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4.7.5
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@ -2779,6 +2779,8 @@ Choose name for [unitName] =
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[unitFilter] units gain the [promotion] promotion =
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -3005,6 +3005,8 @@ Choose name for [unitName] =
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[unitFilter] units gain the [promotion] promotion =
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1684,6 +1684,8 @@ Dogfighting III = Combate Áereo III
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Choose name for [unitName] = Escolha o nome para [unitName]
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[unitFilter] units gain the [promotion] promotion = Unidades [unitFilter] ganham a promoção [promotion]
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Requires = Requer
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -3365,6 +3367,7 @@ Jaipur = Jaipur
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Karachi = Carachi
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India = Índia
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[amount]% unhappiness from the number of Cities = [amount]% de infelicidade do número de cidades
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Otto von Bismarck = Otto von Bismarck
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I cannot wait until ye grow even mightier. Therefore, prepare for war! = Eu não esperarei por seu avanço. Portanto, prepare-se para guerra!
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Corrupted villain! We will bring you into the ground! = Vilão corrupto! Nós o levaremos ao chão!
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@ -2156,6 +2156,8 @@ Choose name for [unitName] = Изберете име за [unitName]
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# Requires translation!
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[unitFilter] units gain the [promotion] promotion =
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Requires = Изисква
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1723,6 +1723,8 @@ Dogfighting III = Combat aeri III
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Choose name for [unitName] = Trieu un nom per a [unitName]:
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[unitFilter] units gain the [promotion] promotion = [unitFilter] unitats guanyen l’ascens de [promotion].
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Requires = Necessita
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1885,6 +1885,8 @@ Choose name for [unitName] = Zvolit jméno pro jednotku [unitName]
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[unitFilter] units gain the [promotion] promotion = Jednotka [unitFilter] získá povýšení [promotion]
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1743,6 +1743,8 @@ Dogfighting III = Luchtvechten III
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Choose name for [unitName] = Kies naam voor [unitName]
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[unitFilter] units gain the [promotion] promotion = [unitFilter] eenheden verkrijgen [promotion] promotie
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Requires = Vereist
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -3128,6 +3128,8 @@ Choose name for [unitName] =
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[unitFilter] units gain the [promotion] promotion =
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1756,6 +1756,8 @@ Dogfighting III = Pakikipaglaban sa Ere III
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Choose name for [unitName] = Pumili ng pangalan para sa [unitName]
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[unitFilter] units gain the [promotion] promotion = Mga [unitFilter] na yunit ay makakakuha ng [promotion] na promosyon
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Requires = Nangangailangan
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -2335,6 +2335,8 @@ Choose name for [unitName] = Valitse nimi yksikölle [unitName]
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[unitFilter] units gain the [promotion] promotion =
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -360,7 +360,6 @@ Domination = Domination
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Cultural = Culturelle
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Diplomatic = Diplomatique
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Time = Temps
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# Requires translation!
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Your previous options needed to be reset to defaults. = Vos options ont été réinitialisées à leurs réglages par défaut.
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# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
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@ -1685,6 +1684,8 @@ Dogfighting III = Combat aérien III
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Choose name for [unitName] = Choisir un nom pour [unitName]
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[unitFilter] units gain the [promotion] promotion = Les unités [unitFilter] gagnent la promotion [promotion]
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Requires = Nécessite
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1878,7 +1879,6 @@ City-State Influence recovers at twice the normal rate = L'influence sur les Cit
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[relativeAmount]% growth [cityFilter] = [relativeAmount]% croissance [cityFilter]
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[amount]% Food is carried over after population increases [cityFilter] = [amount]% de la nourriture est conservée après augmentation de la population [cityFilter]
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[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% consommation de nourriture par les spécialistes [cityFilter]
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# Requires translation!
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[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% Mécontentement dû au nombre de villes
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[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Mécontentement de [populationFilter] [cityFilter]
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[amount] Happiness from each type of luxury resource = [amount] Bonheur pour chaque type de ressource de luxe
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@ -2096,7 +2096,6 @@ Religious Unit = Unité religieuse
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Spaceship part = Composant de Vaisseau Spatial
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Takes your religion over the one in their birth city = Impose votre religion sur celle actuelle dans sa ville de naissance
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Great Person - [comment] = Personnage Illustre - [comment]
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# Requires translation!
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Is part of Great Person group [comment] = Fait partie d'un groupe de Personnages Illustres [comment]
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by consuming this unit = en consommant cette unité
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for [amount] movement = pour [amount] mouvement(s)
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@ -3367,7 +3366,6 @@ Gwalior = Gwalior
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Jaipur = Jaipur
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Karachi = Karachi
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India = Inde
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# Requires translation!
