Translations update (#5800)

* Update German translation (#5797)

* Update Russian.properties (#5788)

* Update Russian.properties

* Fix translation

* Update indonesian.properties (#5787)

* Update French.properties (#5786)

* Update Swedish.properties (#5783)

Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com>
Co-authored-by: canneling <84187828+canneling@users.noreply.github.com>
Co-authored-by: RONDEAU Felix <79422543+xil-f-dev@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2021-12-15 23:02:53 +02:00 committed by GitHub
parent 408bea9fe8
commit 7830eda9a1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 302 additions and 398 deletions

View File

@ -2,14 +2,12 @@
# Equivalent of a space in your language # Equivalent of a space in your language
# If your language doesn't use spaces, just add "" as a translation, otherwise " " # If your language doesn't use spaces, just add "" as a translation, otherwise " "
# Requires translation! " " = " "
" " =
# If the first word in a sentence starts with a capital in your language, # If the first word in a sentence starts with a capital in your language,
# put the english word 'true' behind the '=', otherwise 'false'. # put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. # Don't translate these words to your language, only put 'true' or 'false'.
# Requires translation! StartWithCapitalLetter = true
StartWithCapitalLetter =
# Starting from here normal translations start, as written on # Starting from here normal translations start, as written on
@ -121,17 +119,13 @@ Do you want to break your promise to [leaderName]? = Voulez-vous rompre votre pr
We promised not to settle near them ([count] turns remaining) = Nous avons promis de ne pas coloniser près d'eux ([count] tours restants) We promised not to settle near them ([count] turns remaining) = Nous avons promis de ne pas coloniser près d'eux ([count] tours restants)
They promised not to settle near us ([count] turns remaining) = Ils nous ont promis de ne pas coloniser près de nous ([count] tours restants) They promised not to settle near us ([count] turns remaining) = Ils nous ont promis de ne pas coloniser près de nous ([count] tours restants)
# Requires translation! [civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] est contrairiée que vous ayez demandé un tribut à [cityState], alors qu'ils avaient promis de la protéger!
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] est contrariée que vous attaquiez [cityState], alors qu'ils avaient promis de la protéger!
# Requires translation! [civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] est outrée que vous ayez détruit [cityState], alors qu'ils avaient promis de la protéger!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] has destroyed [cityState], whom you had pledged to protect! = [civName] a détruit [cityState], alors que vous aviez promis de la protéger!
# Requires translation!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! =
# Requires translation!
[civName] has destroyed [cityState], whom you had pledged to protect! =
Unforgivable = Impardonnable Unforgivable = Impardonnable
Afraid = appeuré Afraid = Appeuré
Enemy = Ennemi Enemy = Ennemi
Competitor = Adversaire Competitor = Adversaire
Neutral = Neutre Neutral = Neutre
@ -141,10 +135,9 @@ Ally = Allié
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] influence) [questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] influence)
[remainingTurns] turns remaining = [remainingTurns] tours restant [remainingTurns] turns remaining = [remainingTurns] tours restant
# Requires translation!
Current leader is [civInfo] with [amount] [stat] generated. = Current leader is [civInfo] with [amount] [stat] generated. = Le dirigeant actuel est [civInfo] et a généré [amount] [stat].
# Requires translation! Current leader is [civInfo] with [amount] Technologies discovered. = Le durugeant actuel est [civInfo] avec [amount] Technologies découvertes.
Current leader is [civInfo] with [amount] Technologies discovered. =
## Diplomatic modifiers ## Diplomatic modifiers
@ -170,12 +163,9 @@ Your arrogant demands are in bad taste = Vos demandes arrogantes sont du plus ma
Your use of nuclear weapons is disgusting! = Votre utilisation des armes nucléaires est écoeurante ! Your use of nuclear weapons is disgusting! = Votre utilisation des armes nucléaires est écoeurante !
You have stolen our lands! = Vous avez volé nos terres ! You have stolen our lands! = Vous avez volé nos terres !
You gave us units! = Vous nous avez donné des unités ! You gave us units! = Vous nous avez donné des unités !
# Requires translation! You destroyed City States that were under our protection! = Vous avez détruit une Cité État qui était sous votre protection!
You destroyed City States that were under our protection! = You attacked City States that were under our protection! = Vous avez attaqué une Cité État qui était sous votre protection!
# Requires translation! You demanded tribute from City States that were under our protection! = Vous avez demandé un tribut à une Cité État qui était sous votre protection!
You attacked City States that were under our protection! =
