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Translations update (#5800)
* Update German translation (#5797) * Update Russian.properties (#5788) * Update Russian.properties * Fix translation * Update indonesian.properties (#5787) * Update French.properties (#5786) * Update Swedish.properties (#5783) Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com> Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com> Co-authored-by: canneling <84187828+canneling@users.noreply.github.com> Co-authored-by: RONDEAU Felix <79422543+xil-f-dev@users.noreply.github.com> Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
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@ -2,14 +2,12 @@
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# Equivalent of a space in your language
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# If your language doesn't use spaces, just add "" as a translation, otherwise " "
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# Requires translation!
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" " =
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" " = " "
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# If the first word in a sentence starts with a capital in your language,
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# put the english word 'true' behind the '=', otherwise 'false'.
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# Don't translate these words to your language, only put 'true' or 'false'.
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# Requires translation!
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StartWithCapitalLetter =
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StartWithCapitalLetter = true
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# Starting from here normal translations start, as written on
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@ -121,17 +119,13 @@ Do you want to break your promise to [leaderName]? = Voulez-vous rompre votre pr
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We promised not to settle near them ([count] turns remaining) = Nous avons promis de ne pas coloniser près d'eux ([count] tours restants)
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They promised not to settle near us ([count] turns remaining) = Ils nous ont promis de ne pas coloniser près de nous ([count] tours restants)
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# Requires translation!
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[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! =
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# Requires translation!
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[civName] is upset that you attacked [cityState], whom they have pledged to protect! =
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# Requires translation!
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[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! =
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# Requires translation!
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[civName] has destroyed [cityState], whom you had pledged to protect! =
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[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] est contrairiée que vous ayez demandé un tribut à [cityState], alors qu'ils avaient promis de la protéger!
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[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] est contrariée que vous attaquiez [cityState], alors qu'ils avaient promis de la protéger!
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[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] est outrée que vous ayez détruit [cityState], alors qu'ils avaient promis de la protéger!
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[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] a détruit [cityState], alors que vous aviez promis de la protéger!
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Unforgivable = Impardonnable
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Afraid = appeuré
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Afraid = Appeuré
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Enemy = Ennemi
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Competitor = Adversaire
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Neutral = Neutre
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@ -141,10 +135,9 @@ Ally = Allié
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[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] influence)
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[remainingTurns] turns remaining = [remainingTurns] tours restant
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# Requires translation!
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Current leader is [civInfo] with [amount] [stat] generated. =
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# Requires translation!
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Current leader is [civInfo] with [amount] Technologies discovered. =
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Current leader is [civInfo] with [amount] [stat] generated. = Le dirigeant actuel est [civInfo] et a généré [amount] [stat].
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Current leader is [civInfo] with [amount] Technologies discovered. = Le durugeant actuel est [civInfo] avec [amount] Technologies découvertes.
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## Diplomatic modifiers
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@ -170,12 +163,9 @@ Your arrogant demands are in bad taste = Vos demandes arrogantes sont du plus ma
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Your use of nuclear weapons is disgusting! = Votre utilisation des armes nucléaires est écoeurante !
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You have stolen our lands! = Vous avez volé nos terres !
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You gave us units! = Vous nous avez donné des unités !
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# Requires translation!
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You destroyed City States that were under our protection! =
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# Requires translation!
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You attacked City States that were under our protection! =
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# Requires translation!
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You demanded tribute from City States that were under our protection! =
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You destroyed City States that were under our protection! = Vous avez détruit une Cité État qui était sous votre protection!
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You attacked City States that were under our protection! = Vous avez attaqué une Cité État qui était sous votre protection!
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You demanded tribute from City States that were under our protection! = Vous avez demandé un tribut à une Cité État qui était sous votre protection!
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# Requires translation!
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You sided with a City State over us =
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# Requires translation!
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@ -200,8 +190,7 @@ Return [unitName] to [civName]? =
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# Requires translation!
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The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
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# Requires translation!
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Enter the amount of gold =
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Enter the amount of gold = Entrez la quantité d'or
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# City-States
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@ -218,37 +207,25 @@ Pledge to protect = Promettre protection
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Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName] ?
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Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 d'or)
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Gift Improvement = Amélioration des cadeaux
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# Requires translation!
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[civName] is able to provide [unitName] once [techName] is researched. =
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[civName] is able to provide [unitName] once [techName] is researched. = [civName] est capable de fournir [unitName] une fois [techName] recherchée.
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Diplomatic Marriage ([amount] Gold) = Marriage arrangé ([amount] d'or)
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We have married into the ruling family of [civName], bringing them under our control. = On s'est marrié avec la famille [civName], les mettants sous notre contrôle.
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[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] ce sont marrié avec la famille [civName2], les mettants sous leur contrôle.
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# Requires translation!
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You have broken your Pledge to Protect [civName]! =
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You have broken your Pledge to Protect [civName]! = Vous avez rompu votre promesse de protection avec [civName]!
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# Requires translation!
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City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
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# Requires translation!
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[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. =
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# Requires translation!
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[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. =
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# Requires translation!
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[cityState] is grateful that you killed a Barbarian that was threatening them! =
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# Requires translation!
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[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. =
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# Requires translation!
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[cityState] is deeply grateful for your assistance in the war against [civName]! =
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# Requires translation!
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[cityState] no longer needs your assistance against [civName]. =
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# Requires translation!
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War against [civName] =
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# Requires translation!
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We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
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# Requires translation!
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Currently you have killed [amount] of their military units. =
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# Requires translation!
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You need to find them first! =
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[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] s'est faite attaquer par [civName] et demande à toutes les civilisations majeures de l'aider en leur offrant des unitées militaires.
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[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] a été envahie par des barbares! Détruisez-les pour gagner de l'influence.
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[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] est reconnaissante que vous ayez tué les Barbares qui la menaçaient!
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[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] est attaqué par [civName]! Tuez [amount] unité(s) de l'armée attaquante et ils vous en seront immensément reconnaissants.
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[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] vous remercie pour votre aide dans la guerre contre [civName]!
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[cityState] no longer needs your assistance against [civName]. = [cityState] n'a plus besoin de votre assistance contre [civName].
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War against [civName] = Guerre contre [civName]
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We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Nous avons besoins de votre aide pour assures la défense contre [civName]. Tuer [amount] de ses unités devrait ralentir son offensive.
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Currently you have killed [amount] of their military units. = Vous avez actuellement tué [amount] de ses unités militaires.
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You need to find them first! = Vous devez d'abord les trouver!
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Cultured = Culturelle
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Maritime = Maritime
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@ -267,14 +244,12 @@ When Allies: = Quand Alliés:
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# Requires translation!
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The unique luxury is one of: =
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# Requires translation!
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Demand Tribute =
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Demand Tribute = Demander un Tribut
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# Requires translation!
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Tribute Willingness =
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# Requires translation!
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At least 0 to take gold, at least 30 and size 4 city for worker =
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# Requires translation!
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Major Civ =
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Major Civ = Civilisation majeure
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No Cities = Aucune ville
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Base value = Valeur de base
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Has Ally = A une alliance
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@ -339,10 +314,8 @@ Uniques = Uniques
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Promotions = Promotions
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Load copied data = Charger des données copiées
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Could not load game from clipboard! = Impossible de charger la partie depuis le presse-papier
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# Requires translation!
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Reset to defaults =
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# Requires translation!
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Are you sure you want to reset all game options to defaults? =
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Reset to defaults = Reinitialiser
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Are you sure you want to reset all game options to defaults? = Êtes-vous sûr de vouloir réinitialiser les options de partie?
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Start game! = Démarrer la partie !
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Map Options = Options de carte
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Game Options = Options de partie
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@ -364,8 +337,7 @@ Perlin = Perlin
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Continents = Continents
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Four Corners = Quatre coins
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Archipelago = Archipel
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# Requires translation!
