This commit is contained in:
Yair Morgenstern 2022-03-28 22:03:23 +03:00
parent 69603bc528
commit 5ab44dd945
27 changed files with 0 additions and 292 deletions

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@ -7471,15 +7471,3 @@ Ruins = Ruínas
CityState = Cidade-Estado
ModOptions = Opções de Mod
Conditional = Condicional
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Unidades lutam como se estivessem com força total mesmo quando feridas
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chance de ganhar 25 Ouro e recrutar um Bárbaro quando um acampamento é conquistado
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chance de capturar unidades navais de Bárbaros e ganhar 25 Ouros
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Força quando encontra-se dentro de [amount2] hexágonos de [tileFilter]
#~~Embarked units can defend themselves = Unidades embarcadas podem se defender
#~~Rough Terrain = Terreno Bruto
#~~Strategic = Estratégicos
#~~Bonus = Bônus
#~~Luxury = Luxúria

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@ -9090,8 +9090,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Единиците се бият с пълна сила, дори и ранени
#~~Rough Terrain = Пресечен терен

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@ -5636,17 +5636,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Jednotky bojují pořád v plné síle, i když jsou zraněné
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% šance získat 25 zlata a naverbovat Barbarskou jednotku z dobytého tábora
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% šance na zajetí poražené barbarské námořní jednotky a získání 25 zlata
#~~+[]% Strength if within [] tiles of a [] = +[amount]% k síle do vzdálenosti [amount2] políček od [tileFilter]
#~~Embarked units can defend themselves = Naloděné jednotky se mohou bránit
#~~Rough Terrain = Obtížný terén
#~~Strategic = Strategický
#~~Bonus = Bonus
#~~Luxury = Luxusní
#~~military water = vojenské námořní
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Má pokladna je již téměř prázdná a vojáci začínají být netrpěliví... ...takže musíte zemřít.

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@ -7325,15 +7325,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Eenheden vechten alsof ze op volle kracht zijn, ook als ze gewond zijn.
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% kans om 25 goud te verdienen en een barbaarse eenheid te rekruteren uit een veroverd kampement
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% kans om verslagen Barbaarse marine-eenheden te veroveren en 25 goud te verdienen
#~~Rough Terrain = Ruw terrein
#~~Strategic = Strategisch
#~~Bonus = Bonus
#~~Luxury = Luxegoed
#~~military water = militair water
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = De bodem van mijn schatkist is in zicht en mijn soldaten worden ongeduldig... ...daarom moet je vernietigd worden.

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@ -8006,11 +8006,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Yksiköt taistelevat täydellä vahvuudella vaikka olisivat vahingoittuneet
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% mahdollisuus ansaita 25 Kultaa ja värvätä Barbaariyksikkö valloitetusta barbaarileiristä.
#~~Rough Terrain = Vaikea Maasto
#~~Strategic = Strateginen
#~~Bonus = Bonus

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@ -5518,17 +5518,3 @@ Ruins = Ruines
CityState = Cité-État
ModOptions = Options Mod
Conditional = Conditionnel
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Les unités combattent à pleine puissance, même endommagées
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chances de gagner 25 Or et de recruter une unité barbare dans un campement conquis
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chances de capturer les unités navales barbares vaincues et de gagner 25 Or
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Puissance si à [amount2] cases ou moins d'un(e) [tileFilter]
#~~Embarked units can defend themselves = Les unités embarquées peuvent se défendre
#~~Rough Terrain = Terrain accidenté
#~~Strategic = Stratégique
#~~Bonus = Bonus
#~~Luxury = Luxe
#~~military water = militaire(s) navale(s)
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Mes coffres sont peu remplis et mes soldats s'impatientent... vous devez par conséquent périr.

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@ -5498,11 +5498,3 @@ Ruins = Ruinen
CityState = Stadtstaat
ModOptions = Mod-Optionen
Conditional = Abhängigkeit
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Einheiten kämpfen mit voller Stärke, selbst bei Beschädigung
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67%-Chance 25 Gold einzunehmen und eine barbarische Einheit aus dem eroberten Lager zu rekrutieren
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% Chance, besiegte barbarische Marineeinheiten zu erobern und 25 Gold zu verdienen
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Stärke wenn innerhalb von [amount2] Feldern von [tileFilter]
#~~Embarked units can defend themselves = Eingeschiffte Einheiten können sich selbst verteidigen.

