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Unique deprecation - "Receive free [unit] when you discover [tech]" replaced with trigger + condition, tested
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@ -31,14 +31,14 @@
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"innerColor": [213,249,255],
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"favoredReligion": "Islam",
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"uniqueName": "Ingenuity",
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"uniques": ["Receive free [Great Scientist] when you discover [Writing]", "[Great Scientist] is earned [50]% faster"],
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"uniques": ["Free [Great Scientist] appears <upon discovering [Writing]>", "[Great Scientist] is earned [50]% faster"],
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"cities": ["Babylon","Akkad","Dur-Kurigalzu","Nippur","Borsippa","Sippar","Opis","Mari","Shushan","Eshnunna",
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"Ellasar","Erech","Kutha","Sirpurla","Neribtum","Ashur","Ninveh","Nimrud","Arbela","Nuzi",
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"Arrapkha","Tutub","Shaduppum","Rapiqum","Mashkan Shapir","Tuttul","Ramad","Ana","Haradum","Agrab",
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"Uqair","Gubba","Hafriyat","Nagar","Shubat Enlil","Urhai","Urkesh","Awan","Riblah","Tayma"],
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"spyNames": ["Rim-Sin II", "Smerdis", "Ilum-ma-ili", "Peshgaldaramesh", "Ur-zigurumaš", "Semiramis", "Em", "Ishtar", "Bilit Taauth", "Aruru"]
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},
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{
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{
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"name": "Greece",
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"leaderName": "Alexander",
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"adjective": ["Greek"],
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@ -30,7 +30,7 @@
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"outerColor": [43,81,98],
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"innerColor": [201,248,255],
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"uniqueName": "Ingenuity",
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"uniques": ["Receive free [Great Scientist] when you discover [Writing]", "[Great Scientist] is earned [50]% faster"],
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"uniques": ["Free [Great Scientist] appears <upon discovering [Writing]>", "[Great Scientist] is earned [50]% faster"],
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"cities": ["Babylon","Akkad","Dur-Kurigalzu","Nippur","Borsippa","Sippar","Opis","Mari","Shushan","Eshnunna",
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"Ellasar","Erech","Kutha","Sirpurla","Neribtum","Ashur","Ninveh","Nimrud","Arbela","Nuzi",
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"Arrapkha","Tutub","Shaduppum","Rapiqum","Mashkan Shapir","Tuttul","Ramad","Ana","Haradum","Agrab",
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@ -2307,7 +2307,7 @@ when above [amount] [resource] = [resource][amount]より多く
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when below [amount] [resource] = [resource][amount]未満で
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in this city = この都市で
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in cities with a [buildingFilter] = [buildingFilter]を持つ都市で
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in cities without a [buildingFilter] = [buindingFilter]が無い都市で
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in cities without a [buildingFilter] = [buildingFilter]が無い都市で
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in cities with at least [amount] [populationFilter] = [populationFilter]が[amount]以上いる都市で
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with a garrison = 駐屯地がある
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for [mapUnitFilter] units = [mapUnitFilter]のユニットに
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@ -2354,7 +2354,7 @@ Gain a free [beliefType] belief = 無償の[beliefType]信念を手に入れる
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Triggers voting for the Diplomatic Victory = 外交勝利のための投票が行なわれる
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Instantly consumes [amount] [stockpiledResource] = 即座に[amount]の[stockpiledResource]を消費する
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Instantly provides [amount] [stockpiledResource] = 即座に[amount]の[stockpiledResource]を供給する
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Gain [amount] [stat/resource] = [amount]の[stat/resouce]を手に入れる
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Gain [amount] [stat/resource] = [amount]の[stat/resource]を手に入れる
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Gain [amount]-[amount2] [stat] = [amount]-[amount2]の[stat]を手に入れる
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Gain enough Faith for a Pantheon = パンテオンに必要な信念を手に入れる
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Gain enough Faith for [amount]% of a Great Prophet = 偉大な預言者に必要な信念の[amount]%を手に入れる
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@ -89,8 +89,6 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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FoodConsumptionBySpecialists("[relativeAmount]% Food consumption by specialists [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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/// Happiness
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@Deprecated("As of 4.7.3", ReplaceWith("[+100]% unhappiness from the number of cities"))
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UnhappinessFromCitiesDoubled("Unhappiness from number of Cities doubled", UniqueTarget.Global),
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UnhappinessFromCitiesPercentage("[relativeAmount]% unhappiness from the number of cities", UniqueTarget.Global),
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// Todo: capitalization of 'Unhappiness' -> 'unhappiness'
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UnhappinessFromPopulationTypePercentageChange("[relativeAmount]% Unhappiness from [populationFilter] [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@ -163,7 +161,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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UnitSupplyPerCity("[amount] Unit Supply per city", UniqueTarget.Global),
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FreeUnits("[amount] units cost no maintenance", UniqueTarget.Global),
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UnitsInCitiesNoMaintenance("Units in cities cost no Maintenance", UniqueTarget.Global),
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// ToDo: Replace with "Free [unit] appears <upon discovering [tech]>"
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@Deprecated("As of 4.8.5", ReplaceWith("Free [unit] appears <upon discovering [tech]>"))
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ReceiveFreeUnitWhenDiscoveringTech("Receive free [unit] when you discover [tech]", UniqueTarget.Global),
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// Units entering Tiles
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@ -776,6 +774,8 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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///////////////////////////////////////////// region 99 DEPRECATED AND REMOVED /////////////////////////////////////////////
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@Deprecated("As of 4.7.3", ReplaceWith("[+100]% unhappiness from the number of cities"), DeprecationLevel.ERROR)
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UnhappinessFromCitiesDoubled("Unhappiness from number of Cities doubled", UniqueTarget.Global),
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@Deprecated("as of 4.6.4", ReplaceWith("[+1] Sight <for [Embarked] units>\" OR \"[+1] Sight <when [Embarked]>"), DeprecationLevel.ERROR)
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NormalVisionWhenEmbarked("Normal vision when embarked", UniqueTarget.Unit, UniqueTarget.Global),
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@Deprecated("as of 4.5.3", ReplaceWith("Empire enters a [amount]-turn Golden Age <by consuming this unit>"), DeprecationLevel.ERROR)
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@ -555,11 +555,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Units in cities cost no Maintenance"
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Applicable to: Global
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??? example "Receive free [unit] when you discover [tech]"
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Example: "Receive free [Musketman] when you discover [Agriculture]"
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Applicable to: Global
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??? example "Enables embarkation for land units"
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Applicable to: Global
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