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Inner Sea =
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Inner Sea = Mer intérieure
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Number of City-States = Nombre de cité-état(s)
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One City Challenge = Défi ville unique
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No Barbarians = Aucun barbare
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@ -377,8 +349,7 @@ Victory Conditions = Conditions de victoire
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Scientific = Scientifique
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Domination = Domination
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Cultural = Culturelle
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# Requires translation!
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Diplomatic =
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Diplomatic = Diplomatique
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Map Shape = Forme de la carte
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Hexagonal = Hexagonale
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@ -510,12 +481,9 @@ You can only resign if it's your turn = Vous ne pouvez résigner que lors de vot
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Last refresh: [time] [timeUnit] ago =
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# Requires translation!
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Current Turn: [civName] since [time] [timeUnit] ago =
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# Requires translation!
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Minutes =
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# Requires translation!
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Hours =
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# Requires translation!
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Days =
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Minutes = Minutes
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Hours = Heures
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Days = Jours
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# Save game menu
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@ -557,8 +525,7 @@ Advanced = Avancé
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Locate mod errors = Localise les erreurs dans les mods
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Debug = Débug
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# Requires translation!
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See online Readme =
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See online Readme = Voir la documentation en ligne
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Turns between autosaves = Tours entre les sauvegardes automatiques
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Sound effects volume = Volume sonore
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Music volume = Volume de la musique
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@ -647,10 +614,8 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Notre [at
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Our [interceptorName] intercepted and attacked an enemy [attackerName] = Notre [interceptorName] a intercepté un(e) [attackerName] ennemie
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An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire
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An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire
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# Requires translation!
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Your city [cityName] can bombard the enemy! =
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# Requires translation!
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[amount] of your cities can bombard the enemy! =
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Your city [cityName] can bombard the enemy! = [cityName] peut bombarder l'ennemi!
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[amount] of your cities can bombard the enemy! = [amount] de vos cités peuvent bombarder l'ennemi!
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[amount] enemy units were spotted near our territory = [amount] unités ennemies ont été repérées à proximité de notre territoire
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[amount] enemy units were spotted in our territory = [amount] unités ennemies ont été repérées sur notre territoire
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A(n) [nukeType] exploded in our territory! = Une [nukeType] a explosé sur notre territoire !
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@ -735,12 +700,10 @@ A Great Person joins you! = Un Personnage Illustre vous rejoint !
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Working... = Patientez...
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Waiting for other players... = En attente des autres joueurs...
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# Requires translation!
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Waiting for [civName]... =
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Waiting for [civName]... = En attente de [civName]...
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in = dans
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Next turn = Prochain tour
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# Requires translation!
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Move automated units =
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Move automated units = Effectuer les actions planifiées
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[currentPlayerCiv] ready? = [currentPlayerCiv] pret ?
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1 turn = 1 tour
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[numberOfTurns] turns = [numberOfTurns] tours
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@ -1004,8 +967,7 @@ Total Supply =
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In Use =
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# Requires translation!
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Supply Deficit =
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# Requires translation!
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Production Penalty =
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Production Penalty = Malus production
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# Requires translation!
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Increase your supply or reduce the amount of units to remove the production penalty =
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Name = Nom
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@ -1071,8 +1033,7 @@ Choose a civ to vote for =
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Choose who should become the world leader and win a diplomatic victory! =
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# Requires translation!
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Voted for =
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# Requires translation!
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Vote for [civilizationName] =
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Vote for [civilizationName] = Voter pour [civilizationName]
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# Requires translation!
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Continue =
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# Requires translation!
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@ -1157,8 +1118,7 @@ Clear current map = Efface la carte actuelle
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Save map = Sauvegarder la carte
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Download map = Télécharger une carte
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Loading... = Chargement...
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# Requires translation!
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Error loading map! =
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Error loading map! = Erreur de chargement de la carte!
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Filter: = Filtre :
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OK = OK
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Exit map editor = Quitter l'éditeur de cartes
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@ -1219,13 +1179,11 @@ Gold reward for clearing barbarian camps = Récompense d'or pour avoir nettoyé
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# Other civilopedia things
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Nations = Nations
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Available for [unitTypes] = Disponible pour [unitTypes]
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# Requires translation!
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Available for: =
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Available for: = Disponible pour:
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Free promotion: = Promotion gratuite:
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Free promotions: = Promotions gratuites:
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Free for [units] = Libre pour [units]
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# Requires translation!
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Free for: =
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Free for: = Gratuit pour:
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# Requires translation!
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Granted by [param] =
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# Requires translation!
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@ -1245,10 +1203,8 @@ Policy branch: [branchName] =
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# Religions
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# Requires translation!
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Choose an Icon and name for your Religion =
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# Requires translation!
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Choose a name for your religion =
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Choose an Icon and name for your Religion = Choisir un icone et un nom pour votre religion
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Choose a name for your religion = Choisir un nom pour votre religion
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# Requires translation!
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Choose a [beliefType] belief! =
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# Requires translation!
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@ -1257,18 +1213,13 @@ Choose any belief! =
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Found [religionName] =
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# Requires translation!
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Enhance [religionName] =
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# Requires translation!
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Choose a pantheon =
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# Requires translation!
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Found Religion =
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# Requires translation!
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Found Pantheon =
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Choose a pantheon = Choisir un panthéon
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Found Religion = Fonder une religion
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Found Pantheon = Fonder un panthéon
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# Requires translation!
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Follow [belief] =
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# Requires translation!
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Religions and Beliefs =
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# Requires translation!
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Majority Religion: [name] =
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Religions and Beliefs = Religions et croyances
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Majority Religion: [name] = Religion majoritaire: [name]
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# Requires translation!
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+ [amount] pressure =
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# Requires translation!
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@ -1278,7 +1229,7 @@ Pressure =
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# Religion overview screen
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# Requires translation!
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Religion Name: =
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Religion Name: = Nom de la religion:
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# Requires translation!
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Founding Civ: =
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# Requires translation!
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@ -1344,8 +1295,7 @@ Undesirable =
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Desirable =
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# Requires translation!
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Featureless =
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# Requires translation!
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Fresh Water =
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Fresh Water = Eau douce
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# improvementFilters
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@ -1386,8 +1336,7 @@ WaterAircraftCarrier = Porte-avions
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Fighter = Chasseur
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Bomber = Bombardier
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# Requires translation!
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AtomicBomber =
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AtomicBomber = Bombardier atomique
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Missile = Missile
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@ -1397,19 +1346,16 @@ Air = Aérien
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air units = unités aériennes
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Barbarian = Barbare
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Barbarians = Barbares
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# Requires translation!
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Embarked =
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Embarked = Embarqué
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land units = unités terrestres
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Military = militaires
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# Deprecated since 3.15.2, but should still be translated until it is officially removed
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# Requires translation!
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military water =
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non-air = non-aériennes
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# Requires translation!
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Nuclear Weapon =
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Nuclear Weapon = Arme nucléaire
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Submarine = Sous-marin
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# Requires translation!
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submarine units =
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submarine units = unités sous-marines
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Unbuildable = Inconstructible
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water units = unités maritimes
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wounded units = unités blessées
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@ -1475,8 +1421,7 @@ Permanent audiovisual mod = Mod audiovisuel permanent
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Installed = Installé
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Downloaded! = Téléchargé!
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[modName] Downloaded! = [modName] téléchargé!
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# Requires translation!
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Could not download [modName] =
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Could not download [modName] = Téléchargement impossible de [modName]
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Online query result is incomplete = Le résultat de la requête en ligne est incomplet
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No description provided = Pas de description fournie
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[stargazers]✯ = [stargazers]✯
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@ -1524,8 +1469,7 @@ Gain a free [building] [cityFilter] =
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# Uniques not found in JSON files
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# Requires translation!
