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Fix two untranslatables (#11397)
* Fix two "untranslatables" * Save a few translations
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@ -207,7 +207,9 @@ Pledge to protect = Promettre la protection
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Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName] ?
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Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName] ?
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Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 Or)
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Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 Or)
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Gift Improvement = Présent amélioré
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Gift Improvement = Présent amélioré
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[civName] is able to provide [unitName] once [techName] is researched. = [civName] est capable de fournir [unitName] une fois [techName] recherchée.
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[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] est capable de fournir [unitName] une fois [techName] [isOrAre] recherchée.
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is = est
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are = sont
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Diplomatic Marriage ([amount] Gold) = Mariage arrangé ([amount] Or)
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Diplomatic Marriage ([amount] Gold) = Mariage arrangé ([amount] Or)
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We have married into the ruling family of [civName], bringing them under our control. = Nous nous sommes mariés avec la famille régnant sur [civName], les mettant ainsi sous notre contrôle.
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We have married into the ruling family of [civName], bringing them under our control. = Nous nous sommes mariés avec la famille régnant sur [civName], les mettant ainsi sous notre contrôle.
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@ -2423,6 +2425,10 @@ Should only be used as permanent audiovisual mod = Devrait être activé uniquem
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Can be used as permanent audiovisual mod = Peut être activé comme mod audiovisuel permanent
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Can be used as permanent audiovisual mod = Peut être activé comme mod audiovisuel permanent
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Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mod audiovisuel permanent
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Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mod audiovisuel permanent
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######### combatantFilter ###########
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City = Ville
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######### Map Unit Filters ###########
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######### Map Unit Filters ###########
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Wounded = Blessée(s)
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Wounded = Blessée(s)
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@ -207,7 +207,9 @@ Pledge to protect = Schutz zusichern
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Declare Protection of [cityStateName]? = Schutz von [cityStateName] bekanntgeben?
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Declare Protection of [cityStateName]? = Schutz von [cityStateName] bekanntgeben?
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Build [improvementName] on [resourceName] (200 Gold) = Baue [improvementName] auf [resourceName] (200 Gold)
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Build [improvementName] on [resourceName] (200 Gold) = Baue [improvementName] auf [resourceName] (200 Gold)
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Gift Improvement = Verschenke Verbesserung
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Gift Improvement = Verschenke Verbesserung
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[civName] is able to provide [unitName] once [techName] is researched. = [civName] ist in der Lage [unitName] zu liefern, sobald [techName] erforscht wurde.
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[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] ist in der Lage [unitName] zu liefern, sobald [techName] erforscht [isOrAre].
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is = ist
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are = sind
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Diplomatic Marriage ([amount] Gold) = Diplomatische Hochzeit ([amount] Gold)
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Diplomatic Marriage ([amount] Gold) = Diplomatische Hochzeit ([amount] Gold)
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We have married into the ruling family of [civName], bringing them under our control. = Wir haben in die Herrscherfamilie von [civName] eingeheiratet und sie unter unsere Kontrolle gebracht.
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We have married into the ruling family of [civName], bringing them under our control. = Wir haben in die Herrscherfamilie von [civName] eingeheiratet und sie unter unsere Kontrolle gebracht.
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@ -2429,6 +2431,10 @@ Should only be used as permanent audiovisual mod = Sollte nur als permanente aud
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Can be used as permanent audiovisual mod = Kann als permanente audiovisuelle Mod verwendet werden
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Can be used as permanent audiovisual mod = Kann als permanente audiovisuelle Mod verwendet werden
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Cannot be used as permanent audiovisual mod = Kann nicht als permanente audiovisuelle Mod verwendet werden
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Cannot be used as permanent audiovisual mod = Kann nicht als permanente audiovisuelle Mod verwendet werden
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######### combatantFilter ###########
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City = Stadt
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######### Map Unit Filters ###########
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######### Map Unit Filters ###########
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Wounded = Verwundet
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Wounded = Verwundet
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@ -219,7 +219,9 @@ Pledge to protect = Compromete-te a proteger
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Declare Protection of [cityStateName]? = Declarar proteção de [cityStateName]?
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Declare Protection of [cityStateName]? = Declarar proteção de [cityStateName]?
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Build [improvementName] on [resourceName] (200 Gold) = Constrói [improvementName] em [resourceName] (200 Ouros)
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Build [improvementName] on [resourceName] (200 Gold) = Constrói [improvementName] em [resourceName] (200 Ouros)
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Gift Improvement = Melhoria de Presentes
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Gift Improvement = Melhoria de Presentes
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[civName] is able to provide [unitName] once [techName] is researched. = A [civName] é capaz de fornecer [unitName] uma vez que a [techName] é pesquisada.
