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Resolved #12724 - City-state stat bonuses apply correctly
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@ -326,11 +326,11 @@ class CivInfoStatsForNextTurn(val civInfo: Civilization) {
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statMap.add("Natural Wonders", statsPerNaturalWonder.times(civInfo.naturalWonders.size))
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if (statMap.contains(UniqueTarget.CityState.name)) {
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if (statMap.contains(Constants.cityStates)) {
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for (unique in civInfo.getMatchingUniques(UniqueType.BonusStatsFromCityStates)) {
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val bonusPercent = unique.params[0].toPercent()
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val bonusStat = Stat.valueOf(unique.params[1])
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statMap[UniqueTarget.CityState.name]!![bonusStat] *= bonusPercent
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statMap[Constants.cityStates]!![bonusStat] *= bonusPercent
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}
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}
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