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Only available after [] turns =
|
||||
Only available after [] turns = Seulement disponible après [] tours
|
||||
# Requires translation!
|
||||
This Unit upgrades for free =
|
||||
# Requires translation!
|
||||
@ -1972,8 +1916,7 @@ Musketman = Arquebusier
|
||||
Modern era = Ère contemporaine
|
||||
Rifleman = Fusilier
|
||||
|
||||
# Requires translation!
|
||||
Atomic era =
|
||||
Atomic era = Êre atomique
|
||||
Infantry = Infanterie
|
||||
|
||||
Information era = Ère médiatique
|
||||
@ -4769,21 +4712,17 @@ All tiles cost 1 movement = Toutes les cases coûtent 1 mouvement
|
||||
Ignores Zone of Control =
|
||||
Unable to capture cities = Incapable de capturer les villes
|
||||
|
||||
# Requires translation!
|
||||
Nuclear Submarine =
|
||||
Nuclear Submarine = Sous-marin nucléaire
|
||||
|
||||
Mechanized Infantry = Infanterie mécanisée
|
||||
|
||||
# Requires translation!
|
||||
Missile Cruiser =
|
||||
Missile Cruiser = Croiseur lance-missile
|
||||
|
||||
Modern Armor = Blindé moderne
|
||||
|
||||
# Requires translation!
|
||||
Jet Fighter =
|
||||
Jet Fighter = Avion de chasse
|
||||
|
||||
# Requires translation!
|
||||
Giant Death Robot =
|
||||
Giant Death Robot = Robot géant de la mort
|
||||
|
||||
# Requires translation!
|
||||
Stealth Bomber =
|
||||
@ -4805,8 +4744,7 @@ Great Engineer = Ingénieur illustre
|
||||
# Requires translation!
|
||||
Can speed up construction of a building =
|
||||
|
||||
# Requires translation!
|
||||
Great Prophet =
|
||||
Great Prophet = Grand prophète
|
||||
# Requires translation!
|
||||
Can construct [tileImprovement] if it hasn't used other actions yet =
|
||||
# Requires translation!
|
||||
@ -4831,15 +4769,13 @@ Bonus for units in 2 tile radius 15% = Bonus de combat +15% pour les unités dan
|
||||
|
||||
Khan = Khan
|
||||
|
||||
# Requires translation!
|
||||
Missionary =
|
||||
Missionary = Missionaire
|
||||
# Requires translation!
|
||||
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there =
|
||||
# Requires translation!
|
||||
Can be purchased with [stat] [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Inquisitor =
|
||||
Inquisitor = Inquisiteur
|
||||
# Requires translation!
|
||||
Prevents spreading of religion to the city it is next to =
|
||||
|
||||
@ -4862,44 +4798,34 @@ Faith Healers =
|
||||
# Requires translation!
|
||||
[param] Units adjacent to this city heal [amount] HP per turn when healing =
|
||||
|
||||
# Requires translation!
|
||||
Fertility Rites =
|
||||
Fertility Rites = Rites de fertilité
|
||||
|
||||
# Requires translation!
|
||||
God of Craftsman =
|
||||
God of Craftsman = Dieu des Artisants
|
||||
# Requires translation!
|
||||
[stats] in cities with [amount] or more population =
|
||||
|
||||
# Requires translation!
|
||||
God of the Open Sky =
|
||||
|
||||
# Requires translation!
|
||||
God of the Sea =
|
||||
God of the Sea = Dieu de la Mer
|
||||
|
||||
# Requires translation!
|
||||
God of War =
|
||||
God of War = Dieu de la Guerre
|
||||
# Requires translation!
|
||||
Earn [amount]% of [unitType] unit's [param] as [stat] when killed within 4 tiles of a city following this religion =
|
||||
|
||||
# Requires translation!
|
||||
Goddess of Festivals =
|
||||
Goddess of Festivals = Déesse des Fêtes
|
||||
|
||||
# Requires translation!
|
||||
Goddess of Love =
|
||||
Goddess of Love = Déesse de l'Amour
|
||||
|
||||
# Requires translation!
|
||||
Goddess of Protection =
|
||||
Goddess of Protection = Déesse de la Protection
|
||||
# Requires translation!
|
||||
[amount]% attacking Strength for cities =
|
||||
|
||||
# Requires translation!
|
||||
Goddess of the Hunt =
|
||||
Goddess of the Hunt = Déesse de la Chasse
|
||||
|
||||
# Requires translation!
|
||||
Messenger of the Gods =
|
||||
Messenger of the Gods = Messagers des Dieux
|
||||
|
||||
# Requires translation!
|
||||
Monument to the Gods =
|
||||
Monument to the Gods = Monuments aux Dieux
|
||||
|
||||
# Requires translation!
|
||||
One with Nature =
|
||||
@ -4915,16 +4841,13 @@ Religious Settlements =
|
||||
# Requires translation!
|
||||
[amount]% cost of natural border growth =
|
||||
|
||||
# Requires translation!
|
||||
Sacred Path =
|
||||
Sacred Path = Chemin Sacré
|
||||
|
||||
# Requires translation!
|
||||
Sacred Waters =
|
||||
Sacred Waters = Eaux sacrés
|
||||
# Requires translation!
|
||||
[stats] in cities on [terrainFilter] tiles =
|
||||
|
||||
# Requires translation!
|
||||
Stone Circles =
|
||||
Stone Circles = Cercles de pierre
|
||||
|
||||
# Requires translation!
|
||||
Follower =
|
||||
@ -4958,20 +4881,15 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
|
||||
# Requires translation!
|
||||
Liturgical Drama =
|
||||
|
||||
# Requires translation!
|
||||
Monasteries =
|
||||
Monasteries = Monastères
|
||||
|
||||
# Requires translation!
|
||||
Mosques =
|
||||
Mosques = Mosquées
|
||||
|
||||
# Requires translation!
|
||||
Pagodas =
|
||||
Pagodas = Pagodes
|
||||
|
||||
# Requires translation!
|
||||
Peace Gardens =
|
||||
Peace Gardens = Jardins de la Paix
|
||||
|
||||
# Requires translation!
|
||||
Religious Art =
|
||||
Religious Art = Art religieux
|
||||
|
||||
# Requires translation!
|
||||
Religious Center =
|
||||
@ -4994,8 +4912,7 @@ Ceremonial Burial =
|
||||
# Requires translation!
|
||||
Church Property =
|
||||
|
||||
# Requires translation!
|
||||
Initiation Rites =
|
||||
Initiation Rites = Rîtes d'initiation
|
||||
# Requires translation!
|
||||
[stats] when a city adopts this religion for the first time (modified by game speed) =
|
||||
|
||||
|
@ -340,16 +340,11 @@ Width = Breite
|
||||
Radius = Radius
|
||||
Enable Religion = Religion aktivieren
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
Resource Setting = Ressourcenoptionen
|
||||
Sparse = Spärlich
|
||||
Abundant = Reichlich
|
||||
Strategic Balance = Strategisch ausgewogen
|
||||
Legendary Start = Legendärer Start
|
||||
|
||||
Advanced Settings = Erweiterte Einstellungen
|
||||
RNG Seed = Seed
|
||||
@ -1198,10 +1193,8 @@ Natural Wonder = Naturwunder
|
||||
Hybrid = Gemischt
|
||||
Undesirable = Unerwünscht
|
||||
Desirable = Erwünscht
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
Featureless = Eigenschaftslos
|
||||
Fresh Water = Frischwasser
|
||||
|
||||
# improvementFilters
|
||||
|
||||
@ -3775,8 +3768,7 @@ Stone = Stein
|
||||
Fish = Fisch
|
||||
|
||||
Horses = Pferde
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
Guaranteed with Strategic Balance resource option = Garantiert mit der Ressourcenoption Strategisch ausgewogen
|
||||
|
||||
Iron = Eisen
|
||||
|
||||
@ -5318,16 +5310,11 @@ This means exploration and trade is important to grow your cities! = Das bedeute
