mirror of
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Translation (#1878)
* Update Nations_Italian.json (#1864) * Update Japanese.properties (#1867) * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Thai.properties (#1871) I'm back!! * Update German.properties (#1873) Revised promotions * Update German.properties (#1874) added missing unit translations * Update Italian.properties (#1875) Typo fix * Update Nations_Russian.json (#1877) * rfe * Update Nations_Russian.json * Update Nations_Russian.json * Update Russian.properties (#1876) * Translation roundup + added Mongolian civ translations * Update Russian.properties (#1879) Mongolia update * Additional translation strings related to the custom map settings (#1881) * Diplomacy screen: Secondary relationships line is added (#1880) * Additional translation strings * Update Japanese.properties (#1883) * Update Japanese.properties * Update Japanese.properties * Update to Ukrainian translations + fix of the translation call (#1888) * Final touches before version Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: paontv <57051667+paontv@users.noreply.github.com> Co-authored-by: NoNZeeZ <58921355+NoNZeeZ@users.noreply.github.com> Co-authored-by: ozolotl <ozolotl@users.noreply.github.com> Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com> Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
This commit is contained in:
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@ -781,6 +781,20 @@ ImprovementIcons/Quarry
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orig: 100, 100
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offset: 0, 0
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index: -1
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ImprovementIcons/Railroad
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rotate: false
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xy: 1124, 148
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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TileSets/Default/Railroad
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rotate: false
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xy: 1124, 148
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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ImprovementIcons/Road
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rotate: false
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xy: 614, 112
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@ -1686,7 +1700,7 @@ TechIcons/Radio
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index: -1
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TechIcons/Railroad
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rotate: false
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xy: 1124, 148
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xy: 1226, 148
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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@ -1754,6 +1768,20 @@ TileSets/Default/CityOverlay
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orig: 100, 100
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offset: 0, 0
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index: -1
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TileSets/Default/CrosshatchHexagon
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rotate: false
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xy: 583, 1800
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size: 273, 236
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orig: 273, 236
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offset: 0, 0
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index: -1
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TileSets/FantasyHex/CrosshatchHexagon
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rotate: false
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xy: 583, 1800
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size: 273, 236
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orig: 273, 236
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offset: 0, 0
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index: -1
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TileSets/Default/FalloutOverlay
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rotate: false
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xy: 1736, 986
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@ -1824,37 +1852,9 @@ TileSets/Default/OasisOverlay
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orig: 100, 100
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offset: 0, 0
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index: -1
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TileSets/Default/Railroad
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rotate: false
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xy: 1430, 148
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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ImprovementIcons/Railroad
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rotate: false
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xy: 1430, 148
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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index: -1
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TileSets/FantasyHex/CrosshatchHexagon
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rotate: false
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xy: 583, 1800
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size: 273, 236
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orig: 273, 236
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offset: 0, 0
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index: -1
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TileSets/Default/CrosshatchHexagon
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rotate: false
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xy: 583, 1800
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size: 273, 236
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orig: 273, 236
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offset: 0, 0
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index: -1
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TileSets/FantasyHex/Railroad
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rotate: false
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xy: 1226, 148
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xy: 1430, 148
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size: 100, 100
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orig: 100, 100
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offset: 0, 0
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@ -3034,6 +3034,20 @@ TechIcons/Writing
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orig: 100, 100
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offset: 0, 0
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index: -1
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TileSets/Default/road
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rotate: false
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xy: 614, 603
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size: 61, 11
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orig: 61, 11
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offset: 0, 0
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index: -1
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TileSets/FantasyHex/road
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rotate: false
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xy: 614, 603
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size: 61, 11
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orig: 61, 11
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offset: 0, 0
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index: -1
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TileSets/FantasyHex/Tiles/Academy
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rotate: false
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xy: 2010, 986
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@ -4679,20 +4693,6 @@ TileSets/FantasyHex/Units/Work Boats
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orig: 32, 26
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offset: 0, 0
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index: -1
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TileSets/FantasyHex/road
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rotate: false
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xy: 614, 603
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size: 61, 11
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orig: 61, 11
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offset: 0, 0
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index: -1
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TileSets/Default/road
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rotate: false
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xy: 614, 603
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size: 61, 11
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orig: 61, 11
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offset: 0, 0
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index: -1
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UnitIcons/Spearman
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rotate: false
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xy: 206, 922
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Binary file not shown.
Before Width: | Height: | Size: 906 KiB After Width: | Height: | Size: 906 KiB |
@ -1026,7 +1026,7 @@
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"cityStateType": "Militaristic",
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"declaringWar": "You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war!",
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"attacked": "Traitorous man! The Cletic peoples will not stand for such wanton abuse and slander - I shall have your head!",
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"attacked": "Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head!",
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"afterPeace": "May peace forever bless our lands.",
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"defeated": "Vile ruler, kow that you 'won' this war in name only!",
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"outerColor": [0, 0, 0],
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@ -656,9 +656,6 @@
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"Lugo","Alicante","Càdiz","Eiche","Alcorcon","Burgos","Vigo","Badajoz","La Coruña","Guadalquivir","Bilbao",
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"San Sebastian","Granada","Mérida","Huelva","Ibiza","Las Palmas","Tenerife"]
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},
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/*
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{
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"name": "Mongolia",
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"translatedName": "Mongolia",
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@ -690,6 +687,9 @@
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"Almarikh","Ulaanbaatar","Hovd","Darhan","Dalandzadgad","Mandalgovi","Choybalsan","Erdenet","Tsetserieg","Baruun-Urt",
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"Ereen","Batshireet","Choyr","Ulaangom","Tosontsengel","Atlay","Uliastay","Bayanhongor","Har-Ayrag","Nalayh","Tes"]
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},
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/*
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{ // REQUIRES RIVERS
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"name": "Aztecs",
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"translatedName": "Azteca",
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@ -1026,7 +1026,7 @@
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"cityStateType": "Militaristic",
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"declaringWar": "You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war!",
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"attacked": "Traitorous man! The Cletic peoples will not stand for such wanton abuse and slander - I shall have your head!",
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"attacked": "Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head!",
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"afterPeace": "May peace forever bless our lands.",
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"defeated": "Vile ruler, kow that you 'won' this war in name only!",
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"outerColor": [0, 0, 0],
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@ -4,38 +4,38 @@
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"name": "Babylon",
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"translatedName": "Вавилон",
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"leaderName": "Навуходоносор II",
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"adjective": ["Babylonian"],
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"adjective": ["Вавилонские"],
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"startBias": ["Avoid Tundra"],
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"preferredVictoryType": "Scientific",
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"startIntroPart1": "May the blessings of heaven be upon you, O great Nebuchadnezzar, father of mighty and ancient Babylon! Young was the world when Sargon built Babylon some five thousand years ago, long did it grow and prosper, gaining its first empire the eighteenth century BC, under godlike Hammurabi, the giver of law. Although conquered by the Kassites and then by the Assyrians, Babylon endured, emerging phoenix-like from its ashes of destruction and regaining its independence despite its many enemies. Truly was Babylon the center of arts and learning in the ancient world. O Nebuchadnezzar, your empire endured but a short time after your death, falling to the mighty Persians, and then to the Greeks, until the great city was destroyed by 141 BC.",
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"startIntroPart2": "But is Babylon indeed gone forever, great Nebuchadnezzar? Your people look to you to bring the empire back to life once more. Will you accept the challenge? Will you build a civilization that will stand the test of time?",
