32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_int32_z_float64( float64 function( int32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_int32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_int32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#ifdef FLOATX80
 | 
						|
 | 
						|
static void time_a_int32_z_floatx80( floatx80 function( int32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_int32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_int32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef FLOAT128
 | 
						|
 | 
						|
static void time_a_int32_z_float128( float128 function( int32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_int32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_int32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
enum {
 | 
						|
    numInputs_int64 = 32
 | 
						|
};
 | 
						|
 | 
						|
static const int64 inputs_int64[ numInputs_int64 ] = {
 | 
						|
    LIT64( 0xFBFFC3FFFFFFFFFF ),
 | 
						|
    LIT64( 0x0000000003C589BC ),
 | 
						|
    LIT64( 0x00000000400013FE ),
 | 
						|
    LIT64( 0x0000000000186171 ),
 | 
						|
    LIT64( 0xFFFFFFFFFFFEFBFA ),
 | 
						|
    LIT64( 0xFFFFFD79E6DFFC73 ),
 | 
						|
    LIT64( 0x0000000010001DFF ),
 | 
						|
    LIT64( 0xDD1A0F0C78513710 ),
 | 
						|
    LIT64( 0xFFFF83FFFFFEFFFE ),
 | 
						|
    LIT64( 0x00756EBD1AD0C1C7 ),
 | 
						|
    LIT64( 0x0003FDFFFFFFFFBE ),
 | 
						|
    LIT64( 0x0007D0FB2C2CA951 ),
 | 
						|
    LIT64( 0x0007FC0007FFFFFE ),
 | 
						|
    LIT64( 0x0000001F942B18BB ),
 | 
						|
    LIT64( 0x0000080101FFFFFE ),
 | 
						|
    LIT64( 0xFFFFFFFFFFFF0978 ),
 | 
						|
    LIT64( 0x000000000008BFFF ),
 | 
						|
    LIT64( 0x0000000006F5AF08 ),
 | 
						|
    LIT64( 0xFFDEFF7FFFFFFFFE ),
 | 
						|
    LIT64( 0x0000000000000003 ),
 | 
						|
    LIT64( 0x3FFFFFFFFF80007D ),
 | 
						|
    LIT64( 0x0000000000000078 ),
 | 
						|
    LIT64( 0xFFF80000007FDFFD ),
 | 
						|
    LIT64( 0x1BBC775B78016AB0 ),
 | 
						|
    LIT64( 0xFFF9001FFFFFFFFE ),
 | 
						|
    LIT64( 0xFFFD4767AB98E43F ),
 | 
						|
    LIT64( 0xFFFFFEFFFE00001E ),
 | 
						|
    LIT64( 0xFFFFFFFFFFF04EFD ),
 | 
						|
    LIT64( 0x07FFFFFFFFFFF7FF ),
 | 
						|
    LIT64( 0xFFFC9EAA38F89050 ),
 | 
						|
    LIT64( 0x00000020FBFFFFFE ),
 | 
						|
    LIT64( 0x0000099AE6455357 )
 | 
						|
};
 | 
						|
 | 
						|
static void time_a_int64_z_float32( float32 function( int64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_int64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_int64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_int64_z_float64( float64 function( int64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_int64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_int64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#ifdef FLOATX80
 | 
						|
 | 
						|
static void time_a_int64_z_floatx80( floatx80 function( int64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_int64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_int64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef FLOAT128
 | 
						|
 | 
						|
static void time_a_int64_z_float128( float128 function( int64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_int64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_int64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
enum {
 | 
						|
    numInputs_float32 = 32
 | 
						|
};
 | 
						|
 | 
						|
static const float32 inputs_float32[ numInputs_float32 ] = {
 | 
						|
    0x4EFA0000, 0xC1D0B328, 0x80000000, 0x3E69A31E,
 | 
						|
    0xAF803EFF, 0x3F800000, 0x17BF8000, 0xE74A301A,
 | 
						|
    0x4E010003, 0x7EE3C75D, 0xBD803FE0, 0xBFFEFF00,
 | 
						|
    0x7981F800, 0x431FFFFC, 0xC100C000, 0x3D87EFFF,
 | 
						|
    0x4103FEFE, 0xBC000007, 0xBF01F7FF, 0x4E6C6B5C,
 | 
						|
    0xC187FFFE, 0xC58B9F13, 0x4F88007F, 0xDF004007,
 | 
						|
    0xB7FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
 | 
						|
    0xDB428661, 0x33F89B1F, 0xA3BFEFFF, 0x537BFFBE
 | 
						|
};
 | 
						|
 | 
						|
static void time_a_float32_z_int32( int32 function( float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_float32_z_int64( int64 function( float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_float32_z_float64( float64 function( float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#ifdef FLOATX80
 | 
						|
 | 
						|
static void time_a_float32_z_floatx80( floatx80 function( float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef FLOAT128
 | 
						|
 | 
						|
static void time_a_float32_z_float128( float128 function( float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
static void time_az_float32( float32 function( float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float32[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float32[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_ab_float32_z_flag( flag function( float32, float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNumA, inputNumB;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function(
 | 
						|
                inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
 | 
						|
            inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
            if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
            inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
            function(
 | 
						|
                inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
 | 
						|
        inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
        inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_abz_float32( float32 function( float32, float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNumA, inputNumB;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function(
 | 
						|
                inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
 | 
						|
            inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
            if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
            inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
            function(
 | 
						|
                inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
 | 
						|
        inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
        inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static const float32 inputs_float32_pos[ numInputs_float32 ] = {
 | 
						|
    0x4EFA0000, 0x41D0B328, 0x00000000, 0x3E69A31E,
 | 
						|
    0x2F803EFF, 0x3F800000, 0x17BF8000, 0x674A301A,
 | 
						|
    0x4E010003, 0x7EE3C75D, 0x3D803FE0, 0x3FFEFF00,
 | 
						|
    0x7981F800, 0x431FFFFC, 0x4100C000, 0x3D87EFFF,
 | 
						|
    0x4103FEFE, 0x3C000007, 0x3F01F7FF, 0x4E6C6B5C,
 | 
						|
    0x4187FFFE, 0x458B9F13, 0x4F88007F, 0x5F004007,
 | 
						|
    0x37FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
 | 
						|
    0x5B428661, 0x33F89B1F, 0x23BFEFFF, 0x537BFFBE
 | 
						|
};
 | 
						|
 | 
						|
static void time_az_float32_pos( float32 function( float32 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float32_pos[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float32_pos[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
enum {
 | 
						|
    numInputs_float64 = 32
 | 
						|
};
 | 
						|
 | 
						|
static const float64 inputs_float64[ numInputs_float64 ] = {
 | 
						|
    LIT64( 0x422FFFC008000000 ),
 | 
						|
    LIT64( 0xB7E0000480000000 ),
 | 
						|
    LIT64( 0xF3FD2546120B7935 ),
 | 
						|
    LIT64( 0x3FF0000000000000 ),
 | 
						|
    LIT64( 0xCE07F766F09588D6 ),
 | 
						|
    LIT64( 0x8000000000000000 ),
 | 
						|
    LIT64( 0x3FCE000400000000 ),
 | 
						|
    LIT64( 0x8313B60F0032BED8 ),
 | 
						|
    LIT64( 0xC1EFFFFFC0002000 ),
 | 
						|
    LIT64( 0x3FB3C75D224F2B0F ),
 | 
						|
    LIT64( 0x7FD00000004000FF ),
 | 
						|
    LIT64( 0xA12FFF8000001FFF ),
 | 
						|
    LIT64( 0x3EE0000000FE0000 ),
 | 
						|
    LIT64( 0x0010000080000004 ),
 | 
						|
    LIT64( 0x41CFFFFE00000020 ),
 | 
						|
    LIT64( 0x40303FFFFFFFFFFD ),
 | 
						|
    LIT64( 0x3FD000003FEFFFFF ),
 | 
						|
    LIT64( 0xBFD0000010000000 ),
 | 
						|
    LIT64( 0xB7FC6B5C16CA55CF ),
 | 
						|
    LIT64( 0x413EEB940B9D1301 ),
 | 
						|
    LIT64( 0xC7E00200001FFFFF ),
 | 
						|
    LIT64( 0x47F00021FFFFFFFE ),
 | 
						|
    LIT64( 0xBFFFFFFFF80000FF ),
 | 
						|
    LIT64( 0xC07FFFFFE00FFFFF ),
 | 
						|
    LIT64( 0x001497A63740C5E8 ),
 | 
						|
    LIT64( 0xC4BFFFE0001FFFFF ),
 | 
						|
    LIT64( 0x96FFDFFEFFFFFFFF ),
 | 
						|
    LIT64( 0x403FC000000001FE ),
 | 
						|
    LIT64( 0xFFD00000000001F6 ),