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[amount]% unhappiness from the number of Cities = [amount]% Mécontentement dû au nombre de villes
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Otto von Bismarck = Otto von Bismarck
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@ -2761,6 +2761,8 @@ Choose name for [unitName] =
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[unitFilter] units gain the [promotion] promotion =
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1725,6 +1725,8 @@ Dogfighting III = Légi párbaj III
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Choose name for [unitName] = Válassz nevet [unitName] számára
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[unitFilter] units gain the [promotion] promotion = [unitFilter] egységek megkapják a(z) [promotion] előléptetést
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Requires = Feltétele:
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1721,6 +1721,8 @@ Dogfighting III = Pertempuran Udara III
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Choose name for [unitName] = Pilih nama untuk [unitName]
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[unitFilter] units gain the [promotion] promotion = Unit [unitFilter] mendapatkan promosi [promotion]
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Requires = Memerlukan
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1690,6 +1690,8 @@ Dogfighting III = Duello aereo III
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Choose name for [unitName] = Scegli nome per [unitName]
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[unitFilter] units gain the [promotion] promotion = Le unità [unitFilter] ottengono la promozione [promotion]
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Requires = Richiede
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1804,6 +1804,8 @@ Dogfighting III = 空中戦術 III
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Choose name for [unitName] = [unitName]に名前をつける
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[unitFilter] units gain the [promotion] promotion = [unitFilter]ユニットが昇進「[promotion]」を獲得
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Requires = 必要条件
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1793,6 +1793,8 @@ Dogfighting III = 공중전 III
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Choose name for [unitName] = [unitName]의 이름 선택
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[unitFilter] units gain the [promotion] promotion = [unitFilter] 유닛이 [promotion] 승급 획득
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Requires = 필요
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1860,6 +1860,8 @@ Dogfighting III = Oro mūšis III
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Choose name for [unitName] = Keisti pavadinimą: [unitName]
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[unitFilter] units gain the [promotion] promotion = [unitFilter] daliniai gauna: [promotion] paaukštinimą
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Requires = Reikalauja
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -2356,6 +2356,8 @@ Choose name for [unitName] = Pilih nama untuk [unitName]
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[unitFilter] units gain the [promotion] promotion = [unitFilter] unit memperolehi pangkat [promotion]
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -2533,6 +2533,8 @@ Choose name for [unitName] =
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[unitFilter] units gain the [promotion] promotion =
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -2462,6 +2462,8 @@ Choose name for [unitName] =
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[unitFilter] units gain the [promotion] promotion =
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -360,7 +360,6 @@ Domination = przez dominację
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Cultural = kulturowe
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Diplomatic = dyplomatyczne
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Time = czasowe
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# Requires translation!
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Your previous options needed to be reset to defaults. = Twoje poprzednie ustawienia musiały zostać przywrócone do domyślnych.
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# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
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@ -1686,6 +1685,8 @@ Dogfighting III = Oczyszczanie Nieba III
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Choose name for [unitName] = Zmień nazwę dla: [unitName]
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[unitFilter] units gain the [promotion] promotion = Darmowy awans [promotion] otrzymują jednostki [unitFilter]
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Requires = Wymagania
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1880,7 +1881,6 @@ City-State Influence recovers at twice the normal rate = Wpływy w Wolnych Miast
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[relativeAmount]% growth [cityFilter] = [relativeAmount]% wzrostu Populacji [cityFilter]
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[amount]% Food is carried over after population increases [cityFilter] = [amount]% ⁂Żywności zostaje zachowane po wzroście populacji [cityFilter]
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[relativeAmount]% Food consumption by specialists [cityFilter] = Specjaliści [cityFilter] wymagają o [relativeAmount]% mniej ⁂Żywności
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# Requires translation!
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[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% niezadowolenia z miast
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[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% niezadowolenia od [populationFilter] [cityFilter]
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[amount] Happiness from each type of luxury resource = [amount] ⌣Zadowolenia z każdego rodzaju Surowców Luksusowych
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@ -2098,7 +2098,6 @@ Religious Unit = Jednostka Religijna.
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Spaceship part = Moduł Statku Kosmicznego
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Takes your religion over the one in their birth city = Narzuca własną religię ponad inne w mieście z którego pochodzi.
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Great Person - [comment] = Wielki Człowiek związany z [comment]
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# Requires translation!