|
||||
|
||||
#################### Lines from Unique Types #######################
|
||||
|
||||
# Requires translation!
|
||||
Provides [stats] per turn =
|
||||
# Requires translation!
|
||||
Provides [stats] [cityFilter] per turn =
|
||||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
Provides [stats] per turn = Liefert [stats] pro Runde
|
||||
Provides [stats] [cityFilter] per turn = Liefert [stats] [cityFilter] pro Runde
|
||||
Provides [amount] Happiness = Liefert [amount] Zufriedenheit
|
||||
Provides military units every ≈[amount] turns = Liefert militärische Einheiten alle ≈[amount] Runden
|
||||
Provides a unique luxury = Liefert eine einzigartige Luxusressource
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
|
@ -5319,116 +5319,116 @@ This means exploration and trade is important to grow your cities! = Ini berarti
|
||||
#################### Lines from Unique Types #######################
|
||||
|
||||
# Requires translation!
|
||||
Provides [stats] per turn =
|
||||
Provides [stats] per turn = Menyediakan [stats] per giliran
|
||||
# Requires translation!
|
||||
Provides [stats] [cityFilter] per turn =
|
||||
Provides [stats] [cityFilter] per turn = Menyediakan [stats] [cityFilter] per giliran
|
||||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
Provides [amount] Happiness = menyediakan [amount] kebahagiaan
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
Provides military units every ≈[amount] turns = menyediakan unit militer setiap≈[amount] giliran
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
Provides a unique luxury = menyediakan barang mewah unik
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] tambahan [beliefType] pengikut saat [foundingOrEnhancing] agama
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli [buildingFilter] bangunan untuk [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2])
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Dapat membeli [baseUnitFilter] unit untuk [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Dapat membeli [buildingFilter] bangunan untuk [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] =
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Dapat membeli [baseUnitFilter] unit dengan [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Dapat membeli [buildingFilter] bangunan dengan [stat] untuk [amount] kali harga normal produksinya
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
Triggers victory = Memicu kemenangan
|
||||
# Requires translation!
|
||||
Can be purchased for [amount] [stat] [cityFilter] =
|
||||
Can be purchased for [amount] [stat] [cityFilter] = Bisa dibeli untuk [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
Must not be next to [terrainFilter] =
|
||||
Must not be next to [terrainFilter] = Harus tidak di sebelah [terrainFilter]
|
||||
# Requires translation!
|
||||
Deal [amount] damage to adjacent enemy units =
|
||||
Deal [amount] damage to adjacent enemy units = Memberi [amount] kerusakan untuk unit musuh sekitar
|
||||
when at war = saat sedang berperang
|
||||
when not at war = saat tidak sedang berperang
|
||||
while the empire is happy = selama kerajaan sedang bahagia
|
||||
during a Golden Age = di saat Masa Kejayaan
|
||||
# Requires translation!
|
||||
during the [era] =
|
||||
during the [era] = selama [era]
|
||||
# Requires translation!
|
||||
before the [era] =
|
||||
before the [era] = sebelum [era]
|
||||
# Requires translation!
|
||||
starting from the [era] =
|
||||
starting from the [era] = Mulai dari [era]
|
||||
# Requires translation!
|
||||
after discovering [tech] =
|
||||
after discovering [tech] = setelah menemukan [tech]
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
before discovering [tech] = sebelum menemukan [tech]
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
after adopting [policy] = setelah mengadopsi [policy]
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
before adopting [policy] = sebelum mengadopsi [policy]
|
||||
if this city has at least [amount] specialists = jika kota ini memiliki setidaknya [amount] spesialis
|
||||
for [mapUnitFilter] units = untuk unit [mapUnitFilter]
|
||||
vs cities = vs kota
|
||||
vs [mapUnitFilter] units = vs unit [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when fighting units from a Civilization with more Cities than you =
|
||||
when fighting units from a Civilization with more Cities than you = saat unit pertempuran dari peradaban dengan jumlah kota lebih dari kamu
|
||||
when attacking = saat menyerang
|
||||
when defending = saat bertahan
|
||||
# Requires translation!
|
||||
when fighting in [tileFilter] tiles =
|
||||
when fighting in [tileFilter] tiles = saat bertempur di [tileFilter]
|
||||
# Requires translation!
|
||||
on foreign continents =
|
||||
on foreign continents = di benua asing
|
||||
# Requires translation!
|
||||
when above [amount] HP =
|
||||
when above [amount] HP = saat diatas [amount] HP
|
||||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
when below [amount] HP = saat dibawah [amount] HP
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles = dari [amount] ke [amount2] bersebelahan [tileFilter] satuan
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = dari [amount] ke [amount2] bersebelahan [tileFilter] [tileFilter2] satuan
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
in [tileFilter] tiles = dalam [tileFilter] satuan
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles = dalam [tileFilter] [tileFilter2] satuan
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
in tiles without [tileFilter] = di lahan tanpa [tileFilter]
|
||||
# Requires translation!
|
||||
on water maps =
|
||||
on water maps = di peta air
|
||||
# Requires translation!
|
||||
in [regionType] Regions =
|
||||
in [regionType] Regions = di daerah [regionType]
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
in all except [regionType] Regions = di semua tempat kecuali didaerah [regionType]
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [baseUnitFilter] found in the ruins = [baseUnitFilter] ditemukan di reruntuhan
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
[amount] Free Social Policies = gratis [amount] kebijakan sosial
|
||||
# Requires translation!
|
||||
[amount] population in a random city =
|
||||
[amount] population in a random city = [amount] populasi di kota secara acak
|
||||
# Requires translation!
|
||||
[amount] free random researchable Tech(s) from the [era] =
|
||||
[amount] free random researchable Tech(s) from the [era] = gratis [amount] teknologi acak yang dapat diteliti dari [era]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Gain [amount] [stat] = Memperoleh [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membangun Pantheon
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Mengungkapkan hingga [amount/'all'] [tileFilter] dalam [amount] satuan daerah
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = dari daerah yang dipilih secara acak [amount] satuan dari reruntuhan, mengungkapkan hingga [amount2] jarak satuan dengan [amount3]% kemungkinan
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP
|
||||
# Requires translation!
|
||||
This Unit upgrades for free including special upgrades =
|
||||
This Unit upgrades for free including special upgrades = unit ini secara gratis ditingkatkan dan sudah termasuk peningkatan spesial
|
||||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
This Unit gains the [promotion] promotion = unit ini memperoleh promosi [promotion]
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% kekuatan serangan untuk semua [mapUnitFilter] unit dalam [amount2] giliran
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
Hidden before founding a Pantheon = Tersembunyi sebelum membangun Pantheon
|
||||
# Requires translation!
|
||||
Hidden after founding a Pantheon =
|
||||
Hidden after founding a Pantheon = Tersembunyi setelah membangun Pantheon
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi
|
||||
|
@ -68,7 +68,7 @@ See also = См. также
|
||||
|
||||
Requires at least one of the following: = Требуется хотя бы одно из следующего:
|
||||
Requires all of the following: = Требуется всё из следующего:
|
||||
Leads to [techName] = Ведёт к [techName]
|
||||
Leads to [techName] = Ведёт к: [techName]
|
||||
Leads to: = Ведёт к:
|
||||
|
||||
Current construction = Текущее строительство
|
||||
@ -341,17 +341,17 @@ Radius = Радиус
|
||||
Enable Religion = Включить религию
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
Resource Setting = Распределение ресурсов
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
Sparse = Редкое
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
Abundant = Обильное
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
Strategic Balance = Стратегический баланс
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
Legendary Start = Легендарное начало
|
||||
|
||||
Advanced Settings = Дополнительные Настройки
|
||||
Advanced Settings = Дополнительные настройки
|
||||
RNG Seed = Сид
|
||||
Map Elevation = Гористоcть
|
||||
Temperature extremeness = Перепады температур
|
||||
@ -414,7 +414,7 @@ Base Ruleset = Базовый набор правил
|
||||
[amount] Religions = [amount] Религий
|
||||
[amount] Beliefs = [amount] Верований
|
||||
|
||||
World Wrap = Круглый Мир
|
||||
World Wrap = Круглый мир
|
||||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = "Круглый мир" очень требователен к памяти - создание большой карты на Android может привести к вылетам!
