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4.6.12
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@ -1411,7 +1411,6 @@ What would you like to do with the city of [cityName]? = Quelle est votre décis
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Annex = Annexer
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Annex = Annexer
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Annexed cities become part of your regular empire. = Les villes annexées sont intégrées à votre empire.
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Annexed cities become part of your regular empire. = Les villes annexées sont intégrées à votre empire.
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Their citizens generate 2x the unhappiness, unless you build a courthouse. = Leurs citoyens génèrent un mécontentement x2, à moins de construire un tribunal.
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Their citizens generate 2x the unhappiness, unless you build a courthouse. = Leurs citoyens génèrent un mécontentement x2, à moins de construire un tribunal.
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# Requires translation!
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Your civilization may not annex this city. = Votre civilisation ne peut pas annexer cette ville.
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Your civilization may not annex this city. = Votre civilisation ne peut pas annexer cette ville.
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Puppet = Fantochiser
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Puppet = Fantochiser
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Puppeted cities do not increase your tech or policy cost. = Les villes fantoches n'augmentent pas vos coûts en technologies ou doctrines.
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Puppeted cities do not increase your tech or policy cost. = Les villes fantoches n'augmentent pas vos coûts en technologies ou doctrines.
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@ -1422,7 +1421,6 @@ Liberate (city returns to [originalOwner]) = Libérer (rendre la ville à [origi
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libérer une ville la restitue à son propriétaire initial, ce qui améliore grandement votre relation avec ce dernier !
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libérer une ville la restitue à son propriétaire initial, ce qui améliore grandement votre relation avec ce dernier !
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Raze = Raser
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Raze = Raser
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Razing the city annexes it, and starts burning the city to the ground. = Raser une ville l'annexe, puis la détruit progressivement.
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Razing the city annexes it, and starts burning the city to the ground. = Raser une ville l'annexe, puis la détruit progressivement.
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# Requires translation!
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Razing the city puppets it, and starts burning the city to the ground. = Raser une ville la fantochise, puis la détruit progressivement.
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Razing the city puppets it, and starts burning the city to the ground. = Raser une ville la fantochise, puis la détruit progressivement.
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The population will gradually dwindle until the city is destroyed. = La population de la ville diminuera progressivement jusqu'à destruction complète.
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The population will gradually dwindle until the city is destroyed. = La population de la ville diminuera progressivement jusqu'à destruction complète.
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Original capitals and holy cities cannot be razed. = Les capitales d'origine et les villes saintes ne peuvent pas être rasées.
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Original capitals and holy cities cannot be razed. = Les capitales d'origine et les villes saintes ne peuvent pas être rasées.
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@ -1898,7 +1896,6 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gagne [amount] Influence en offrant un(e) [baseUnitFilter] à une Cité-État
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gagne [amount] Influence en offrant un(e) [baseUnitFilter] à une Cité-État
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coût en Foi pour générer l'équivalent de Grand Prophète
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coût en Foi pour générer l'équivalent de Grand Prophète
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Resting point for Influence with City-States following this religion [amount] = Point d'équilibre de l'Influence pour les Cités-États pratiquant cette religion [amount]
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Resting point for Influence with City-States following this religion [amount] = Point d'équilibre de l'Influence pour les Cités-États pratiquant cette religion [amount]
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# Requires translation!
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May not annex cities = Ne peut pas annexer les villes
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May not annex cities = Ne peut pas annexer les villes
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Provides a sum of gold each time you spend a Great Person = Donne de l'Or à chaque fois qu'un Personnage Illustre est consommé
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Provides a sum of gold each time you spend a Great Person = Donne de l'Or à chaque fois qu'un Personnage Illustre est consommé
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[stats] whenever a Great Person is expended = [stats] pour chaque Personnage Illustre consommé
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[stats] whenever a Great Person is expended = [stats] pour chaque Personnage Illustre consommé
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@ -1414,7 +1414,6 @@ What would you like to do with the city of [cityName]? = Co planujesz zrobić z
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Annex = Przyłącz (aneksja)
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Annex = Przyłącz (aneksja)
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Annexed cities become part of your regular empire. = Przyłączone miasta stają się częścią twego imperium.