# Requires translation!
You demanded tribute from City States that were under our protection! =
# Requires translation! # Requires translation!
You sided with a City State over us = You sided with a City State over us =
# Requires translation! # Requires translation!
@ -200,8 +190,7 @@ Return [unitName] to [civName]? =
# Requires translation! # Requires translation!
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
# Requires translation! Enter the amount of gold = Entrez la quantité d'or
Enter the amount of gold =
# City-States # City-States
@ -218,37 +207,25 @@ Pledge to protect = Promettre protection
Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName]? Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 d'or) Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 d'or)
Gift Improvement = Amélioration des cadeaux Gift Improvement = Amélioration des cadeaux
# Requires translation! [civName] is able to provide [unitName] once [techName] is researched. = [civName] est capable de fournir [unitName] une fois [techName] recherchée.
[civName] is able to provide [unitName] once [techName] is researched. =
Diplomatic Marriage ([amount] Gold) = Marriage arrangé ([amount] d'or) Diplomatic Marriage ([amount] Gold) = Marriage arrangé ([amount] d'or)
We have married into the ruling family of [civName], bringing them under our control. = On s'est marrié avec la famille [civName], les mettants sous notre contrôle. We have married into the ruling family of [civName], bringing them under our control. = On s'est marrié avec la famille [civName], les mettants sous notre contrôle.
[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] ce sont marrié avec la famille [civName2], les mettants sous leur contrôle. [civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] ce sont marrié avec la famille [civName2], les mettants sous leur contrôle.
# Requires translation! You have broken your Pledge to Protect [civName]! = Vous avez rompu votre promesse de protection avec [civName]!
You have broken your Pledge to Protect [civName]! =
# Requires translation! # Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
# Requires translation! [cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] s'est faite attaquer par [civName] et demande à toutes les civilisations majeures de l'aider en leur offrant des unitées militaires.
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] a été envahie par des barbares! Détruisez-les pour gagner de l'influence.
# Requires translation! [cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] est reconnaissante que vous ayez tué les Barbares qui la menaçaient!
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] est attaqué par [civName]! Tuez [amount] unité(s) de l'armée attaquante et ils vous en seront immensément reconnaissants.
# Requires translation! [cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] vous remercie pour votre aide dans la guerre contre [civName]!
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] no longer needs your assistance against [civName]. = [cityState] n'a plus besoin de votre assistance contre [civName].
# Requires translation! War against [civName] = Guerre contre [civName]
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Nous avons besoins de votre aide pour assures la défense contre [civName]. Tuer [amount] de ses unités devrait ralentir son offensive.
# Requires translation! Currently you have killed [amount] of their military units. = Vous avez actuellement tué [amount] de ses unités militaires.
[cityState] is deeply grateful for your assistance in the war against [civName]! = You need to find them first! = Vous devez d'abord les trouver!
# Requires translation!
[cityState] no longer needs your assistance against [civName]. =
# Requires translation!
War against [civName] =
# Requires translation!
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. =
# Requires translation!
Currently you have killed [amount] of their military units. =
# Requires translation!
You need to find them first! =
Cultured = Culturelle Cultured = Culturelle
Maritime = Maritime Maritime = Maritime
@ -267,14 +244,12 @@ When Allies: = Quand Alliés:
# Requires translation! # Requires translation!
The unique luxury is one of: = The unique luxury is one of: =
# Requires translation! Demand Tribute = Demander un Tribut
Demand Tribute =
# Requires translation! # Requires translation!
Tribute Willingness = Tribute Willingness =
# Requires translation! # Requires translation!
At least 0 to take gold, at least 30 and size 4 city for worker = At least 0 to take gold, at least 30 and size 4 city for worker =
# Requires translation! Major Civ = Civilisation majeure
Major Civ =
No Cities = Aucune ville No Cities = Aucune ville
Base value = Valeur de base Base value = Valeur de base
Has Ally = A une alliance Has Ally = A une alliance
@ -339,10 +314,8 @@ Uniques = Uniques
Promotions = Promotions Promotions = Promotions
Load copied data = Charger des données copiées Load copied data = Charger des données copiées