|
||||
Anything above 80 by 50 may work very slowly on Android! = Всё, что больше 80 на 50, может работать очень медленно на Android!
|
||||
Anything above 40 may work very slowly on Android! = Всё, что больше 40, может работать очень медленно на Android!
|
||||
@ -551,7 +551,7 @@ You have entered a Golden Age! = Вы вошли в Золотой век!
|
||||
[resourceName] revealed near [cityName] = Источник [resourceName] обнаружен вблизи [cityName]
|
||||
[n] sources of [resourceName] revealed, e.g. near [cityName] = Обнаружено [n] источников [resourceName], в частности возле [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = В городе [cityName] появляется [greatPerson]!
|
||||
We have encountered [civName]! = Мы встретили [civName]!
|
||||
We have encountered [civName]! = Мы встретили: [civName]!
|
||||
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] дарит нам [stats] в знак доброй воли за встречу с нами
|
||||
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] дарит нам [stats] поскольку мы первая великая цивилизация с которой они встретились
|
||||
[cityStateName] has also given us [stats] = [cityStateName] также предоставил нам [stats]
|
||||
@ -901,7 +901,7 @@ Total = Всего
|
||||
Stats = Статистика
|
||||
Policies = Общественные институты
|
||||
Base happiness = Базовое счастье
|
||||
Occupied City = Оккупированный Город
|
||||
Occupied City = Оккупированный город
|
||||
Buildings = Здания
|
||||
Wonders = Чудеса
|
||||
Base values = Базовые значения
|
||||
@ -1030,8 +1030,8 @@ Can upgrade from [unit] = Можно модернизировать из: [unit]
|
||||
Can upgrade from: = Можно модернизировать из:
|
||||
Upgrades to [upgradedUnit] = Модернизируется до: [upgradedUnit]
|
||||
Obsolete with [obsoleteTech] = Устаревает при открытии технологии [obsoleteTech]
|
||||
Occurs on [listOfTerrains] = Появляется на: [listOfTerrains]
|
||||
Occurs on: = Появляется на:
|
||||
Occurs on [listOfTerrains] = Возникает на: [listOfTerrains]
|
||||
Occurs on: = Возникает на:
|
||||
Placed on [terrainType] = Появляется вместо: [terrainType]
|
||||
Can be found on = Можно найти на клетках
|
||||
Improved by [improvement] = Улучшение: [improvement]
|
||||
@ -1161,7 +1161,7 @@ Holy City: = Священный город
|
||||
Cities following this religion: = Городов, исповедующих эту религию:
|
||||
Click an icon to see the stats of this religion = Нажмите на значок, чтобы просмотреть статистику этой религии
|
||||
Religion: Off = Религия: откл.
|
||||
Minimal faith required for\nthe next [Great Prophet]: = Минимум веры, необходимой для\nследующего [Great Prophet]:
|
||||
Minimal faith required for\nthe next [Great Prophet]: = Необходимое количество веры для того\nчтобы появился следующий [Great Prophet]:
|
||||
Religions founded: = Религий основано:
|
||||
Religious status: = Религиозный статус:
|
||||
|
||||
@ -1182,7 +1182,7 @@ Rare feature = Редкая особенность
|
||||
All = Все
|
||||
Water = Морские
|
||||
Land = Сухопутные
|
||||
Coastal = Прибережные
|
||||
Coastal = Прибрежные
|
||||
River = Река
|
||||
Rough terrain = Пересечённая местность
|
||||
Foreign Land = Чужая территория
|
||||
@ -1203,7 +1203,7 @@ Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
Fresh Water = Пресная вода
|
||||
|
||||
# improvementFilters
|
||||
|
||||
@ -1270,8 +1270,8 @@ Wounded = Раненые
|
||||
relevant = если доступно
|
||||
|
||||
# For "May choose [amount] additional [beliefType] beliefs when [founding/enhancing] a religion"
|
||||
founding = основывает
|
||||
enhancing = укрепляет
|
||||
founding = основывается
|
||||
enhancing = укрепляется
|
||||
|
||||
# Promotions
|
||||
|
||||
@ -1347,15 +1347,15 @@ Status ↓ = Статус ↓
|
||||
[stats] from [param] tiles in this city = [stats] от клеток [param] в этом городе
|
||||
[stats] from every [param] on [tileFilter] tiles = [stats] от каждого: [param] на клетках [tileFilter]
|
||||
[stats] for each adjacent [param] = [stats] за каждую соседнюю клетку [param]
|
||||
Must be next to [terrain] = Должен быть рядом с клеткой: [terrain]
|
||||
Must be on [terrain] = Должен находиться на клетке: [terrain]
|
||||
+[amount]% vs [unitType] = +[amount]% против [unitType]
|
||||
Must be next to [terrain] = Должен быть рядом с клеткой [terrain]
|
||||
Must be on [terrain] = Должен находиться на клетке [terrain]
|
||||
+[amount]% vs [unitType] = +[amount]% против: [unitType]
|
||||
+[amount] Movement for all [unitType] units = +[amount] очков передвижения для всех юнитов: [unitType]
|
||||
+[amount]% Production when constructing [param] = +[amount]% к производству при создании [param]
|
||||
+[amount]% Production when constructing [param] = +[amount]% к производству при создании: [param]
|
||||
Can only be built on [tileFilter] tiles = Можно построить только на клетках [tileFilter]
|
||||
Cannot be built on [tileFilter] tiles = Нельзя построить на клетках [tileFilter]
|
||||
Does not need removal of [feature] = Не требует уборки: [feature]
|
||||
Gain a free [building] [cityFilter] = Даёт бесплатную постройку [building] [cityFilter]
|
||||
Gain a free [building] [cityFilter] = Даёт бесплатную постройку: [building] [cityFilter]
|
||||
|
||||
# Uniques not found in JSON files
|
||||
|
||||
@ -1678,7 +1678,7 @@ Triggers a global alert upon completion = По завершении вызыва
|
||||
|
||||
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'При подготовке к битве планы незаменимы, но, как только битва началась, план становится совершенно бесполезным.' - Дуайт Эйзенхауэр
|
||||
Pentagon = Пентагон
|
||||
Gold cost of upgrading [unitType] units reduced by [amount]% = Сокращает на [amount]% затраты золота на модернизацию [unitType] юнитов
|
||||
Gold cost of upgrading [unitType] units reduced by [amount]% = Сокращает на [amount]% затраты золота на модернизацию юнитов: [unitType]
|
||||
|
||||
Solar Plant = Солнечная ЭС
|
||||
|
||||
@ -1720,7 +1720,7 @@ Warlord = Полководец
|
||||
Prince = Князь
|
||||
|
||||
King = Король
|
||||
Era Starting Unit = Начальный юнит эры
|
||||
Era Starting Unit = Стартовый юнит эпохи
|
||||
|
||||
Emperor = Император
|
||||
|
||||
@ -3017,7 +3017,7 @@ Choquequirao = Чокуекуирао
|
||||
Inca = Инки
|
||||
Units ignore terrain costs when moving into any tile with Hills = Юниты игнорируют штрафы местности на холмах
|
||||
Maintenance on roads & railroads reduced by [amount]% = Содержание дорог и железных дорог уменьшено на [amount]%
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Бесплатное содержание улучшений на клетках [tileFilter]
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
|
||||
|
||||
Harald Bluetooth = Харальд Синезубый
|
||||
If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = Сказать по-правде, я устаю от этих бессмысленных шарад. Мы что, не можем разрешить спор на поле боя, как настоящие мужчины? Возможно скальды воспоют твою доблесть... или же мою!