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[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = A [civName] é capaz de fornecer [unitName] uma vez que a [techName] [isOrAre] pesquisada.
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is = é
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are = são
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Diplomatic Marriage ([amount] Gold) = Casamento diplomático ([amount] Ouro)
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Diplomatic Marriage ([amount] Gold) = Casamento diplomático ([amount] Ouro)
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We have married into the ruling family of [civName], bringing them under our control. = Casamos com a família governante de [civName], colocando-os sob nosso controlo.
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We have married into the ruling family of [civName], bringing them under our control. = Casamos com a família governante de [civName], colocando-os sob nosso controlo.
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@ -2975,6 +2977,10 @@ Can be used as permanent audiovisual mod =
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# Requires translation!
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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Cannot be used as permanent audiovisual mod =
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######### combatantFilter ###########
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City = Cidade
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######### Map Unit Filters ###########
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######### Map Unit Filters ###########
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Wounded = Ferido
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Wounded = Ferido
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@ -207,7 +207,9 @@ Pledge to protect = Prometer Protección
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Declare Protection of [cityStateName]? = ¿Declarar Protección de [cityStateName]?
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Declare Protection of [cityStateName]? = ¿Declarar Protección de [cityStateName]?
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Build [improvementName] on [resourceName] (200 Gold) = Construir [improvementName] en [resourceName] (200 de Oro)
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Build [improvementName] on [resourceName] (200 Gold) = Construir [improvementName] en [resourceName] (200 de Oro)
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Gift Improvement = Regalo de Mejora
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Gift Improvement = Regalo de Mejora
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[civName] is able to provide [unitName] once [techName] is researched. = [civName] puede proporcionar [unitName] una vez que [techName] sea investigada.
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[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] puede proporcionar [unitName] una vez que [techName] [isOrAre] investigada.
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is = sea
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are = son
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Diplomatic Marriage ([amount] Gold) = Matrimonio Diplomático ([amount] Oro)
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Diplomatic Marriage ([amount] Gold) = Matrimonio Diplomático ([amount] Oro)
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We have married into the ruling family of [civName], bringing them under our control. = Nos casamos con la familia gobernante de [civName], dejándolos bajo nuestro control.
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We have married into the ruling family of [civName], bringing them under our control. = Nos casamos con la familia gobernante de [civName], dejándolos bajo nuestro control.
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@ -2429,6 +2431,10 @@ Should only be used as permanent audiovisual mod = Sólo debería ser usado como
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Can be used as permanent audiovisual mod = Puede usarse como mod audiovisual
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Can be used as permanent audiovisual mod = Puede usarse como mod audiovisual
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Cannot be used as permanent audiovisual mod = No puede usarse como mod audiovisual
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Cannot be used as permanent audiovisual mod = No puede usarse como mod audiovisual
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######### combatantFilter ###########
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City = Ciudad
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######### Map Unit Filters ###########
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######### Map Unit Filters ###########
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Wounded = Heridas
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Wounded = Heridas
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@ -207,7 +207,9 @@ Pledge to protect =
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Declare Protection of [cityStateName]? =
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Declare Protection of [cityStateName]? =
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Build [improvementName] on [resourceName] (200 Gold) =
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Build [improvementName] on [resourceName] (200 Gold) =
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Gift Improvement =
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Gift Improvement =
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[civName] is able to provide [unitName] once [techName] is researched. =
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[civName] is able to provide [unitName] once [techName] [isOrAre] researched. =
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is =
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are =
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Diplomatic Marriage ([amount] Gold) =
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Diplomatic Marriage ([amount] Gold) =
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We have married into the ruling family of [civName], bringing them under our control. =
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We have married into the ruling family of [civName], bringing them under our control. =
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@ -114,6 +114,7 @@ enum class UniqueParameterType(
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if (CityFilter.isKnownValue(parameterText, ruleset)) return true
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if (CityFilter.isKnownValue(parameterText, ruleset)) return true
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return false
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return false
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}
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}
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override fun getTranslationWriterStringsForOutput() = setOf("City")
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},
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},
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/** Implemented by [MapUnit.matchesFilter][com.unciv.logic.map.mapunit.MapUnit.matchesFilter] */
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/** Implemented by [MapUnit.matchesFilter][com.unciv.logic.map.mapunit.MapUnit.matchesFilter] */
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