This commit is contained in:
Yair Morgenstern 2023-05-14 22:03:40 +03:00
parent 3879f18288
commit 4a7f65f281
6 changed files with 12 additions and 33 deletions

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@ -1411,7 +1411,6 @@ What would you like to do with the city of [cityName]? = Quelle est votre décis
Annex = Annexer Annex = Annexer
Annexed cities become part of your regular empire. = Les villes annexées sont intégrées à votre empire. Annexed cities become part of your regular empire. = Les villes annexées sont intégrées à votre empire.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Leurs citoyens génèrent un mécontentement x2, à moins de construire un tribunal. Their citizens generate 2x the unhappiness, unless you build a courthouse. = Leurs citoyens génèrent un mécontentement x2, à moins de construire un tribunal.
# Requires translation!
Your civilization may not annex this city. = Votre civilisation ne peut pas annexer cette ville. Your civilization may not annex this city. = Votre civilisation ne peut pas annexer cette ville.
Puppet = Fantochiser Puppet = Fantochiser
Puppeted cities do not increase your tech or policy cost. = Les villes fantoches n'augmentent pas vos coûts en technologies ou doctrines. Puppeted cities do not increase your tech or policy cost. = Les villes fantoches n'augmentent pas vos coûts en technologies ou doctrines.
@ -1422,7 +1421,6 @@ Liberate (city returns to [originalOwner]) = Libérer (rendre la ville à [origi
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libérer une ville la restitue à son propriétaire initial, ce qui améliore grandement votre relation avec ce dernier ! Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libérer une ville la restitue à son propriétaire initial, ce qui améliore grandement votre relation avec ce dernier !
Raze = Raser Raze = Raser
Razing the city annexes it, and starts burning the city to the ground. = Raser une ville l'annexe, puis la détruit progressivement. Razing the city annexes it, and starts burning the city to the ground. = Raser une ville l'annexe, puis la détruit progressivement.
# Requires translation!
Razing the city puppets it, and starts burning the city to the ground. = Raser une ville la fantochise, puis la détruit progressivement. Razing the city puppets it, and starts burning the city to the ground. = Raser une ville la fantochise, puis la détruit progressivement.
The population will gradually dwindle until the city is destroyed. = La population de la ville diminuera progressivement jusqu'à destruction complète. The population will gradually dwindle until the city is destroyed. = La population de la ville diminuera progressivement jusqu'à destruction complète.
Original capitals and holy cities cannot be razed. = Les capitales d'origine et les villes saintes ne peuvent pas être rasées. Original capitals and holy cities cannot be razed. = Les capitales d'origine et les villes saintes ne peuvent pas être rasées.
@ -1898,7 +1896,6 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gagne [amount] Influence en offrant un(e) [baseUnitFilter] à une Cité-État Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gagne [amount] Influence en offrant un(e) [baseUnitFilter] à une Cité-État
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coût en Foi pour générer l'équivalent de Grand Prophète [relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coût en Foi pour générer l'équivalent de Grand Prophète
Resting point for Influence with City-States following this religion [amount] = Point d'équilibre de l'Influence pour les Cités-États pratiquant cette religion [amount] Resting point for Influence with City-States following this religion [amount] = Point d'équilibre de l'Influence pour les Cités-États pratiquant cette religion [amount]
# Requires translation!
May not annex cities = Ne peut pas annexer les villes May not annex cities = Ne peut pas annexer les villes
Provides a sum of gold each time you spend a Great Person = Donne de l'Or à chaque fois qu'un Personnage Illustre est consommé Provides a sum of gold each time you spend a Great Person = Donne de l'Or à chaque fois qu'un Personnage Illustre est consommé
[stats] whenever a Great Person is expended = [stats] pour chaque Personnage Illustre consommé [stats] whenever a Great Person is expended = [stats] pour chaque Personnage Illustre consommé