|
||||
@ -3204,7 +3204,7 @@ Legalism = Легализм
|
||||
Provides the cheapest [stat] building in your first [amount] cities for free = Предоставляет самое дешёвое здание типа [stat] в ваших первых [amount] городах
|
||||
Oligarchy = Олигархия
|
||||
Units in cities cost no Maintenance = Гарнизоны в городах содержатся бесплатно
|
||||
+[amount]% attacking strength for cities with garrisoned units = +[amount]% к силе атаки за города с гарнизонами
|
||||
+[amount]% attacking strength for cities with garrisoned units = +[amount]% к силе атаки для городов с гарнизонами
|
||||
Landed Elite = Землевладельческая Элита
|
||||
[amount]% growth [cityFilter] = [amount]% к росту [cityFilter]
|
||||
[stats] [cityFilter] = [stats] [cityFilter]
|
||||
@ -3281,7 +3281,7 @@ Rationalism = Рационализм
|
||||
Constitution = Конституция
|
||||
[stats] from every Wonder = [stats] от каждого чуда света
|
||||
Universal Suffrage = Всеобщее Избирательное Право
|
||||
+[amount]% Defensive Strength for cities = +[amount]% к силе защиты городов
|
||||
+[amount]% Defensive Strength for cities = +[amount]% к силе защиты для городов
|
||||
Civil Society = Гражданское Общество
|
||||
[amount]% food consumption by specialists [cityFilter] = [amount]% к потреблению еды специалистами [cityFilter]
|
||||
Free Speech = Свобода Слова
|
||||
@ -3304,7 +3304,7 @@ Autocracy Complete = Автократия Завершена
|
||||
Autocracy = Автократия
|
||||
|
||||
United Front = Объединённый Фронт
|
||||
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Воинственные города-государства дарят юниты в [amount] раза чаще, когда вы оба воюете против одной нации
|
||||
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Воинственные города-государства дарят юниты в [amount] раз(а) чаще, когда вы оба воюете против одной нации
|
||||
Planned Economy = Плановая Экономика
|
||||
Nationalism = Национализм
|
||||
Socialism = Социализм
|
||||
@ -3619,7 +3619,7 @@ Units ending their turn on this terrain take [amount] damage = Юниты, за
|
||||
Snow = Снег
|
||||
|
||||
Hill = Холм
|
||||
[amount] Strength for cities built on this terrain = [amount] Силы для городов, построенных на этой местности
|
||||
[amount] Strength for cities built on this terrain = [amount] к силе для городов, построенных на этой местности
|
||||
|
||||
Forest = Лес
|
||||
Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый бонус производства в ближайшем городе
|
||||
@ -3653,7 +3653,7 @@ El Dorado = Эльдорадо
|
||||
Grants 500 Gold to the first civilization to discover it = Дарит 500 золота первой цивилизации открывшей его
|
||||
|
||||
Fountain of Youth = Фонтан Вечной Молодости
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним [mapUnitFilter] юнитам до конца игры
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним юнитам: [mapUnitFilter] до конца игры
|
||||
Tile provides yield without assigned population = Приносит доход без назначения жителя
|
||||
|
||||
Grand Mesa = Гранд Меса
|
||||
@ -3716,7 +3716,7 @@ Railroad = Железная Дорога
|
||||
Reduces movement cost to ⅒ if the other tile also has a Railroad = Снижает стоимость передвижения в 10 раз, если на другой клетке также есть Железная дорога
|
||||
|
||||
Remove Forest = Вырубить Лес
|
||||
Provides a one-time Production bonus depending on distance to the closest city once finished = По завершению даёт одноразовый бонус производства в зависимости от расстояния до ближайшего города
|
||||
Provides a one-time Production bonus depending on distance to the closest city once finished = По завершении даёт одноразовый бонус производства в зависимости от расстояния до ближайшего города
|
||||
|
||||
Remove Jungle = Вырубить Джунгли
|
||||
|
||||
@ -3759,7 +3759,7 @@ A bleak reminder of the destruction wreaked by War = Мрачное напоми
|
||||
City center = Центр города
|
||||
Indestructible = Нельзя разрушить
|
||||
Marks the center of a city = Отмечает центр города
|
||||
Appearance changes with the technological era of the owning civilization = Внешний вид меняется вместе с технологической эрой владеющей цивилизации
|
||||
Appearance changes with the technological era of the owning civilization = Внешний вид меняется вместе с технологической эпохой владеющей цивилизации
|
||||
|
||||
Barbarian encampment = Лагерь варваров
|
||||
Home to uncivilized barbarians, will spawn a hostile unit from time to time = Дом нецивилизованных варваров, время от времени порождает враждебных юнитов
|
||||
@ -4023,7 +4023,7 @@ Quick Study = Быстрое обучение
|
||||
[amount]% Bonus XP gain = [amount]% дополнительных ОО
|
||||
|
||||
Haka War Dance = Боевой танец Хака
|
||||
[amount]% Strength for enemy [unitType] units in adjacent [param] tiles = [amount]% к силе для вражеских [unitType] юнитов рядом с клетками [param]
|
||||
[amount]% Strength for enemy [unitType] units in adjacent [param] tiles = [amount]% к силе для вражеских юнитов: [unitType] рядом с клетками [param]
|
||||
|
||||
Rejuvenation = Восстановление
|
||||
All healing effects doubled = Все эффекты лечения удвоены
|
||||
@ -4092,7 +4092,7 @@ Skirmisher = Застрельщик
|
||||
|
||||
Work Boats = Рабочие лодки
|
||||
Cannot enter ocean tiles until Astronomy = Не может выйти в открытый океан до открытия Астрономии
|
||||
May create improvements on water resources = Может создавать улучшения на водных ресурсах
|
||||
May create improvements on water resources = Может создавать улучшения на морских ресурсах
|
||||
Uncapturable = Нельзя захватить
|
||||
|
||||
Trireme = Трирема
|
||||
@ -4279,7 +4279,7 @@ Can speed up construction of a building = Может ускорить строи
|
||||
|
||||
Great Prophet = Великий Пророк
|
||||
Can construct [tileImprovement] if it hasn't used other actions yet = Может построить [tileImprovement], если не был использован ранее
|
||||
Can [param] [amount] times = Может [amount] раз: [param]
|
||||
Can [param] [amount] times = Может [amount] раз(а): [param]
|
||||
Removes other religions when spreading religion = Очищает от остальных религий при распространении своей
|
||||
May found a religion = Может основать религию
|
||||
May enhance a religion = Может укрепить религию
|
||||
@ -4306,7 +4306,7 @@ Prevents spreading of religion to the city it is next to = Предотвращ
|
||||
Ancestor Worship = Культ предков
|
||||
|
||||
Dance of the Aurora = Танец Авроры
|
||||
[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] от клеток [tileFilter] без [tileFilter2] [cityFilter]
|
||||
[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] от клеток [tileFilter], не имеющих [tileFilter2] [cityFilter]
|
||||
|
||||
Desert Folklore = Легенда пустыни
|
||||
|
||||
@ -4359,7 +4359,7 @@ Asceticism = Аскетизм
|
||||
[stats] from every [param] in cities where this religion has at least [amount] followers = [stats] от каждого [param] в городах, где эта религия имеет по крайней мере [amount] последователей
|
||||
|
||||
Cathedrals = Соборы
|
||||
May buy [buildingFilter] buildings with [stat] [cityFilter] = Можно покупать здания [buildingFilter] за [stat] [cityFilter]
|
||||
May buy [buildingFilter] buildings with [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [stat] [cityFilter]
|
||||
|
||||
Choral Music = Хоралы
|
||||
|
||||
@ -4370,7 +4370,7 @@ Feed the World = Накорми мир
|
||||
Guruship = Наставничество
|
||||
|
||||
Holy Warriors = Священные воины
|
||||
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Можно покупать [baseUnitFilter] юниты за [stat] по стоимости в [amount] раза большей стоимости их производства
|
||||
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Можно покупать юниты: [baseUnitFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
