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Resolved #13472 - Sprites do not change to base color when moving
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@ -342,7 +342,8 @@ class WorldMapHolder(
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val unitSpriteAndIcon = Group().apply { setPosition(tileGroup.x, tileGroup.y) }
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val unitSpriteAndIcon = Group().apply { setPosition(tileGroup.x, tileGroup.y) }
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val unitSpriteSlot = tileGroup.layerUnitArt.getSpriteSlot(selectedUnit) ?: return
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val unitSpriteSlot = tileGroup.layerUnitArt.getSpriteSlot(selectedUnit) ?: return
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for (spriteImage in unitSpriteSlot.spriteGroup.children) unitSpriteAndIcon.addActor(spriteImage)
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for (spriteImage in unitSpriteSlot.spriteGroup.children.toList()) // toList because actors added remove themselves from previous parent
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unitSpriteAndIcon.addActor(spriteImage)
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tileGroup.parent.addActor(unitSpriteAndIcon)
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tileGroup.parent.addActor(unitSpriteAndIcon)
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