131 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| # Microsoft Developer Studio Project File - Name="libbz2" - Package Owner=<4>
 | |
| # Microsoft Developer Studio Generated Build File, Format Version 5.00
 | |
| # ** 編集しないでください **
 | |
| 
 | |
| # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
 | |
| 
 | |
| CFG=libbz2 - Win32 Debug
 | |
| !MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。
 | |
| !MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください
 | |
| !MESSAGE 
 | |
| !MESSAGE NMAKE /f "libbz2.mak".
 | |
| !MESSAGE 
 | |
| !MESSAGE NMAKE の実行時に構成を指定できます
 | |
| !MESSAGE コマンド ライン上でマクロの設定を定義します。例:
 | |
| !MESSAGE 
 | |
| !MESSAGE NMAKE /f "libbz2.mak" CFG="libbz2 - Win32 Debug"
 | |
| !MESSAGE 
 | |
| !MESSAGE 選択可能なビルド モード:
 | |
| !MESSAGE 
 | |
| !MESSAGE "libbz2 - Win32 Release" ("Win32 (x86) Dynamic-Link Library" 用)
 | |
| !MESSAGE "libbz2 - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用)
 | |
| !MESSAGE 
 | |
| 
 | |
| # Begin Project
 | |
| # PROP Scc_ProjName ""
 | |
| # PROP Scc_LocalPath ""
 | |
| CPP=cl.exe
 | |
| MTL=midl.exe
 | |
| RSC=rc.exe
 | |
| 
 | |
| !IF  "$(CFG)" == "libbz2 - Win32 Release"
 | |
| 
 | |
| # PROP BASE Use_MFC 0
 | |
| # PROP BASE Use_Debug_Libraries 0
 | |
| # PROP BASE Output_Dir "Release"
 | |
| # PROP BASE Intermediate_Dir "Release"
 | |
| # PROP BASE Target_Dir ""
 | |
| # PROP Use_MFC 0
 | |
| # PROP Use_Debug_Libraries 0
 | |
| # PROP Output_Dir "Release"
 | |
| # PROP Intermediate_Dir "Release"
 | |
| # PROP Ignore_Export_Lib 0
 | |
| # PROP Target_Dir ""
 | |
| # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
 | |
| # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
 | |
| # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
 | |
| # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
 | |
| # ADD BASE RSC /l 0x411 /d "NDEBUG"
 | |
| # ADD RSC /l 0x411 /d "NDEBUG"
 | |
| BSC32=bscmake.exe
 | |
| # ADD BASE BSC32 /nologo
 | |
| # ADD BSC32 /nologo
 | |
| LINK32=link.exe
 | |
| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
 | |
| # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"libbz2.dll"
 | |
| 
 | |
| !ELSEIF  "$(CFG)" == "libbz2 - Win32 Debug"
 | |
| 
 | |
| # PROP BASE Use_MFC 0
 | |
| # PROP BASE Use_Debug_Libraries 1
 | |
| # PROP BASE Output_Dir "Debug"
 | |
| # PROP BASE Intermediate_Dir "Debug"
 | |
| # PROP BASE Target_Dir ""
 | |
| # PROP Use_MFC 0
 | |
| # PROP Use_Debug_Libraries 1
 | |
| # PROP Output_Dir "Debug"
 | |
| # PROP Intermediate_Dir "Debug"
 | |
| # PROP Ignore_Export_Lib 0
 | |
| # PROP Target_Dir ""
 | |
| # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
 | |
| # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
 | |
| # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
 | |
| # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
 | |
| # ADD BASE RSC /l 0x411 /d "_DEBUG"
 | |
| # ADD RSC /l 0x411 /d "_DEBUG"
 | |
| BSC32=bscmake.exe
 | |
| # ADD BASE BSC32 /nologo
 | |
| # ADD BSC32 /nologo
 | |
| LINK32=link.exe
 | |
| # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
 | |
| # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"libbz2.dll" /pdbtype:sept
 | |
| 
 | |
| !ENDIF 
 | |
| 
 | |
| # Begin Target
 | |
| 
 | |
| # Name "libbz2 - Win32 Release"
 | |
| # Name "libbz2 - Win32 Debug"
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\blocksort.c
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\bzlib.c
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\bzlib.h
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\bzlib_private.h
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\compress.c
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\crctable.c
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\decompress.c
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\huffman.c
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\libbz2.def
 | |
| # End Source File
 | |
| # Begin Source File
 | |
| 
 | |
| SOURCE=.\randtable.c
 | |
| # End Source File
 | |
| # End Target
 | |
| # End Project
 | 
