Resolved #12724 - City-state stat bonuses apply correctly

This commit is contained in:
yairm210 2024-12-31 14:21:38 +02:00
parent 49ac329d2b
commit 5f235d818f

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@ -326,11 +326,11 @@ class CivInfoStatsForNextTurn(val civInfo: Civilization) {
statMap.add("Natural Wonders", statsPerNaturalWonder.times(civInfo.naturalWonders.size))
if (statMap.contains(UniqueTarget.CityState.name)) {
if (statMap.contains(Constants.cityStates)) {
for (unique in civInfo.getMatchingUniques(UniqueType.BonusStatsFromCityStates)) {
val bonusPercent = unique.params[0].toPercent()
val bonusStat = Stat.valueOf(unique.params[1])
statMap[UniqueTarget.CityState.name]!![bonusStat] *= bonusPercent
statMap[Constants.cityStates]!![bonusStat] *= bonusPercent
}
}