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@ -7580,10 +7580,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Rough Terrain = Nehéz terep
#~~Strategic = Stratégiai
#~~Bonus = Bónusz
#~~Luxury = Luxus

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@ -5514,17 +5514,3 @@ Ruins = Reruntuhan
CityState = NegaraKota
ModOptions = PilihanMod
Conditional = Kondisional
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Unit bertarung seperti saat darah penuh walaupun terluka.
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = Kemungkinan 67% untuk mendapatkan 25 Emas dan merekrut unit orang barbar saat menguasai perkemahan orang barbar
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% kemungkinan menawan unit air orang Barbar yang kalah dan mendapat 25 Emas
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Kekuatan jika berjarak [amount2] daerah dari [tileFilter]
#~~Embarked units can defend themselves = Unit yang melaut dapat bertahan
#~~Rough Terrain = Medan Kasar
#~~Strategic = Strategis
#~~Bonus = Bonus
#~~Luxury = Mewah
#~~military water = air militer
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Perbendaharaanku tinggal sedikit dan para pasukanku semakin tidak sabar... <desah> ...maka kamu harus mati.

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@ -5566,17 +5566,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Le unità combattono come se fossero perfettamente sane. +1 Cultura dai Pescherecci.
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% di probabilità di ottenere 25 oro e reclutare un'unità barbara da un accampamento conquistato
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = Hai il 50% di probabilità di catturare un'unità navale sconfitta e ottenere 25 Oro
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Forza entro [amount2] caselle da [tileFilter]
#~~Embarked units can defend themselves = Le unità imbarcate possono difendersi da sole
#~~Rough Terrain = Terreno accidentato
#~~Strategic = strategica
#~~Bonus = bonus
#~~Luxury = di lusso
#~~military water = anfibie militari
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Il mio tesoro è così magro e i miei soldati hanno fame di conquista. Mi dispiace dirti che sei tu il bersaglio. Alea Jacta Est!

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@ -6413,15 +6413,3 @@ CityState = 都市国家
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = ダメージを負ってもユニットの攻撃力が下がらない
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 野営地を征服すると67%の確率で25ゴールドを獲得し、蛮族ユニットを自軍に加える
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%の確率で倒した蛮族の海軍ユニットを捕獲し、25ゴールドを獲得する
#~~+[]% Strength if within [] tiles of a [] = [tileFilter]から[amount2]タイル以内に戦闘力+[amount]%を付与
#~~Embarked units can defend themselves = 乗船中のユニットは自衛が可能
#~~Rough Terrain = 起伏に富んだ地形
#~~Strategic = 戦略資源
#~~Bonus = ボーナス資源
#~~Luxury = 高級資源

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@ -5592,17 +5592,3 @@ CityState = 도시 국가
ModOptions = 모드 설정
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = 유닛이 피해를 입어도 최대 전투력을 유지
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 야만인 주둔지 점령시 67% 확률로 25골드와 야만인 유닛 획득
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 야만인 해군 유닛 처치시 50% 확률로 25골드와 야만인 해군 유닛 획득
#~~+[]% Strength if within [] tiles of a [] = [tileFilter] 주변 [amount2]타일 내에서 전투력 +[amount]%
#~~Embarked units can defend themselves = 승선한 유닛의 방어력이 증가함
#~~Rough Terrain = 험지
#~~Strategic = 전략 자원
#~~Bonus = 보너스 자원
#~~Luxury = 사치 자원
#~~military water = 해상 군사
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = 내 국고가 바닥나고 군사들은 동요하고 있네... 그러니 자네가 죽어줘야겠군.

