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3.19.13
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@ -4772,7 +4772,7 @@ Sabratha = Sabratha
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Rusadir = Rusadir
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Baecula = Baecula
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Saldae = Saldae
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pozemní jednotky mohou překročit pole [tileFilter] jakmile je získán první [unit]
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pozemní jednotky mohou překročit pole [terrainName] jakmile je získán první [baseUnitFilter]
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Units ending their turn on [tileFilter] tiles take [amount] damage = Jendotky končící tah na políčku [tileFilter] obdrží zranění [amount]
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Theodora = Theodora
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@ -4752,7 +4752,7 @@ Sabratha = Sabratha
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Rusadir = Russadir
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Baecula = Baecula
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Saldae = Saldae
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unités terrestres peuvent franchir les cases [tileFilter] après obtention du premier [unit]
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unités terrestres peuvent franchir les cases [terrainName] après obtention du premier [baseUnitFilter]
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Units ending their turn on [tileFilter] tiles take [amount] damage = Les unités finissant leur tour sur les cases [tileFilter] subissent [amount] dégâts
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Theodora = Théodora
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@ -4750,7 +4750,7 @@ Sabratha = Sabratha
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Rusadir = Rusadir
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Baecula = Baecula
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Saldae = Saldae
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landeinheiten dürfen [tileFilter] Felder überqueren, nachdem die erste [unit] erworben wurde
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landeinheiten dürfen [terrainName] Felder überqueren, nachdem die erste [baseUnitFilter] erworben wurde
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Units ending their turn on [tileFilter] tiles take [amount] damage = Einheiten, die ihren Zug auf [tileFilter] Feldern beenden, erleiden [amount] Schaden
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Theodora = Theodora
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@ -4750,7 +4750,7 @@ Sabratha = Sabratha
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Rusadir = Rusadir
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Baecula = Baecula
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Saldae = Saldae
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unit darat dapat melewati daerah [tileFilter] setelah [unit] pertama didapatkan
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unit darat dapat melewati daerah [terrainName] setelah [baseUnitFilter] pertama didapatkan
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Units ending their turn on [tileFilter] tiles take [amount] damage = Unit yang menyelesaikan gerakannya pada daerah [tileFilter] mendapatkan [amount] kerusakan
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Theodora = Theodora
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@ -4754,7 +4754,7 @@ Sabratha = Sabrata
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Rusadir = Rusadir
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Baecula = Becula
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Saldae = Saldae
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Le unità possono attraversare le [tileFilter] una volta quando ottieni per la prima volta [unit]
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Le unità possono attraversare le [terrainName] una volta quando ottieni per la prima volta [baseUnitFilter]
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Units ending their turn on [tileFilter] tiles take [amount] damage = Le unità che finiscono il loro turno su [tileFilter] subiscono [amount] danno
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Theodora = Teodora
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@ -4776,7 +4776,7 @@ Sabratha = 사브라타
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Rusadir = 루사디르
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Baecula = 베쿨라
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Saldae = 살대
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 첫 [unit] 획득후 지상 유닛이 [tileFilter]에 출입 가능
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 첫 [baseUnitFilter] 획득후 지상 유닛이 [terrainName]에 출입 가능
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Units ending their turn on [tileFilter] tiles take [amount] damage = [tileFilter]에서 턴을 마친 유닛에게 [amount] HP 피해
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Theodora = 테오도라
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@ -4775,7 +4775,7 @@ Sabratha = Сабрата
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Rusadir = Русадир
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Baecula = Бекула
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Saldae = Сальды
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Сухопутные юниты могут пересекать клетки [tileFilter] после того, как появился первый [unit]
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Сухопутные юниты могут пересекать клетки [terrainName] после того, как появился первый [baseUnitFilter]
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Units ending their turn on [tileFilter] tiles take [amount] damage = Юниты, закончившие свой ход на клетках [tileFilter], получают [amount] урона
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Theodora = Феодора
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@ -4773,7 +4773,7 @@ Sabratha = 萨布拉塔
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Rusadir = 鲁萨迪尔
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Baecula = 贝库拉
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Saldae = 萨尔达伊
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 获得第一个[unit]以后,陆地单位能穿过[tileFilter]地块
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 获得第一个[baseUnitFilter]以后,陆地单位能穿过[terrainName]地块
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Units ending their turn on [tileFilter] tiles take [amount] damage = 在[tileFilter]上结束回合的单位将受到[amount]伤害
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Theodora = 狄奥多拉
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@ -4750,7 +4750,7 @@ Sabratha = Sabratha
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Rusadir = Rusadir
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Baecula = Baecula
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Saldae = Saldae
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unidades terrestres pueden cruzar casillas [tileFilter] después de obtenér el primer [unit]
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unidades terrestres pueden cruzar casillas [terrainName] después de obtenér el primer [baseUnitFilter]
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Units ending their turn on [tileFilter] tiles take [amount] damage = Las unidades que finalizen turno en casillas [tileFilter] tomarán [amount] daño
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Theodora = Teodora
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@ -4799,7 +4799,7 @@ Sabratha = Sabratha
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Rusadir = Rusadir
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Baecula = Baikula
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Saldae = Saldai
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landenheter kan gå igenom [tileFilter]-rutor efter att den första [unit] tjänats in
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landenheter kan gå igenom [terrainName]-rutor efter att den första [baseUnitFilter] tjänats in
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Units ending their turn on [tileFilter] tiles take [amount] damage = Enheter som slutar sitt drag på [tileFilter]-rutor tar [amount] skada
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Theodora = Theodora
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@ -11,7 +11,7 @@ import com.unciv.models.stats.Stat
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// parameterName values should be compliant with autogenerated values in TranslationFileWriter.generateStringsFromJSONs
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// Eventually we'll merge the translation generation to take this as the source of that
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@Suppress("unused") // Some are used only via enumerating the enum matching on parameterName
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enum class UniqueParameterType(val parameterName:String) {
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enum class UniqueParameterType(var parameterName:String) {
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Number("amount") {
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override fun getErrorSeverity(parameterText: String, ruleset: Ruleset):
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UniqueType.UniqueComplianceErrorSeverity? {
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@ -369,7 +369,7 @@ enum class UniqueParameterType(val parameterName:String) {
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"in cities following this religion",
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)
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fun safeValueOf(param: String) = values().firstOrNull { it.parameterName == param } ?: Unknown
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fun safeValueOf(param: String) = values().firstOrNull { it.parameterName == param } ?: Unknown.apply { this.parameterName = param }
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}
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}
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