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fixed skill level type in skill level up message
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@ -220,7 +220,7 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
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std::stringstream message;
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message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
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% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
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% base;
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% static_cast<int> (base);
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MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), std::vector<std::string>());
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if (mLevelProgress >= 10)
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