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@ -9119,8 +9119,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Vienetai kovoja taip, lyg būtų buvę visu pajėgumu, net pažeisti
#~~Rough Terrain = Grubus reljefas

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@ -8621,11 +8621,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Rough Terrain = Medan kasar
#~~Strategic = Strategik
#~~Bonus = Bonus
#~~Luxury = Kemewahan
#~~military water = Tentera air

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@ -9136,8 +9136,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Niroo hā hengāmi ke āsib dide and tori mijangand ke engār āsibi nadide and
#~~Rough Terrain = Zamin e nāhamvār

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@ -9133,8 +9133,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Niroo haa hengaami ke aasib dide and tori mijangand ke engaar aasibi nadide and
#~~Rough Terrain = Zamin e naahamvaar

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@ -6570,15 +6570,3 @@ Ruins = Ruiny
CityState = Miasto-Państwo
ModOptions = Ustawienia modyfikacji
Conditional = Warunkowy
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Jednostki walczą z pełną siłą, nawet jeśli są uszkodzone.
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% szans na zdobycie 25 złota i zrekrutowanie jednostki barbarzyńskiej z podbitego obozowiska
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% szans schwytania pokonanej jednostki morskich Barbarzyńców i zdobycia 25 Złota
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Siły jeśli w odległości [amount2] pól od [tileFilter]
#~~Embarked units can defend themselves = Zaokrętowane jednostki mogą same się obronić
#~~Rough Terrain = Trudny Teren
#~~Strategic = Strategiczne
#~~Bonus = Bonusowe
#~~Luxury = Luksusowe

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@ -7251,14 +7251,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Unidades lutam como se estivessem em força total mesmo quando feridas
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chances de ganhar 25 ouros e recrutar uma unidade Bárbara de um acampamento conquistado
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chance de capturar unidades navais bárbaras derrotadas e ganhar 25 de ouro
#~~Rough Terrain = Terreno acidentado
#~~Strategic = Estratégico
#~~Bonus = Bónus
#~~Luxury = Luxo
#~~military water = água militar

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@ -8543,7 +8543,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Unitățile se luptă ca și cum ar fi la putere deplină chiar și atunci când sunt deteriorate

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@ -5530,17 +5530,3 @@ Ruins = Руины
CityState = Город-государство
ModOptions = Настройки мода
Conditional = Условие
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Юниты сражаются в полную силу, даже будучи ранеными
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% шанс получить 25 золота и варварский юнит из захваченного лагеря
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% шанс захватить варварский морской юнит при его разгроме и получить 25 золота
#~~+[]% Strength if within [] tiles of a [] = +[amount]% к силе в радиусе [amount2] клеток от [tileFilter]
#~~Embarked units can defend themselves = Юниты на борту могут защищаться
#~~Rough Terrain = Пересеченная местность
#~~Strategic = Стратегический ресурс
#~~Bonus = Бонусный ресурс
#~~Luxury = Редкий ресурс
#~~military water = военно-морской
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Моя казна почти пуста, а мои солдаты теряют терпение... ...поэтому вы должны умереть.

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@ -5535,17 +5535,3 @@ Ruins = 遗迹
CityState = 城邦
ModOptions = 模组选项
Conditional = 有前提的
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = 受伤单位造成的伤害不减
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 击败蛮族营地中的蛮族单位有67%几率得到25金钱并使其加入
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%几率俘获战败的蛮族海军单位同时获得25金钱
#~~+[]% Strength if within [] tiles of a [] = 在[tileFilter][amount2]格内的军事单位+[amount]%战斗力
#~~Embarked units can defend themselves = 单位船运时有自卫能力
#~~Rough Terrain = 崎岖地形
#~~Strategic = 战略资源
#~~Bonus = 奖励资源
#~~Luxury = 奢侈资源
#~~military water = 海军军事
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = 我的金库里几乎没有钱,我的士兵们也越来越不耐烦……所以你必须死。

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@ -5514,17 +5514,3 @@ Ruins = Ruinas
CityState = ciudad-estado
ModOptions = Opciones de mod
Conditional = Condicional
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Las unidades luchan como si estuvieran con toda su fuerza incluso cuando están dañadas
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de probabilidad de ganar 25 de oro y reclutar una unidad bárbara de un campamento conquistado
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de probabilidad de capturar unidades navales bárbaras derrotadas y ganar 25 de oro
#~~+[]% Strength if within [] tiles of a [] = +[amount]% de fuerza si está dentro de [amount2] casillas de una [tileFilter]
#~~Embarked units can defend themselves = Las unidades embarcadas pueden defenderse
#~~Rough Terrain = Terreno Abrupto
#~~Strategic = Estratégico
#~~Bonus = bonificación
#~~Luxury = Lujo
#~~military water = militares marítimas
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Mis arcas se acaban y mis soldados se impacientan... ...por eso debes morir.

