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Resolved #12431 - strength for adjacent enemies parameter combatantFilter -> mapUnitFilter to match behaviour
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@ -370,7 +370,7 @@ enum class UniqueType(
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Strength("[relativeAmount]% Strength", UniqueTarget.Unit, UniqueTarget.Global),
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Strength("[relativeAmount]% Strength", UniqueTarget.Unit, UniqueTarget.Global),
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StrengthNearCapital("[relativeAmount]% Strength decreasing with distance from the capital", UniqueTarget.Unit, UniqueTarget.Global),
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StrengthNearCapital("[relativeAmount]% Strength decreasing with distance from the capital", UniqueTarget.Unit, UniqueTarget.Global),
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FlankAttackBonus("[relativeAmount]% to Flank Attack bonuses", UniqueTarget.Unit, UniqueTarget.Global),
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FlankAttackBonus("[relativeAmount]% to Flank Attack bonuses", UniqueTarget.Unit, UniqueTarget.Global),
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StrengthForAdjacentEnemies("[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles", UniqueTarget.Unit),
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StrengthForAdjacentEnemies("[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles", UniqueTarget.Unit),
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StrengthWhenStacked("[relativeAmount]% Strength when stacked with [mapUnitFilter]", UniqueTarget.Unit), // candidate for conditional!
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StrengthWhenStacked("[relativeAmount]% Strength when stacked with [mapUnitFilter]", UniqueTarget.Unit), // candidate for conditional!
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StrengthBonusInRadius("[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles", UniqueTarget.Unit),
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StrengthBonusInRadius("[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles", UniqueTarget.Unit),
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