mirror of
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Remove nonsignificant whitespace from templates (#5073)
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@ -1,6 +1,6 @@
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# Tutorial tasks
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# Tutorial tasks
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) =
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) =
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Enter the city screen!\nClick the city button twice =
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Enter the city screen!\nClick the city button twice =
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@ -15,24 +15,24 @@ Create a trade route!\nConstruct roads between your capital and another city\nOr
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit =
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit =
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Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city =
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Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city =
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' =
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' =
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! =
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! =
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! =
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! =
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# Buildings
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# Buildings
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Unsellable =
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Unsellable =
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Not displayed as an available construction unless [building] is built =
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Not displayed as an available construction unless [building] is built =
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Not displayed as an available construction without [resource] =
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Not displayed as an available construction without [resource] =
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Choose a free great person =
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Choose a free great person =
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Get [unitName] =
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Get [unitName] =
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Hydro Plant =
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Hydro Plant =
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[buildingName] obsoleted =
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[buildingName] obsoleted =
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# Diplomacy,Trade,Nations
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# Diplomacy,Trade,Nations
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Requires [buildingName] to be built in the city =
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Requires [buildingName] to be built in the city =
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Requires [buildingName] to be built in all cities =
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Requires [buildingName] to be built in all cities =
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Provides a free [buildingName] in the city =
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Provides a free [buildingName] in the city =
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@ -50,12 +50,12 @@ Requires [PolicyOrNationalWonder] =
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Cannot be purchased =
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Cannot be purchased =
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Can only be purchased =
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Can only be purchased =
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See also =
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See also =
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Requires at least one of the following: =
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Requires at least one of the following: =
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Requires all of the following: =
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Requires all of the following: =
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Leads to [techName] =
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Leads to [techName] =
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Leads to: =
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Leads to: =
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Current construction =
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Current construction =
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Construction queue =
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Construction queue =
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Pick a construction =
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Pick a construction =
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@ -66,7 +66,7 @@ Show stats drilldown =
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Show construction queue =
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Show construction queue =
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Save =
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Save =
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Cancel =
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Cancel =
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Diplomacy =
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Diplomacy =
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War =
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War =
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Peace =
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Peace =
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@ -94,7 +94,7 @@ Indeed! =
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Denounce [civName]? =
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Denounce [civName]? =
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Denounce ([numberOfTurns] turns) =
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Denounce ([numberOfTurns] turns) =
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We will remember this. =
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We will remember this. =
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[civName] has declared war on [targetCivName]! =
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[civName] has declared war on [targetCivName]! =
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[civName] and [targetCivName] have signed a Peace Treaty! =
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[civName] and [targetCivName] have signed a Peace Treaty! =
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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@ -102,7 +102,7 @@ We will remember this. =
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Do you want to break your promise to [leaderName]? =
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Do you want to break your promise to [leaderName]? =
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We promised not to settle near them ([count] turns remaining) =
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We promised not to settle near them ([count] turns remaining) =
