Resolved 1 Validation failure due to GPU, now allows testing with fatal errors on for validation errors.

This commit is contained in:
Rebekah 2024-07-14 10:17:12 -04:00
parent 6d2a991c36
commit 98aee1a086
Signed by: oneechanhax
GPG Key ID: 0074BF373B812798

View File

@ -36,7 +36,7 @@
#include <string_view>
#include <set>
static constexpr bool fatal_errors = true;
static constexpr bool fatal_errors = true; // keep this true for tests
#define ENABLE_VULKAN_VALIDATION true
static constexpr bool vulkan_enable_validation_layers =
@ -773,6 +773,13 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL VulkanDebugCallback(
void* user_data) {
std::cerr << "[debug log] validation layer: " << callback_data->pMessage << std::endl;
if (message_severity >= VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) {
if constexpr (fatal_errors) {
const std::string_view msg = callback_data->pMessage;
if (!msg.starts_with("loader_scanned_icd_add: Could not get 'vkCreateInstance' via 'vk_icdGetInstanceProcAddr'"))
throw std::logic_error(std::string("Received Vulkan-ValidationLayer Error: ") + callback_data->pMessage);
}
}
return vk::False;
}
/*static VKAPI_ATTR VkBool32 VKAPI_CALL VulkanReportCallback(