 | 
						|
    LIT64( 0x0640400002000000 ),
 | 
						|
    LIT64( 0x479CEE1E4F789FE0 ),
 | 
						|
    LIT64( 0xC237FFFFFFFFFDFE )
 | 
						|
};
 | 
						|
 | 
						|
static void time_a_float64_z_int32( int32 function( float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_float64_z_int64( int64 function( float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_float64_z_float32( float32 function( float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#ifdef FLOATX80
 | 
						|
 | 
						|
static void time_a_float64_z_floatx80( floatx80 function( float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef FLOAT128
 | 
						|
 | 
						|
static void time_a_float64_z_float128( float128 function( float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
static void time_az_float64( float64 function( float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float64[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float64[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_ab_float64_z_flag( flag function( float64, float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNumA, inputNumB;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function(
 | 
						|
                inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
 | 
						|
            inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
            if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
            inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
            function(
 | 
						|
                inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
 | 
						|
        inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
        inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_abz_float64( float64 function( float64, float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNumA, inputNumB;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function(
 | 
						|
                inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
 | 
						|
            inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
            if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
            inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
            function(
 | 
						|
                inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
 | 
						|
        inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
        inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static const float64 inputs_float64_pos[ numInputs_float64 ] = {
 | 
						|
    LIT64( 0x422FFFC008000000 ),
 | 
						|
    LIT64( 0x37E0000480000000 ),
 | 
						|
    LIT64( 0x73FD2546120B7935 ),
 | 
						|
    LIT64( 0x3FF0000000000000 ),
 | 
						|
    LIT64( 0x4E07F766F09588D6 ),
 | 
						|
    LIT64( 0x0000000000000000 ),
 | 
						|
    LIT64( 0x3FCE000400000000 ),
 | 
						|
    LIT64( 0x0313B60F0032BED8 ),
 | 
						|
    LIT64( 0x41EFFFFFC0002000 ),
 | 
						|
    LIT64( 0x3FB3C75D224F2B0F ),
 | 
						|
    LIT64( 0x7FD00000004000FF ),
 | 
						|
    LIT64( 0x212FFF8000001FFF ),
 | 
						|
    LIT64( 0x3EE0000000FE0000 ),
 | 
						|
    LIT64( 0x0010000080000004 ),
 | 
						|
    LIT64( 0x41CFFFFE00000020 ),
 | 
						|
    LIT64( 0x40303FFFFFFFFFFD ),
 | 
						|
    LIT64( 0x3FD000003FEFFFFF ),
 | 
						|
    LIT64( 0x3FD0000010000000 ),
 | 
						|
    LIT64( 0x37FC6B5C16CA55CF ),
 | 
						|
    LIT64( 0x413EEB940B9D1301 ),
 | 
						|
    LIT64( 0x47E00200001FFFFF ),
 | 
						|
    LIT64( 0x47F00021FFFFFFFE ),
 | 
						|
    LIT64( 0x3FFFFFFFF80000FF ),
 | 
						|
    LIT64( 0x407FFFFFE00FFFFF ),
 | 
						|
    LIT64( 0x001497A63740C5E8 ),
 | 
						|
    LIT64( 0x44BFFFE0001FFFFF ),
 | 
						|
    LIT64( 0x16FFDFFEFFFFFFFF ),
 | 
						|
    LIT64( 0x403FC000000001FE ),
 | 
						|
    LIT64( 0x7FD00000000001F6 ),
 | 
						|
    LIT64( 0x0640400002000000 ),
 | 
						|
    LIT64( 0x479CEE1E4F789FE0 ),
 | 
						|
    LIT64( 0x4237FFFFFFFFFDFE )
 | 
						|
};
 | 
						|
 | 
						|
static void time_az_float64_pos( float64 function( float64 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            function( inputs_float64_pos[ inputNum ] );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        function( inputs_float64_pos[ inputNum ] );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#ifdef FLOATX80
 | 
						|
 | 
						|
enum {
 | 
						|
    numInputs_floatx80 = 32
 | 
						|
};
 | 
						|
 | 
						|
static const struct {
 | 
						|
    bits16 high;
 | 
						|
    bits64 low;
 | 
						|
} inputs_floatx80[ numInputs_floatx80 ] = {
 | 
						|
    { 0xC03F, LIT64( 0xA9BE15A19C1E8B62 ) },
 | 
						|
    { 0x8000, LIT64( 0x0000000000000000 ) },
 | 
						|
    { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
 | 
						|
    { 0xBFFF, LIT64( 0xFFF0000000000040 ) },
 | 
						|
    { 0x0CD8, LIT64( 0xFC000000000007FE ) },
 | 
						|
    { 0x43BA, LIT64( 0x99A4000000000000 ) },
 | 
						|
    { 0x3FFF, LIT64( 0x8000000000000000 ) },
 | 
						|
    { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
 | 
						|
    { 0x403E, LIT64( 0xFFF0000000002000 ) },
 | 
						|
    { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
 | 
						|
    { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
 | 
						|
    { 0x737A, LIT64( 0x800000007FFDFFFE ) },
 | 
						|
    { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
 | 
						|
    { 0xBBFE, LIT64( 0x8000040000001FFE ) },
 | 
						|
    { 0xC002, LIT64( 0xFF80000000000020 ) },
 | 
						|
    { 0xDE8D, LIT64( 0xFFFFFFFFFFE00004 ) },
 | 
						|
    { 0xC004, LIT64( 0x8000000000003FFB ) },
 | 
						|
    { 0x407F, LIT64( 0x800000000003FFFE ) },
 | 
						|
    { 0xC000, LIT64( 0xA459EE6A5C16CA55 ) },
 | 
						|
    { 0x8003, LIT64( 0xC42CBF7399AEEB94 ) },
 | 
						|
    { 0xBF7F, LIT64( 0xF800000000000006 ) },
 | 
						|
    { 0xC07F, LIT64( 0xBF56BE8871F28FEA ) },
 | 
						|
    { 0xC07E, LIT64( 0xFFFF77FFFFFFFFFE ) },
 | 
						|
    { 0xADC9, LIT64( 0x8000000FFFFFFFDE ) },
 | 
						|
    { 0xC001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
 | 
						|
    { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
 | 
						|
    { 0xC06B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
 | 
						|
    { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
 | 
						|
    { 0x87E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
 | 
						|
    { 0xA63F, LIT64( 0x801FFFFFFEFFFFFE ) },
 | 
						|
    { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
 | 
						|
    { 0x4018, LIT64( 0x8000000000080003 ) }
 | 
						|
};
 | 
						|
 | 
						|
static void time_a_floatx80_z_int32( int32 function( floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    floatx80 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
            a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
        a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_floatx80_z_int64( int64 function( floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    floatx80 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
            a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
        a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_floatx80_z_float32( float32 function( floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    floatx80 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
            a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
        a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_floatx80_z_float64( float64 function( floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    floatx80 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
            a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
        a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#ifdef FLOAT128
 | 
						|
 | 
						|
static void time_a_floatx80_z_float128( float128 function( floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    floatx80 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
            a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
        a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
static void time_az_floatx80( floatx80 function( floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    floatx80 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
            a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80[ inputNum ].low;
 | 
						|
        a.high = inputs_floatx80[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_ab_floatx80_z_flag( flag function( floatx80, floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNumA, inputNumB;
 | 
						|
    floatx80 a, b;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80[ inputNumA ].low;