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Is part of Great Person group [comment] = Jest częścią grupy Wielkich Ludzi [comment]
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by consuming this unit = przez wykorzystanie tej jednostki
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for [amount] movement = na [amount] ruchy
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@ -3372,7 +3371,6 @@ Gwalior = Gwalijar
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Jaipur = Dźajpur
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Karachi = Karaczi
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India = Indie
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# Requires translation!
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[amount]% unhappiness from the number of Cities = [amount]% niezadowolenia z miast
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Otto von Bismarck = Otto von Bismarck
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@ -1819,6 +1819,8 @@ Dogfighting III = Combate Áereo III
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Choose name for [unitName] = Ecolhe um nome para o [unitName]
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[unitFilter] units gain the [promotion] promotion = Unidades [unitFilter] ganham a promoção [promotion]
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Requires = Precisa
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -1934,6 +1934,8 @@ Choose name for [unitName] = Alegeți numele pentru [unitName]
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[unitFilter] units gain the [promotion] promotion = Unitățile [unitFilter] câștigă promovarea [promotion].
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# Requires translation!
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Requires =
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# Requires translation!
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Path to [promotion] is ambiguous =
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# Multiplayer Turn Checker Service
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@ -298,15 +298,12 @@ Non-existent city = Несуществующий город
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# Unit differences
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[resourceName] not required = Не требуется: [resourceName]
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# Requires translation!
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Lost ability (vs [originalUnit]): [ability] = Утраченная способность (vs [originalUnit]): [ability]
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# Requires translation!
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Upgrade all [count] [unit] ([cost] gold) =
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National ability = Национальная особенность
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[firstValue] vs [secondValue] = [firstValue] вместо [secondValue]
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# Requires translation!
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Gained = Получено
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# Requires translation!
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Lost = Утрачено
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@ -524,7 +521,6 @@ Map copy and paste = Копирование и вставка карты
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Position: [param] = Позиция: [param]
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Starting location(s): [param] = Начальное положение: [param]
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Continent: [param] ([amount] tiles) = Континент: [param] ([amount] клеток)
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# Requires translation!
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Resource abundance = Изобилие ресурсов
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Change map to fit selected ruleset? = Изменить карту, чтобы она соответствовала выбранному набору правил?
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Area: [amount] tiles, [amount2] continents/islands = Территория: [amount] клеток, [amount2] континентов/островов
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@ -843,18 +839,14 @@ Default Font = Стандартный шрифт
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Generate translation files = Создать файлы перевода
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Translation files are generated successfully. = Файлы перевода успешно созданы.
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Fastlane files are generated successfully. = Файлы Fastlane успешно созданы.
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# Requires translation!
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Update Mod categories = Обновить категории модов
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Enable Easter Eggs = Включить секреты
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# Requires translation!
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Enlarge selected notifications = Увеличить размер выбранных уведомлений
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## Keys tab
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# Requires translation!
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Keys = Клавиши
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Please see the Tutorial. = Пожалуйста, посмотрите обучение.
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# Requires translation!
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Hit the desired key now = Теперь нажмите нужную клавишу
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## Locate mod errors tab
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@ -1049,9 +1041,7 @@ You may choose a free Policy = Вы можете выбрать бесплатн
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You may choose [amount] free Policies = Вы можете выбрать [amount] бесплатных общественных институтов
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You gain the [policy] Policy = Вы получили общественный институт [policy]
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You enter a Golden Age = Вы вошли в золотой век
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# Requires translation!
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You have gained [amount] [resourceName] = Вы получили [amount] [resourceName]
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# Requires translation!
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You have lost [amount] [resourceName] = Вы потеряли [amount] [resourceName]
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## Trigger causes
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@ -1113,9 +1103,7 @@ Add in capital = Доставить в столицу
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Add to [comment] = Вставить в [comment]
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Upgrade to [unitType] ([goldCost] gold) = Модернизировать до [unitType] ([goldCost] золота)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Модернизировать до [unitType]\n([goldCost] золота, [resources])
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# Requires translation!
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Transform to [unitType] = Трансформировать в [unitType]
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# Requires translation!
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Transform to [unitType]\n([resources]) = Трансформировать в [unitType]\n([resources])
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Found city = Основать город
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Promote = Повысить
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@ -1266,9 +1254,7 @@ Please select a tile for this building's [improvement] = Пожалуйста,
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Invalid input! Please enter a different string. = Ошибка ввода! Введите другую строку.
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Invalid input! Please enter a valid number. = Ошибка ввода! Введите корректное число.
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Please enter some text = Введите текст
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# Requires translation!
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Please enter a file name = Пожалуйста, введите имя файла
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# Requires translation!