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@ -1414,7 +1414,6 @@ What would you like to do with the city of [cityName]? = Co planujesz zrobić z
Annex = Przyłącz (aneksja) Annex = Przyłącz (aneksja)
Annexed cities become part of your regular empire. = Przyłączone miasta stają się częścią twego imperium. Annexed cities become part of your regular empire. = Przyłączone miasta stają się częścią twego imperium.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Ich obywatele generują podwójne niezadowolenie, chyba że wybudujesz Sąd. Their citizens generate 2x the unhappiness, unless you build a courthouse. = Ich obywatele generują podwójne niezadowolenie, chyba że wybudujesz Sąd.
# Requires translation!
Your civilization may not annex this city. = Twoja cywilizacja nie może zaanektować tego miasta. Your civilization may not annex this city. = Twoja cywilizacja nie może zaanektować tego miasta.
Puppet = Uczyń Marionetką Puppet = Uczyń Marionetką
Puppeted cities do not increase your tech or policy cost. = Miasta marionetkowe nie zwiększają kosztów technologii ani kosztów ustrojów społecznych. Puppeted cities do not increase your tech or policy cost. = Miasta marionetkowe nie zwiększają kosztów technologii ani kosztów ustrojów społecznych.
@ -1425,7 +1424,6 @@ Liberate (city returns to [originalOwner]) = Wyzwól (miasto powróci do [origin
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Wyzwolone miasto wróci do swojego pierwotnego właściciela. Zapewni ci to ogromny wzrost wpływów! Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Wyzwolone miasto wróci do swojego pierwotnego właściciela. Zapewni ci to ogromny wzrost wpływów!
Raze = Wyburz Raze = Wyburz
Razing the city annexes it, and starts burning the city to the ground. = Spowoduje to zajęcie miasta i jego powolne wyburzanie. Razing the city annexes it, and starts burning the city to the ground. = Spowoduje to zajęcie miasta i jego powolne wyburzanie.
# Requires translation!
Razing the city puppets it, and starts burning the city to the ground. = Wyburzanie miasta czyni je marionetką i jednocześnie zaczyna je niszczyć. Razing the city puppets it, and starts burning the city to the ground. = Wyburzanie miasta czyni je marionetką i jednocześnie zaczyna je niszczyć.
The population will gradually dwindle until the city is destroyed. = Populacja miasta będzie stopniowo malała aż do zera. The population will gradually dwindle until the city is destroyed. = Populacja miasta będzie stopniowo malała aż do zera.
Original capitals and holy cities cannot be razed. = Stolice innych cywilizacji i Święte Miasta nie mogą zostać zniszczone. Original capitals and holy cities cannot be razed. = Stolice innych cywilizacji i Święte Miasta nie mogą zostać zniszczone.
@ -1903,7 +1901,6 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter] podarowany Wolnemu Miastu przyniesie [amount] Punktów Wpływu Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter] podarowany Wolnemu Miastu przyniesie [amount] Punktów Wpływu
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% mniej kosztów ☮Wiary przy generowaniu Wielkiego Proroka [relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% mniej kosztów ☮Wiary przy generowaniu Wielkiego Proroka
Resting point for Influence with City-States following this religion [amount] = Bazowy Punkt Wpływów na Wolne Miasta wyznające tę religię [amount] Resting point for Influence with City-States following this religion [amount] = Bazowy Punkt Wpływów na Wolne Miasta wyznające tę religię [amount]
# Requires translation!
May not annex cities = Nie można zaanektować miast May not annex cities = Nie można zaanektować miast
Provides a sum of gold each time you spend a Great Person = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz pewną sumę Złota¤ Provides a sum of gold each time you spend a Great Person = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz pewną sumę Złota¤
[stats] whenever a Great Person is expended = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz [stats] [stats] whenever a Great Person is expended = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz [stats]

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@ -3,19 +3,19 @@ Italian = 99
Russian = 99 Russian = 99
Belarusian = 2 Belarusian = 2
Afrikaans = 7 Afrikaans = 7
German = 99 German = 100
Swedish = 87 Swedish = 87
Turkish = 70 Turkish = 70
Ukrainian = 99 Ukrainian = 99
Filipino = 96 Filipino = 96
French = 99 French = 100
Portuguese = 64 Portuguese = 64
Indonesian = 99 Indonesian = 99
Catalan = 99 Catalan = 99
Finnish = 37 Finnish = 37
Spanish = 99 Spanish = 99
Malay = 23 Malay = 23
Brazilian_Portuguese = 99 Brazilian_Portuguese = 100
Traditional_Chinese = 97 Traditional_Chinese = 97
Polish = 99 Polish = 99
Lithuanian = 95 Lithuanian = 95

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@ -1,18 +1,12 @@
## 4.6.12 ## 4.6.12
Display map ruleset when picking map, don't show unloadable maps Animate battle damage numbers - By SomeTroglodyte
Allow mods to contain a "preview.png" file for visual indication When picking custom map: Display map ruleset, don't show unloadable maps
Multi-server preparations: Save server info in game, save server functionality in specific class Modding: Allow mods to contain a "preview.png" file for visual indication
4.6.11-patch1 Multi-server preparations :)
Convert 'camps' vectorhashmap to 'encampments' arraylist
By SomeTroglodyte:
- Animate battle damage numbers
- Combat java.util.star-import
## 4.6.11 ## 4.6.11

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@ -32,7 +32,7 @@ class MapFileSelectTable(
// The SelectBox auto displays the text a object.toString(), which on the FileHandle itself includes the folder path. // The SelectBox auto displays the text a object.toString(), which on the FileHandle itself includes the folder path.
// So we wrap it in another object with a custom toString() // So we wrap it in another object with a custom toString()
private class MapWrapper(val fileHandle: FileHandle, val mapParameters: MapParameters) { private class MapWrapper(val fileHandle: FileHandle, val mapParameters: MapParameters) {
override fun toString(): String = mapParameters.baseRuleset + " - "+ fileHandle.name() override fun toString(): String = mapParameters.baseRuleset + " | "+ fileHandle.name()
} }
private val mapWrappers= ArrayList<MapWrapper>() private val mapWrappers= ArrayList<MapWrapper>()
@ -41,7 +41,6 @@ class MapFileSelectTable(
init { init {
defaults().pad(5f, 10f) // Must stay same as in MapParametersTable defaults().pad(5f, 10f) // Must stay same as in MapParametersTable
val mapFileLabel = "{Map file}:".toLabel() val mapFileLabel = "{Map file}:".toLabel()
setDebug(true)
add(mapFileLabel).left() add(mapFileLabel).left()
add(mapFileSelectBox) add(mapFileSelectBox)
// because SOME people gotta give the hugest names to their maps // because SOME people gotta give the hugest names to their maps

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@ -1,15 +1,7 @@
Animate battle damage numbers - By SomeTroglodyte
When picking custom map: Display map ruleset, don't show unloadable maps
Display map ruleset when picking map, don't show unloadable maps Modding: Allow mods to contain a "preview.png" file for visual indication
Allow mods to contain a "preview.png" file for visual indication Multi-server preparations :)
Multi-server preparations: Save server info in game, save server functionality in specific class
4.6.11-patch1
Convert 'camps' vectorhashmap to 'encampments' arraylist
By SomeTroglodyte:
- Animate battle damage numbers
- Combat java.util.star-import