 | 
						|
            a.high = inputs_floatx80[ inputNumA ].high;
 | 
						|
            b.low = inputs_floatx80[ inputNumB ].low;
 | 
						|
            b.high = inputs_floatx80[ inputNumB ].high;
 | 
						|
            function( a, b );
 | 
						|
            inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
            if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
            inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80[ inputNumA ].low;
 | 
						|
        a.high = inputs_floatx80[ inputNumA ].high;
 | 
						|
        b.low = inputs_floatx80[ inputNumB ].low;
 | 
						|
        b.high = inputs_floatx80[ inputNumB ].high;
 | 
						|
        function( a, b );
 | 
						|
        inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
        inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_abz_floatx80( floatx80 function( floatx80, floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNumA, inputNumB;
 | 
						|
    floatx80 a, b;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80[ inputNumA ].low;
 | 
						|
            a.high = inputs_floatx80[ inputNumA ].high;
 | 
						|
            b.low = inputs_floatx80[ inputNumB ].low;
 | 
						|
            b.high = inputs_floatx80[ inputNumB ].high;
 | 
						|
            function( a, b );
 | 
						|
            inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
            if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
            inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80[ inputNumA ].low;
 | 
						|
        a.high = inputs_floatx80[ inputNumA ].high;
 | 
						|
        b.low = inputs_floatx80[ inputNumB ].low;
 | 
						|
        b.high = inputs_floatx80[ inputNumB ].high;
 | 
						|
        function( a, b );
 | 
						|
        inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
        inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static const struct {
 | 
						|
    bits16 high;
 | 
						|
    bits64 low;
 | 
						|
} inputs_floatx80_pos[ numInputs_floatx80 ] = {
 | 
						|
    { 0x403F, LIT64( 0xA9BE15A19C1E8B62 ) },
 | 
						|
    { 0x0000, LIT64( 0x0000000000000000 ) },
 | 
						|
    { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
 | 
						|
    { 0x3FFF, LIT64( 0xFFF0000000000040 ) },
 | 
						|
    { 0x0CD8, LIT64( 0xFC000000000007FE ) },
 | 
						|
    { 0x43BA, LIT64( 0x99A4000000000000 ) },
 | 
						|
    { 0x3FFF, LIT64( 0x8000000000000000 ) },
 | 
						|
    { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
 | 
						|
    { 0x403E, LIT64( 0xFFF0000000002000 ) },
 | 
						|
    { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
 | 
						|
    { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
 | 
						|
    { 0x737A, LIT64( 0x800000007FFDFFFE ) },
 | 
						|
    { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
 | 
						|
    { 0x3BFE, LIT64( 0x8000040000001FFE ) },
 | 
						|
    { 0x4002, LIT64( 0xFF80000000000020 ) },
 | 
						|
    { 0x5E8D, LIT64( 0xFFFFFFFFFFE00004 ) },
 | 
						|
    { 0x4004, LIT64( 0x8000000000003FFB ) },
 | 
						|
    { 0x407F, LIT64( 0x800000000003FFFE ) },
 | 
						|
    { 0x4000, LIT64( 0xA459EE6A5C16CA55 ) },
 | 
						|
    { 0x0003, LIT64( 0xC42CBF7399AEEB94 ) },
 | 
						|
    { 0x3F7F, LIT64( 0xF800000000000006 ) },
 | 
						|
    { 0x407F, LIT64( 0xBF56BE8871F28FEA ) },
 | 
						|
    { 0x407E, LIT64( 0xFFFF77FFFFFFFFFE ) },
 | 
						|
    { 0x2DC9, LIT64( 0x8000000FFFFFFFDE ) },
 | 
						|
    { 0x4001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
 | 
						|
    { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
 | 
						|
    { 0x406B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
 | 
						|
    { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
 | 
						|
    { 0x07E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
 | 
						|
    { 0x263F, LIT64( 0x801FFFFFFEFFFFFE ) },
 | 
						|
    { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
 | 
						|
    { 0x4018, LIT64( 0x8000000000080003 ) }
 | 
						|
};
 | 
						|
 | 
						|
static void time_az_floatx80_pos( floatx80 function( floatx80 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    floatx80 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_floatx80_pos[ inputNum ].low;
 | 
						|
            a.high = inputs_floatx80_pos[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_floatx80_pos[ inputNum ].low;
 | 
						|
        a.high = inputs_floatx80_pos[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef FLOAT128
 | 
						|
 | 
						|
enum {
 | 
						|
    numInputs_float128 = 32
 | 
						|
};
 | 
						|
 | 
						|
static const struct {
 | 
						|
    bits64 high, low;
 | 
						|
} inputs_float128[ numInputs_float128 ] = {
 | 
						|
    { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x85F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
 | 
						|
    { LIT64( 0xF2B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
 | 
						|
    { LIT64( 0x8000000000000000 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0xBFFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
 | 
						|
    { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
 | 
						|
    { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
 | 
						|
    { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
 | 
						|
    { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
 | 
						|
    { LIT64( 0xBF7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
 | 
						|
    { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
 | 
						|
    { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
 | 
						|
    { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
 | 
						|
    { LIT64( 0xBFFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
 | 
						|
    { LIT64( 0xBDB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
 | 
						|
    { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
 | 
						|
    { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
 | 
						|
    { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
 | 
						|
    { LIT64( 0x8001000000000000 ), LIT64( 0x0000001000000001 ) },
 | 
						|
    { LIT64( 0xC036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
 | 
						|
    { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
 | 
						|
    { LIT64( 0xBFFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
 | 
						|
    { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
 | 
						|
    { LIT64( 0xB5CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
 | 
						|
    { LIT64( 0xE228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
 | 
						|
    { LIT64( 0xC1AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
 | 
						|
    { LIT64( 0xC96F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
 | 
						|
    { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
 | 
						|
    { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
 | 
						|
};
 | 
						|
 | 
						|
static void time_a_float128_z_int32( int32 function( float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    float128 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128[ inputNum ].low;
 | 
						|
            a.high = inputs_float128[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128[ inputNum ].low;
 | 
						|
        a.high = inputs_float128[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_float128_z_int64( int64 function( float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    float128 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128[ inputNum ].low;
 | 
						|
            a.high = inputs_float128[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128[ inputNum ].low;
 | 
						|
        a.high = inputs_float128[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_float128_z_float32( float32 function( float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    float128 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128[ inputNum ].low;
 | 
						|
            a.high = inputs_float128[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128[ inputNum ].low;
 | 
						|
        a.high = inputs_float128[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_a_float128_z_float64( float64 function( float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    float128 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128[ inputNum ].low;
 | 
						|
            a.high = inputs_float128[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128[ inputNum ].low;
 | 
						|
        a.high = inputs_float128[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#ifdef FLOATX80
 | 
						|
 | 
						|