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"declaringWar": "The demon wants the blood of soldiers!",
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"attacked": "Oh well, I presume you know what you're doing.",
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"defeated": "It is over. Perhaps now I shall have peace, at last.",
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"introduction": "Are you real or a phantom?",
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"declaringWar": "Демон хочет крови солдат!",
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"attacked": "Отлично, надеюсь ты знаешь что делаешь.",
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"defeated": "Это конец. Ну теперь я хотя бы отдохну.",
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"introduction": "Ты реален, или ты фантом?",
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"neutralHello": "Greetings.",
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"neutralLetsHearIt": ["I'm listening.","What do you want?"],
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"neutralNo": ["No!","Certainly not.","Unacceptable!"],
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"neutralYes": ["Completed!","Yes!","Agreed!"],
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"neutralHello": "Приветствую.",
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"neutralLetsHearIt": ["Я слушаю.","Чего ты хочешь?"],
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"neutralNo": ["Нет!","Точно нет.","Невозможно!"],
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"neutralYes": ["Хорошо!","Да!","Согласен!"],
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"hateHello": "What do YOU want?!",
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"hateLetsHearIt": ["I'm certainly listening.","I'm listening!"],
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"hateNo": ["No!","Certainly not!","Unacceptable!"],
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"hateYes": ["Yes!"],
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"hateHello": "Что ТЕБЕ тут нужно?!",
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"hateLetsHearIt": ["Не очень внимательно, но я тебя слушаю.","Я слушаю!"],
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"hateNo": ["Нет!","Точно нет.","Невозможно!"],
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"hateYes": ["Да!"],
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"afterPeace": "Foolish, foolish – letting me live.",
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"tradeRequest": "It appears that you do have a reason for existing – to make this deal with me.",
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"afterPeace": "Глупый, глупый - оставляешь меня в живых.",
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"tradeRequest": "Единственная причина по которой ты всё ещё существуешь, это совершить эту сделку со мной.",
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"outerColor": [27,53,63],
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"innerColor": [213,249,255],
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"uniqueName": "Ingenuity",
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"unique": "Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster",
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"cities": ["Babylon","Akkad","Dur-Kurigalzu","Nippur","Borsippa","Sippar","Opis","Mari","Shushan","Eshnunna",
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"Ellasar","Erech","Kutha","Sirpurla","Neribtum","Ashur","Ninveh","Nimrud","Arbela","Nuzi",
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"Arrapkha","Tutub","Shaduppum","Rapiqum","Mashkan Shapir","Tuttul","Ramad","Ana","Haradum","Agrab"]
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"cities": ["Вавилон","Аккад","Дур-Куригалзу","Ниппур","Борсиппа","Сиппар","Опис","Мари","Шусхан","Эсхунна",
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"Элласар","Эрэч","Кутха","Сирпурла","Нерибтум","Ашур","Нинвех","Нимруд","Арбела","Нузи",
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"Аррапха","Тутуб","Шадуппум","Рапидум","Машхан Шапир","Туттул","Рамад","Ана","Харадум","Аграб"]
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},
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{
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"name": "Greece",
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@ -871,9 +871,9 @@
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"adjective": ["Milan"],
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"cityStateType": "Cultured",
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "You fiend! History shall remember this!",
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"outerColor": [0, 0, 0],
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"innerColor": [185,132,66],
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@ -885,9 +885,9 @@
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"adjective": ["Florence"],
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"cityStateType": "Cultured",
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "And so the flower of Florence falls to barbaric hands...",
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"outerColor": [0, 0, 0],
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"innerColor": [62,197,252],
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@ -900,9 +900,9 @@
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"cityStateType": "Maritime",
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"startBias": ["Coast"],
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "We shall have our revenge.",
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"outerColor": [0, 0, 0],
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"innerColor": [211, 220, 103],
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@ -915,9 +915,9 @@
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"cityStateType": "Mercantile",
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"startBias": ["Coast"],
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "They will write songs of this.... pray that they shall be in your favor.",
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"outerColor": [0, 0, 0],
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"innerColor": [194,97,255],
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@ -929,9 +929,9 @@
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"adjective": ["Dublin"],
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"cityStateType": "Militaristic",
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "Hah! A fine victory.",
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"outerColor": [0, 0, 0],
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"innerColor": [211,180,113],
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@ -944,9 +944,9 @@
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"cityStateType": "Mercantile",
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"startBias": ["Coast"],
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "We never fully trusted you from the start.",
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"outerColor": [0, 0, 0],
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"innerColor": [255,97,255],
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@ -959,9 +959,9 @@
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"cityStateType": "Maritime",
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"startBias": ["Coast"],
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "Oh Nanna, have mercy on us, and have the enemy be merciful on us!",
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"outerColor": [0, 0, 0],
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"innerColor": [255,69,0],
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@ -974,9 +974,9 @@
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"cityStateType": "Mercantile",
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"startBias": ["Coast"],
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "How barbaric. Those who live by the sword shall perish by the sword.",
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"outerColor": [0, 0, 0],
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"innerColor": [45,255,86],
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@ -989,9 +989,9 @@
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"cityStateType": "Maritime",
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||||
"startBias": ["Coast"],
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||||
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||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
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"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
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"afterPeace": "Быть может мир будет на нашей земле всегда?",
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"defeated": "If our legacy continues, you will never have truly won.",
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"outerColor": [0, 0, 0],
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"innerColor": [153,204,255],
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@ -1003,9 +1003,9 @@
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"adjective": ["Brussels"],
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"cityStateType": "Cultured",
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"declaringWar": "You leave us no choice. War it must be.",
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"attacked": "Very well, this shall not be forgotten.",
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"afterPeace": "May peace forever bless our lands.",
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"declaringWar": "Ты не оставил нам выбора. Войне быть.",
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"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "I guess you weren't here for the sprouts after all...",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [153,255,51],
|
||||
@ -1017,9 +1017,9 @@
|
||||
"adjective": ["Kabul"],
|
||||
"cityStateType": "Cultured",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "Unacceptable!",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [153,0,76],
|
||||
@ -1031,9 +1031,9 @@
|
||||
"adjective": ["Sidon"],
|
||||
"cityStateType": "Militaristic",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "What a fine battle! Sidon is willing to serve you!",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [250,128,114],
|
||||
@ -1045,9 +1045,9 @@
|
||||
"adjective": ["Almaty"],
|
||||
"cityStateType": "Militaristic",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "How could we fall to the likes of you?!",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [102,0,51],
|
||||
@ -1059,9 +1059,9 @@
|
||||
"adjective": ["Edinburgh"],
|
||||
"cityStateType": "Militaristic",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "There is no dishonor in losing to a worthier foe.",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [0,102,102],
|
||||
@ -1073,9 +1073,9 @@
|
||||
"adjective": ["Singapore"],
|
||||
"cityStateType": "Mercantile",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "Perhaps, in another world, we could have been friends...",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [255,255,0],
|
||||
@ -1087,9 +1087,9 @@
|
||||
"adjective": ["Zanzibar"],
|
||||
"cityStateType": "Mercantile",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "May the Heavens forgive you for inflicting this humiliation to our people.",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [255,153,255],
|
||||
@ -1101,9 +1101,9 @@
|
||||
"adjective": ["Sydney"],
|
||||
"cityStateType": "Maritime",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "The principles for which we have fought will survive longer than any nation you could ever build.",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [255,204,204],
|
||||
@ -1115,9 +1115,9 @@
|
||||
"adjective": ["Cape Town"],
|
||||
"cityStateType": "Maritime",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "I have failed. May you, at least, know compassion towards our people.",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [255,153,153],
|
||||
@ -1129,9 +1129,9 @@
|
||||
"adjective": ["Kathmandu"],
|
||||
"cityStateType": "Mercantile",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "We... defeated? No... we had so much work to do!",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [51,25,0],
|
||||
@ -1143,9 +1143,9 @@
|
||||
"adjective": ["Hanoi"],
|
||||
"cityStateType": "Cultured",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "So this is how does it feel to die...",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [0,0,255],
|
||||
@ -1157,9 +1157,9 @@
|
||||
"adjective": ["Quebec City"],
|
||||
"cityStateType": "Cultured",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "We were too weak to protect ourselves...",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [51,102,0],
|
||||
@ -1171,9 +1171,9 @@
|
||||
"adjective": ["Helsinki"],
|
||||
"cityStateType": "Maritime",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "The day of judgement has come to us. But rest assured, the same will go for you!",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [255,178,102],
|
||||
@ -1185,9 +1185,9 @@
|
||||
"adjective": ["Kuala Lumpur"],
|
||||
"cityStateType": "Cultured",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "Today, the Malay people obey you, but do not think this is over...",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [0,102,102],
|
||||
@ -1199,10 +1199,10 @@
|
||||
"adjective": ["Manila"],
|
||||
"cityStateType": "Maritime",
|
||||
|
||||
"declaringWar": "You leave us no choice. War it must be.",
|
||||
"attacked": "Very well, this shall not be forgotten.",
|
||||
"afterPeace": "May peace forever bless our lands.",
|
||||
"defeated": "Ah, Gods! Why have you forsaken us?",
|
||||
"declaringWar": "Ты не оставил нам выбора. Войне быть.",
|
||||
"attacked": "Очень хорошо, мы никогда не забудем это.",
|
||||
"afterPeace": "Быть может мир будет на нашей земле всегда?",
|
||||
"defeated": "О, боги! Почему вы покинули нас?",
|
||||
"outerColor": [0, 0, 0],
|
||||
"innerColor": [96,96,96],
|
||||
"cities": ["Манила"]
|
||||
|
@ -559,6 +559,15 @@ Spain = Španělsko
|
||||
Isabella = Izabela
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Zlata za objev Přírodního Divu (500 Zlata jde-li o prvního objevitele). Kultura, Spokojenost a zisky z políček Přírodních Divů jsou dvojnásobné.
