vulkzample/shader/shader.frag.glsl
Rebekah Rowe 30ed1f679b
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Start Rendering a debug Test Image on our Plane.
2024-07-18 16:35:52 -04:00

31 lines
998 B
GLSL

/*
* VulkZample
* Copyright (C) 2024 Rebekah Rowe
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#version 450
layout(location = 0) in vec3 frag_color;
layout(location = 1) in vec2 frag_texture_coordinate;
layout(binding = 1) uniform sampler2D texture_sampler;
layout(location = 0) out vec4 out_color;
void main() {
out_color = texture(texture_sampler, frag_texture_coordinate);
}