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Added description for continuous rendering - #2213
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@ -401,6 +401,7 @@ Show pixel improvements =
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Enable nuclear weapons =
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Enable nuclear weapons =
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Fontset =
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Fontset =
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Continuous rendering =
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Continuous rendering =
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When disabled, saves battery life but certain animations will be suspended =
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Order trade offers by amount =
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Order trade offers by amount =
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Generate translation files =
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Generate translation files =
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Translation files are generated successfully. =
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Translation files are generated successfully. =
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@ -38,7 +38,7 @@ class UncivGame(
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* This exists so that when debugging we can see the entire map.
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* This exists so that when debugging we can see the entire map.
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* Remember to turn this to false before commit and upload!
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* Remember to turn this to false before commit and upload!
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*/
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*/
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var viewEntireMapForDebug = false
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var viewEntireMapForDebug = true
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/** For when you need to test something in an advanced game and don't have time to faff around */
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/** For when you need to test something in an advanced game and don't have time to faff around */
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val superchargedForDebug = false
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val superchargedForDebug = false
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@ -103,6 +103,9 @@ class WorldScreenOptionsPopup(val worldScreen:WorldScreen) : Popup(worldScreen)
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Gdx.graphics.isContinuousRendering = it
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Gdx.graphics.isContinuousRendering = it
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}
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}
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val continuousRenderingDescription = "When disabled, saves battery life but certain animations will be suspended"
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innerTable.add(continuousRenderingDescription.toLabel(fontSize = 14)).colspan(2).padTop(20f).row()
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addHeader("Gameplay options")
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addHeader("Gameplay options")
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addYesNoRow ("Check for idle units", settings.checkForDueUnits, true) {
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addYesNoRow ("Check for idle units", settings.checkForDueUnits, true) {
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