|
||||
|
||||
Liturgical Drama = Литургическая драма
|
||||
|
||||
@ -4529,9 +4529,9 @@ Pagoda = Пагода
|
||||
#################### Lines from Eras from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
May not generate great prophet equivalents naturally = Не может естественно порождать Великого Пророка
|
||||
May not generate great prophet equivalents naturally = Великий Пророк не появляется самостоятельно
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
|
||||
Starting in this era disables religion = Начало в этой эре отключит религию
|
||||
Starting in this era disables religion = Начало в этой эпохе отключит религию
|
||||
|
||||
|
||||
Marine = Морской пехотинец
|
||||
@ -4578,7 +4578,7 @@ Your men stand proudly to greet you, Great Attila, grand warrior and ruler of th
|
||||
Fearsome General, your people call for the recreation of a new Hunnic Empire, one which will make the exploits and histories of the former seem like the faded dreaming of a dying sun. Will you answer their call to regain your rightful prominence and glory? Will you mount your steadfast steed and lead your armies to victory? Will you build a civilization that stands the test of time? =
|
||||
Atilla's Court = Ставка Атиллы
|
||||
The Huns = Гунны
|
||||
Cities are razed [amount] times as fast = Города разрушаются в [amount] раз быстрее
|
||||
Cities are razed [amount] times as fast = Города разрушаются в [amount] раз(а) быстрее
|
||||
Starts with [tech] = Начинает с технологией [tech]
|
||||
"Borrows" city names from other civilizations in the game = "Одалживает" названия городов у других цивилизаций в игре
|
||||
|
||||
@ -5149,7 +5149,7 @@ Galleass = Галера
|
||||
|
||||
|
||||
Privateer = Капер
|
||||
May capture killed [param] units = Может захватывать уничтоженных [param] юнитов
|
||||
May capture killed [param] units = Может захватывать разгромленных юнитов: [param]
|
||||
|
||||
Sea Beggar = Морские гёзы
|
||||
|
||||
@ -5462,116 +5462,116 @@ This means exploration and trade is important to grow your cities! =
|
||||
#################### Lines from Unique Types #######################
|
||||
|
||||
# Requires translation!
|
||||
Provides [stats] per turn =
|
||||
Provides [stats] per turn = Даёт [stats] за ход
|
||||
# Requires translation!
|
||||
Provides [stats] [cityFilter] per turn =
|
||||
Provides [stats] [cityFilter] per turn = Даёт [stats] [cityFilter] за ход
|
||||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
Provides [amount] Happiness = Даёт [amount] Счастья
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
Provides military units every ≈[amount] turns = Даёт военных юнитов каждые ≈[amount] ходов
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
Provides a unique luxury = Даёт уникальный редкий ресурс
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] =
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Можно покупать здания: [buildingFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
Triggers victory = Приводит к победе
|
||||
# Requires translation!
|
||||
Can be purchased for [amount] [stat] [cityFilter] =
|
||||
Can be purchased for [amount] [stat] [cityFilter] = Можно купить за [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
Must not be next to [terrainFilter] =
|
||||
Must not be next to [terrainFilter] = Не должен быть рядом с клеткой [terrainFilter]
|
||||
# Requires translation!
|
||||
Deal [amount] damage to adjacent enemy units =
|
||||
Deal [amount] damage to adjacent enemy units = Наносит [amount] урона соседним вражеским юнитам
|
||||
when at war = во время войны
|
||||
when not at war = в мирное время
|
||||
while the empire is happy = когда цивилизация счастлива
|
||||
during a Golden Age = во время Золотого века
|
||||
# Requires translation!
|
||||
during the [era] =
|
||||
during the [era] = во время эпохи: [era]
|
||||
# Requires translation!
|
||||
before the [era] =
|
||||
before the [era] = до эпохи: [era]
|
||||
# Requires translation!
|
||||
starting from the [era] =
|
||||
starting from the [era] = начиная с эпохи: [era]
|
||||
# Requires translation!
|
||||
after discovering [tech] =
|
||||
after discovering [tech] = после исследования: [tech]
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
before discovering [tech] = до исследования: [tech]
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
after adopting [policy] = после принятия: [policy]
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
before adopting [policy] = до принятия: [policy]
|
||||
if this city has at least [amount] specialists = если в этом городе имеется как минимум [amount] специалистов
|
||||
for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
|
||||
vs cities = против городов
|
||||
vs [mapUnitFilter] units = против юнитов: [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when fighting units from a Civilization with more Cities than you =
|
||||
when fighting units from a Civilization with more Cities than you = когда сражается с юнитами из цивилизации с большим числом городов чем у вас
|
||||
when attacking = когда атакует
|
||||
when defending = когда защищается
|
||||
# Requires translation!
|
||||
when fighting in [tileFilter] tiles =
|
||||
when fighting in [tileFilter] tiles = когда сражается на клетках [tileFilter]
|
||||
# Requires translation!
|
||||
on foreign continents =
|
||||
on foreign continents = на внешних континентах
|
||||
# Requires translation!
|
||||
when above [amount] HP =
|
||||
when above [amount] HP = когда больше [amount] ОЗ
|
||||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
when below [amount] HP = когда меньше [amount] ОЗ
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles = от [amount] до [amount2] соседних клеток [tileFilter]
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = от [amount] до [amount2] соседних клеток [tileFilter] [tileFilter2]
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
in [tileFilter] tiles = на клетках [tileFilter]
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles = на клетках [tileFilter] [tileFilter2]
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
in tiles without [tileFilter] = на клетках, не имеющих [tileFilter]
|
||||
# Requires translation!
|
||||
on water maps =
|
||||
on water maps = на водоемах
|
||||
# Requires translation!
|
||||
in [regionType] Regions =
|
||||
in [regionType] Regions = в областях: [regionType]
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
in all except [regionType] Regions = во всех областях за исключением: [regionType]
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [baseUnitFilter] found in the ruins = Бесплатный юнит: [baseUnitFilter] найден в руинах
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
[amount] Free Social Policies = [amount] бесплатных общественных институтов
|
||||
# Requires translation!
|
||||
[amount] population in a random city =
|
||||
[amount] population in a random city = [amount] населения в случайном городе
|
||||
# Requires translation!
|
||||
[amount] free random researchable Tech(s) from the [era] =
|
||||
[amount] free random researchable Tech(s) from the [era] = [amount] бесплатных случайных технологий из эпохи [era]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Gain [amount] [stat] = Даёт [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого Пророка
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Открывает [amount/'all'] [tileFilter] в радиусе [amount] клеток
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = В случайно выбранной клетке, удаленной на [amount] клеток от руин, открывает до [amount2] клеток с шансом в [amount3]%