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Annexed cities become part of your regular empire. = Przyłączone miasta stają się częścią twego imperium.
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Their citizens generate 2x the unhappiness, unless you build a courthouse. = Ich obywatele generują podwójne niezadowolenie, chyba że wybudujesz Sąd.
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Their citizens generate 2x the unhappiness, unless you build a courthouse. = Ich obywatele generują podwójne niezadowolenie, chyba że wybudujesz Sąd.
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# Requires translation!
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Your civilization may not annex this city. = Twoja cywilizacja nie może zaanektować tego miasta.
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Your civilization may not annex this city. = Twoja cywilizacja nie może zaanektować tego miasta.
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Puppet = Uczyń Marionetką
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Puppet = Uczyń Marionetką
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Puppeted cities do not increase your tech or policy cost. = Miasta marionetkowe nie zwiększają kosztów technologii ani kosztów ustrojów społecznych.
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Puppeted cities do not increase your tech or policy cost. = Miasta marionetkowe nie zwiększają kosztów technologii ani kosztów ustrojów społecznych.
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@ -1425,7 +1424,6 @@ Liberate (city returns to [originalOwner]) = Wyzwól (miasto powróci do [origin
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Wyzwolone miasto wróci do swojego pierwotnego właściciela. Zapewni ci to ogromny wzrost wpływów!
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Wyzwolone miasto wróci do swojego pierwotnego właściciela. Zapewni ci to ogromny wzrost wpływów!
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Raze = Wyburz
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Raze = Wyburz
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Razing the city annexes it, and starts burning the city to the ground. = Spowoduje to zajęcie miasta i jego powolne wyburzanie.
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Razing the city annexes it, and starts burning the city to the ground. = Spowoduje to zajęcie miasta i jego powolne wyburzanie.
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# Requires translation!
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Razing the city puppets it, and starts burning the city to the ground. = Wyburzanie miasta czyni je marionetką i jednocześnie zaczyna je niszczyć.
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Razing the city puppets it, and starts burning the city to the ground. = Wyburzanie miasta czyni je marionetką i jednocześnie zaczyna je niszczyć.
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The population will gradually dwindle until the city is destroyed. = Populacja miasta będzie stopniowo malała aż do zera.
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The population will gradually dwindle until the city is destroyed. = Populacja miasta będzie stopniowo malała aż do zera.
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Original capitals and holy cities cannot be razed. = Stolice innych cywilizacji i Święte Miasta nie mogą zostać zniszczone.
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Original capitals and holy cities cannot be razed. = Stolice innych cywilizacji i Święte Miasta nie mogą zostać zniszczone.
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@ -1903,7 +1901,6 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter] podarowany Wolnemu Miastu przyniesie [amount] Punktów Wpływu
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter] podarowany Wolnemu Miastu przyniesie [amount] Punktów Wpływu
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% mniej kosztów ☮Wiary przy generowaniu Wielkiego Proroka
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% mniej kosztów ☮Wiary przy generowaniu Wielkiego Proroka
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Resting point for Influence with City-States following this religion [amount] = Bazowy Punkt Wpływów na Wolne Miasta wyznające tę religię [amount]
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Resting point for Influence with City-States following this religion [amount] = Bazowy Punkt Wpływów na Wolne Miasta wyznające tę religię [amount]
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# Requires translation!
