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[Client] Include spellIds in Cast packets again, fixing problem from 190c404b38df444693ec25cfe61925d81af6b162
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@ -1189,6 +1189,7 @@ bool CharacterController::updateCreatureState()
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{
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{
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MechanicsHelper::resetCast(localCast);
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MechanicsHelper::resetCast(localCast);
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localCast->type = mwmp::Cast::REGULAR;
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localCast->type = mwmp::Cast::REGULAR;
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localCast->spellId = spellid;
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localCast->pressed = true;
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localCast->pressed = true;
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localCast->shouldSend = true;
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localCast->shouldSend = true;
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}
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}
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@ -1581,6 +1582,7 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
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{
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{
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MechanicsHelper::resetCast(localCast);
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MechanicsHelper::resetCast(localCast);
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localCast->type = mwmp::Cast::REGULAR;
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localCast->type = mwmp::Cast::REGULAR;
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localCast->spellId = spellid;
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localCast->pressed = true;
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localCast->pressed = true;
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localCast->shouldSend = true;
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localCast->shouldSend = true;
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}
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}
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