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File name: = Имя файла
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# Technology UI
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@ -1427,7 +1413,6 @@ Allied with [civName] = Союзники с [civName]
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Civilization Info = Информация о цивилизации
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Relations = Отношения
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Trade request = Торговое предложение
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# Requires translation!
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Garrisoned by unit = Юнит в гарнизоне
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# Victory
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@ -1478,7 +1463,6 @@ What would you like to do with the city of [cityName]? = Что вы хотит
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Annex = Аннексировать
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Annexed cities become part of your regular empire. = Аннексированные города станут частью вашей империи.
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Their citizens generate 2x the unhappiness, unless you build a courthouse. = До постройки здания суда их жители будут генерировать в 2 раза больше несчастья.
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# Requires translation!
|
||||
Your civilization may not annex this city. = Ваша цивилизация не может аннексировать этот город.
|
||||
Puppet = Создать сателлита
|
||||
Puppeted cities do not increase your tech or policy cost. = Города-сателлиты не увеличивают стоимость технологий или общественных институтов.
|
||||
@ -1489,7 +1473,6 @@ Liberate (city returns to [originalOwner]) = Освободить (город в
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождение города возвращает его исходному владельцу и значительно улучшает отношения с ним!
|
||||
Raze = Разрушить
|
||||
Razing the city annexes it, and starts burning the city to the ground. = Присоединяет город к вашей империи и начинает разрушать его до состояния выжженной земли.
|
||||
# Requires translation!
|
||||
Razing the city puppets it, and starts burning the city to the ground. = Делает город сателлитом и начинает разрушать его до состояния выжженной земли.
|
||||
The population will gradually dwindle until the city is destroyed. = Население будет постепенно сокращаться до полного уничтожения города.
|
||||
Original capitals and holy cities cannot be razed. = Первоначальные столицы и священные города не могут быть разрушены.
|
||||
@ -1521,7 +1504,6 @@ Can upgrade from [unit] = Можно модернизировать из: [unit]
|
||||
Can upgrade from: = Можно модернизировать из:
|
||||
Upgrades to [upgradedUnit] = Модернизируется до: [upgradedUnit]
|
||||
Obsolete with [obsoleteTech] = Устаревает при открытии технологии [obsoleteTech]
|
||||
# Requires translation!
|
||||
Can Transform to [upgradedUnit] = Можно трансформировать в [upgradedUnit]
|
||||
Occurs on [listOfTerrains] = Возникает на: [listOfTerrains]
|
||||
Occurs on: = Возникает на:
|
||||
@ -1704,21 +1686,14 @@ Move = Переместить
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = После того, как неизвестная цивилизация вошла в эпоху [eraName], мы наняли [spyName] в качестве шпиона!
|
||||
We have recruited [spyName] as a spy! = Мы наняли [spyName] в качестве шпиона!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! = Шпион из [civilization] украл технологию [techName] у [cityName]!
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! = Неизвестный шпион украл технологию [techName] у [CityName]!
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! = Неизвестный шпион украл технологию [techName] у [cityName]!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! = Ваш шпион [name] украл технологию [techName] у [cityName]!
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! = Ваш шпион [name] больше не сможет красть технологии у [civilization], поскольку мы уже исследовали все известные им технологии!
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. = После разрушения [cityName], ваш шпион [spyName] укрылся.
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. = После захвата [cityName], ваш шпион [spyName] укрылся.
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. = Из-за хаоса, воцарившегося в [cityName], ваш шпион [spyName] укрылся.
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. = Из-за хаоса, воцарившегося в [cityName], ваш шпион [spyname] укрылся.
|
||||
|
||||
# Promotions
|
||||
|
||||
@ -1736,6 +1711,8 @@ Dogfighting III = Воздушный бой III
|
||||
Choose name for [unitName] = Выберите имя для [unitName]
|
||||
[unitFilter] units gain the [promotion] promotion = [unitFilter] юниты получают повышение [promotion]
|
||||
Requires = Требуется
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
@ -1930,7 +1907,6 @@ City-State Influence recovers at twice the normal rate = Влияние на г
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% к росту [cityFilter]
|
||||
[amount]% Food is carried over after population increases [cityFilter] = Сберегает [amount]% еды при появлении нового жителя [cityFilter]
|
||||
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% к потреблению еды специалистами [cityFilter]
|
||||
# Requires translation!
|
||||
[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% недовольство от числа городов
|
||||
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% к недовольству от [populationFilter] [cityFilter]
|
||||
[amount] Happiness from each type of luxury resource = [amount] счастья за каждый вид редкого ресурса
|
||||
@ -1984,7 +1960,6 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
||||
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] юниты рядом с городом восстанавливают [amount] ОЗ за ход во время лечения
|
||||
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% к мощи города от защитных сооружений