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They promised not to settle near us ([count] turns remaining) =
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They promised not to settle near us ([count] turns remaining) =
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Unforgivable =
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Unforgivable =
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Afraid =
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Afraid =
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Enemy =
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Enemy =
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@ -111,12 +111,12 @@ Neutral =
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Favorable =
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Favorable =
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Friend =
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Friend =
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Ally =
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Ally =
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[questName] (+[influenceAmount] influence) =
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[questName] (+[influenceAmount] influence) =
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[remainingTurns] turns remaining =
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[remainingTurns] turns remaining =
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## Diplomatic modifiers
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## Diplomatic modifiers
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You declared war on us! =
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You declared war on us! =
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Your warmongering ways are unacceptable to us. =
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Your warmongering ways are unacceptable to us. =
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You have captured our cities! =
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You have captured our cities! =
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@ -139,15 +139,15 @@ Your arrogant demands are in bad taste =
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Your use of nuclear weapons is disgusting! =
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Your use of nuclear weapons is disgusting! =
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You have stolen our lands! =
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You have stolen our lands! =
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You gave us units! =
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You gave us units! =
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Demands =
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Demands =
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Please don't settle new cities near us. =
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Please don't settle new cities near us. =
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Very well, we shall look for new lands to settle. =
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Very well, we shall look for new lands to settle. =
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We shall do as we please. =
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We shall do as we please. =
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We noticed your new city near our borders, despite your promise. This will have....implications. =
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We noticed your new city near our borders, despite your promise. This will have....implications. =
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# City-States
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# City-States
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Provides [amountOfCulture] culture at 30 Influence =
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Provides [amountOfCulture] culture at 30 Influence =
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Provides 3 food in capital and 1 food in other cities at 30 Influence =
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Provides 3 food in capital and 1 food in other cities at 30 Influence =
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Provides 3 happiness at 30 Influence =
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Provides 3 happiness at 30 Influence =
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@ -204,7 +204,7 @@ Take worker (-50 Influence) =
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[civName] is afraid of your military power! =
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[civName] is afraid of your military power! =
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# Trades
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# Trades
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Trade =
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Trade =
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Offer trade =
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Offer trade =
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@ -232,17 +232,17 @@ Declare war on [nation] =
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Luxury resources =
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Luxury resources =
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Strategic resources =
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Strategic resources =
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Owned: [amountOwned] =
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Owned: [amountOwned] =
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# Nation picker
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# Nation picker
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[resourceName] not required =
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[resourceName] not required =
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Lost ability =
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Lost ability =
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National ability =
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National ability =
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[firstValue] vs [secondValue] =
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[firstValue] vs [secondValue] =
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# New game screen
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# New game screen
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Uniques =
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Uniques =
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Promotions =
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Promotions =
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Load copied data =
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Load copied data =
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@ -306,9 +306,9 @@ World wrap requires a minimum width of 32 tiles =
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The provided map dimensions were too small =
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The provided map dimensions were too small =
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The provided map dimensions were too big =
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The provided map dimensions were too big =
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The provided map dimensions had an unacceptable aspect ratio =
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The provided map dimensions had an unacceptable aspect ratio =
