Resolved #13472 - Sprites do not change to base color when moving

This commit is contained in:
yairm210 2025-06-21 23:59:12 +03:00
parent b299813214
commit 6390383b15

View File

@ -342,7 +342,8 @@ class WorldMapHolder(
val unitSpriteAndIcon = Group().apply { setPosition(tileGroup.x, tileGroup.y) } val unitSpriteAndIcon = Group().apply { setPosition(tileGroup.x, tileGroup.y) }
val unitSpriteSlot = tileGroup.layerUnitArt.getSpriteSlot(selectedUnit) ?: return val unitSpriteSlot = tileGroup.layerUnitArt.getSpriteSlot(selectedUnit) ?: return
for (spriteImage in unitSpriteSlot.spriteGroup.children) unitSpriteAndIcon.addActor(spriteImage) for (spriteImage in unitSpriteSlot.spriteGroup.children.toList()) // toList because actors added remove themselves from previous parent
unitSpriteAndIcon.addActor(spriteImage)
tileGroup.parent.addActor(unitSpriteAndIcon) tileGroup.parent.addActor(unitSpriteAndIcon)