|
||||
[relativeAmount]% Strength for cities = [relativeAmount]% к мощи городов
|
||||
# Requires translation!
|
||||
Costs [amount] [stockpiledResource] = Стоит [amount] [stockpiledResource]
|
||||
Quantity of strategic resources produced by the empire +[relativeAmount]% = Количество стратегических ресурсов в империи увеличивается на [relativeAmount]%
|
||||
Double quantity of [resource] produced = Удваивается количество [resource]
|
||||
@ -2013,7 +1988,6 @@ Starts with [tech] = Начинает с технологией [tech]
|
||||
Starts with [policy] adopted = Начинает с принятым институтом [policy]
|
||||
Triggers victory = Приводит к победе
|
||||
Triggers a Cultural Victory upon completion = Приводит к культурной победе при завершении
|
||||
# Requires translation!
|
||||
May not annex cities = Не может аннексировать города
|
||||
"Borrows" city names from other civilizations in the game = "Одалживает" названия городов у других цивилизаций в игре
|
||||
Cities are razed [amount] times as fast = Города разрушаются в [amount] раз(а) быстрее
|
||||
@ -2045,7 +2019,6 @@ Destroyed when the city is captured = Уничтожается при захва
|
||||
Doubles Gold given to enemy if city is captured = Удваивает золото, отдаваемое врагу, если город захвачен
|
||||
Remove extra unhappiness from annexed cities = Убирает дополнительное недовольство в аннексированных городах
|
||||
Connects trade routes over water = Создает морские торговые пути
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable = Автоматически строится во всех городах, где его можно построить
|
||||
Creates a [improvementName] improvement on a specific tile = Создает улучшение [improvementName] на определенной клетке
|
||||
Founds a new city = Может основать город
|
||||
@ -2064,7 +2037,6 @@ Can speed up construction of a building = Может ускорить строи
|
||||
Can speed up the construction of a wonder = Может ускорить строительство чуда
|
||||
Can hurry technology research = Может ускорить изучение технологии
|
||||
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Может заключить торговый договор с городом-государством, что принесет большое количество золота и [amount] влияния
|
||||
# Requires translation!
|
||||
Can transform to [unit] = Можно трансформировать в [unit]
|
||||
[relativeAmount]% Strength = [relativeAmount]% к боевой мощи
|
||||
[relativeAmount]% Strength decreasing with distance from the capital = Боевая мощь уменьшается на [relativeAmount]% с отдалением от столицы
|
||||
@ -2137,7 +2109,6 @@ Destroys tile improvements when attacking = Разрушает улучшени
|
||||
Cannot move = Не может передвигаться
|
||||
Double movement in [terrainFilter] = Двукратная скорость перемещения через [terrainFilter]
|
||||
All tiles cost 1 movement = Все клетки обходятся в 1 передвижение
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking = Может перемещаться по водным клеткам без погружения
|
||||
Can pass through impassable tiles = Может проходить через непроходимые клетки
|
||||
Ignores terrain cost = Игнорирует штрафы ОП за местность
|
||||
@ -2177,9 +2148,7 @@ Fresh water = Пресная вода
|
||||
Rough terrain = Пересечённая местность
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Месторождения на клетках [tileFilter] всегда предоставляют [amount] ресурса
|
||||
Can only be created by Mercantile City-States = Может быть создано только торговыми городами-государствами
|
||||
# Requires translation!
|
||||
Stockpiled = Накапливаемый
|
||||
# Requires translation!
|
||||
Cannot be traded = Не подлежит обмену
|
||||
Guaranteed with Strategic Balance resource option = Гарантируется при стратегическом балансе ресурсов
|
||||
Can also be built on tiles adjacent to fresh water = Также можно построить на клетках, прилегающих к пресной воде
|
||||
@ -2203,7 +2172,6 @@ for [amount] turns = на [amount] ходов
|
||||
with [amount]% chance = с [amount]% шансом
|
||||
before [amount] turns = до [amount] ходов
|
||||
after [amount] turns = после [amount] ходов
|
||||
# Requires translation!
|
||||
for [nationFilter] = для [nationFilter]
|
||||
when at war = во время войны
|
||||
when not at war = в мирное время
|
||||
@ -2215,7 +2183,6 @@ when below [amount] Happiness = когда меньше [amount] счастья
|
||||
during the [era] = во время эпохи: [era]
|
||||
before the [era] = до эпохи: [era]
|
||||
starting from the [era] = начиная с эпохи: [era]
