delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.

This commit is contained in:
YueR 2019-09-10 19:37:16 +08:00
parent 68cfe8de2b
commit 62d874d4bc
7 changed files with 9 additions and 9 deletions

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@ -84,7 +84,7 @@
introduction:"你好,我是女皇帝武则天。中国追求和平以谋求自身发展。人不犯我,我不犯人。",
neutralHello:"今日天朗气清,惠风和畅,阁下所为何来?",
neutralLetsHearIt:["请仔细道来。","所为何事?","朕姑且听之。"],
neutralLetsHearIt:["请仔细道来。","所为何事","朕姑且听之。"],
neutralNo:["不可。","不可行。","此事断不可行。"],
neutralYes:["朕允了。","此事就依阁下所请。","好的,阁下真是快人快语。"],
@ -338,7 +338,7 @@
neutralYes:["很好。","好的。","当然可以。"],
hateHello:"你好。",
hateLetsHearIt:["继续。","你说什么?"],
hateLetsHearIt:["继续。","你说什么"],
hateNo:["绝对不行。","我拒绝。","我想你不是认真的。"],
hateYes:["很好。","我决定接受。","成交。","好的。"],

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@ -574,7 +574,7 @@
French:"À quoi pensez-vous?"
Romanian:"La ce te gândești?"
Spanish:"¿Qué tienes en mente?"
Simplified_Chinese:"你有什么想法?"
Simplified_Chinese:"你有什么想法"
Portuguese:"O que tens em mente?" //tens as in have or has nor tens of thousands of course
German:"Was schwebt Ihnen vor?"
}

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@ -411,7 +411,7 @@
Romanian:"Sigur desființezi unitatea?"
Dutch:"Wil je echt deze eenheid opheffen"
Spanish:"¿Realmente quieres disolver esta unidad?"
Simplified_Chinese:"您真的想解雇这个单位吗?"
Simplified_Chinese:"您真的想解雇这个单位吗"
Portuguese:"Voçê realmente quer desfazer essa unidade?"
German:"Wollen Sie diese Einheit wirklich auflösen?"
Japanese:"あなたは本当にこのユニットを解散したいですか?"

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@ -895,7 +895,7 @@
Romanian:"Cine poate ști ce ne rezervă viitorul?"
Dutch:"Wie weet wat de toekomst inhoud?"
Spanish:"¿Quién sabe qué nos depara el futuro?"
Simplified_Chinese:"谁知道未来会怎样?"
Simplified_Chinese:"谁知道未来会怎样"
Portuguese:"Quem sabe o que o futuro reserva?"
German:"Wer weiß was die Zukunft für uns bereithält?"
}

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@ -85,7 +85,7 @@
"游戏中解锁政策、科技等带来的很多增益往往只对首都有效,所以首都的发展代表了您的文明的发达程度。"
],
[
"如何选择一个合适的首都建立位置?这不是一个容易回答的问题。",
"如何选择一个合适的首都建立位置这不是一个容易回答的问题。",
"通常情况下,选择紧邻奢侈资源的位置是选择建立点的不二法则。",
"奢侈资源主要包括宝石、棉花、丝绸等(这些资源在地图上用一个“笑脸”标示),",
"开发这些资源可以增加您的文明的快乐。当然,你也应该留意那些组建单位时所需要的战略资源,比如铁。"

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@ -33,7 +33,7 @@ class Translations : HashMap<String, HashMap<String, String>>(){
}
fun getLanguages(): List<String> {
val toReturn = mutableListOf("English")
val toReturn = mutableListOf<String>()
toReturn.addAll(values.flatMap { it.keys }.distinct())
toReturn.remove("Japanese")
return toReturn

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@ -221,7 +221,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
private fun getCityInfoTable(): Table {
val iconSize = 20f//if you set this too low, there is a chance that the tables will be misaligned
val iconSize = 50f//if you set this too low, there is a chance that the tables will be misaligned
val padding = 5f
val cityInfoTableIcons = Table(skin)
@ -378,7 +378,7 @@ class EmpireOverviewScreen : CameraStageBaseScreen(){
.filter { it.resourceType!=ResourceType.Bonus }.distinct().sortedBy { it.resourceType }
for(resource in resources)
resourcesTable.add(ImageGetter.getResourceImage(resource.name,30f))
resourcesTable.add(ImageGetter.getResourceImage(resource.name,50f))
resourcesTable.addSeparator()
val origins = resourceDrilldown.map { it.origin }.distinct()