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Manhattan project is not disabled for no-nuclear-weapon games
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@ -287,6 +287,7 @@ class Building : NamedStats(), IConstruction {
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}
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}
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for (unique in uniqueObjects) when (unique.placeholderText) {
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for (unique in uniqueObjects) when (unique.placeholderText) {
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"Enables nuclear weapon" -> if(!construction.cityInfo.civInfo.gameInfo.gameParameters.nuclearWeaponsEnabled) return "Disabled by setting"
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"Must be on []" -> if (!cityCenter.matchesUniqueFilter(unique.params[0], civInfo)) return unique.text
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"Must be on []" -> if (!cityCenter.matchesUniqueFilter(unique.params[0], civInfo)) return unique.text
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"Must not be on []" -> if (cityCenter.matchesUniqueFilter(unique.params[0], civInfo)) return unique.text
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"Must not be on []" -> if (cityCenter.matchesUniqueFilter(unique.params[0], civInfo)) return unique.text
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"Must be next to []" -> if (!(unique.params[0] == "Fresh water" && cityCenter.isAdjacentToRiver()) // Fresh water is special, in that rivers are not tiles themselves but also fit the filter.
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"Must be next to []" -> if (!(unique.params[0] == "Fresh water" && cityCenter.isAdjacentToRiver()) // Fresh water is special, in that rivers are not tiles themselves but also fit the filter.
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