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Unikátní dovednosti
|
||||
@ -572,6 +581,8 @@ Game options = Nastavení hry
|
||||
Map type = Typ mapy
|
||||
Generated = Generováno
|
||||
Existing = Existující
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Typ generované mapy
|
||||
Default = Základní
|
||||
Pangaea = Pangea
|
||||
@ -587,6 +598,34 @@ Scientific = Vědecká
|
||||
Domination = Dominance
|
||||
Cultural = Kulturní
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VYSOCE EXPERIMENTÁLNÍ - BYLI JSTE VAROVÁNÍ!
|
||||
Online Multiplayer = Online pro více hráčů
|
||||
|
||||
@ -1569,6 +1608,10 @@ Conquistador = Konkistador
|
||||
# Requires translation!
|
||||
Mandekalu Cavalry =
|
||||
Defense bonus when embarked = Bonus k obraně po nalodění
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = Naresuanův slon
|
||||
Samurai = Samuraj
|
||||
Combat very likely to create Great Generals = Má velkou šanci získat Velkého generála v bitvě
|
||||
@ -1649,6 +1692,10 @@ Can speed up construction of a wonder = Může zrychlit budování Divu
|
||||
Can build improvement: Manufactory = Může vybudovat vylepšení: Manufaktura
|
||||
Great General = Velký Generál
|
||||
Bonus for units in 2 tile radius 15% = Bonus pro bojové jednotky v okruhu 2 políček 15%
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -877,6 +877,15 @@ Isabella =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
# Requires translation!
|
||||
@ -899,6 +908,8 @@ Generated =
|
||||
# Requires translation!
|
||||
Existing =
|
||||
# Requires translation!
|
||||
Custom =
|
||||
# Requires translation!
|
||||
Map generation type =
|
||||
# Requires translation!
|
||||
Default =
|
||||
@ -927,6 +938,34 @@ Domination =
|
||||
# Requires translation!
|
||||
Cultural =
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
# Requires translation!
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
||||
# Requires translation!
|
||||
@ -2459,6 +2498,10 @@ Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
# Requires translation!
|
||||
Naresuan's Elephant =
|
||||
# Requires translation!
|
||||
Samurai =
|
||||
@ -2616,6 +2659,10 @@ Can build improvement: Manufactory =
|
||||
Great General =
|
||||
# Requires translation!
|
||||
Bonus for units in 2 tile radius 15% =
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -948,6 +948,15 @@ Isabella =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
# Requires translation!
|
||||
@ -973,6 +982,8 @@ Generated =
|
||||
# Requires translation!
|
||||
Existing =
|
||||
# Requires translation!
|
||||
Custom =
|
||||
# Requires translation!
|
||||
Map generation type =
|
||||
# Requires translation!
|
||||
Default =
|
||||
@ -1001,6 +1012,34 @@ Domination =
|
||||
# Requires translation!
|
||||
Cultural =
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
# Requires translation!
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
||||
# Requires translation!
|
||||
@ -2808,6 +2847,10 @@ Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
# Requires translation!
|
||||
Naresuan's Elephant =
|
||||
# Requires translation!
|
||||
Samurai =
|
||||
@ -2965,6 +3008,10 @@ Can build improvement: Manufactory =
|
||||
Great General =
|
||||
# Requires translation!
|
||||
Bonus for units in 2 tile radius 15% =
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -532,6 +532,15 @@ Spain = Espagne
|
||||
Isabella = Isabelle
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Or pour la découverte d'une merveille de la Nature (500 si vous êtes le premier à la découvrir). La Culture, le Bonheur et le rendement de la case de la Merveille de la Nature sont doublés
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Uniques
|
||||
@ -545,6 +554,8 @@ Game options = Options de jeu
|
||||
Map type = Type de carte
|
||||
Generated = Généré
|
||||
Existing = Existant
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Type de carte générée
|
||||
Default = Défaut
|
||||
Pangaea = Pangée
|
||||
@ -560,6 +571,34 @@ Scientific = Scientifique
|
||||
Domination = Conquête
|
||||
Cultural = Culturelle
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HAUTEMENT EXPERIMENTAL - VOUS ETES PREVENU !
|
||||
Online Multiplayer = Multijoueurs en ligne
|
||||
|
||||
@ -1505,6 +1544,10 @@ Camel Archer = Archer méhariste
|
||||
Conquistador = Conquistador
|
||||
Mandekalu Cavalry = Cavalrie Mandékalou
|
||||
Defense bonus when embarked = Bonus de défense quand embarqué
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = Elephant de Naresuan
|
||||
Samurai = Samuraï
|
||||
Combat very likely to create Great Generals = A de grande chance de faire apparaitre un général illustre suite à un combat
|
||||
@ -1584,6 +1627,10 @@ Can speed up construction of a wonder = Peut accélérer la construction d'une M
|
||||
Can build improvement: Manufactory = Peut construire l'amélioration suivante: Manufacture
|
||||
Great General = Général illustre
|
||||
Bonus for units in 2 tile radius 15% = Bonus de combat +15% pour les unités dans un rayon de 2 cases
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -532,6 +532,15 @@ Spain = Spanien
|
||||
Isabella = Isabella
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Gold für die Entdeckung eines Natürlichen Wunders (Bonus erhöht auf 500 Gold, wenn als erste Nation entdeckt). Kultur, Zufriedenheit und Felderträge von Natürlichen Wundern verdoppelt.
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Unikate
|
||||
@ -545,6 +554,8 @@ Game options = Spieloptionen
|
||||
Map type = Kartentyp
|
||||
Generated = Generiert
|
||||
Existing = Bestehende
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Art der Kartenerstellung
|
||||
Default = Standard
|
||||
Pangaea = Pangaea
|
||||
@ -561,6 +572,34 @@ Scientific = Wissenschaftlich
|
||||
Domination = Vorherrschaft
|
||||
Cultural = Kulturell
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = WARNUNG: HOCHGRADIG EXPERIMENTELL!
|
||||
Online Multiplayer = Multiplayer online
|
||||
|
||||
@ -1506,8 +1545,11 @@ Knight = RitterIn
|
||||
Camel Archer = Kamel-Bogenschütze
|
||||
Conquistador = Eroberer
|
||||
Mandekalu Cavalry = Mandekalu-Kavallerie
|
||||
Defense bonus when embarked = Verteidigungsbonus wenn Eingeschifft
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = Naresuans Elefant
|
||||
Samurai = Samurai
|
||||
Combat very likely to create Great Generals = Der Kampf wird sehr wahrscheinlich große Generäle schaffen.
|
||||
@ -1519,8 +1561,7 @@ Cannon = Kanone
|
||||
Musketman = Musketschütze
|
||||
Musketeer = Musketier
|
||||
Janissary = Janitschar
|
||||
# Requires translation!
|
||||
Tercio =
|
||||
Tercio = Tercio
|
||||
Heals [amountHealed] damage if it kills a unit = Heilt [amountHealed] Schaden beim Töten einer Einheit
|
||||
Minuteman = Minuteman
|
||||
Frigate = Fregatte
|
||||
@ -1588,6 +1629,10 @@ Can speed up construction of a wonder = Kann die Produktion eines Wunders beschl
|
||||
Can build improvement: Manufactory = Kann Verbesserung errichten: Manufaktur
|
||||
Great General = Große(r) General(in)
|
||||
Bonus for units in 2 tile radius 15% = 15% Bonus für Einheiten im Umfeld von 2 Feldern
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
@ -1622,12 +1667,12 @@ wounded units = verwundete Einheiten
|
||||
Mobility = Mobilität
|
||||
Volley = Salve
|
||||
Sentry = Wache
|
||||
Extended Range = Reichweite
|
||||
Extended Range = erweiterte Reichweite
|
||||
+1 Range = +1 Reichweite
|
||||
Ranged attacks may be performed over obstacles = Fernangriffe können über Hindernisse erfolgen
|
||||
Ranged attacks may be performed over obstacles = Fernangriffe können über Hindernisse hinweg ausgeführt werden
|
||||
Formation I = Formation I
|
||||
Formation II = Formation II
|
||||
Blitz = Blitz
|
||||
Blitz = Blitzkrieg
|
||||
Bombardment I = Bombardierung I
|
||||
Bombardment II = Bombardierung II
|
||||
Bombardment III = Bombardierung III
|
||||
@ -1643,27 +1688,27 @@ Targeting III = Gezielter Schlag III
|
||||
Wolfpack I = Rudeltaktik I
|
||||
Wolfpack II = Rudeltaktik II
|
||||
Wolfpack III = Rudeltaktik III
|
||||
Woodsman = Waldarbeitskräfte
|
||||
Woodsman = Waldkampf
|
||||
Double movement rate through Forest and Jungle = Doppelte Bewegungsrate durch Wald und Dschungel
|
||||
Heal Instantly = Sofortige Heilung
|
||||
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Heile diese Einheit um 50 LP; Wenn Sie dies tun, wird diese Gelegenheit genutzt, um eine Promotion zu wählen.
