Map editor maps start out with all improvements and roads removed

This commit is contained in:
Yair Morgenstern 2019-07-10 22:49:54 +03:00
parent 214b4880e4
commit 3b515f58d7

View File

@ -2,6 +2,7 @@ package com.unciv.ui.worldscreen.optionstable
import com.badlogic.gdx.Gdx import com.badlogic.gdx.Gdx
import com.unciv.UnCivGame import com.unciv.UnCivGame
import com.unciv.logic.map.RoadStatus
import com.unciv.models.gamebasics.tr import com.unciv.models.gamebasics.tr
import com.unciv.ui.CivilopediaScreen import com.unciv.ui.CivilopediaScreen
import com.unciv.ui.NewGameScreen import com.unciv.ui.NewGameScreen
@ -21,6 +22,10 @@ class WorldScreenMenuTable(val worldScreen: WorldScreen) : PopupTable(worldScree
tile.militaryUnit=null tile.militaryUnit=null
tile.civilianUnit=null tile.civilianUnit=null
tile.airUnits=ArrayList() tile.airUnits=ArrayList()
tile.improvement=null
tile.improvementInProgress=null
tile.turnsToImprovement=0
tile.roadStatus=RoadStatus.None
} }
UnCivGame.Current.screen = MapEditorScreen(tileMapClone) UnCivGame.Current.screen = MapEditorScreen(tileMapClone)
remove() remove()