vulkzample/shader/shader.frag.glsl
Rebekah Rowe a6c67dd91f
Initial Commit
This took alot of love to build.
It is build off of the combo of the Vulkan Tutorial and Sample files
from the vulkanHPP library.

The VulkanHPP Library appears compatible with the GPL license as per it
being the Apache 2 license.
2024-07-13 20:29:05 -04:00

28 lines
856 B
GLSL

/*
* VulkZample
* Copyright (C) 2024 Rebekah Rowe
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#version 450
layout(location = 0) out vec4 outColor;
layout(location = 0) in vec3 fragColor;
void main() {
outColor = vec4(fragColor, 1.0);
}