|
||||
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Heile diese Einheit um 50 LP; Dies verbraucht die Gelegenheit eine Beförderung zu wählen.
|
||||
Medic = Rettungskräfte I
|
||||
Medic II = Rettungskräfte II
|
||||
This unit and all others in adjacent tiles heal 5 additional HP per turn = Diese Einheit und alle anderen in anliegenden Feldern werden zusätzlich 5 LP pro Runde geheilt
|
||||
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = Diese Einheit und alle anderen in anliegenden Feldern werden zusätzlich 5 LP geheilt. Diese Einheit heilt zusätzlich 5 LP außerhalb von befreundeten Gelände.
|
||||
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = Diese Einheit und alle anderen in anliegenden Feldern werden zusätzlich 5 LP geheilt. Diese Einheit heilt zusätzlich 5 LP außerhalb von befreundetem Gelände.
|
||||
Targeting I (air) = Luftzielerfassung I
|
||||
Targeting II (air) = Luftzielerfassung II
|
||||
Targeting III (air) = Luftzielerfassung III
|
||||
Air Repair = Reparatur in der Luft
|
||||
Air Repair = Luftreparatur
|
||||
Unit will heal every turn, even if it performs an action = Einheit heilt jede Runde, selbst wenn sie eine Aktion durchführt
|
||||
Operational Range = Betriebsbereich
|
||||
Operational Range = Einsatzreichweite
|
||||
+2 Range = +2 Reichweite
|
||||
Sortie = Sortie
|
||||
Sortie = Ausfall
|
||||
1 extra Interception may be made per turn = 1 mal extra Abfangen pro Runde möglich
|
||||
Bonus when performing air sweep [bonusAmount]% = [bonusAmount]% Bonus bei Bewegung in der Luft
|
||||
Dogfighting I = Luftkampf I
|
||||
Dogfighting II = Luftkampf II
|
||||
Dogfighting III = Luftkampf III
|
||||
Bonus when performing air sweep [bonusAmount]% = [bonusAmount]% Bonus bei Luftraumsäuberungen
|
||||
Dogfighting I = Kurvenkampf I
|
||||
Dogfighting II = Kurvenkampf II
|
||||
Dogfighting III = Kurvenkampf III
|
||||
Bonus when intercepting [bonusAmount]% = [bonusAmount]% Bonus beim Abfangen
|
||||
Interception I = Abfangen I
|
||||
Interception II = Abfangen II
|
||||
@ -1685,7 +1730,7 @@ Flight Deck II = Flugdeck II
|
||||
Flight Deck III = Flugdeck III
|
||||
Can carry 1 extra air unit = Kann 1 zusätzliche Lufteinheit tragen
|
||||
Can carry 2 aircraft = Kann 2 Flugzeuge tragen
|
||||
Haka War Dance = Haka Kriegstanz
|
||||
Haka War Dance = Haka-Kriegstanz
|
||||
-10% combat strength for adjacent enemy units = -10% Kampfstärke für angrenzende feindliche Einheiten
|
||||
Rejuvenation = Verjüngung
|
||||
All healing effects doubled = Alle Heilungseffekte verdoppelt
|
||||
|
@ -585,6 +585,15 @@ Spain = Spanyol
|
||||
Isabella = Isabela
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Emas untuk menemukan sebuah Keajaiban Alam (bonus ditingkatkan sebanyak 500 Emas jika menjadi pertama yang menemukannya). Budaya, Kebahagiaan dan penghasilan dari Keajaiban Alam meningkat 2X lipat.
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Keunikan
|
||||
@ -598,6 +607,8 @@ Game options = Opsi permainan
|
||||
Map type = Tipe peta
|
||||
Generated = Tergenerasi
|
||||
Existing = Tersedia
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Tipe generasi peta
|
||||
# Requires translation!
|
||||
Default =
|
||||
@ -617,6 +628,34 @@ Scientific = Ilmu pengetahuan
|
||||
Domination = Dominasi
|
||||
Cultural = Kebudayaan
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = SANGAT EKSPERIMENTAL - KAMU SUDAH DIPERINGATKAN
|
||||
Online Multiplayer = Bermain Bersama
|
||||
|
||||
@ -1868,6 +1907,10 @@ Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
# Requires translation!
|
||||
Naresuan's Elephant =
|
||||
# Requires translation!
|
||||
Samurai =
|
||||
@ -1994,6 +2037,10 @@ Can speed up construction of a wonder = Dapat mempercepat kontruksi sebuah keaja
|
||||
Can build improvement: Manufactory = Dapat membangun improvisasi daerah: Pabrik Manufaktori
|
||||
Great General = Jenderal Hebat
|
||||
Bonus for units in 2 tile radius 15% = Bonus untuk unit di jangkauan 2 daerah 15%
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -535,6 +535,8 @@ Isabella = Isabella
|
||||
Mongolia = Mongolia
|
||||
Genghis Khan = Gengis Khan
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = +50% forza di combattimento contro unità di Città-Stato o attaccando la Città-Stato stessa. Tutte le unità a cavallo guadagnano +1 movimento.
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
@ -549,6 +551,8 @@ Game options = Opzioni di gioco
|
||||
Map type = Tipo di mappa
|
||||
Generated = Generato
|
||||
Existing = Esistente
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Tipo generazione mappa
|
||||
Default = Default
|
||||
Pangaea = Pangea
|
||||
@ -564,6 +568,34 @@ Scientific = Scientifica
|
||||
Domination = Dominazione
|
||||
Cultural = Culturale
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = IN FASE SPERIMENTALE - TI ABBIAMO AVVERTITO!
|
||||
Online Multiplayer = Multiplayer online
|
||||
|
||||
@ -767,7 +799,7 @@ Fortify = Fortifica
|
||||
Fortify until healed = Fortifica fino alla guarigione
|
||||
Fortification = Fortificazione
|
||||
Sleep = Riposa
|
||||
Sleep until healed = Guarisci fino alla guarigione
|
||||
Sleep until healed = Riposa fino alla guarigione
|
||||
Moving = In movimento
|
||||
Set up = Monta
|
||||
Upgrade to [unitType] ([goldCost] gold) = Aggiorna a [unitType] ([goldCost] oro)
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -593,6 +593,15 @@ Isabella =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = 고유 유닛
|
||||
@ -611,6 +620,8 @@ Generated =
|
||||
# Requires translation!
|
||||
Existing =
|
||||
# Requires translation!
|
||||
Custom =
|
||||
# Requires translation!
|
||||
Map generation type =
|
||||
# Requires translation!
|
||||
Default =
|
||||
@ -631,6 +642,34 @@ Scientific = 과학
|
||||
Domination = 정복
|
||||
Cultural = 문화
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 현재 테스트 중임 - 경고합니다!
|
||||
Online Multiplayer = 온라인 멀티플레이어
|
||||
|
||||
@ -1643,6 +1682,10 @@ Conquistador =
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = 나레수안 전투코끼리
|
||||
Samurai = 사무라이
|
||||
Combat very likely to create Great Generals = 전투 시 위대한 장군 출현율 크게 증가
|
||||
@ -1725,6 +1768,10 @@ Can speed up construction of a wonder = 불가사의 건설 가속화 가능
|
||||
Can build improvement: Manufactory = 타일 시설 '제조공장' 건설 가능
|
||||
Great General = 위대한 장군
|
||||
Bonus for units in 2 tile radius 15% = 근처 2타일의 유닛에 전투력 보너스 +15%
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -837,6 +837,15 @@ Isabella =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
# Requires translation!
|
||||
@ -862,6 +871,8 @@ Generated =
|
||||
# Requires translation!
|
||||
Existing =
|
||||
# Requires translation!
|
||||
Custom =
|
||||
# Requires translation!
|
||||
Map generation type =
|
||||
# Requires translation!
|
||||
Default =
|
||||
@ -890,6 +901,34 @@ Domination =
|
||||
# Requires translation!
|
||||
Cultural =
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
# Requires translation!
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
||||
# Requires translation!
|
||||
@ -2621,6 +2660,10 @@ Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
# Requires translation!
|
||||
Naresuan's Elephant =
|
||||
# Requires translation!
|
||||
Samurai =
|
||||
@ -2778,6 +2821,10 @@ Can build improvement: Manufactory =
|
||||
Great General =
|
||||
# Requires translation!
|
||||
Bonus for units in 2 tile radius 15% =
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -532,6 +532,15 @@ Spain = Hiszpania
|
||||
Isabella = Izabella
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Złota za odkrywanie Cudów Natury (premia zwiększona do 500 Złota, jeśli odkryjesz je jako pierwszy). Kultura, Zadowolenie i Pola uprawne są podwajane z Cudów Natury.