Could not load game from clipboard! = Impossible de charger la partie depuis le presse-papier Could not load game from clipboard! = Impossible de charger la partie depuis le presse-papier
# Requires translation! Reset to defaults = Reinitialiser
Reset to defaults = Are you sure you want to reset all game options to defaults? = Êtes-vous sûr de vouloir réinitialiser les options de partie?
# Requires translation!
Are you sure you want to reset all game options to defaults? =
Start game! = Démarrer la partie ! Start game! = Démarrer la partie !
Map Options = Options de carte Map Options = Options de carte
Game Options = Options de partie Game Options = Options de partie
@ -364,8 +337,7 @@ Perlin = Perlin
Continents = Continents Continents = Continents
Four Corners = Quatre coins Four Corners = Quatre coins
Archipelago = Archipel Archipelago = Archipel
# Requires translation! Inner Sea = Mer intérieure
Inner Sea =
Number of City-States = Nombre de cité-état(s) Number of City-States = Nombre de cité-état(s)
One City Challenge = Défi ville unique One City Challenge = Défi ville unique
No Barbarians = Aucun barbare No Barbarians = Aucun barbare
@ -377,8 +349,7 @@ Victory Conditions = Conditions de victoire
Scientific = Scientifique Scientific = Scientifique
Domination = Domination Domination = Domination
Cultural = Culturelle Cultural = Culturelle
# Requires translation! Diplomatic = Diplomatique
Diplomatic =
Map Shape = Forme de la carte Map Shape = Forme de la carte
Hexagonal = Hexagonale Hexagonal = Hexagonale
@ -510,12 +481,9 @@ You can only resign if it's your turn = Vous ne pouvez résigner que lors de vot
Last refresh: [time] [timeUnit] ago = Last refresh: [time] [timeUnit] ago =
# Requires translation! # Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago = Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation! Minutes = Minutes
Minutes = Hours = Heures
# Requires translation! Days = Jours
Hours =
# Requires translation!
Days =
# Save game menu # Save game menu
@ -557,8 +525,7 @@ Advanced = Avancé
Locate mod errors = Localise les erreurs dans les mods Locate mod errors = Localise les erreurs dans les mods
Debug = Débug Debug = Débug
# Requires translation! See online Readme = Voir la documentation en ligne
See online Readme =
Turns between autosaves = Tours entre les sauvegardes automatiques Turns between autosaves = Tours entre les sauvegardes automatiques
Sound effects volume = Volume sonore Sound effects volume = Volume sonore
Music volume = Volume de la musique Music volume = Volume de la musique
@ -647,10 +614,8 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Notre [at
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Notre [interceptorName] a intercepté un(e) [attackerName] ennemie Our [interceptorName] intercepted and attacked an enemy [attackerName] = Notre [interceptorName] a intercepté un(e) [attackerName] ennemie
An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire
An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire
# Requires translation! Your city [cityName] can bombard the enemy! = [cityName] peut bombarder l'ennemi!
Your city [cityName] can bombard the enemy! = [amount] of your cities can bombard the enemy! = [amount] de vos cités peuvent bombarder l'ennemi!
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] unités ennemies ont été repérées à proximité de notre territoire [amount] enemy units were spotted near our territory = [amount] unités ennemies ont été repérées à proximité de notre territoire
[amount] enemy units were spotted in our territory = [amount] unités ennemies ont été repérées sur notre territoire [amount] enemy units were spotted in our territory = [amount] unités ennemies ont été repérées sur notre territoire
A(n) [nukeType] exploded in our territory! = Une [nukeType] a explosé sur notre territoire ! A(n) [nukeType] exploded in our territory! = Une [nukeType] a explosé sur notre territoire !
@ -735,12 +700,10 @@ A Great Person joins you! = Un Personnage Illustre vous rejoint !
Working... = Patientez... Working... = Patientez...
Waiting for other players... = En attente des autres joueurs... Waiting for other players... = En attente des autres joueurs...
# Requires translation! Waiting for [civName]... = En attente de [civName]...
Waiting for [civName]... =
in = dans in = dans
Next turn = Prochain tour Next turn = Prochain tour
# Requires translation! Move automated units = Effectuer les actions planifiées
Move automated units =
[currentPlayerCiv] ready? = [currentPlayerCiv] pret ? [currentPlayerCiv] ready? = [currentPlayerCiv] pret ?
1 turn = 1 tour 1 turn = 1 tour
[numberOfTurns] turns = [numberOfTurns] tours [numberOfTurns] turns = [numberOfTurns] tours
@ -1004,8 +967,7 @@ Total Supply =
In Use = In Use =
# Requires translation! # Requires translation!
Supply Deficit = Supply Deficit =
# Requires translation! Production Penalty = Malus production
Production Penalty =
# Requires translation! # Requires translation!
Increase your supply or reduce the amount of units to remove the production penalty = Increase your supply or reduce the amount of units to remove the production penalty =
