We have to use SOCK_SEQPACKET instead of SOCK_STREAM for client/server communication, because UDS does things with control messages that tmux does not expect. Change-Id: I3edb1875d61fb976cf6485c650f4fd4b82fa354c
		
			
				
	
	
		
			146 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id: resize.c,v 1.1.1.2 2011/08/17 18:40:05 jmmv Exp $ */
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/*
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 * Copyright (c) 2007 Nicholas Marriott <nicm@users.sourceforge.net>
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 *
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 * Permission to use, copy, modify, and distribute this software for any
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 * purpose with or without fee is hereby granted, provided that the above
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 * copyright notice and this permission notice appear in all copies.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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 */
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#include <sys/types.h>
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#include <string.h>
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#include "tmux.h"
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/*
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 * Recalculate window and session sizes.
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 *
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 * Every session has the size of the smallest client it is attached to and
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 * every window the size of the smallest session it is attached to.
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 *
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 * So, when a client is resized or a session attached to or detached from a
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 * client, the window sizes must be recalculated. For each session, find the
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 * smallest client it is attached to, and resize it to that size. Then for
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 * every window, find the smallest session it is attached to, resize it to that
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 * size and clear and redraw every client with it as the current window.
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 *
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 * This is quite inefficient - better/additional data structures are needed
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 * to make it better.
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 *
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 * As a side effect, this function updates the SESSION_UNATTACHED flag. This
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 * flag is necessary to make sure unattached sessions do not limit the size of
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 * windows that are attached both to them and to other (attached) sessions.
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 */
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void
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recalculate_sizes(void)
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{
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	struct session		*s;
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	struct client		*c;
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	struct window		*w;
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	struct window_pane	*wp;
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	u_int		 	 i, j, ssx, ssy, has, limit;
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	int		 	 flag;
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	RB_FOREACH(s, sessions, &sessions) {
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		ssx = ssy = UINT_MAX;
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		for (j = 0; j < ARRAY_LENGTH(&clients); j++) {
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			c = ARRAY_ITEM(&clients, j);
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			if (c == NULL || c->flags & CLIENT_SUSPENDED)
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				continue;
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			if (c->session == s) {
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				if (c->tty.sx < ssx)
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					ssx = c->tty.sx;
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				if (c->tty.sy < ssy)
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					ssy = c->tty.sy;
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			}
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		}
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		if (ssx == UINT_MAX || ssy == UINT_MAX) {
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			s->flags |= SESSION_UNATTACHED;
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			continue;
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		}
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		s->flags &= ~SESSION_UNATTACHED;
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		if (options_get_number(&s->options, "status")) {
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			if (ssy == 0)
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				ssy = 1;
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			else
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				ssy--;
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		}
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		if (s->sx == ssx && s->sy == ssy)
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			continue;
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		log_debug(
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		    "session size %u,%u (was %u,%u)", ssx, ssy, s->sx, s->sy);
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		s->sx = ssx;
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		s->sy = ssy;
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	}
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	for (i = 0; i < ARRAY_LENGTH(&windows); i++) {
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		w = ARRAY_ITEM(&windows, i);
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		if (w == NULL)
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			continue;
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		flag = options_get_number(&w->options, "aggressive-resize");
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		ssx = ssy = UINT_MAX;
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		RB_FOREACH(s, sessions, &sessions) {
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			if (s->flags & SESSION_UNATTACHED)
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				continue;
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			if (flag)
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				has = s->curw->window == w;
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			else
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				has = session_has(s, w) != NULL;
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			if (has) {
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				if (s->sx < ssx)
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					ssx = s->sx;
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				if (s->sy < ssy)
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					ssy = s->sy;
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			}
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		}
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		if (ssx == UINT_MAX || ssy == UINT_MAX)
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			continue;
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		limit = options_get_number(&w->options, "force-width");
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		if (limit != 0 && ssx > limit)
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			ssx = limit;
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		limit = options_get_number(&w->options, "force-height");
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		if (limit != 0 && ssy > limit)
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			ssy = limit;
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		if (w->sx == ssx && w->sy == ssy)
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			continue;
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		log_debug(
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		    "window size %u,%u (was %u,%u)", ssx, ssy, w->sx, w->sy);
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		layout_resize(w, ssx, ssy);
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		window_resize(w, ssx, ssy);
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		/*
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		 * If the current pane is now not visible, move to the next
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		 * that is.
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		 */
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		wp = w->active;
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		while (!window_pane_visible(w->active)) {
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			w->active = TAILQ_PREV(w->active, window_panes, entry);
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			if (w->active == NULL)
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				w->active = TAILQ_LAST(&w->panes, window_panes);
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			if (w->active == wp)
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			       break;
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		}
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		server_redraw_window(w);
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	}
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}
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