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Unikalne jednostki
|
||||
@ -545,6 +554,8 @@ Game options = Ustawienia gry
|
||||
Map type = Rodzaj mapy
|
||||
Generated = Wygenerowane
|
||||
Existing = Istniejące
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Typ generowania mapy
|
||||
Default = Domyślny
|
||||
Pangaea = Pangea
|
||||
@ -560,6 +571,34 @@ Scientific = Naukowe
|
||||
Domination = Dominacja
|
||||
Cultural = Kulturowe
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = TRYB EKSPERYMENTALNY - NA WŁASNĄ ODPOWIEDZIALNOŚĆ!
|
||||
Online Multiplayer = Tryb wieloosobowy
|
||||
|
||||
@ -1505,6 +1544,10 @@ Camel Archer = Łucznik na wielbłądzie
|
||||
Conquistador = Konkwistador
|
||||
Mandekalu Cavalry = Kawaleria Mandekalu
|
||||
Defense bonus when embarked = Premia obronna przy wejściu w tryb statku
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = Słoń Naresuan
|
||||
Samurai = Samuraj
|
||||
Combat very likely to create Great Generals = Walka może wyłonić Wielkich Generałów
|
||||
@ -1584,6 +1627,10 @@ Can speed up construction of a wonder = Może przyspieszyć budowę cudu
|
||||
Can build improvement: Manufactory = Może zbudować ulepszenie: Manufaktura
|
||||
Great General = Wielki Generał
|
||||
Bonus for units in 2 tile radius 15% = +15% do walki dla jednostek w zasięgu 2 pól
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -591,6 +591,15 @@ Spain = Espanha
|
||||
Isabella = Isabel
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 de ouro por descobrir uma Maravilha Natural (bônus aumentado para 500 de ouro se for o primeiro a descobri-la). Cultura, felicidade e produção de solo de Maravilhas Naturais dobradas.
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Únicos(a)
|
||||
@ -606,6 +615,8 @@ Map type = Tipo de mapa
|
||||
Generated =
|
||||
# Requires translation!
|
||||
Existing =
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Tipo de geração de mapa
|
||||
# Requires translation!
|
||||
Default =
|
||||
@ -625,6 +636,34 @@ Scientific = Científica
|
||||
Domination = Dominação
|
||||
Cultural = Cultural
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ESTÁ EM DESENVOLVIMENTO - VOCÊ FOI AVISADO!
|
||||
Online Multiplayer = Multijogador online
|
||||
|
||||
@ -1795,6 +1834,10 @@ Conquistador =
|
||||
Mandekalu Cavalry =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = Elefante de Naresuan
|
||||
Samurai = Samurai
|
||||
Combat very likely to create Great Generals = Combate muito provável de criar Grandes Generais
|
||||
@ -1878,6 +1921,10 @@ Can speed up construction of a wonder = Pode acelerar a construção de uma mara
|
||||
Can build improvement: Manufactory = Pode construir melhoria: Fábrica
|
||||
Great General = Grande General
|
||||
Bonus for units in 2 tile radius 15% = 15% de bônus para unidades com raio de 2 hexágonos
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -626,6 +626,15 @@ Isabella = Izabela
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Unice
|
||||
@ -641,6 +650,8 @@ Map type = Tipul hărții
|
||||
Generated =
|
||||
# Requires translation!
|
||||
Existing =
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Tip de generare a hărții
|
||||
# Requires translation!
|
||||
Default =
|
||||
@ -660,6 +671,34 @@ Scientific = Știință
|
||||
Domination = Dominație
|
||||
Cultural = Cultură
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ATENȚIUNE - E CÂT SE POATE DE EXPERIMENTAL!
|
||||
# Requires translation!
|
||||
Online Multiplayer =
|
||||
@ -1829,6 +1868,10 @@ Mandekalu Cavalry = Cavalerie Mandekalu
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
# Requires translation!
|
||||
Naresuan's Elephant =
|
||||
Samurai = Samurai
|
||||
# Requires translation!
|
||||
@ -1927,6 +1970,10 @@ Can build improvement: Manufactory = Poate construi îmbunătățire: fabrică
|
||||
Great General = Mare General
|
||||
# Requires translation!
|
||||
Bonus for units in 2 tile radius 15% =
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -532,6 +532,15 @@ Spain = Испания
|
||||
Isabella = Изабелла
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = Получает 100 Золота за открытие чуда природы (бонус увеличивается до 500 Золота, если чудо никем не было открыто прежде). Культура, Счастье и доход от клеток Чудес Природы удвоены.
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Уникальные юниты
|
||||
@ -545,6 +554,8 @@ Game options = Навтройка игры
|
||||
Map type = Тип карты
|
||||
Generated = Сгенерированная
|
||||
Existing = Существующая
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Тип генерации карты
|
||||
Default = По умолчанию
|
||||
Pangaea = Пангея
|
||||
@ -560,6 +571,34 @@ Scientific = Научная
|
||||
Domination = Завоевание
|
||||
Cultural = Культурная
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = В РАЗРАБОТКЕ - ВЫ ПРЕДУПРЕЖДЕНЫ!
|
||||
Online Multiplayer = Сетевая игра
|
||||
|
||||
@ -734,7 +773,7 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Мы пол
|
||||
Your relationship with [cityStateName] is about to degrade = Ваши отношения с [cityStateName] скоро ухудшатся
|
||||
Your relationship with [cityStateName] degraded = Ваши отношения с [cityStateName] ухудшились
|
||||
A new barbarian encampment has spawned! = Появился новый лагерь варваров!
|
||||
Received [goldAmount] Gold for capturing [cityName] = Получино [goldAmount] золота за захват города [cityName]
|
||||
Received [goldAmount] Gold for capturing [cityName] = Получено [goldAmount] золота за захват города [cityName]
|
||||
Our proposed trade request is no longer relevant! = Наше торговое предложение больше не актуально!
|
||||
|
||||
# World Screen UI
|
||||
@ -823,16 +862,11 @@ Annex city = Захватить город
|
||||
Specialist Buildings = Специальные здания
|
||||
Specialist Allocation = Распределение специалистов
|
||||
Specialists = Специалисты
|
||||
# Requires translation!
|
||||
[specialist] slots =
|
||||
# Requires translation!
|
||||
Engineer specialist =
|
||||
# Requires translation!
|
||||
Merchant specialist =
|
||||
# Requires translation!
|
||||
Scientist specialist =
|
||||
# Requires translation!
|
||||
Artist specialist =
|
||||
[specialist] slots = [specialist] специалистов
|
||||
Engineer specialist = Великий инженер
|
||||
Merchant specialist = Великий торговец
|
||||
Scientist specialist = Великий учёный
|
||||
Artist specialist = Великий художник
|
||||
Food eaten = Потребление еды
|
||||
Growth bonus = Бонус к росту
|
||||
Unassigned population = Свободное население
|
||||
@ -1440,10 +1474,10 @@ Barbarian encampment = Лагерь варваров
|
||||
|
||||
# Unit types
|
||||
|
||||
Civilian = Мирный
|
||||
land units = наземные юниты
|
||||
water units = морские юниты
|
||||
air units = воздушные юниты
|
||||
Civilian = Мирный житель
|
||||
land units = Наземные юниты
|
||||
water units = Морские юниты
|
||||
air units = Воздушные юниты
|
||||
WaterCivilian = Мирный, морской
|
||||
Melee = Ближний бой
|
||||
WaterMelee = Ближний бой (море)
|
||||
@ -1510,6 +1544,8 @@ Camel Archer = Лучник на верблюде
|
||||
Conquistador = Конкистадор
|
||||
Mandekalu Cavalry = Всадники мандекалу
|
||||
Defense bonus when embarked = Бонус к защите когда погружен на корабль
|
||||
Keshik = Кешиктены
|
||||
50% Bonus XP gain = 50% Бонусного опыта
|
||||
Naresuan's Elephant = Слон Наресуана
|
||||
Samurai = Самурай
|
||||
Combat very likely to create Great Generals = Большой шанс получения Великого Полководца в бою
|
||||
@ -1589,6 +1625,8 @@ Can speed up construction of a wonder = Может ускорить строит
|
||||
Can build improvement: Manufactory = Можно построить улучшение: Мануфактура
|
||||
Great General = Великий полководец
|
||||
Bonus for units in 2 tile radius 15% = Бонус к атаке юнитам в радиусе 2-х клеток
|
||||
Khan = Хан
|
||||
Heal adjacent units for an additional 15 HP per turn = Дополнительное лечение соседних юнитов на 15 HP каждый ход
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -532,6 +532,15 @@ Spain = 西班牙
|
||||
Isabella = 伊莎贝拉
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 发现自然奇观可获得100金币(如果第一次发现,奖金将增加至500金币),自然奇观带来的文化、幸福和单位产量将会翻倍。
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = 独有
|
||||
@ -545,6 +554,8 @@ Game options = 游戏设置
|
||||
Map type = 地图创建方式
|
||||
Generated = 根据设置生成
|
||||
Existing = 从文件载入
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = 生成地图类型
|
||||
Default = 预设
|
||||
Pangaea = 盘古大陆
|
||||
@ -560,6 +571,34 @@ Scientific = 科技
|
||||
Domination = 征服
|
||||
Cultural = 文化
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!试验性功能!