static void time_a_float128_z_floatx80( floatx80 function( float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    float128 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128[ inputNum ].low;
 | 
						|
            a.high = inputs_float128[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128[ inputNum ].low;
 | 
						|
        a.high = inputs_float128[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
static void time_az_float128( float128 function( float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    float128 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128[ inputNum ].low;
 | 
						|
            a.high = inputs_float128[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128[ inputNum ].low;
 | 
						|
        a.high = inputs_float128[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_ab_float128_z_flag( flag function( float128, float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNumA, inputNumB;
 | 
						|
    float128 a, b;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128[ inputNumA ].low;
 | 
						|
            a.high = inputs_float128[ inputNumA ].high;
 | 
						|
            b.low = inputs_float128[ inputNumB ].low;
 | 
						|
            b.high = inputs_float128[ inputNumB ].high;
 | 
						|
            function( a, b );
 | 
						|
            inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
            if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
            inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128[ inputNumA ].low;
 | 
						|
        a.high = inputs_float128[ inputNumA ].high;
 | 
						|
        b.low = inputs_float128[ inputNumB ].low;
 | 
						|
        b.high = inputs_float128[ inputNumB ].high;
 | 
						|
        function( a, b );
 | 
						|
        inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
        inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void time_abz_float128( float128 function( float128, float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNumA, inputNumB;
 | 
						|
    float128 a, b;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128[ inputNumA ].low;
 | 
						|
            a.high = inputs_float128[ inputNumA ].high;
 | 
						|
            b.low = inputs_float128[ inputNumB ].low;
 | 
						|
            b.high = inputs_float128[ inputNumB ].high;
 | 
						|
            function( a, b );
 | 
						|
            inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
            if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
            inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNumA = 0;
 | 
						|
    inputNumB = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128[ inputNumA ].low;
 | 
						|
        a.high = inputs_float128[ inputNumA ].high;
 | 
						|
        b.low = inputs_float128[ inputNumB ].low;
 | 
						|
        b.high = inputs_float128[ inputNumB ].high;
 | 
						|
        function( a, b );
 | 
						|
        inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        if ( inputNumA == 0 ) ++inputNumB;
 | 
						|
        inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static const struct {
 | 
						|
    bits64 high, low;
 | 
						|
} inputs_float128_pos[ numInputs_float128 ] = {
 | 
						|
    { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x05F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
 | 
						|
    { LIT64( 0x72B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
 | 
						|
    { LIT64( 0x0000000000000000 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x3FFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
 | 
						|
    { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
 | 
						|
    { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
 | 
						|
    { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
 | 
						|
    { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
 | 
						|
    { LIT64( 0x3F7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
 | 
						|
    { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
 | 
						|
    { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
 | 
						|
    { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
 | 
						|
    { LIT64( 0x3FFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
 | 
						|
    { LIT64( 0x3DB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
 | 
						|
    { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
 | 
						|
    { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
 | 
						|
    { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
 | 
						|
    { LIT64( 0x0001000000000000 ), LIT64( 0x0000001000000001 ) },
 | 
						|
    { LIT64( 0x4036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
 | 
						|
    { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
 | 
						|
    { LIT64( 0x3FFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
 | 
						|
    { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
 | 
						|
    { LIT64( 0x35CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
 | 
						|
    { LIT64( 0x6228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
 | 
						|
    { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
 | 
						|
    { LIT64( 0x41AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
 | 
						|
    { LIT64( 0x496F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
 | 
						|
    { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
 | 
						|
    { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
 | 
						|
};
 | 
						|
 | 
						|
static void time_az_float128_pos( float128 function( float128 ) )
 | 
						|
{
 | 
						|
    clock_t startClock, endClock;
 | 
						|
    int32 count, i;
 | 
						|
    int8 inputNum;
 | 
						|
    float128 a;
 | 
						|
 | 
						|
    count = 0;
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    do {
 | 
						|
        for ( i = minIterations; i; --i ) {
 | 
						|
            a.low = inputs_float128_pos[ inputNum ].low;
 | 
						|
            a.high = inputs_float128_pos[ inputNum ].high;
 | 
						|
            function( a );
 | 
						|
            inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
        }
 | 
						|
        count += minIterations;
 | 
						|
    } while ( clock() - startClock < CLOCKS_PER_SEC );
 | 
						|
    inputNum = 0;
 | 
						|
    startClock = clock();
 | 
						|
    for ( i = count; i; --i ) {
 | 
						|
        a.low = inputs_float128_pos[ inputNum ].low;
 | 
						|
        a.high = inputs_float128_pos[ inputNum ].high;
 | 
						|
        function( a );
 | 
						|
        inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
 | 
						|
    }
 | 
						|
    endClock = clock();
 | 
						|
    reportTime( count, endClock - startClock );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
enum {
 | 
						|
    INT32_TO_FLOAT32 = 1,
 | 
						|
    INT32_TO_FLOAT64,
 | 
						|
#ifdef FLOATX80
 | 
						|
    INT32_TO_FLOATX80,
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    INT32_TO_FLOAT128,
 | 
						|
#endif
 | 
						|
    INT64_TO_FLOAT32,
 | 
						|
    INT64_TO_FLOAT64,
 | 
						|
#ifdef FLOATX80
 | 
						|
    INT64_TO_FLOATX80,
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    INT64_TO_FLOAT128,
 | 
						|
#endif
 | 
						|
    FLOAT32_TO_INT32,
 | 
						|
    FLOAT32_TO_INT32_ROUND_TO_ZERO,
 | 
						|
    FLOAT32_TO_INT64,
 | 
						|
    FLOAT32_TO_INT64_ROUND_TO_ZERO,
 | 
						|
    FLOAT32_TO_FLOAT64,
 | 
						|
#ifdef FLOATX80
 | 
						|
    FLOAT32_TO_FLOATX80,
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    FLOAT32_TO_FLOAT128,
 | 
						|
#endif
 | 
						|
    FLOAT32_ROUND_TO_INT,
 | 
						|
    FLOAT32_ADD,
 | 
						|
    FLOAT32_SUB,
 | 
						|
    FLOAT32_MUL,
 | 
						|
    FLOAT32_DIV,
 | 
						|
    FLOAT32_REM,
 | 
						|
    FLOAT32_SQRT,
 | 
						|
    FLOAT32_EQ,
 | 
						|
    FLOAT32_LE,
 | 
						|
    FLOAT32_LT,
 | 
						|
    FLOAT32_EQ_SIGNALING,
 | 
						|
    FLOAT32_LE_QUIET,
 | 
						|
    FLOAT32_LT_QUIET,
 | 
						|
    FLOAT64_TO_INT32,
 | 
						|
    FLOAT64_TO_INT32_ROUND_TO_ZERO,
 | 
						|
    FLOAT64_TO_INT64,
 | 
						|
    FLOAT64_TO_INT64_ROUND_TO_ZERO,
 | 
						|
    FLOAT64_TO_FLOAT32,
 | 
						|
#ifdef FLOATX80
 | 
						|
    FLOAT64_TO_FLOATX80,
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    FLOAT64_TO_FLOAT128,
 | 
						|
#endif
 | 
						|
    FLOAT64_ROUND_TO_INT,
 | 
						|
    FLOAT64_ADD,
 | 
						|
    FLOAT64_SUB,
 | 
						|
    FLOAT64_MUL,
 | 
						|
    FLOAT64_DIV,
 | 
						|
    FLOAT64_REM,
 | 
						|
    FLOAT64_SQRT,
 | 
						|
    FLOAT64_EQ,
 | 
						|
    FLOAT64_LE,
 | 
						|
    FLOAT64_LT,
