Fix two untranslatables (#11397)

* Fix two "untranslatables"

* Save a few translations
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SomeTroglodyte 2024-04-07 11:45:40 +02:00 committed by GitHub
parent 3c781e4c25
commit 184b9b25ca
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6 changed files with 32 additions and 5 deletions

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@ -207,7 +207,9 @@ Pledge to protect = Promettre la protection
Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName] ?
Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 Or)
Gift Improvement = Présent amélioré
[civName] is able to provide [unitName] once [techName] is researched. = [civName] est capable de fournir [unitName] une fois [techName] recherchée.
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] est capable de fournir [unitName] une fois [techName] [isOrAre] recherchée.
is = est
are = sont
Diplomatic Marriage ([amount] Gold) = Mariage arrangé ([amount] Or)
We have married into the ruling family of [civName], bringing them under our control. = Nous nous sommes mariés avec la famille régnant sur [civName], les mettant ainsi sous notre contrôle.
@ -2423,6 +2425,10 @@ Should only be used as permanent audiovisual mod = Devrait être activé uniquem
Can be used as permanent audiovisual mod = Peut être activé comme mod audiovisuel permanent
Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mod audiovisuel permanent
######### combatantFilter ###########
City = Ville
######### Map Unit Filters ###########
Wounded = Blessée(s)

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@ -207,7 +207,9 @@ Pledge to protect = Schutz zusichern
Declare Protection of [cityStateName]? = Schutz von [cityStateName] bekanntgeben?
Build [improvementName] on [resourceName] (200 Gold) = Baue [improvementName] auf [resourceName] (200 Gold)
Gift Improvement = Verschenke Verbesserung
[civName] is able to provide [unitName] once [techName] is researched. = [civName] ist in der Lage [unitName] zu liefern, sobald [techName] erforscht wurde.
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] ist in der Lage [unitName] zu liefern, sobald [techName] erforscht [isOrAre].
is = ist
are = sind
Diplomatic Marriage ([amount] Gold) = Diplomatische Hochzeit ([amount] Gold)
We have married into the ruling family of [civName], bringing them under our control. = Wir haben in die Herrscherfamilie von [civName] eingeheiratet und sie unter unsere Kontrolle gebracht.
@ -2429,6 +2431,10 @@ Should only be used as permanent audiovisual mod = Sollte nur als permanente aud
Can be used as permanent audiovisual mod = Kann als permanente audiovisuelle Mod verwendet werden
Cannot be used as permanent audiovisual mod = Kann nicht als permanente audiovisuelle Mod verwendet werden
######### combatantFilter ###########
City = Stadt
######### Map Unit Filters ###########
Wounded = Verwundet

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@ -219,7 +219,9 @@ Pledge to protect = Compromete-te a proteger
Declare Protection of [cityStateName]? = Declarar proteção de [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Constrói [improvementName] em [resourceName] (200 Ouros)
Gift Improvement = Melhoria de Presentes
[civName] is able to provide [unitName] once [techName] is researched. = A [civName] é capaz de fornecer [unitName] uma vez que a [techName] é pesquisada.
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = A [civName] é capaz de fornecer [unitName] uma vez que a [techName] [isOrAre] pesquisada.
is = é
are = são
Diplomatic Marriage ([amount] Gold) = Casamento diplomático ([amount] Ouro)
We have married into the ruling family of [civName], bringing them under our control. = Casamos com a família governante de [civName], colocando-os sob nosso controlo.
@ -2975,6 +2977,10 @@ Can be used as permanent audiovisual mod =
# Requires translation!
Cannot be used as permanent audiovisual mod =
######### combatantFilter ###########
City = Cidade
######### Map Unit Filters ###########
Wounded = Ferido

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@ -207,7 +207,9 @@ Pledge to protect = Prometer Protección
Declare Protection of [cityStateName]? = ¿Declarar Protección de [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Construir [improvementName] en [resourceName] (200 de Oro)
Gift Improvement = Regalo de Mejora
[civName] is able to provide [unitName] once [techName] is researched. = [civName] puede proporcionar [unitName] una vez que [techName] sea investigada.
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] puede proporcionar [unitName] una vez que [techName] [isOrAre] investigada.
is = sea
are = son
Diplomatic Marriage ([amount] Gold) = Matrimonio Diplomático ([amount] Oro)
We have married into the ruling family of [civName], bringing them under our control. = Nos casamos con la familia gobernante de [civName], dejándolos bajo nuestro control.
@ -2429,6 +2431,10 @@ Should only be used as permanent audiovisual mod = Sólo debería ser usado como
Can be used as permanent audiovisual mod = Puede usarse como mod audiovisual
Cannot be used as permanent audiovisual mod = No puede usarse como mod audiovisual
######### combatantFilter ###########
City = Ciudad
######### Map Unit Filters ###########
Wounded = Heridas

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@ -207,7 +207,9 @@ Pledge to protect =
Declare Protection of [cityStateName]? =
Build [improvementName] on [resourceName] (200 Gold) =
Gift Improvement =
[civName] is able to provide [unitName] once [techName] is researched. =
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. =
is =
are =
Diplomatic Marriage ([amount] Gold) =
We have married into the ruling family of [civName], bringing them under our control. =

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@ -114,6 +114,7 @@ enum class UniqueParameterType(
if (CityFilter.isKnownValue(parameterText, ruleset)) return true
return false
}
override fun getTranslationWriterStringsForOutput() = setOf("City")
},
/** Implemented by [MapUnit.matchesFilter][com.unciv.logic.map.mapunit.MapUnit.matchesFilter] */