|
||||
Online Multiplayer = 在线多人游戏
|
||||
|
||||
@ -1507,6 +1546,10 @@ Camel Archer = 骆驼骑射手
|
||||
Conquistador = 西班牙征服者
|
||||
Mandekalu Cavalry = 曼德卡鲁骑兵
|
||||
Defense bonus when embarked = 在船运状态时防御力强化
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = 纳黎萱战象
|
||||
Samurai = 日本武士
|
||||
Combat very likely to create Great Generals = 战斗能更快地产生出大军事家
|
||||
@ -1586,6 +1629,10 @@ Can speed up construction of a wonder = 可以加快一座奇观的建造速度
|
||||
Can build improvement: Manufactory = 可以建造设施:制造中心
|
||||
Great General = 大军事家
|
||||
Bonus for units in 2 tile radius 15% = 周围2格地块内所有我方陆军单位+15%战斗力
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -560,6 +560,15 @@ Spain = España
|
||||
Isabella = Isabela
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 de oro por descubrir una maravilla natural (500 de oro si eres la primera nación que lo hace). El doble de cultura, felicidad y producción de las maravillas naturales.
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Exclusivos
|
||||
@ -573,6 +582,8 @@ Game options = Opciones del juego
|
||||
Map type = Tipo de mapa
|
||||
Generated = Generado
|
||||
Existing = Existente
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Tipo de generación de mapa
|
||||
# Requires translation!
|
||||
Default =
|
||||
@ -592,6 +603,34 @@ Scientific = Científica
|
||||
Domination = Dominación
|
||||
Cultural = Cultural
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = EXPERIMENTAL ¡QUEDAS AVISADO!
|
||||
Online Multiplayer = Multijugador Online
|
||||
|
||||
@ -1550,6 +1589,10 @@ Camel Archer = Arquero a camello
|
||||
Conquistador = Conquistador
|
||||
Mandekalu Cavalry = Caballería mandekalu
|
||||
Defense bonus when embarked = Bonus de defensa mientras esté embarcado
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = Elefante Naresuan
|
||||
Samurai = Samurai
|
||||
Combat very likely to create Great Generals = Es mas probable que se creen Grandes Generales a través del combate
|
||||
@ -1629,6 +1672,10 @@ Can speed up construction of a wonder = Puede acelerar la construccion de una ma
|
||||
Can build improvement: Manufactory = Se puede construir mejora: Manufactura
|
||||
Great General = Gran General
|
||||
Bonus for units in 2 tile radius 15% = 15% de bonus para unidades en un radio de 2 casillas
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -83,7 +83,6 @@ Remove extra unhappiness from annexed cities = ลดค่าความทุ
|
||||
Can only be built in annexed cities = สร้างได้ในเฉพาะเมืองที่ถูกยึดมาเท่านั้น
|
||||
|
||||
Stable = โรงม้า
|
||||
# Requires translation!
|
||||
+15% Production when building Mounted Units in this city = +15% การผลิตเมื่อสร้างยูนิตจำพวกขี่ในเมืองนี้
|
||||
|
||||
Circus Maximus = สังฆละครสัตว์
|
||||
@ -128,8 +127,7 @@ Longhouse = บ้านหลังยาวของชาวป่า
|
||||
+1 Production from each worked Forest tile = +1 การผลิตจากการทำงานบนช่องพื้นที่ป่า
|
||||
|
||||
Forge = โรงตีเหล็ก
|
||||
# Requires translation!
|
||||
+15% production of land units =
|
||||
+15% production of land units = +15% การผลิตยูนิตทางบก
|
||||
|
||||
Harbor = ท่าเรือ
|
||||
+1 production from all sea resources worked by the city = +1 การผลิตจากทรัพยากรทางทะเลทั้งหมดที่ได้จากการทำงานใกล้เมือง
|
||||
@ -154,8 +152,7 @@ Cost of acquiring new tiles reduced by 25% = ค่าใช้จ่ายใ
|
||||
Porcelain Tower = เจดีย์กระเบื้องเคลือบ
|
||||
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = เรื่องราวต่างๆดูเสมอภาคขึ้นเมื่อเรามองย้อนไป และมันอยู่นอกหอคอยแห่งอดีตที่เข้าถึงไม่ได้ กำลังโหยหาและควักมือเรียกเราอยู่' - เจมส์ รัสเซล โลเวลล์
|
||||
Free great scientist appears = นักวิทยาศาสตร์ผู้ยิ่งใหญ่มาแบบฟรีๆ
|
||||
# Requires translation!
|
||||
Science gained from research agreements +50% =
|
||||
Science gained from research agreements +50% = ค่าวิทยาศาสตร์ที่ได้มาจากข้อตกลงในการค้นคว้า +50%
|
||||
|
||||
Ironworks = โรงทำเหล็ก
|
||||
Armory = คลังอาวุธ
|
||||
@ -219,7 +216,6 @@ Cristo Redentor = กริชตูเรเดงโตร์
|
||||
Culture cost of adopting new Policies reduced by 10% = ค่าวัฒนธรรมในการนำนโยบายใหม่มาใช้ลดลง 10%
|
||||
|
||||
Kremlin = เครมลิน
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' –- The Prophet Muhammed = กฎหมายก็เหมือนกับปราการบนเนินเขาที่กองทหารจะยึดตีไม่ได้ ไม่หวั่นแม้มีคลื่นมาซัดกระทบ -- มูฮัมหมัดนักพยากรณ์
|
||||
Defensive buildings in all cities are 25% more effective = สิ่งปลูกสร้างที่ป้องกันในเมืองทั้งหมดมีประสิทธิภาพมากขึ้น 25%
|
||||
|
||||
@ -588,9 +584,7 @@ Map uploaded successfully! = อัพโหลดแผนที่สำเร
|
||||
|
||||
Options = ตัวเลือก
|
||||
Display options = ตัวเลือกในเรื่องการแสดงผล
|
||||
# Requires translation!
|
||||
Gameplay options = ตัวเลือกเกมส์เพลย์
|
||||
# Requires translation!
|
||||
Other options = ตัวเลือกอื่นๆ
|
||||
Turns between autosaves = เทิร์นที่จะบันทึกอัตโนมัติ
|
||||
Sound effects volume = เสียงเอฟเฟค
|
||||
@ -1215,8 +1209,7 @@ Who knows what the future holds? = ใครจะรู้ว่าในอน
|
||||
+10% science and production in all cities = +10% วิทยาศาสตร์และการผลิตในทุกเมือง
|
||||
Improves movement speed on roads = ปรับปรุงความเร็วในการเดินบนถนน
|
||||
Enables conversion of city production to science = เปิดใช้งานการแปลงการผลิตให้เป็นวิทยาศาสตร์
|
||||
# Requires translation!
|
||||
Enables Research agreements =
|
||||
Enables Research agreements =เปิดใช้งานข้อตกลงในการค้นคว้า
|
||||
Enables conversion of city production to gold = เปิดใช้งานการแปลงการผลิตให้เป็นทอง
|
||||
Enables embarkation for land units = เปิดใช้งานการลงเรือให้กับยูนิตทัพบก
|
||||
Enables embarked units to enter ocean tiles = เปิดใช้งานการลงเรือให้ไปมหาสมุทรได้