 | 
						|
    FLOAT64_EQ_SIGNALING,
 | 
						|
    FLOAT64_LE_QUIET,
 | 
						|
    FLOAT64_LT_QUIET,
 | 
						|
#ifdef FLOATX80
 | 
						|
    FLOATX80_TO_INT32,
 | 
						|
    FLOATX80_TO_INT32_ROUND_TO_ZERO,
 | 
						|
    FLOATX80_TO_INT64,
 | 
						|
    FLOATX80_TO_INT64_ROUND_TO_ZERO,
 | 
						|
    FLOATX80_TO_FLOAT32,
 | 
						|
    FLOATX80_TO_FLOAT64,
 | 
						|
#ifdef FLOAT128
 | 
						|
    FLOATX80_TO_FLOAT128,
 | 
						|
#endif
 | 
						|
    FLOATX80_ROUND_TO_INT,
 | 
						|
    FLOATX80_ADD,
 | 
						|
    FLOATX80_SUB,
 | 
						|
    FLOATX80_MUL,
 | 
						|
    FLOATX80_DIV,
 | 
						|
    FLOATX80_REM,
 | 
						|
    FLOATX80_SQRT,
 | 
						|
    FLOATX80_EQ,
 | 
						|
    FLOATX80_LE,
 | 
						|
    FLOATX80_LT,
 | 
						|
    FLOATX80_EQ_SIGNALING,
 | 
						|
    FLOATX80_LE_QUIET,
 | 
						|
    FLOATX80_LT_QUIET,
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    FLOAT128_TO_INT32,
 | 
						|
    FLOAT128_TO_INT32_ROUND_TO_ZERO,
 | 
						|
    FLOAT128_TO_INT64,
 | 
						|
    FLOAT128_TO_INT64_ROUND_TO_ZERO,
 | 
						|
    FLOAT128_TO_FLOAT32,
 | 
						|
    FLOAT128_TO_FLOAT64,
 | 
						|
#ifdef FLOATX80
 | 
						|
    FLOAT128_TO_FLOATX80,
 | 
						|
#endif
 | 
						|
    FLOAT128_ROUND_TO_INT,
 | 
						|
    FLOAT128_ADD,
 | 
						|
    FLOAT128_SUB,
 | 
						|
    FLOAT128_MUL,
 | 
						|
    FLOAT128_DIV,
 | 
						|
    FLOAT128_REM,
 | 
						|
    FLOAT128_SQRT,
 | 
						|
    FLOAT128_EQ,
 | 
						|
    FLOAT128_LE,
 | 
						|
    FLOAT128_LT,
 | 
						|
    FLOAT128_EQ_SIGNALING,
 | 
						|
    FLOAT128_LE_QUIET,
 | 
						|
    FLOAT128_LT_QUIET,
 | 
						|
#endif
 | 
						|
    NUM_FUNCTIONS
 | 
						|
};
 | 
						|
 | 
						|
static struct {
 | 
						|
    char *name;
 | 
						|
    int8 numInputs;
 | 
						|
    flag roundingPrecision, roundingMode;
 | 
						|
    flag tininessMode, tininessModeAtReducedPrecision;
 | 
						|
} functions[ NUM_FUNCTIONS ] = {
 | 
						|
    { 0, 0, 0, 0, 0, 0 },
 | 
						|
    { "int32_to_float32",                1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "int32_to_float64",                1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#ifdef FLOATX80
 | 
						|
    { "int32_to_floatx80",               1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    { "int32_to_float128",               1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
    { "int64_to_float32",                1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "int64_to_float64",                1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
#ifdef FLOATX80
 | 
						|
    { "int64_to_floatx80",               1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    { "int64_to_float128",               1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
    { "float32_to_int32",                1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float32_to_int32_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float32_to_int64",                1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float32_to_int64_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float32_to_float64",              1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#ifdef FLOATX80
 | 
						|
    { "float32_to_floatx80",             1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    { "float32_to_float128",             1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
    { "float32_round_to_int",            1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float32_add",                     2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float32_sub",                     2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float32_mul",                     2, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
    { "float32_div",                     2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float32_rem",                     2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float32_sqrt",                    1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float32_eq",                      2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float32_le",                      2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float32_lt",                      2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float32_eq_signaling",            2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float32_le_quiet",                2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float32_lt_quiet",                2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_to_int32",                1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float64_to_int32_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_to_int64",                1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float64_to_int64_round_to_zero",  1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_to_float32",              1, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
#ifdef FLOATX80
 | 
						|
    { "float64_to_floatx80",             1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    { "float64_to_float128",             1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
    { "float64_round_to_int",            1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float64_add",                     2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float64_sub",                     2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float64_mul",                     2, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
    { "float64_div",                     2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float64_rem",                     2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_sqrt",                    1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float64_eq",                      2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_le",                      2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_lt",                      2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_eq_signaling",            2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_le_quiet",                2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float64_lt_quiet",                2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#ifdef FLOATX80
 | 
						|
    { "floatx80_to_int32",               1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "floatx80_to_int64",               1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "floatx80_to_float32",             1, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
    { "floatx80_to_float64",             1, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
#ifdef FLOAT128
 | 
						|
    { "floatx80_to_float128",            1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
    { "floatx80_round_to_int",           1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "floatx80_add",                    2, TRUE,  TRUE,  FALSE, TRUE  },
 | 
						|
    { "floatx80_sub",                    2, TRUE,  TRUE,  FALSE, TRUE  },
 | 
						|
    { "floatx80_mul",                    2, TRUE,  TRUE,  TRUE,  TRUE  },
 | 
						|
    { "floatx80_div",                    2, TRUE,  TRUE,  FALSE, TRUE  },
 | 
						|
    { "floatx80_rem",                    2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "floatx80_sqrt",                   1, TRUE,  TRUE,  FALSE, FALSE },
 | 
						|
    { "floatx80_eq",                     2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "floatx80_le",                     2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "floatx80_lt",                     2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "floatx80_eq_signaling",           2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "floatx80_le_quiet",               2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "floatx80_lt_quiet",               2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
    { "float128_to_int32",               1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float128_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float128_to_int64",               1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float128_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float128_to_float32",             1, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
    { "float128_to_float64",             1, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
#ifdef FLOATX80
 | 
						|
    { "float128_to_floatx80",            1, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
#endif
 | 
						|