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
This Unit gains [amount] XP = Этот юнит получает [amount] ОО
|
||||
# Requires translation!
|
||||
This Unit upgrades for free including special upgrades =
|
||||
This Unit upgrades for free including special upgrades = Этот юнит модернизируется бесплатно включая специальные улучшения
|
||||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
This Unit gains the [promotion] promotion = Этот юнит получает повышение [promotion]
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% к силе атаки для всех юнитов: [mapUnitFilter] на [amount2] ходов
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
Hidden before founding a Pantheon = Скрыто до основания пантеона
|
||||
# Requires translation!
|
||||
Hidden after founding a Pantheon =
|
||||
Hidden after founding a Pantheon = Скрыто после основания пантеона
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
Hidden after generating a Great Prophet = Скрыто после появления Великого Пророка
|
||||
|
@ -56,7 +56,7 @@ Wonder is being built elsewhere = Undret byggs någon annanstans
|
||||
National Wonder is being built elsewhere = Det Nationella Undret byggs någon annanstans
|
||||
Requires a [buildingName] in all cities = Kräver en [buildingName] i alla städer
|
||||
# Requires translation!
|
||||
[buildingName] required: =
|
||||
[buildingName] required: = [buildingName] krävs:
|
||||
Requires a [buildingName] in this city = Kräver en [buildingName] i denna stad
|
||||
Cannot be built with [buildingName] = Kan inte byggas med [buildingName]
|
||||
Consumes 1 [resource] = Konsumerar 1 [resource]
|
||||
@ -3777,7 +3777,7 @@ Fish = Fisk
|
||||
|
||||
Horses = Hästar
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
Guaranteed with Strategic Balance resource option = Garanteras vid Strategisk Balans-resursalternativet
|
||||
|
||||
Iron = Järn
|
||||
|
||||
@ -4485,9 +4485,9 @@ Neuschwanstein = Neuschwanstein
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Recycling Center =
|
||||
Recycling Center = Återvinningscenter
|
||||
# Requires translation!
|
||||
Limited to [amount] per Civilization =
|
||||
Limited to [amount] per Civilization = Begränsas till [amount] per Civilisation
|
||||
|
||||
|
||||
'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams = 'Inget färdas snabbare än ljuset, möjligtvis undantaget dåliga nyheter, som lyder under sina egna speciella regler.' – Douglas Adams
|
||||
@ -5322,116 +5322,116 @@ This means exploration and trade is important to grow your cities! = Det betyder
|
||||
#################### Lines from Unique Types #######################
|
||||
|
||||
# Requires translation!
|
||||
Provides [stats] per turn =
|
||||
Provides [stats] per turn = Ger [stats] per drag
|
||||
# Requires translation!
|
||||
Provides [stats] [cityFilter] per turn =
|
||||
Provides [stats] [cityFilter] per turn = Ger [stats] [cityFilter] per drag
|
||||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
Provides [amount] Happiness = Ger [amount] Lycka
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
Provides military units every ≈[amount] turns = Ger militära enheter vart ≈[amount] drag
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
Provides a unique luxury = Ger en unik lyxresurs
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] till en ökande kostnad ([amount2])
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter för [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] =
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter med [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Får köpa [buildingFilter]-byggnader med [stat] för [amount] gånger deras vanliga Produktionskostnad
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
Triggers victory = Leder till seger
|
||||
# Requires translation!
|
||||
Can be purchased for [amount] [stat] [cityFilter] =
|
||||
Can be purchased for [amount] [stat] [cityFilter] = Kan köpas för [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
Must not be next to [terrainFilter] =
|
||||
Must not be next to [terrainFilter] = Får inte vara bredvid [terrainFilter]
|
||||
# Requires translation!
|
||||
Deal [amount] damage to adjacent enemy units =
|
||||
Deal [amount] damage to adjacent enemy units = Gör [amount] skada till angränsande fiendeenheter
|
||||
when at war = medan i krig
|
||||
when not at war = medan ej i krig
|
||||
while the empire is happy = medan riket är lyckligt
|
||||
during a Golden Age = under en Guldålder
|
||||
# Requires translation!
|
||||
during the [era] =
|
||||
during the [era] = under [era]
|
||||
# Requires translation!
|
||||
before the [era] =
|
||||
before the [era] = innan [era]
|
||||
# Requires translation!
|
||||
starting from the [era] =
|
||||
starting from the [era] = med början i [era]
|
||||
# Requires translation!
|
||||
after discovering [tech] =
|
||||
after discovering [tech] = efter upptäckten av [tech]
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
before discovering [tech] = innan upptäckten av [tech]
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
after adopting [policy] = efter att [policy] anammats
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
before adopting [policy] = innan [policy] anammats
|
||||
if this city has at least [amount] specialists = om denna stad har minst [amount] specialister
|
||||
for [mapUnitFilter] units = för [mapUnitFilter]-enheter
|
||||
vs cities = mot städer
|
||||
vs [mapUnitFilter] units = mot [mapUnitFilter]-enheter
|
||||
# Requires translation!
|
||||
when fighting units from a Civilization with more Cities than you =
|
||||
when fighting units from a Civilization with more Cities than you = vid strid mot enheter från en Civilisation med fler Städer än du
|
||||
when attacking = vid anfall
|
||||
when defending = vid försvar
|
||||
# Requires translation!
|
||||
when fighting in [tileFilter] tiles =
|
||||
when fighting in [tileFilter] tiles = vid strid i [tileFilter]-rutor
|
||||
# Requires translation!
|
||||
on foreign continents =
|
||||
on foreign continents = på främmande kontinenter
|
||||
# Requires translation!
|
||||
when above [amount] HP =
|
||||
when above [amount] HP = medan över [amount] KP
|
||||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
when below [amount] HP = medan under [amount] KP
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles = med [amount] till [amount2] angränsande [tileFilter]-rutor
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = med [amount] till [amount2] angränsande [tileFilter] [tileFilter2]-rutor
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
in [tileFilter] tiles = i [tileFilter]-rutor
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles = i [tileFilter] [tileFilter2]-rutor
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
in tiles without [tileFilter] = i rutor utan [tileFilter]
|
||||
# Requires translation!
|
||||
on water maps =
|
||||
on water maps = på vattenkartor
|
||||
# Requires translation!
|
||||
in [regionType] Regions =
|
||||
in [regionType] Regions = i [regionType]-regioner
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
in all except [regionType] Regions = i alla utom [regionType]-regioner
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] hittad i ruinerna
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
[amount] Free Social Policies = [amount] Gratis Socialpolicys
|
||||
# Requires translation!
|
||||
[amount] population in a random city =
|
||||
[amount] population in a random city = [amount] befolkning i en slumpmässig stad
|
||||
# Requires translation!
|
||||
[amount] free random researchable Tech(s) from the [era] =
|
||||
[amount] free random researchable Tech(s) from the [era] = [amount] gratis slumpmässiga forskningsbara Teknologi(er) från [era]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Gain [amount] [stat] = Få [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat]
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Visa upp till [amount/'all'] [tileFilter] inom [amount] rutors radie
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Från en slumpmässigt vald ruta [amount] rutor från ruinen, visa rutor upp till [amount2] rutor bort med [amount3]% sannolikhet
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
This Unit gains [amount] XP = Denna Enhet får [amount] EP
|
||||
# Requires translation!
|
||||
This Unit upgrades for free including special upgrades =
|
||||
This Unit upgrades for free including special upgrades = Denna Enhet uppgraderas gratis inklusive specialuppgraderingar
|
||||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
This Unit gains the [promotion] promotion = Denna Enhet får [promotion]-befordringen
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% attackstyrka för alla [mapUnitFilter]-enheter under [amount2] drag
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
Hidden before founding a Pantheon = Gömt innan en Panteon stiftas
|
||||
# Requires translation!
|
||||
Hidden after founding a Pantheon =
|
||||
Hidden after founding a Pantheon = Gömt efter en Panteon stiftas
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
Hidden after generating a Great Prophet = Gömt efter att en Stor Profet alstrats
|
||||
|
Loading…
x
Reference in New Issue
Block a user