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Difficulty =
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Difficulty =
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AI =
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AI =
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Remove =
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Remove =
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Random =
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Random =
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@ -316,14 +316,14 @@ Human =
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Hotseat =
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Hotseat =
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User ID =
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User ID =
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Click to copy =
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Click to copy =
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Game Speed =
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Game Speed =
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Quick =
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Quick =
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Standard =
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Standard =
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Epic =
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Epic =
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Marathon =
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Marathon =
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Starting Era =
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Starting Era =
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It looks like we can't make a map with the parameters you requested! =
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It looks like we can't make a map with the parameters you requested! =
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Maybe you put too many players into too small a map? =
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Maybe you put too many players into too small a map? =
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@ -340,14 +340,14 @@ Base Ruleset =
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[amount] Improvements =
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[amount] Improvements =
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[amount] Religions =
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[amount] Religions =
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[amount] Beliefs =
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[amount] Beliefs =
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World Wrap =
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World Wrap =
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
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Anything above 80 by 50 may work very slowly on Android! =
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Anything above 80 by 50 may work very slowly on Android! =
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Anything above 40 may work very slowly on Android! =
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Anything above 40 may work very slowly on Android! =
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# Multiplayer
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# Multiplayer
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Username =
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Username =
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Multiplayer =
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Multiplayer =
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Could not download game! =
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Could not download game! =
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@ -383,9 +383,9 @@ Resign =
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Are you sure you want to resign? =
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Are you sure you want to resign? =
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You can only resign if it's your turn =
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You can only resign if it's your turn =
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[civName] resigned and is now controlled by AI =
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[civName] resigned and is now controlled by AI =
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# Save game menu
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# Save game menu
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Current saves =
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Current saves =
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Show autosaves =
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Show autosaves =
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Saved game name =
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Saved game name =
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@ -412,9 +412,9 @@ Load from custom location =
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Could not load game from custom location! =
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Could not load game from custom location! =
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Save to custom location =
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Save to custom location =
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Could not save game to custom location! =
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Could not save game to custom location! =
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# Options
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# Options
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Options =
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Options =
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Display options =
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Display options =
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Gameplay options =
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Gameplay options =
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@ -452,9 +452,9 @@ Enable portrait orientation =
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Generate translation files =
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Generate translation files =
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Translation files are generated successfully. =
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Translation files are generated successfully. =
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Locate mod errors =
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Locate mod errors =
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# Notifications
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# Notifications
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Research of [technologyName] has completed! =
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Research of [technologyName] has completed! =
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[construction] has become obsolete and was removed from the queue in [cityName]! =
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[construction] has become obsolete and was removed from the queue in [cityName]! =
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[construction] has become obsolete and was removed from the queue in [amount] cities! =
