Update French version of Units.promotions.json

This commit is contained in:
Yann 2019-07-22 11:19:37 +02:00 committed by Yair Morgenstern
parent f4600038fb
commit 0000c95693

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@ -569,6 +569,7 @@
"Landsknecht":{
Italian:"Lanzichenecco"
French:"Lansquenet"
}
"Knight":{
@ -663,10 +664,12 @@
"Janissary":{ // Ottoman unique
Italian:"Giannizzero"
French:"Janissaire"
}
"Heals [amountHealed] damage if it kills a unit":{
Italian:"Cura [amountHealed] PF quando uccide un'unità nemica"
French:"Soigne [amountHealed] dégâts si il tue une unité"
}
"Minuteman":{ // american unique
@ -713,10 +716,12 @@
"Sipahi":{
Italian:"Sipahi"//same as in Italian
//same in french
}
"No movement cost to pillage":{
Italian:"Nessun costo di movimento per il saccheggio"
French:"L'action pillage ne coûte pas de point de mouvement"
}
@ -973,6 +978,7 @@
"[percent]% chance to intercept air attacks":{
Italian:"[percent]% probabilità di intercettare attacchi aerei"
French:"[percent]% chance d'intercepter une attaque aérienne"
}
@ -1810,98 +1816,122 @@
"Targeting I (air)":{
Italian:"Puntamento aereo I"
French:"Visée I (air)"
}
"Targeting II (air)":{
Italian:"Puntamento aereo II"
French:"Visée II (air)"
}
"Targeting III (air)":{
Italian:"Puntamento aereo III"
French:"Visée III (air)"
}
"Air Repair":{
Italian:"Riparazione aerea"
French:"Réparation Aérienne"
}
"Unit will heal every turn, even if it performs an action":{
Italian:"L'unità guarisce ad ogni turno, anche quando esegue un'azione "
French:"L'unité se soignera à chaque tour, même si elle effectue une action"
}
"Operational Range":{
Italian:"Raggio operativo"
French:"Portée"
}
"+2 Range":{
Italian:"+2 Raggio"
French:"+2 Portée"
}
"Sortie":{
Italian:"Sortita"
//same in french
}
"1 extra Interception may be made per turn":{
Italian:"Può eseguire 1 Intercettazione extra per turno"
French:"1 interception supplémentaire par tour"
}
"Dogfighting I":{
Italian:"Duello aereo I"
French:"Combat aérien I" //official translate but not very accurate
}
"Bonus when performing air sweep [bonusAmount]%":{
Italian:"+[bonusAmount]% Forza nella distruzione delle difese aeree"
French:"Bonus de combat aérien +[bonusAmount]%"
}
"Dogfighting II":{
Italian:"Duello aereo II"
French:"Combat aérien II"
}
"Dogfighting III":{
Italian:"Duello aereo III"
French:"Combat aérien III"
}
"Interception I":{
Italian:"Intercettazione I"
//same in french
}
"Bonus when intercepting [bonusAmount]%":{
Italian:"+[bonusAmount]% Bonus d'intercettazione"
French:"Bonus d'interception +[bonusAmount]%"
}
"Interception II":{
Italian:"Intercettazione II"
//same in french
}
"Interception III":{
Italian:"Intercettazione III"
//same in french
}
"Siege I":{//Air
Italian:"Assedio I"
French:"Siège I"
}
"Bonus vs City 33%":{
"Bonus vs City 33%":{ //i think that it already exist somewhere
Italian:"+33% Forza contro le Città"
French:"Bonus contre les villes +33%"
}
"Siege II":{
Italian:"Assedio II"
French:"Siège II"
}
"Siege III":{
Italian:"Assedio III"
French:"Siège III"
}
"Bonus vs City 34%":{
Italian:"+34% Forza contro le Città"
French:"Bonus contre les villes +34%"
}
"Evasion":{
Italian:"Manovre evasive"
French:"Esquive"
}
"Reduces damage taken from interception by 50%":{
Italian:"Dimezza i danni da intercettazione contraerea"
French:"Réduit les dégâts des unités d'interception de 50%"
}
}