|
||||
# Requires translation!
|
||||
if starting in the [era] = если начинать в [era]
|
||||
if no other Civilization has researched this = если никакая другая цивилизация не исследовала
|
||||
after discovering [tech] = после исследования: [tech]
|
||||
@ -2234,14 +2201,12 @@ without [resource] = без: [resource]
|
||||
when above [amount] [resource] = когда больше [amount] [resource]
|
||||
when below [amount] [resource] = когда меньше [amount] [resource]
|
||||
in this city = в этом городе
|
||||
# Requires translation!
|
||||
in other cities = В других городах
|
||||
in cities with a [buildingFilter] = в городах, имеющих [buildingFilter]
|
||||
in cities without a [buildingFilter] = в городах, не имеющих [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = в городах, имеющих как минимум [amount] [populationFilter]
|
||||
with a garrison = с гарнизоном
|
||||
for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] = когда [mapUnitFilter]
|
||||
for units with [promotion] = для юнитов с повышением [promotion]
|
||||
for units without [promotion] = для юнитов без повышения [promotion]
|
||||
@ -2283,9 +2248,7 @@ Free Technology = Бесплатная технология
|
||||
Reveals the entire map = Открывает всю карту
|
||||
Gain a free [beliefType] belief = Даёт бесплатное верование: [beliefType]
|
||||
Triggers voting for the Diplomatic Victory = Начинает голосование за дипломатическую победу
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [stockpiledResource] = Мгновенно потребляет [amount] [stockpiledResource]
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] = Мгновенно предоставляет [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Даёт [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
|
||||
@ -2427,7 +2390,6 @@ all healing effects doubled = все эффекты от лечения удво
|
||||
The Spaceship = Космический корабль
|
||||
Maya Long Count calendar cycle = Календарный цикл Длинного счета майя
|
||||
Triggerable = Приводится в действие
|
||||
# Requires translation!
|
||||
UnitTriggerable = Срабатывание юнита
|
||||
Global = Глобальный
|
||||
Nation = Нация
|
||||
@ -2448,25 +2410,17 @@ Tutorial = Обучение
|
||||
CityState = Город-государство
|
||||
ModOptions = Параметры мода
|
||||
Conditional = Условие
|
||||
# Requires translation!
|
||||
TriggerCondition = Условие срабатывания
|
||||
# Requires translation!
|
||||
UnitTriggerCondition = Условие срабатывания юнита
|
||||
# Requires translation!
|
||||
UnitActionModifier = Модификатор действия юнита
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
Establishing Network = Установка сети
|
||||
# Requires translation!
|
||||
Observing City = Наблюдение за городом
|
||||
# Requires translation!
|
||||
Stealing Tech = Кража технологии
|
||||
# Requires translation!
|
||||
Rigging Elections = Фальсификация выборов
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence = Контрразведка
|
||||
|
||||
|
||||
@ -2504,65 +2458,41 @@ You returned captured units to us = Вы вернули нам захвачен
|
||||
#################### Lines from key bindings #######################
|
||||
|
||||
World Screen = Экран мира
|
||||
# Requires translation!
|
||||
Map Panning = Панорамирование карты
|
||||
# Requires translation!
|
||||
Unit Actions = Действия юнита
|
||||
# Requires translation!
|
||||
Popups = Всплывающие окна
|
||||
# Requires translation!
|
||||
Menu = Меню
|
||||
Next Turn = Следующий ход
|
||||
Next Turn Alternate = Следующий ход (альтернативно)