    { "float128_round_to_int",           1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float128_add",                    2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float128_sub",                    2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float128_mul",                    2, FALSE, TRUE,  TRUE,  FALSE },
 | 
						|
    { "float128_div",                    2, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float128_rem",                    2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float128_sqrt",                   1, FALSE, TRUE,  FALSE, FALSE },
 | 
						|
    { "float128_eq",                     2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float128_le",                     2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float128_lt",                     2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float128_eq_signaling",           2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float128_le_quiet",               2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
    { "float128_lt_quiet",               2, FALSE, FALSE, FALSE, FALSE },
 | 
						|
#endif
 | 
						|
};
 | 
						|
 | 
						|
enum {
 | 
						|
    ROUND_NEAREST_EVEN = 1,
 | 
						|
    ROUND_TO_ZERO,
 | 
						|
    ROUND_DOWN,
 | 
						|
    ROUND_UP,
 | 
						|
    NUM_ROUNDINGMODES
 | 
						|
};
 | 
						|
enum {
 | 
						|
    TININESS_BEFORE_ROUNDING = 1,
 | 
						|
    TININESS_AFTER_ROUNDING,
 | 
						|
    NUM_TININESSMODES
 | 
						|
};
 | 
						|
 | 
						|
static void
 | 
						|
 timeFunctionVariety(
 | 
						|
     uint8 functionCode,
 | 
						|
     int8 roundingPrecision,
 | 
						|
     int8 roundingMode,
 | 
						|
     int8 tininessMode
 | 
						|
 )
 | 
						|
{
 | 
						|
    uint8 roundingCode;
 | 
						|
    int8 tininessCode;
 | 
						|
 | 
						|
    functionName = functions[ functionCode ].name;
 | 
						|
    if ( roundingPrecision == 32 ) {
 | 
						|
        roundingPrecisionName = "32";
 | 
						|
    }
 | 
						|
    else if ( roundingPrecision == 64 ) {
 | 
						|
        roundingPrecisionName = "64";
 | 
						|
    }
 | 
						|
    else if ( roundingPrecision == 80 ) {
 | 
						|
        roundingPrecisionName = "80";
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        roundingPrecisionName = 0;
 | 
						|
    }
 | 
						|
#ifdef FLOATX80
 | 
						|
    floatx80_rounding_precision = roundingPrecision;
 | 
						|
#endif
 | 
						|
    switch ( roundingMode ) {
 | 
						|
     case 0:
 | 
						|
        roundingModeName = 0;
 | 
						|
        roundingCode = float_round_nearest_even;
 | 
						|
        break;
 | 
						|
     case ROUND_NEAREST_EVEN:
 | 
						|
        roundingModeName = "nearest_even";
 | 
						|
        roundingCode = float_round_nearest_even;
 | 
						|
        break;
 | 
						|
     case ROUND_TO_ZERO:
 | 
						|
        roundingModeName = "to_zero";
 | 
						|
        roundingCode = float_round_to_zero;
 | 
						|
        break;
 | 
						|
     case ROUND_DOWN:
 | 
						|
        roundingModeName = "down";
 | 
						|
        roundingCode = float_round_down;
 | 
						|
        break;
 | 
						|
     case ROUND_UP:
 | 
						|
        roundingModeName = "up";
 | 
						|
        roundingCode = float_round_up;
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    float_rounding_mode = roundingCode;
 | 
						|
    switch ( tininessMode ) {
 | 
						|
     case 0:
 | 
						|
        tininessModeName = 0;
 | 
						|
        tininessCode = float_tininess_after_rounding;
 | 
						|
        break;
 | 
						|
     case TININESS_BEFORE_ROUNDING:
 | 
						|
        tininessModeName = "before";
 | 
						|
        tininessCode = float_tininess_before_rounding;
 | 
						|
        break;
 | 
						|
     case TININESS_AFTER_ROUNDING:
 | 
						|
        tininessModeName = "after";
 | 
						|
        tininessCode = float_tininess_after_rounding;
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    float_detect_tininess = tininessCode;
 | 
						|
    switch ( functionCode ) {
 | 
						|
     case INT32_TO_FLOAT32:
 | 
						|
        time_a_int32_z_float32( int32_to_float32 );
 | 
						|
        break;
 | 
						|
     case INT32_TO_FLOAT64:
 | 
						|
        time_a_int32_z_float64( int32_to_float64 );
 | 
						|
        break;
 | 
						|
#ifdef FLOATX80
 | 
						|
     case INT32_TO_FLOATX80:
 | 
						|
        time_a_int32_z_floatx80( int32_to_floatx80 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
     case INT32_TO_FLOAT128:
 | 
						|
        time_a_int32_z_float128( int32_to_float128 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
     case INT64_TO_FLOAT32:
 | 
						|
        time_a_int64_z_float32( int64_to_float32 );
 | 
						|
        break;
 | 
						|
     case INT64_TO_FLOAT64:
 | 
						|
        time_a_int64_z_float64( int64_to_float64 );
 | 
						|
        break;
 | 
						|
#ifdef FLOATX80
 | 
						|
     case INT64_TO_FLOATX80:
 | 
						|
        time_a_int64_z_floatx80( int64_to_floatx80 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
     case INT64_TO_FLOAT128:
 | 
						|
        time_a_int64_z_float128( int64_to_float128 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
     case FLOAT32_TO_INT32:
 | 
						|
        time_a_float32_z_int32( float32_to_int32 );
 | 
						|
        break;
 | 
						|
     case FLOAT32_TO_INT32_ROUND_TO_ZERO:
 | 
						|
        time_a_float32_z_int32( float32_to_int32_round_to_zero );
 | 
						|
        break;
 | 
						|
     case FLOAT32_TO_INT64:
 | 
						|
        time_a_float32_z_int64( float32_to_int64 );
 | 
						|
        break;
 | 
						|
     case FLOAT32_TO_INT64_ROUND_TO_ZERO:
 | 
						|
        time_a_float32_z_int64( float32_to_int64_round_to_zero );
 | 
						|
        break;
 | 
						|
     case FLOAT32_TO_FLOAT64:
 | 
						|
        time_a_float32_z_float64( float32_to_float64 );
 | 
						|
        break;
 | 
						|
#ifdef FLOATX80
 | 
						|
     case FLOAT32_TO_FLOATX80:
 | 
						|
        time_a_float32_z_floatx80( float32_to_floatx80 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
     case FLOAT32_TO_FLOAT128:
 | 
						|
        time_a_float32_z_float128( float32_to_float128 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
     case FLOAT32_ROUND_TO_INT:
 | 
						|
        time_az_float32( float32_round_to_int );
 | 
						|
        break;
 | 
						|
     case FLOAT32_ADD:
 | 
						|
        time_abz_float32( float32_add );
 | 
						|
        break;
 | 
						|
     case FLOAT32_SUB:
 | 
						|
        time_abz_float32( float32_sub );
 | 
						|
        break;
 | 
						|
     case FLOAT32_MUL:
 | 
						|
        time_abz_float32( float32_mul );
 | 
						|
        break;
 | 
						|
     case FLOAT32_DIV:
 | 
						|
        time_abz_float32( float32_div );
 | 
						|
        break;
 | 
						|
     case FLOAT32_REM:
 | 
						|
        time_abz_float32( float32_rem );
 | 
						|
        break;
 | 
						|
     case FLOAT32_SQRT:
 | 
						|
        time_az_float32_pos( float32_sqrt );
 | 
						|
        break;
 | 
						|
     case FLOAT32_EQ:
 | 
						|
        time_ab_float32_z_flag( float32_eq );
 | 
						|
        break;
 | 
						|
     case FLOAT32_LE:
 | 
						|
        time_ab_float32_z_flag( float32_le );
 | 
						|
        break;
 | 
						|
     case FLOAT32_LT:
 | 
						|
        time_ab_float32_z_flag( float32_lt );
 | 
						|
        break;
 | 
						|
     case FLOAT32_EQ_SIGNALING:
 | 
						|
        time_ab_float32_z_flag( float32_eq_signaling );
 | 
						|
        break;
 | 
						|
     case FLOAT32_LE_QUIET:
 | 
						|
        time_ab_float32_z_flag( float32_le_quiet );
 | 
						|
        break;
 | 
						|
     case FLOAT32_LT_QUIET:
 | 
						|
        time_ab_float32_z_flag( float32_lt_quiet );
 | 
						|
        break;
 | 
						|
     case FLOAT64_TO_INT32:
 | 
						|
        time_a_float64_z_int32( float64_to_int32 );
 | 
						|
        break;
 | 
						|
     case FLOAT64_TO_INT32_ROUND_TO_ZERO:
 | 
						|
        time_a_float64_z_int32( float64_to_int32_round_to_zero );
 | 
						|
        break;
 | 
						|
     case FLOAT64_TO_INT64:
 | 
						|
        time_a_float64_z_int64( float64_to_int64 );
 | 
						|
        break;
 | 
						|
     case FLOAT64_TO_INT64_ROUND_TO_ZERO:
 | 
						|
        time_a_float64_z_int64( float64_to_int64_round_to_zero );
 | 
						|
        break;
 | 
						|
     case FLOAT64_TO_FLOAT32:
 | 
						|
        time_a_float64_z_float32( float64_to_float32 );
 | 
						|
        break;
 | 
						|
#ifdef FLOATX80
 | 
						|
     case FLOAT64_TO_FLOATX80:
 | 
						|