|
||||
@ -1255,25 +1248,15 @@ Impassible = ผ่านไม่ได้
|
||||
|
||||
# Natural Wonders
|
||||
|
||||
# Requires translation!
|
||||
Barringer Crater = หุบอุกกาบาตบาร์ริงเกอร์
|
||||
# Requires translation!
|
||||
Grand Mesa = แกรนด์ เมซ่า
|
||||
# Requires translation!
|
||||
Great Barrier Reef = พืดหิงประการังเกรตแบริเออร์รีฟ
|
||||
# Requires translation!
|
||||
Krakatoa = ภูเขาไฟกรากะตัว
|
||||
# Requires translation!
|
||||
Mount Fuji = ภูเขาฟูจิ
|
||||
# Requires translation!
|
||||
Old Faithful = น้ำพุร้อนโอลด์เฟตท์ฟูล
|
||||
# Requires translation!
|
||||
Rock of Gibraltar = หินแห่งยิบรอลต้า
|
||||
# Requires translation!
|
||||
Cerro de Potosi = เซอโร ดี โปโตซี่(ภูเขาในโบลิเวีย)
|
||||
# Requires translation!
|
||||
El Dorado = เอล โดราโด้
|
||||
# Requires translation!
|
||||
Fountain of Youth = น้ำพุแห่งความเยาว์วัย
|
||||
|
||||
# Resources
|
||||
@ -1576,5 +1559,4 @@ Ambush I = ลอบโจมตี 1
|
||||
Ambush II = ลอบโจมตี 2
|
||||
Haka War Dance = การเต้นรำฮาคา
|
||||
-10% combat strength for adjacent enemy units = -10% พลังรบให้กับศัตรูช่องข้างเคียง
|
||||
# Requires translation!
|
||||
Rejuvenation = การฟื้นคืน
|
||||
|
@ -532,6 +532,15 @@ Spain = 西班牙
|
||||
Isabella = 伊莎貝拉一世
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 每發現一座自然奇觀時獲得100金錢獎勵(若為第一個發現該自然奇觀的文明,獎勵則追加至500)。自然奇觀所提供的文化、快樂及地區產出雙倍。
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = 獨有
|
||||
@ -545,6 +554,8 @@ Game options = 遊戲設置
|
||||
Map type = 地圖創建方式
|
||||
Generated = 根據設置生成
|
||||
Existing = 從文件載入
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = 生成地圖類型
|
||||
Default = 預設
|
||||
Pangaea = 盤古大陸
|
||||
@ -560,6 +571,34 @@ Scientific = 科技
|
||||
Domination = 征服
|
||||
Cultural = 文化
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!實驗性功能!
|
||||
Online Multiplayer = 線上多人遊戲
|
||||
|
||||
@ -1507,6 +1546,10 @@ Camel Archer = 駱駝騎射手
|
||||
Conquistador = 西班牙征服者
|
||||
Mandekalu Cavalry = 曼德卡魯騎兵
|
||||
Defense bonus when embarked = 在船運狀態時防禦力強化
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = 納黎萱戰象
|
||||
Samurai = 日本武士
|
||||
Combat very likely to create Great Generals = 戰鬥能更快的產生大軍事家
|
||||
@ -1586,6 +1629,10 @@ Can speed up construction of a wonder = 可以加快一座奇觀的建造速度
|
||||
Can build improvement: Manufactory = 可以建造設施:製造中心
|
||||
Great General = 大軍事家
|
||||
Bonus for units in 2 tile radius 15% = 周圍兩格地塊內的我方所有陸軍單位+15%戰鬥力
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -532,6 +532,15 @@ Spain = İspanya
|
||||
Isabella = İsabella
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = Doğal Mucizeyi keşfetmek +100 Altın (ilk önce keşfedilirse 500 Altın'a yükseltilmiş bonus). Natural Wonders'tan kültür, mutluluk ve bölge verimi iki katına çıktar.
|
||||
|
||||
# Requires translation!
|
||||
Mongolia =
|
||||
# Requires translation!
|
||||
Genghis Khan =
|
||||
# Requires translation!
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||||
# Requires translation!
|
||||
Mongol Terror =
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Eşsizler
|
||||
@ -545,6 +554,8 @@ Game options = Oyun seçenekleri
|
||||
Map type = Harita türü
|
||||
Generated = Oluşturuldu
|
||||
Existing = Mevcut
|
||||
# Requires translation!
|
||||
Custom =
|
||||
Map generation type = Harita oluşturma türü
|
||||
Default = Varsayılan
|
||||
Pangaea = Pangea
|
||||
@ -560,6 +571,34 @@ Scientific = Bilimsel
|
||||
Domination = Hakimiyet
|
||||
Cultural = Kültürel
|
||||
|
||||
# Requires translation!
|
||||
Map shape =
|
||||
# Requires translation!
|
||||
Hexagonal =
|
||||
# Requires translation!
|
||||
Rectangular =
|
||||
|
||||
# Requires translation!
|
||||
Show advanced settings =
|
||||
# Requires translation!
|
||||
Hide advanced settings =
|
||||
# Requires translation!
|
||||
Map Height =
|
||||
# Requires translation!
|
||||
Temperature extremeness =
|
||||
# Requires translation!
|
||||
Resource richness =
|
||||
# Requires translation!
|
||||
Terrain Features richness =
|
||||
# Requires translation!
|
||||
Max Coast extension =
|
||||
# Requires translation!
|
||||
Biome areas extension =
|
||||
# Requires translation!
|
||||
Water percent =
|
||||
# Requires translation!
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = AŞIRI DENEYSEL - UYARILDINIZ!
|
||||
Online Multiplayer = Çevrimiçi Çok Oyunculu
|
||||
|
||||
@ -1507,6 +1546,10 @@ Camel Archer = Deve Okçusu
|
||||
Conquistador = Conquistador
|
||||
Mandekalu Cavalry = Mandekalu Süvarisi
|
||||
Defense bonus when embarked = Denize girdiğinde savunma bonusu
|
||||
# Requires translation!
|
||||
Keshik =
|
||||
# Requires translation!
|
||||
50% Bonus XP gain =
|
||||
Naresuan's Elephant = Naresuan'ın Fili
|
||||
Samurai = Samuray
|
||||
Combat very likely to create Great Generals = Büyük General yaratma ihtimali çok yüksek
|
||||
@ -1586,6 +1629,10 @@ Can speed up construction of a wonder = Eser inşaatı hızlandırılabilir
|
||||
Can build improvement: Manufactory = Fabrikada geliştirme üretilebilir
|
||||
Great General = Harika General
|
||||
Bonus for units in 2 tile radius 15% = 2 kare yarıçapındaki birimler için 15% bonus
|
||||
# Requires translation!
|
||||
Khan =
|
||||
# Requires translation!
|
||||
Heal adjacent units for an additional 15 HP per turn =
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -52,7 +52,7 @@ Worker construction increased 25% = Швидкість створення роб
|
||||
Provides 2 free workers = Безкоштовно надає 2 робітників
|
||||
|
||||
Barracks = Казарми
|
||||
Krepost = Крепост
|
||||
Krepost = Фортеця
|
||||
Culture and Gold costs of acquiring new tiles reduced by 25% in this city = У цьому місті вартість освоєння нових клітинок у культурі і золоті -25%
|
||||
|
||||
Colossus = Колос Родоський
|
||||
@ -417,7 +417,7 @@ Ally: = Союзник:
|
||||
# Trades
|
||||
|
||||
Trade = Торгівля
|
||||
Offer trade = Запропонувати торгівлю
|
||||
Offer trade = Запропонувати угоду
|
||||
Retract offer = Відкликати пропозицію
|
||||
What do you have in mind? = Що ви маєте на увазі?
|
||||
Our items = Наші предмети
|
||||
@ -532,6 +532,11 @@ Spain = Іспанія
|
||||
Isabella = Ізабелла
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 золота за виявлення природного дива (бонус збільшується до 500 золотих, якщо ви були першими). Культура, щастя та врожайність клітин біля природних чудес подвоїлися.
|
||||
|
||||
Mongolia = Монголія
|
||||
Genghis Khan = Чингісхан
|
||||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = +30% сили бою проти Міст-держав та їх підрозділів. Усі підрозділи кінноти мають на +1 рух більше.
