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More defensive coding of speedupWonderConstruction (#9671)
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@ -304,11 +304,8 @@ object SpecificUnitAutomation {
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}.mapNotNull { city ->
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val path = unit.movement.getShortestPath(city.getCenterTile())
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if (path.any() && path.size <= 5) city to path.size else null
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}.minByOrNull { it.second }?.first
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if (nearbyCityWithAvailableWonders == null) {
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return false
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}
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}.minByOrNull { it.second }
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?.first ?: return false
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if (unit.currentTile == nearbyCityWithAvailableWonders.getCenterTile()) {
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val wonderToHurry =
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@ -317,11 +314,12 @@ object SpecificUnitAutomation {
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0,
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wonderToHurry.name
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)
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UnitActions.getUnitActions(unit)
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.first {
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it.type == UnitActionType.HurryBuilding
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|| it.type == UnitActionType.HurryWonder }
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.action!!.invoke()
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unit.showAdditionalActions = false // make sure getUnitActions doesn't skip the important ones
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val unitAction = UnitActions.getUnitActions(unit).firstOrNull {
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it.type == UnitActionType.HurryBuilding || it.type == UnitActionType.HurryWonder
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} ?: return false
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if (unitAction.action == null) return false
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unitAction.action.invoke()
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return true
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}
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