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Added a todo comment
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@ -901,6 +901,9 @@ namespace MWMechanics
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static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat();
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static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat();
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static float fSneakBootMult = store.find("fSneakBootMult")->getFloat();
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static float fSneakBootMult = store.find("fSneakBootMult")->getFloat();
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float sneak = 0;
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float sneak = 0;
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// TODO: According to Hrnchamd Research:Movement, "Creatures have generalized combat, magic and stealth
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// stats which substitute for the specific skills (in the same way as specializations)."
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// This probably applies to a large part of the code base.
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if (ptr.getClass().isNpc())
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if (ptr.getClass().isNpc())
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sneak = ptr.getClass().getNpcStats(ptr).getSkill(ESM::Skill::Sneak).getModified();
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sneak = ptr.getClass().getNpcStats(ptr).getSkill(ESM::Skill::Sneak).getModified();
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int agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
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int agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
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