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@ -5652,17 +5652,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Enheter slåss som om de vore vid full styrka även då de är skadade
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% chans att tjäna 35 Guld och rekrytera en Barbarenhet från ett erövrat läger
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% chans för att erövra besegrade Barbarsjöenheter och tjäna 25 Guld
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Styrka om inom [amount2] rutor av en [tileFilter]
#~~Embarked units can defend themselves = Ombordstigna enheter kan försvara sig
#~~Rough Terrain = Kuperad Terräng
#~~Strategic = Strategisk
#~~Bonus = Bonus
#~~Luxury = Lyx
#~~military water = militära vatten
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Min skattkammare är nästintill tom och mina soldater otåliga... ...därför måste du dö.

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@ -7033,15 +7033,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = 受傷單位造成的傷害不減
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 擊敗蠻族營地中的蠻族單位有67%幾率得到25金錢並使其加入
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%幾率俘獲戰敗的蠻族海軍單位同時獲得25金錢
#~~+[]% Strength if within [] tiles of a [] = 在[tileFilter][amount2]格內的軍事單位+[amount]%戰鬥力
#~~Embarked units can defend themselves = 單位船運時有自衛能力
#~~Rough Terrain = 崎嶇地形
#~~Strategic = 戰略資源
#~~Bonus = 獎勵資源
#~~Luxury = 奢侈資源

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@ -6488,17 +6488,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Birimler hasar gördüklerinde bile tam güçte gibi savaşırlar
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = Kamp fethedildiğinde %67 ihtimalle 25 Altın kazanma ve bir Barbar birimi ikmal etme
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = Barbar deniz birimleri mağlup edildiğinde %50 ihtimalle barbar birimini ele geçirme ve 25 Altın kazanma şansı
#~~+[]% Strength if within [] tiles of a [] = [tileFilter] ile arasında en fazla [amount2] birim mesafe varsa +%[amount] Güç
#~~Embarked units can defend themselves = Denizdeki birlikler kendini koruyabilir
#~~Rough Terrain = Engebeli Arazi
#~~Strategic = Stratejik
#~~Bonus = Bonus
#~~Luxury = Lüks
#~~military water = askeri deniz
#~~My treasury contains little and my soldiers are getting impatient... ...therefore you must die. = Hazinem pek dolu değil askerlerimse sabırsızlanıyor... ...öyleyse ölmen gerek.

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@ -6072,16 +6072,3 @@ CityState =
ModOptions =
# Requires translation!
Conditional =
#################### Removed Lines ####################
#~~Units fight as though they were at full strength even when damaged = Підрозділи б’ються у повну силу, навіть коли поранені.
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% можливість заробити 25 золота та винайняти рекрута з захопленого варварського табору
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% шансів захопити переможене варварське судно та заробити 25 золота
#~~+[]% Strength if within [] tiles of a [] = +[amount]% сили, якщо знаходиться в [amount2] клітинках від [tileFilter]
#~~Embarked units can defend themselves = Підрозділи, що сіли на корабель, можуть самотужки оборонятися
#~~Rough Terrain = Нерівна місцевість
#~~Strategic = Стратегічний ресурс
#~~Bonus = Бонусний ресурс
#~~Luxury = Ресурс розкоші
#~~military water = військові морські

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@ -181,19 +181,6 @@ object TranslationFileWriter {
countOfTranslatedLines[language] = translationsOfThisLanguage
// As a courtesy to translators, add in any deletions as comments
var needHeader = true
for ((translationKey, translationEntry) in translations) {
if (translationKey in existingTranslationKeys) continue
val translationValue = translationEntry[language] ?: continue
if (needHeader) {
needHeader = false
stringBuilder.appendLine("\n#################### Removed Lines ####################\n")
}
val prefix = (if (translationKey.startsWith("#~~")) "" else "#~~")
stringBuilder.appendTranslation(prefix + translationKey, translationValue)
}
val fileWriter = getFileHandle(modFolder, languageFileLocation.format(language))
// Any time you have more than 3 line breaks, make it 3
val finalFileText = stringBuilder.toString().replace(Regex("\n{4,}"),"\n\n\n")