        time_a_float64_z_floatx80( float64_to_floatx80 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
     case FLOAT64_TO_FLOAT128:
 | 
						|
        time_a_float64_z_float128( float64_to_float128 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
     case FLOAT64_ROUND_TO_INT:
 | 
						|
        time_az_float64( float64_round_to_int );
 | 
						|
        break;
 | 
						|
     case FLOAT64_ADD:
 | 
						|
        time_abz_float64( float64_add );
 | 
						|
        break;
 | 
						|
     case FLOAT64_SUB:
 | 
						|
        time_abz_float64( float64_sub );
 | 
						|
        break;
 | 
						|
     case FLOAT64_MUL:
 | 
						|
        time_abz_float64( float64_mul );
 | 
						|
        break;
 | 
						|
     case FLOAT64_DIV:
 | 
						|
        time_abz_float64( float64_div );
 | 
						|
        break;
 | 
						|
     case FLOAT64_REM:
 | 
						|
        time_abz_float64( float64_rem );
 | 
						|
        break;
 | 
						|
     case FLOAT64_SQRT:
 | 
						|
        time_az_float64_pos( float64_sqrt );
 | 
						|
        break;
 | 
						|
     case FLOAT64_EQ:
 | 
						|
        time_ab_float64_z_flag( float64_eq );
 | 
						|
        break;
 | 
						|
     case FLOAT64_LE:
 | 
						|
        time_ab_float64_z_flag( float64_le );
 | 
						|
        break;
 | 
						|
     case FLOAT64_LT:
 | 
						|
        time_ab_float64_z_flag( float64_lt );
 | 
						|
        break;
 | 
						|
     case FLOAT64_EQ_SIGNALING:
 | 
						|
        time_ab_float64_z_flag( float64_eq_signaling );
 | 
						|
        break;
 | 
						|
     case FLOAT64_LE_QUIET:
 | 
						|
        time_ab_float64_z_flag( float64_le_quiet );
 | 
						|
        break;
 | 
						|
     case FLOAT64_LT_QUIET:
 | 
						|
        time_ab_float64_z_flag( float64_lt_quiet );
 | 
						|
        break;
 | 
						|
#ifdef FLOATX80
 | 
						|
     case FLOATX80_TO_INT32:
 | 
						|
        time_a_floatx80_z_int32( floatx80_to_int32 );
 | 
						|
        break;
 | 
						|
     case FLOATX80_TO_INT32_ROUND_TO_ZERO:
 | 
						|
        time_a_floatx80_z_int32( floatx80_to_int32_round_to_zero );
 | 
						|
        break;
 | 
						|
     case FLOATX80_TO_INT64:
 | 
						|
        time_a_floatx80_z_int64( floatx80_to_int64 );
 | 
						|
        break;
 | 
						|
     case FLOATX80_TO_INT64_ROUND_TO_ZERO:
 | 
						|
        time_a_floatx80_z_int64( floatx80_to_int64_round_to_zero );
 | 
						|
        break;
 | 
						|
     case FLOATX80_TO_FLOAT32:
 | 
						|
        time_a_floatx80_z_float32( floatx80_to_float32 );
 | 
						|
        break;
 | 
						|
     case FLOATX80_TO_FLOAT64:
 | 
						|
        time_a_floatx80_z_float64( floatx80_to_float64 );
 | 
						|
        break;
 | 
						|
#ifdef FLOAT128
 | 
						|
     case FLOATX80_TO_FLOAT128:
 | 
						|
        time_a_floatx80_z_float128( floatx80_to_float128 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
     case FLOATX80_ROUND_TO_INT:
 | 
						|
        time_az_floatx80( floatx80_round_to_int );
 | 
						|
        break;
 | 
						|
     case FLOATX80_ADD:
 | 
						|
        time_abz_floatx80( floatx80_add );
 | 
						|
        break;
 | 
						|
     case FLOATX80_SUB:
 | 
						|
        time_abz_floatx80( floatx80_sub );
 | 
						|
        break;
 | 
						|
     case FLOATX80_MUL:
 | 
						|
        time_abz_floatx80( floatx80_mul );
 | 
						|
        break;
 | 
						|
     case FLOATX80_DIV:
 | 
						|
        time_abz_floatx80( floatx80_div );
 | 
						|
        break;
 | 
						|
     case FLOATX80_REM:
 | 
						|
        time_abz_floatx80( floatx80_rem );
 | 
						|
        break;
 | 
						|
     case FLOATX80_SQRT:
 | 
						|
        time_az_floatx80_pos( floatx80_sqrt );
 | 
						|
        break;
 | 
						|
     case FLOATX80_EQ:
 | 
						|
        time_ab_floatx80_z_flag( floatx80_eq );
 | 
						|
        break;
 | 
						|
     case FLOATX80_LE:
 | 
						|
        time_ab_floatx80_z_flag( floatx80_le );
 | 
						|
        break;
 | 
						|
     case FLOATX80_LT:
 | 
						|
        time_ab_floatx80_z_flag( floatx80_lt );
 | 
						|
        break;
 | 
						|
     case FLOATX80_EQ_SIGNALING:
 | 
						|
        time_ab_floatx80_z_flag( floatx80_eq_signaling );
 | 
						|
        break;
 | 
						|
     case FLOATX80_LE_QUIET:
 | 
						|
        time_ab_floatx80_z_flag( floatx80_le_quiet );
 | 
						|
        break;
 | 
						|
     case FLOATX80_LT_QUIET:
 | 
						|
        time_ab_floatx80_z_flag( floatx80_lt_quiet );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
     case FLOAT128_TO_INT32:
 | 
						|
        time_a_float128_z_int32( float128_to_int32 );
 | 
						|
        break;
 | 
						|
     case FLOAT128_TO_INT32_ROUND_TO_ZERO:
 | 
						|
        time_a_float128_z_int32( float128_to_int32_round_to_zero );
 | 
						|
        break;
 | 
						|
     case FLOAT128_TO_INT64:
 | 
						|
        time_a_float128_z_int64( float128_to_int64 );
 | 
						|
        break;
 | 
						|
     case FLOAT128_TO_INT64_ROUND_TO_ZERO:
 | 
						|
        time_a_float128_z_int64( float128_to_int64_round_to_zero );
 | 
						|
        break;
 | 
						|
     case FLOAT128_TO_FLOAT32:
 | 
						|
        time_a_float128_z_float32( float128_to_float32 );
 | 
						|
        break;
 | 
						|
     case FLOAT128_TO_FLOAT64:
 | 
						|
        time_a_float128_z_float64( float128_to_float64 );
 | 
						|
        break;
 | 
						|
#ifdef FLOATX80
 | 
						|
     case FLOAT128_TO_FLOATX80:
 | 
						|
        time_a_float128_z_floatx80( float128_to_floatx80 );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
     case FLOAT128_ROUND_TO_INT:
 | 
						|
        time_az_float128( float128_round_to_int );
 | 
						|
        break;
 | 
						|
     case FLOAT128_ADD:
 | 
						|
        time_abz_float128( float128_add );
 | 
						|
        break;
 | 
						|
     case FLOAT128_SUB:
 | 
						|
        time_abz_float128( float128_sub );
 | 
						|
        break;
 | 
						|
     case FLOAT128_MUL:
 | 
						|
        time_abz_float128( float128_mul );
 | 
						|
        break;
 | 
						|
     case FLOAT128_DIV:
 | 
						|
        time_abz_float128( float128_div );
 | 
						|
        break;
 | 
						|
     case FLOAT128_REM:
 | 
						|
        time_abz_float128( float128_rem );
 | 
						|
        break;
 | 
						|
     case FLOAT128_SQRT:
 | 
						|
        time_az_float128_pos( float128_sqrt );
 | 
						|
        break;
 | 
						|
     case FLOAT128_EQ:
 | 
						|
        time_ab_float128_z_flag( float128_eq );
 | 
						|
        break;
 | 
						|
     case FLOAT128_LE:
 | 
						|
        time_ab_float128_z_flag( float128_le );
 | 
						|
        break;
 | 
						|
     case FLOAT128_LT:
 | 
						|
        time_ab_float128_z_flag( float128_lt );
 | 
						|
        break;
 | 
						|
     case FLOAT128_EQ_SIGNALING:
 | 
						|
        time_ab_float128_z_flag( float128_eq_signaling );
 | 
						|
        break;
 | 
						|
     case FLOAT128_LE_QUIET:
 | 
						|
        time_ab_float128_z_flag( float128_le_quiet );
 | 
						|
        break;
 | 
						|
     case FLOAT128_LT_QUIET:
 | 
						|
        time_ab_float128_z_flag( float128_lt_quiet );
 | 
						|
        break;
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
 timeFunction(
 | 
						|
     uint8 functionCode,
 | 
						|
     int8 roundingPrecisionIn,
 | 
						|
     int8 roundingModeIn,
 | 
						|
     int8 tininessModeIn
 | 
						|
 )
 | 
						|
{
 | 
						|
    int8 roundingPrecision, roundingMode, tininessMode;
 | 
						|
 | 
						|
    roundingPrecision = 32;
 | 
						|
    for (;;) {
 | 
						|
        if ( ! functions[ functionCode ].roundingPrecision ) {
 | 
						|
            roundingPrecision = 0;
 | 
						|
        }
 | 
						|
        else if ( roundingPrecisionIn ) {
 | 
						|
            roundingPrecision = roundingPrecisionIn;
 | 
						|
        }
 | 
						|
        for ( roundingMode = 1;
 | 
						|
              roundingMode < NUM_ROUNDINGMODES;
 | 
						|
              ++roundingMode
 | 
						|
            ) {
 | 
						|
            if ( ! functions[ functionCode ].roundingMode ) {
 | 
						|
                roundingMode = 0;
 | 
						|
            }
 | 
						|
            else if ( roundingModeIn ) {
 | 
						|
                roundingMode = roundingModeIn;
 | 
						|
            }
 | 
						|
            for ( tininessMode = 1;
 | 
						|
                  tininessMode < NUM_TININESSMODES;
 | 
						|
                  ++tininessMode
 | 
						|
                ) {
 | 
						|
                if (    ( roundingPrecision == 32 )
 | 
						|
                     || ( roundingPrecision == 64 ) ) {
 | 
						|