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[construction] has become obsolete and was removed from the queue in [amount] cities! =
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@ -547,7 +547,7 @@ Received [goldAmount] Gold for capturing [cityName] =
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Our proposed trade is no longer relevant! =
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Our proposed trade is no longer relevant! =
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[defender] could not withdraw from a [attacker] - blocked. =
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[defender] could not withdraw from a [attacker] - blocked. =
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[defender] withdrew from a [attacker] =
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[defender] withdrew from a [attacker] =
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By expending your [unit] you gained [Stats]! =
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By expending your [unit] you gained [Stats]! =
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[civName] has stolen your territory! =
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[civName] has stolen your territory! =
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Clearing a [forest] has created [amount] Production for [cityName] =
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Clearing a [forest] has created [amount] Production for [cityName] =
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[civName] assigned you a new quest: [questName]. =
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[civName] assigned you a new quest: [questName]. =
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@ -564,8 +564,8 @@ Your city [cityName] was converted to [religionName]! =
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Your [unitName] lost its faith after spending too long inside enemy territory! =
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Your [unitName] lost its faith after spending too long inside enemy territory! =
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# World Screen UI
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# World Screen UI
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Working... =
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Working... =
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Waiting for other players... =
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Waiting for other players... =
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in =
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in =
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@ -618,7 +618,7 @@ Yes =
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No =
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No =
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Acquire =
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Acquire =
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Under construction =
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Under construction =
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Food =
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Food =
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Production =
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Production =
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Gold =
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Gold =
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@ -626,7 +626,7 @@ Happiness =
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Culture =
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Culture =
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Science =
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Science =
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Faith =
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Faith =
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Crop Yield =
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Crop Yield =
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Territory =
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Territory =
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Force =
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Force =
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@ -635,7 +635,7 @@ Golden Age =
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[year] BC =
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[year] BC =
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[year] AD =
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[year] AD =
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Civilopedia =
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Civilopedia =
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Start new game =
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Start new game =
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Save game =
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Save game =
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Load game =
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Load game =
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@ -651,9 +651,9 @@ Close =
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Do you want to exit the game? =
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Do you want to exit the game? =
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Start bias: =
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Start bias: =
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Avoid [terrain] =
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Avoid [terrain] =
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# City screen
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# City screen
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Exit city =
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Exit city =
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Raze city =
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Raze city =
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Stop razing city =
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Stop razing city =
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@ -703,9 +703,9 @@ Unlock =
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Move to city =
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Move to city =
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Invalid input! Please enter a different string. =
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Invalid input! Please enter a different string. =
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Please enter some text =
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Please enter some text =
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# Technology UI
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# Technology UI
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Pick a tech =
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Pick a tech =
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Pick a free tech =
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Pick a free tech =
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Research [technology] =
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Research [technology] =
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@ -728,9 +728,9 @@ Attack =
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Bombard =
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Bombard =
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NUKE =
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NUKE =