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May not annex cities = Nie można zaanektować miast
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May not annex cities = Nie można zaanektować miast
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Provides a sum of gold each time you spend a Great Person = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz pewną sumę Złota¤
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Provides a sum of gold each time you spend a Great Person = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz pewną sumę Złota¤
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[stats] whenever a Great Person is expended = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz [stats]
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[stats] whenever a Great Person is expended = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz [stats]
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@ -3,19 +3,19 @@ Italian = 99
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Russian = 99
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Russian = 99
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Belarusian = 2
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Belarusian = 2
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Afrikaans = 7
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Afrikaans = 7
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German = 99
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German = 100
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Swedish = 87
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Swedish = 87
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Turkish = 70
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Turkish = 70
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Ukrainian = 99
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Ukrainian = 99
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Filipino = 96
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Filipino = 96
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French = 99
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French = 100
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Portuguese = 64
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Portuguese = 64
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Indonesian = 99
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Indonesian = 99
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Catalan = 99
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Catalan = 99
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Finnish = 37
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Finnish = 37
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Spanish = 99
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Spanish = 99
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Malay = 23
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Malay = 23
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Brazilian_Portuguese = 99
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Brazilian_Portuguese = 100
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Traditional_Chinese = 97
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Traditional_Chinese = 97
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Polish = 99
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Polish = 99
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Lithuanian = 95
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Lithuanian = 95
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14
changelog.md
14
changelog.md
@ -1,18 +1,12 @@
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## 4.6.12
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## 4.6.12
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Display map ruleset when picking map, don't show unloadable maps
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Animate battle damage numbers - By SomeTroglodyte
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Allow mods to contain a "preview.png" file for visual indication
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When picking custom map: Display map ruleset, don't show unloadable maps
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Multi-server preparations: Save server info in game, save server functionality in specific class
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Modding: Allow mods to contain a "preview.png" file for visual indication
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4.6.11-patch1
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Multi-server preparations :)
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Convert 'camps' vectorhashmap to 'encampments' arraylist
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By SomeTroglodyte:
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- Animate battle damage numbers
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- Combat java.util.star-import
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## 4.6.11
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## 4.6.11
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@ -32,7 +32,7 @@ class MapFileSelectTable(
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// The SelectBox auto displays the text a object.toString(), which on the FileHandle itself includes the folder path.
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// The SelectBox auto displays the text a object.toString(), which on the FileHandle itself includes the folder path.
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// So we wrap it in another object with a custom toString()
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// So we wrap it in another object with a custom toString()
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private class MapWrapper(val fileHandle: FileHandle, val mapParameters: MapParameters) {
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private class MapWrapper(val fileHandle: FileHandle, val mapParameters: MapParameters) {
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override fun toString(): String = mapParameters.baseRuleset + " - "+ fileHandle.name()
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override fun toString(): String = mapParameters.baseRuleset + " | "+ fileHandle.name()
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}
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}
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private val mapWrappers= ArrayList<MapWrapper>()
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private val mapWrappers= ArrayList<MapWrapper>()
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@ -41,7 +41,6 @@ class MapFileSelectTable(
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init {
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init {
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defaults().pad(5f, 10f) // Must stay same as in MapParametersTable
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defaults().pad(5f, 10f) // Must stay same as in MapParametersTable
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val mapFileLabel = "{Map file}:".toLabel()
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val mapFileLabel = "{Map file}:".toLabel()
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setDebug(true)
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add(mapFileLabel).left()
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add(mapFileLabel).left()
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add(mapFileSelectBox)
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add(mapFileSelectBox)
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// because SOME people gotta give the hugest names to their maps
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// because SOME people gotta give the hugest names to their maps
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@ -1,15 +1,7 @@
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Animate battle damage numbers - By SomeTroglodyte
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When picking custom map: Display map ruleset, don't show unloadable maps
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Display map ruleset when picking map, don't show unloadable maps
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Modding: Allow mods to contain a "preview.png" file for visual indication
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Allow mods to contain a "preview.png" file for visual indication
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Multi-server preparations :)
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Multi-server preparations: Save server info in game, save server functionality in specific class
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4.6.11-patch1
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Convert 'camps' vectorhashmap to 'encampments' arraylist
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By SomeTroglodyte:
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- Animate battle damage numbers
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- Combat java.util.star-import
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