                    if ( ! functions[ functionCode ]
 | 
						|
                               .tininessModeAtReducedPrecision
 | 
						|
                       ) {
 | 
						|
                        tininessMode = 0;
 | 
						|
                    }
 | 
						|
                    else if ( tininessModeIn ) {
 | 
						|
                        tininessMode = tininessModeIn;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                else {
 | 
						|
                    if ( ! functions[ functionCode ].tininessMode ) {
 | 
						|
                        tininessMode = 0;
 | 
						|
                    }
 | 
						|
                    else if ( tininessModeIn ) {
 | 
						|
                        tininessMode = tininessModeIn;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                timeFunctionVariety(
 | 
						|
                    functionCode, roundingPrecision, roundingMode, tininessMode
 | 
						|
                );
 | 
						|
                if ( tininessModeIn || ! tininessMode ) break;
 | 
						|
            }
 | 
						|
            if ( roundingModeIn || ! roundingMode ) break;
 | 
						|
        }
 | 
						|
        if ( roundingPrecisionIn || ! roundingPrecision ) break;
 | 
						|
        if ( roundingPrecision == 80 ) {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        else if ( roundingPrecision == 64 ) {
 | 
						|
            roundingPrecision = 80;
 | 
						|
        }
 | 
						|
        else if ( roundingPrecision == 32 ) {
 | 
						|
            roundingPrecision = 64;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
main( int argc, char **argv )
 | 
						|
{
 | 
						|
    char *argPtr;
 | 
						|
    flag functionArgument;
 | 
						|
    uint8 functionCode;
 | 
						|
    int8 operands, roundingPrecision, roundingMode, tininessMode;
 | 
						|
 | 
						|
    if ( argc <= 1 ) goto writeHelpMessage;
 | 
						|
    functionArgument = FALSE;
 | 
						|
    functionCode = 0;
 | 
						|
    operands = 0;
 | 
						|
    roundingPrecision = 0;
 | 
						|
    roundingMode = 0;
 | 
						|
    tininessMode = 0;
 | 
						|
    --argc;
 | 
						|
    ++argv;
 | 
						|
    while ( argc && ( argPtr = argv[ 0 ] ) ) {
 | 
						|
        if ( argPtr[ 0 ] == '-' ) ++argPtr;
 | 
						|
        if ( strcmp( argPtr, "help" ) == 0 ) {
 | 
						|
 writeHelpMessage:
 | 
						|
            fputs(
 | 
						|
"timesoftfloat [<option>...] <function>\n"
 | 
						|
"  <option>:  (* is default)\n"
 | 
						|
"    -help            --Write this message and exit.\n"
 | 
						|
#ifdef FLOATX80
 | 
						|
"    -precision32     --Only time rounding precision equivalent to float32.\n"
 | 
						|
"    -precision64     --Only time rounding precision equivalent to float64.\n"
 | 
						|
"    -precision80     --Only time maximum rounding precision.\n"
 | 
						|
#endif
 | 
						|
"    -nearesteven     --Only time rounding to nearest/even.\n"
 | 
						|
"    -tozero          --Only time rounding to zero.\n"
 | 
						|
"    -down            --Only time rounding down.\n"
 | 
						|
"    -up              --Only time rounding up.\n"
 | 
						|
"    -tininessbefore  --Only time underflow tininess before rounding.\n"
 | 
						|
"    -tininessafter   --Only time underflow tininess after rounding.\n"
 | 
						|
"  <function>:\n"
 | 
						|
"    int32_to_<float>                 <float>_add   <float>_eq\n"
 | 
						|
"    <float>_to_int32                 <float>_sub   <float>_le\n"
 | 
						|
"    <float>_to_int32_round_to_zero   <float>_mul   <float>_lt\n"
 | 
						|
"    int64_to_<float>                 <float>_div   <float>_eq_signaling\n"
 | 
						|
"    <float>_to_int64                 <float>_rem   <float>_le_quiet\n"
 | 
						|
"    <float>_to_int64_round_to_zero                 <float>_lt_quiet\n"
 | 
						|
"    <float>_to_<float>\n"
 | 
						|
"    <float>_round_to_int\n"
 | 
						|
"    <float>_sqrt\n"
 | 
						|
"    -all1            --All 1-operand functions.\n"
 | 
						|
"    -all2            --All 2-operand functions.\n"
 | 
						|
"    -all             --All functions.\n"
 | 
						|
"  <float>:\n"
 | 
						|
"    float32          --Single precision.\n"
 | 
						|
"    float64          --Double precision.\n"
 | 
						|
#ifdef FLOATX80
 | 
						|
"    floatx80         --Extended double precision.\n"
 | 
						|
#endif
 | 
						|
#ifdef FLOAT128
 | 
						|
"    float128         --Quadruple precision.\n"
 | 
						|
#endif
 | 
						|
                ,
 | 
						|
                stdout
 | 
						|
            );
 | 
						|
            return EXIT_SUCCESS;
 | 
						|
        }
 | 
						|
#ifdef FLOATX80
 | 
						|
        else if ( strcmp( argPtr, "precision32" ) == 0 ) {
 | 
						|
            roundingPrecision = 32;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "precision64" ) == 0 ) {
 | 
						|
            roundingPrecision = 64;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "precision80" ) == 0 ) {
 | 
						|
            roundingPrecision = 80;
 | 
						|
        }
 | 
						|
#endif
 | 
						|
        else if (    ( strcmp( argPtr, "nearesteven" ) == 0 )
 | 
						|
                  || ( strcmp( argPtr, "nearest_even" ) == 0 ) ) {
 | 
						|
            roundingMode = ROUND_NEAREST_EVEN;
 | 
						|
        }
 | 
						|
        else if (    ( strcmp( argPtr, "tozero" ) == 0 )
 | 
						|
                  || ( strcmp( argPtr, "to_zero" ) == 0 ) ) {
 | 
						|
            roundingMode = ROUND_TO_ZERO;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "down" ) == 0 ) {
 | 
						|
            roundingMode = ROUND_DOWN;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "up" ) == 0 ) {
 | 
						|
            roundingMode = ROUND_UP;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "tininessbefore" ) == 0 ) {
 | 
						|
            tininessMode = TININESS_BEFORE_ROUNDING;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "tininessafter" ) == 0 ) {
 | 
						|
            tininessMode = TININESS_AFTER_ROUNDING;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "all1" ) == 0 ) {
 | 
						|
            functionArgument = TRUE;
 | 
						|
            functionCode = 0;
 | 
						|
            operands = 1;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "all2" ) == 0 ) {
 | 
						|
            functionArgument = TRUE;
 | 
						|
            functionCode = 0;
 | 
						|
            operands = 2;
 | 
						|
        }
 | 
						|
        else if ( strcmp( argPtr, "all" ) == 0 ) {
 | 
						|
            functionArgument = TRUE;
 | 
						|
            functionCode = 0;
 | 
						|
            operands = 0;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            for ( functionCode = 1;
 | 
						|
                  functionCode < NUM_FUNCTIONS;
 | 
						|
                  ++functionCode 
 | 
						|
                ) {
 | 
						|
                if ( strcmp( argPtr, functions[ functionCode ].name ) == 0 ) {
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            if ( functionCode == NUM_FUNCTIONS ) {
 | 
						|
                fail( "Invalid option or function `%s'", argv[ 0 ] );
 | 
						|
            }
 | 
						|
            functionArgument = TRUE;
 | 
						|
        }
 | 
						|
        --argc;
 | 
						|
        ++argv;
 | 
						|
    }
 | 
						|
    if ( ! functionArgument ) fail( "Function argument required" );
 | 
						|
    if ( functionCode ) {
 | 
						|
        timeFunction(
 | 
						|
            functionCode, roundingPrecision, roundingMode, tininessMode );
 | 
						|
    }
 | 
						|
    else if ( operands == 1 ) {
 | 
						|
        for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
 | 
						|
            ) {
 | 
						|
            if ( functions[ functionCode ].numInputs == 1 ) {
 | 
						|
                timeFunction(
 | 
						|
                    functionCode, roundingPrecision, roundingMode, tininessMode
 | 
						|
                );
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else if ( operands == 2 ) {
 | 
						|
        for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
 | 
						|
            ) {
 | 
						|
            if ( functions[ functionCode ].numInputs == 2 ) {
 | 
						|
                timeFunction(
 | 
						|
                    functionCode, roundingPrecision, roundingMode, tininessMode
 | 
						|
                );
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
 | 
						|
            ) {
 | 
						|
            timeFunction(
 | 
						|
                functionCode, roundingPrecision, roundingMode, tininessMode );
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return EXIT_SUCCESS;
 | 
						|
 | 
						|
}
 | 
						|
 |