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Captured! =
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Captured! =
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# Battle modifier categories
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# Battle modifier categories
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defence vs ranged =
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defence vs ranged =
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[percentage] to unit defence =
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[percentage] to unit defence =
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Attacker Bonus =
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Attacker Bonus =
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@ -752,11 +752,11 @@ defence vs [unitType] =
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[tileFilter] defence =
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[tileFilter] defence =
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Defensive Bonus =
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Defensive Bonus =
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Stacked with [unitType] =
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Stacked with [unitType] =
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The following improvements [stats]: =
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The following improvements [stats]: =
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The following improvements on [tileType] tiles [stats]: =
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The following improvements on [tileType] tiles [stats]: =
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Hurry Research =
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Hurry Research =
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Conduct Trade Mission =
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Conduct Trade Mission =
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Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
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Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
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@ -779,9 +779,9 @@ Policies =
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Base happiness =
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Base happiness =
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Occupied City =
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Occupied City =
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Buildings =
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Buildings =
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# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
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# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
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All =
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All =
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Water =
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Water =
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Land =
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Land =
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@ -800,15 +800,15 @@ Strategic resource =
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Fresh water =
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Fresh water =
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non-fresh water =
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non-fresh water =
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Natural Wonder =
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Natural Wonder =
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# improvementFilters
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# improvementFilters
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All =
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All =
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All Road =
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All Road =
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Great Improvement =
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Great Improvement =
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Great =
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Great =
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Wonders =
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Wonders =
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Base values =
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Base values =
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Bonuses =
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Bonuses =
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@ -834,9 +834,9 @@ Known and defeated ([numberOfCivs]) =
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Tiles =
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Tiles =
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Natural Wonders =
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Natural Wonders =
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Treasury deficit =
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Treasury deficit =
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# Victory
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# Victory
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Science victory =
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Science victory =
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Cultural victory =
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Cultural victory =
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Conquest victory =
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Conquest victory =
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@ -865,7 +865,7 @@ Rankings =
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Spaceship parts remaining =
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Spaceship parts remaining =
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Branches completed =
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Branches completed =
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Undefeated civs =
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Undefeated civs =
|
||||||
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
|
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
|
||||||
# Feel free to replace it with a space and put it between other words in your translation
|
# Feel free to replace it with a space and put it between other words in your translation
|
||||||
Turns until the next\ndiplomacy victory vote: [amount] =
|
Turns until the next\ndiplomacy victory vote: [amount] =
|
||||||
Choose a civ to vote for =
|
Choose a civ to vote for =
|
||||||
@ -875,9 +875,9 @@ Vote for [civilizationName] =
|
|||||||
Continue =
|
Continue =
|
||||||
Abstained =
|
Abstained =
|
||||||
Vote for World Leader =
|
Vote for World Leader =
|
||||||
|
|
||||||
# Capturing a city
|
# Capturing a city
|
||||||
|
|
||||||
What would you like to do with the city? =
|
What would you like to do with the city? =
|
||||||
Annex =
|
Annex =
|
||||||
Annexed cities become part of your regular empire. =
|
Annexed cities become part of your regular empire. =
|
||||||
@ -897,14 +897,14 @@ Destroying the city instantly razes the city to the ground. =
|
|||||||
Remove your troops in our border immediately! =
|
Remove your troops in our border immediately! =
|
||||||
Sorry. =
|
Sorry. =
|
||||||
Never! =
|
Never! =
|
||||||
|
|
||||||