|
||||
Empire Overview = Обзор империи
|
||||
# Requires translation!
|
||||
Music Player = Музыкальный проигрыватель
|
||||
# Requires translation!
|
||||
Empire Overview Trades = Обзор сделок империи
|
||||
# Requires translation!
|
||||
Empire Overview Units = Обзор юнитов империи
|
||||
# Requires translation!
|
||||
Empire Overview Politics = Обзор институтов империи
|
||||
# Requires translation!
|
||||
Social Policies = Общественные институты
|
||||
# Requires translation!
|
||||
Technology Tree = Древо технологий
|
||||
# Requires translation!
|
||||
Empire Overview Notifications = Обзор уведомлений империи
|
||||
# Requires translation!
|
||||
Empire Overview Stats = Обзор статистики империи
|
||||
# Requires translation!
|
||||
Empire Overview Resources = Обзор ресурсов империи
|
||||
# Requires translation!
|
||||
Quick Save = Быстрое сохранение
|
||||
# Requires translation!
|
||||
Quick Load = Быстрая загрузка
|
||||
# Requires translation!
|
||||
View Capital City = Обзор столицы
|
||||
# Requires translation!
|
||||
Save Game = Сохранить игру
|
||||
# Requires translation!
|
||||
Load Game = Загрузить игру
|
||||
# Requires translation!
|
||||
Toggle Resource Display =
|
||||
# Requires translation!
|
||||
Toggle Yield Display =
|
||||
# Requires translation!
|
||||
Quit Game = Выйти из игры
|
||||
New Game = Новая игра
|
||||
# Requires translation!
|
||||
Espionage = Шпионаж
|
||||
# Requires translation!
|
||||
Undo = Отмена
|
||||
# Requires translation!
|
||||
Toggle UI = Переключить ПИ
|
||||
# Requires translation!
|
||||
Toggle Worked Tiles Display =
|
||||
# Requires translation!
|
||||
Toggle Movement Display =
|
||||
# Requires translation!
|
||||
Zoom In = Увеличить
|
||||
# Requires translation!
|
||||
Zoom Out = Отдалить
|
||||
# Requires translation!
|
||||
Pan Up =
|
||||
@ -2580,7 +2510,6 @@ Pan Left Alternate =
|
||||
Pan Down Alternate =
|
||||
# Requires translation!
|
||||
Pan Right Alternate =
|
||||
# Requires translation!
|
||||
Transform = Трансформировать
|
||||
Repair = Отремонтировать
|
||||
Confirm Dialog = Подтвердить
|
||||
|
@ -1697,6 +1697,8 @@ Dogfighting III = 缠斗 III 级
|
||||
Choose name for [unitName] = 为英勇的[unitName]赐名
|
||||
[unitFilter] units gain the [promotion] promotion = [unitFilter]单位获得[promotion]晋升
|
||||
Requires = 需要
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
|
@ -360,7 +360,6 @@ Domination = Dominación
|
||||
Cultural = Cultural
|
||||
Diplomatic = Diplomática
|
||||
Time = Tiempo
|
||||
# Requires translation!
|
||||
Your previous options needed to be reset to defaults. = Tus configuraciones previas tuvieron que ser reseteadas.
|
||||
|
||||
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
|
||||
@ -1685,6 +1684,8 @@ Dogfighting III = Combate aéreo III
|
||||
Choose name for [unitName] = Dar nombre a [unitName]
|
||||
[unitFilter] units gain the [promotion] promotion = unidades [unitFilter] ganan la promoción [promotion]
|
||||
Requires = Requiere
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
@ -1878,7 +1879,6 @@ City-State Influence recovers at twice the normal rate = La influencia de Ciudad
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% crecimiento [cityFilter]
|
||||
[amount]% Food is carried over after population increases [cityFilter] = [amount]% La comida se transfiere después de que aumenta la población [cityFilter]
|
||||
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% Consumo de Comida por especialistas [cityFilter]
|
||||
# Requires translation!
|
||||
[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% infelicidad por número de ciudades
|
||||
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Infelicidad de [populationFilter] [cityFilter]
|
||||
[amount] Happiness from each type of luxury resource = [amount] Felicidad de cada tipo de recurso de lujo
|
||||
@ -2096,7 +2096,6 @@ Religious Unit = Unidad Religiosa
|
||||
Spaceship part = Parte de Nave Espacial
|
||||
Takes your religion over the one in their birth city = Adquiere tu religión sobre aquella en la que nació
|
||||
Great Person - [comment] = Gran Personaje - [comment]
|
||||
# Requires translation!
|
||||
Is part of Great Person group [comment] = Es parte del grupo [comment] de Grandes Personas
|
||||
by consuming this unit = al consumar esta unidad
|
||||
for [amount] movement = por [amount] movimiento
|
||||
@ -3367,7 +3366,6 @@ Gwalior = Gwalior
|
||||
Jaipur = Yaipur
|
||||
Karachi = Karachi
|
||||
India = India
|
||||
# Requires translation!
|
||||
[amount]% unhappiness from the number of Cities = [amount]% infelicidad por número de Ciudades
|
||||
|
||||
Otto von Bismarck = Otto von Bismarck
|
||||
|
@ -1884,6 +1884,8 @@ Dogfighting III = Kurvstrid III
|
||||
Choose name for [unitName] = Välj namn på [unitName]
|
||||
[unitFilter] units gain the [promotion] promotion = [unitFilter]-enheter får [promotion]-befordringen
|
||||
Requires = Kräver
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
|
@ -1697,6 +1697,8 @@ Dogfighting III = 纏鬥III級
|
||||
Choose name for [unitName] = 為英雄的[unitName]賜名
|
||||
[unitFilter] units gain the [promotion] promotion = [unitFilter]單位獲得[promotion]晉升
|
||||
Requires = 需要
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
|
@ -2075,6 +2075,8 @@ Choose name for [unitName] = [unitName] için ad seçin
|
||||
[unitFilter] units gain the [promotion] promotion = [unitFilter] birlikleri [promotion] rütbesine terfi eder