|
||||
Mongol Terror = Терор монголів
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques = Унікальні
|
||||
@ -545,6 +550,7 @@ Game options = Налаштування гри
|
||||
Map type = Тип мапи
|
||||
Generated = Створена
|
||||
Existing = Існуюча
|
||||
Custom = Користувацька
|
||||
Map generation type = Тип генерації мапи
|
||||
Default = Звичайний
|
||||
Pangaea = Пангея
|
||||
@ -560,6 +566,21 @@ Scientific = Наукова
|
||||
Domination = Загарбання
|
||||
Cultural = Культурна
|
||||
|
||||
Map shape = Форма мапи
|
||||
Hexagonal = Шестикутна
|
||||
Rectangular = Прямокутна
|
||||
|
||||
Show advanced settings = Показати додаткові налаштування
|
||||
Hide advanced settings = Сховати додаткові налаштування
|
||||
Map Height = Висота мапи
|
||||
Temperature extremeness = Рівень температури
|
||||
Resource richness = Багатство ресурсів
|
||||
Terrain Features richness = Багатство деталей рельєфу
|
||||
Max Coast extension = Ширина берегової полоси
|
||||
Biome areas extension = Ширина зон біома
|
||||
Water percent = Відсоток води
|
||||
Land percent = Відсоток суходолу
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ПЕРЕБУВАЄ В РОЗРОБЦІ — ВАС ПОПЕРЕДЖЕНО!
|
||||
Online Multiplayer = Багатокористувацька гра
|
||||
|
||||
@ -627,7 +648,7 @@ Copy saved game to clipboard = Копіювати збережену гру до
|
||||
Could not load game = Неможливо завантажити гру
|
||||
Load [saveFileName] = Завантажити [saveFileName]
|
||||
Delete save = Видалити збережене
|
||||
Saved at = Збережено до
|
||||
Saved at = Збережено
|
||||
Load map = Завантажити мапу
|
||||
Are you sure you want to delete this map? = Ви впевнені, що бажаєте видалити цю мапу?
|
||||
Upload map = Вивантажити мапу
|
||||
@ -867,17 +888,17 @@ provide = забезпечує
|
||||
provides = забезпечує
|
||||
City strength = Сила міста
|
||||
City health = Здоров’я міста
|
||||
Occupied! = Окуповано!
|
||||
Occupied! = Окупувати!
|
||||
Attack = Атака
|
||||
Bombard = Обстрілювати
|
||||
NUKE = Ядерний удар
|
||||
Captured! = Захоплено!
|
||||
Captured! = Захопити!
|
||||
defence vs ranged = захист проти дальнобійників
|
||||
[percentage] to unit defence = [percentage] до захисту підрозділу
|
||||
Attacker Bonus = Бонус нападника
|
||||
Landing = Висадка
|
||||
Flanking = Атака з флангу
|
||||
vs [unitType] = проти [unitType]
|
||||
vs [unitType] = проти: [unitType]
|
||||
Terrain = Місцевість
|
||||
|
||||
|
||||
@ -1248,13 +1269,13 @@ Industrialization = Індустріалізація
|
||||
Rifling = Гвинтівки
|
||||
'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = «Добре, що війна така жахлива, інакше ми повинні її занадто любити.» — Роберт Е. Лі
|
||||
Military Science = Військова наука
|
||||
'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = «Війни можуть вестись зі зброєю, але їх виграють люди. Дух підлеглих і лідера здобуває перемогу.» — Джордж Паттон
|
||||
'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = «Війни можуть вестись зброєю, але їх виграють люди. Дух підлеглих і лідера здобуває перемогу.» — Джордж Паттон
|
||||
Fertilizer = Добриво
|
||||
'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = «Держава, яка знищила ґрунт, знищила себе» — Франклін Рузвельт
|
||||
Biology = Біологія
|
||||
'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = «Якби мозок був таким простим, що ми могли б його зрозуміти, ми були б такими простими, що не змогли б.» — Ліал Вотсон
|
||||
Electricity = Електрика
|
||||
'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = «Це факт (чи мріяв я про це) що за допомогою електроенергії світ матерії перетворився на великий нерв, який вібрує тисячі миль у задушливий момент часу?» — Натаніель Готорн
|
||||
'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = «Чи це факт - чи це мені наснилося, - що за допомогою електроенергії світ матерії перетворився на великий нерв, який вібрує на тисячі миль у задушливий момент часу?» — Натаніель Готорн
|
||||
Steam Power = Парова енергія
|
||||
'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = «Держави Заходу сподіваються, що за допомогою парового транспорту весь світ стане єдиною сім'єю.» — Таунсенд Гарріс
|
||||
Dynamite = Динаміт
|
||||
@ -1505,6 +1526,8 @@ Camel Archer = Лучник на верблюді
|
||||
Conquistador = Конкістадор
|
||||
Mandekalu Cavalry = Вершник Мандекалу
|
||||
Defense bonus when embarked = Бонус до захисту при підйомі на борт
|
||||
Keshik = Кешик
|
||||
50% Bonus XP gain = 50% додаткового досвіду
|
||||
Naresuan's Elephant = Слон Наресуана
|
||||
Samurai = Самурай
|
||||
Combat very likely to create Great Generals = Висока вірогідність отримати у битві видатного генерала
|
||||
@ -1544,7 +1567,7 @@ Anti-Aircraft Gun = Зенітна гармата
|
||||
Infantry = Піхота
|
||||
Battleship = Дредноут
|
||||
Submarine = Субмарина
|
||||
Bonus as Attacker [amount]% = Якщо атакує, сила атаки +[amount]%
|
||||
Bonus as Attacker [amount]% = Перевага у нападі +[amount]%
|
||||
Invisible to others = Інші не бачать
|
||||
Can only attack water = Може атакувати тільки на воді
|
||||
Carrier = Авіаносець
|
||||
@ -1584,6 +1607,8 @@ Can speed up construction of a wonder = Може прискорити будів
|
||||
Can build improvement: Manufactory = Може будувати вдосконалення: Мануфактура
|
||||
Great General = Видатний генерал
|
||||
Bonus for units in 2 tile radius 15% = Підрозділи в радіусі 2 клітинок отримують силу атаки +15%
|
||||
Khan = Хан
|
||||
Heal adjacent units for an additional 15 HP per turn = Сусідні підрозділи отримують +15 додаткового здоровʼя кожен хід
|
||||
|
||||
# Promotions
|
||||
|
||||
|
@ -1,19 +1,19 @@
|
||||
Traditional_Chinese = 99
|
||||
Italian = 100
|
||||
Polish = 100
|
||||
Russian = 99
|
||||
Romanian = 72
|
||||
Korean = 89
|
||||
Simplified_Chinese = 99
|
||||
German = 99
|
||||
Japanese = 64
|
||||
Turkish = 99
|
||||
English = 1
|
||||
Traditional_Chinese = 98
|
||||
Italian = 99
|
||||
Polish = 98
|
||||
Russian = 98
|
||||
Romanian = 71
|
||||
Korean = 88
|
||||
Simplified_Chinese = 98
|
||||
German = 98
|
||||
Japanese = 77
|
||||
Turkish = 98
|
||||
English = 0
|
||||
Ukrainian = 100
|
||||
French = 100
|
||||
Portuguese = 79
|
||||
Indonesian = 71
|
||||
Czech = 95
|
||||
French = 98
|
||||
Portuguese = 78
|
||||
Indonesian = 70
|
||||
Czech = 94
|
||||
Malay = 12
|
||||
Spanish = 96
|
||||
Dutch = 24
|
||||
Spanish = 94
|
||||
Dutch = 23
|
||||
|
@ -550,6 +550,7 @@ Game options =
|
||||
Map type =
|
||||
Generated =
|
||||
Existing =
|
||||
Custom =
|
||||
Map generation type =
|
||||
Default =
|
||||
Pangaea =
|
||||
@ -565,6 +566,21 @@ Scientific =
|
||||
Domination =
|
||||
Cultural =
|
||||
|
||||
Map shape =
|
||||
Hexagonal =
|
||||
Rectangular =
|
||||
|
||||
Show advanced settings =
|
||||
Hide advanced settings =
|
||||
Map Height =
|
||||
Temperature extremeness =
|
||||
Resource richness =
|
||||
Terrain Features richness =
|
||||
Max Coast extension =
|
||||
Biome areas extension =
|
||||
Water percent =
|
||||
Land percent =
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
||||
Online Multiplayer =
|
||||
|
||||
|
@ -412,7 +412,8 @@ class CivilizationInfo {
|
||||
val unitToDisband = civMilitaryUnits.first()
|
||||
unitToDisband.destroy()
|
||||
civMilitaryUnits -= unitToDisband
|
||||
addNotification("Cannot provide unit upkeep for " + unitToDisband.name + " - unit has been disbanded!".tr(), null, Color.RED)
|
||||
val unitName = unitToDisband.name
|
||||
addNotification("Cannot provide unit upkeep for [$unitName] - unit has been disbanded!", null, Color.RED)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user