Offer Declaration of Friendship ([30] turns) =
|
Offer Declaration of Friendship ([30] turns) =
|
||||||
My friend, shall we declare our friendship to the world? =
|
My friend, shall we declare our friendship to the world? =
|
||||||
Sign Declaration of Friendship ([30] turns) =
|
Sign Declaration of Friendship ([30] turns) =
|
||||||
We are not interested. =
|
We are not interested. =
|
||||||
We have signed a Declaration of Friendship with [otherCiv]! =
|
We have signed a Declaration of Friendship with [otherCiv]! =
|
||||||
[otherCiv] has denied our Declaration of Friendship! =
|
[otherCiv] has denied our Declaration of Friendship! =
|
||||||
|
|
||||||
Basics =
|
Basics =
|
||||||
Resources =
|
Resources =
|
||||||
Terrains =
|
Terrains =
|
||||||
@ -973,8 +973,8 @@ Terrain feature [feature] does not exist in ruleset! =
|
|||||||
Resource [resource] does not exist in ruleset! =
|
Resource [resource] does not exist in ruleset! =
|
||||||
Improvement [improvement] does not exist in ruleset! =
|
Improvement [improvement] does not exist in ruleset! =
|
||||||
Change map to fit selected ruleset? =
|
Change map to fit selected ruleset? =
|
||||||
|
|
||||||
# Civilopedia difficulty levels
|
# Civilopedia difficulty levels
|
||||||
Player settings =
|
Player settings =
|
||||||
Base Happiness =
|
Base Happiness =
|
||||||
Extra happiness per luxury =
|
Extra happiness per luxury =
|
||||||
@ -999,8 +999,8 @@ Major AI civilization bonus starting units =
|
|||||||
City state bonus starting units =
|
City state bonus starting units =
|
||||||
Turns until barbarians enter player tiles =
|
Turns until barbarians enter player tiles =
|
||||||
Gold reward for clearing barbarian camps =
|
Gold reward for clearing barbarian camps =
|
||||||
|
|
||||||
# Other civilopedia things
|
# Other civilopedia things
|
||||||
Nations =
|
Nations =
|
||||||
Available for [unitTypes] =
|
Available for [unitTypes] =
|
||||||
Available for: =
|
Available for: =
|
||||||
@ -1012,9 +1012,9 @@ Granted by [param] =
|
|||||||
Granted by: =
|
Granted by: =
|
||||||
[bonus] with [tech] =
|
[bonus] with [tech] =
|
||||||
Difficulty levels =
|
Difficulty levels =
|
||||||
|
|
||||||
# Policies
|
# Policies
|
||||||
|
|
||||||
Adopt policy =
|
Adopt policy =
|
||||||
Adopt free policy =
|
Adopt free policy =
|
||||||
Unlocked at =
|
Unlocked at =
|
||||||
@ -1046,13 +1046,13 @@ Holy City: =
|
|||||||
Cities following this religion: =
|
Cities following this religion: =
|
||||||
Click an icon to see the stats of this religion =
|
Click an icon to see the stats of this religion =
|
||||||
|
|
||||||
# Terrains
|
# Terrains
|
||||||
|
|
||||||
Impassable =
|
Impassable =
|
||||||
Rare feature =
|
Rare feature =
|
||||||
|
|
||||||
# Resources
|
# Resources
|
||||||
|
|
||||||
Bison =
|
Bison =
|
||||||
Copper =
|
Copper =
|
||||||
Cocoa =
|
Cocoa =
|
||||||
@ -1062,9 +1062,9 @@ Truffles =
|
|||||||
Strategic =
|
Strategic =
|
||||||
Bonus =
|
Bonus =
|
||||||
Luxury =
|
Luxury =
|
||||||
|
|
||||||
# Unit types
|
# Unit types
|
||||||
|
|
||||||
City =
|
City =
|
||||||
Civilian =
|
Civilian =
|
||||||
Melee =
|
Melee =
|
||||||
@ -1073,21 +1073,21 @@ Scout =
|
|||||||
Mounted =
|
Mounted =
|
||||||
Armor =
|
Armor =
|
||||||
Siege =
|
Siege =
|
||||||
|
|
||||||
WaterCivilian =
|
WaterCivilian =
|
||||||
WaterMelee =
|
WaterMelee =
|
||||||
WaterRanged =
|
WaterRanged =
|
||||||
WaterSubmarine =
|
WaterSubmarine =
|
||||||
WaterAircraftCarrier =
|
WaterAircraftCarrier =
|
||||||
|
|
||||||
Fighter =
|
Fighter =
|
||||||
Bomber =
|
Bomber =
|
||||||
AtomicBomber =
|
AtomicBomber =
|
||||||
Missile =
|
Missile =
|
||||||
|
|
||||||
|
|
||||||
# Unit filters and other unit related things
|
# Unit filters and other unit related things
|
||||||
|
|
||||||
Air =
|
Air =
|
||||||
air units =
|
air units =
|
||||||
All =
|
All =
|
||||||
@ -1097,7 +1097,7 @@ Embarked =
|
|||||||
Land =
|
Land =
|
||||||
land units =
|
land units =
|
||||||
Military =
|
Military =
|
||||||
# Deprecated since 3.15.2, but should still be translated until it is officially removed
|
# Deprecated since 3.15.2, but should still be translated until it is officially removed
|
||||||
military water =
|
military water =
|
||||||
non-air =
|
non-air =
|
||||||
Nuclear Weapon =
|
Nuclear Weapon =
|
||||||
@ -1108,13 +1108,13 @@ Water =
|
|||||||
water units =
|
water units =
|
||||||
wounded units =
|
wounded units =
|
||||||
Wounded =
|
Wounded =
|
||||||
|
|
||||||
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
|
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
|
||||||
relevant =
|
relevant =
|
||||||
|
|
||||||
|
|
||||||
# Promotions
|
# Promotions
|
||||||
|
|
||||||
Pick promotion =
|
Pick promotion =
|
||||||
OR =
|
OR =
|
||||||
units in open terrain =
|
units in open terrain =
|
||||||
@ -1128,9 +1128,9 @@ Dogfighting II =
|
|||||||
Dogfighting III =
|
Dogfighting III =
|
||||||
Choose name for [unitName] =
|
Choose name for [unitName] =
|
||||||
[unitFilter] units gain the [promotion] promotion =
|
[unitFilter] units gain the [promotion] promotion =
|
||||||
|
|
||||||
# Multiplayer Turn Checker Service
|
# Multiplayer Turn Checker Service
|
||||||
|
|
||||||
Multiplayer options =
|
Multiplayer options =
|
||||||
Enable out-of-game turn notifications =
|
Enable out-of-game turn notifications =
|
||||||
Time between turn checks out-of-game (in minutes) =
|
Time between turn checks out-of-game (in minutes) =
|
||||||
@ -1139,10 +1139,10 @@ Take user ID from clipboard =
|
|||||||
Doing this will reset your current user ID to the clipboard contents - are you sure? =
|
Doing this will reset your current user ID to the clipboard contents - are you sure? =
|
||||||
ID successfully set! =
|
ID successfully set! =
|
||||||
Invalid ID! =
|
Invalid ID! =
|
||||||
|
|
||||||
|
|
||||||
# Mods
|
# Mods
|
||||||
|
|
||||||
Mods =
|
Mods =
|
||||||
Download [modName] =
|
Download [modName] =
|
||||||
Update [modName] =
|
Update [modName] =
|
||||||
@ -1170,9 +1170,9 @@ No description provided =
|
|||||||
Author: [author] =
|
Author: [author] =
|
||||||
Size: [size] kB =
|
Size: [size] kB =
|
||||||
The mod you selected is incompatible with the defined ruleset! =
|
The mod you selected is incompatible with the defined ruleset! =
|
||||||
|
|
||||||
# Uniques that are relevant to more than one type of game object
|
# Uniques that are relevant to more than one type of game object
|
||||||
|
|
||||||
[stats] from every [param] =
|
[stats] from every [param] =
|
||||||
[stats] from [param] tiles in this city =
|
[stats] from [param] tiles in this city =
|
||||||
[stats] from every [param] on [tileFilter] tiles =
|
[stats] from every [param] on [tileFilter] tiles =
|
||||||
@ -1186,8 +1186,8 @@ Can only be built on [tileFilter] tiles =
|
|||||||
Cannot be built on [tileFilter] tiles =
|
Cannot be built on [tileFilter] tiles =
|
||||||
Does not need removal of [feature] =
|
Does not need removal of [feature] =
|
||||||
Gain a free [building] [cityFilter] =
|
Gain a free [building] [cityFilter] =
|
||||||
|
|
||||||
# City filters
|
# City filters
|
||||||
in this city =
|
in this city =
|
||||||
in all cities =
|
in all cities =
|
||||||
in all coastal cities =
|
in all coastal cities =
|
||||||
@ -1203,4 +1203,4 @@ Only available after [] turns =
|
|||||||
This Unit upgrades for free =
|
This Unit upgrades for free =
|
||||||
[stats] when a city adopts this religion for the first time =
|
[stats] when a city adopts this religion for the first time =
|
||||||
Never destroyed when the city is captured =
|
Never destroyed when the city is captured =
|
||||||
Invisible to others =
|
Invisible to others =
|
||||||
|
Loading…
x
Reference in New Issue
Block a user