|
||||
# Requires translation!
|
||||
Requires =
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
|
@ -1685,6 +1685,8 @@ Dogfighting III = Повітряний бій III
|
||||
Choose name for [unitName] = Змінити ім'я підрозділу [unitName]
|
||||
[unitFilter] units gain the [promotion] promotion = Підрозділи [unitFilter] отримують підвищення: [promotion]
|
||||
Requires = Вимагає
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
|
@ -1859,6 +1859,8 @@ Dogfighting III = Không chiến III
|
||||
Choose name for [unitName] = Chọn tên cho [unitName]
|
||||
[unitFilter] units gain the [promotion] promotion = Các đơn vị [unitFilter] nhận được khuyến mãi [promotion]
|
||||
Requires = Yêu cầu
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
Persian_(Pinglish-UN) = 14
|
||||
Italian = 99
|
||||
Russian = 97
|
||||
Russian = 99
|
||||
Belarusian = 2
|
||||
Afrikaans = 7
|
||||
German = 99
|
||||
German = 100
|
||||
Swedish = 86
|
||||
Turkish = 69
|
||||
Ukrainian = 99
|
||||
@ -21,7 +21,7 @@ Polish = 99
|
||||
Lithuanian = 93
|
||||
Romanian = 72
|
||||
Simplified_Chinese = 99
|
||||
Bulgarian = 43
|
||||
Bulgarian = 42
|
||||
Korean = 95
|
||||
Persian_(Pinglish-DIN) = 13
|
||||
Japanese = 81
|
||||
|
16
changelog.md
16
changelog.md
@ -1,22 +1,18 @@
|
||||
## 4.7.5
|
||||
|
||||
Solved strange concurrency crashes due to players keypress-activating disabled buttons
|
||||
Solved concurrency crashes due to players keypress-activating disabled buttons
|
||||
|
||||
chore: Removed vestigal city.apply{} for CityInfoConquestFunctions, for clarity on what is actually for the city and what is not
|
||||
|
||||
Resolved - 'liberate city and resurrect civ' no longer crashes
|
||||
'liberate city and resurrect civ' no longer crashes
|
||||
|
||||
AI no longer purchases non-contiguous tiles
|
||||
|
||||
Resolved - city name translation for conquered popup does not get icon
|
||||
City name translation for conquered popup does not get icon
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Promotion picker allowing picking chains in one go
|
||||
- More defensive coding of speedupWonderConstruction
|
||||
Promotion picker allowing picking chains in one go - By SomeTroglodyte
|
||||
|
||||
Fixing workers dying in mountains bug for Carthage - By random271
|
||||
Fixing workers dying in mountains bug for Carthage - By random271
|
||||
|
||||
Check for trigger uniques when starting and recaluating population - By SeventhM
|
||||
Check for trigger uniques when starting and recaluating population - By SeventhM
|
||||
|
||||
## 4.7.4
|
||||
|
||||
|
@ -1,19 +1,13 @@
|
||||
Solved concurrency crashes due to players keypress-activating disabled buttons
|
||||
|
||||
|
||||
Solved strange concurrency crashes due to players keypress-activating disabled buttons
|
||||
|
||||
chore: Removed vestigal city.apply{} for CityInfoConquestFunctions, for clarity on what is actually for the city and what is not
|
||||
|
||||
Resolved - 'liberate city and resurrect civ' no longer crashes
|
||||
'liberate city and resurrect civ' no longer crashes
|
||||
|
||||
AI no longer purchases non-contiguous tiles
|
||||
|
||||
Resolved - city name translation for conquered popup does not get icon
|
||||
City name translation for conquered popup does not get icon
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Promotion picker allowing picking chains in one go
|
||||
- More defensive coding of speedupWonderConstruction
|
||||
Promotion picker allowing picking chains in one go - By SomeTroglodyte
|
||||
|
||||
Fixing workers dying in mountains bug for Carthage - By random271
|
||||
Fixing workers dying in mountains bug for Carthage - By random271
|
||||
|
||||
Check for trigger uniques when starting and recaluating population - By SeventhM
|
||||
Check for trigger uniques when starting and recaluating population - By SeventhM
|
Loading…
x
Reference in New Issue
Block a user