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[Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper
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@ -1,10 +1,13 @@
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#include <components/openmw-mp/Log.hpp>
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#include <components/misc/rng.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/combat.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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@ -71,6 +74,20 @@ void MechanicsHelper::assignAttackTarget(Attack* attack, const MWWorld::Ptr& tar
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}
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}
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void MechanicsHelper::resetAttack(Attack* attack)
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{
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attack->success = false;
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attack->knockdown = false;
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attack->block = false;
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attack->target.guid = RakNet::RakNetGUID();
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attack->target.refId.clear();
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}
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bool MechanicsHelper::getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster)
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{
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return Misc::Rng::roll0to99() < MWMechanics::getSpellSuccessChance(spellId, caster);
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}
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void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
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{
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if (attack.pressed == false)
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@ -20,6 +20,9 @@ namespace mwmp
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Attack *getDedicatedAttack(const MWWorld::Ptr& ptr);
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void assignAttackTarget(Attack* attack, const MWWorld::Ptr& target);
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void resetAttack(Attack* attack);
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bool getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster);
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void processAttack(Attack attack, const MWWorld::Ptr& attacker);
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};
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