Name = Nom Name = Nom
@ -1071,8 +1033,7 @@ Choose a civ to vote for =
Choose who should become the world leader and win a diplomatic victory! = Choose who should become the world leader and win a diplomatic victory! =
# Requires translation! # Requires translation!
Voted for = Voted for =
# Requires translation! Vote for [civilizationName] = Voter pour [civilizationName]
Vote for [civilizationName] =
# Requires translation! # Requires translation!
Continue = Continue =
# Requires translation! # Requires translation!
@ -1157,8 +1118,7 @@ Clear current map = Efface la carte actuelle
Save map = Sauvegarder la carte Save map = Sauvegarder la carte
Download map = Télécharger une carte Download map = Télécharger une carte
Loading... = Chargement... Loading... = Chargement...
# Requires translation! Error loading map! = Erreur de chargement de la carte!
Error loading map! =
Filter: = Filtre : Filter: = Filtre :
OK = OK OK = OK
Exit map editor = Quitter l'éditeur de cartes Exit map editor = Quitter l'éditeur de cartes
@ -1219,13 +1179,11 @@ Gold reward for clearing barbarian camps = Récompense d'or pour avoir nettoyé
# Other civilopedia things # Other civilopedia things
Nations = Nations Nations = Nations
Available for [unitTypes] = Disponible pour [unitTypes] Available for [unitTypes] = Disponible pour [unitTypes]
# Requires translation! Available for: = Disponible pour:
Available for: =
Free promotion: = Promotion gratuite: Free promotion: = Promotion gratuite:
Free promotions: = Promotions gratuites: Free promotions: = Promotions gratuites:
Free for [units] = Libre pour [units] Free for [units] = Libre pour [units]
# Requires translation! Free for: = Gratuit pour:
Free for: =
# Requires translation! # Requires translation!
Granted by [param] = Granted by [param] =
# Requires translation! # Requires translation!
@ -1245,10 +1203,8 @@ Policy branch: [branchName] =
# Religions # Religions
# Requires translation! Choose an Icon and name for your Religion = Choisir un icone et un nom pour votre religion
Choose an Icon and name for your Religion = Choose a name for your religion = Choisir un nom pour votre religion
# Requires translation!
Choose a name for your religion =
# Requires translation! # Requires translation!
Choose a [beliefType] belief! = Choose a [beliefType] belief! =
# Requires translation! # Requires translation!
@ -1257,18 +1213,13 @@ Choose any belief! =
Found [religionName] = Found [religionName] =
# Requires translation! # Requires translation!
Enhance [religionName] = Enhance [religionName] =
# Requires translation! Choose a pantheon = Choisir un panthéon
Choose a pantheon = Found Religion = Fonder une religion
# Requires translation! Found Pantheon = Fonder un panthéon
Found Religion =
# Requires translation!
Found Pantheon =
# Requires translation! # Requires translation!
Follow [belief] = Follow [belief] =
# Requires translation! Religions and Beliefs = Religions et croyances
Religions and Beliefs = Majority Religion: [name] = Religion majoritaire: [name]
# Requires translation!
Majority Religion: [name] =
# Requires translation! # Requires translation!
+ [amount] pressure = + [amount] pressure =
# Requires translation! # Requires translation!
@ -1278,7 +1229,7 @@ Pressure =
# Religion overview screen # Religion overview screen
# Requires translation! # Requires translation!
Religion Name: = Religion Name: = Nom de la religion:
# Requires translation! # Requires translation!
Founding Civ: = Founding Civ: =
# Requires translation! # Requires translation!
@ -1344,8 +1295,7 @@ Undesirable =
Desirable = Desirable =
# Requires translation! # Requires translation!
Featureless = Featureless =
# Requires translation! Fresh Water = Eau douce
Fresh Water =
# improvementFilters # improvementFilters
@ -1386,8 +1336,7 @@ WaterAircraftCarrier = Porte-avions
Fighter = Chasseur Fighter = Chasseur
Bomber = Bombardier Bomber = Bombardier
# Requires translation! AtomicBomber = Bombardier atomique
AtomicBomber =
Missile = Missile Missile = Missile
@ -1397,19 +1346,16 @@ Air = Aérien
air units = unités aériennes air units = unités aériennes
Barbarian = Barbare Barbarian = Barbare
Barbarians = Barbares Barbarians = Barbares
# Requires translation! Embarked = Embarqué
Embarked =
land units = unités terrestres land units = unités terrestres
Military = militaires Military = militaires
# Deprecated since 3.15.2, but should still be translated until it is officially removed # Deprecated since 3.15.2, but should still be translated until it is officially removed
# Requires translation! # Requires translation!
military water = military water =
non-air = non-aériennes non-air = non-aériennes
# Requires translation! Nuclear Weapon = Arme nucléaire
Nuclear Weapon =
Submarine = Sous-marin Submarine = Sous-marin
# Requires translation! submarine units = unités sous-marines
submarine units =
Unbuildable = Inconstructible Unbuildable = Inconstructible
water units = unités maritimes water units = unités maritimes
wounded units = unités blessées wounded units = unités blessées
@ -1475,8 +1421,7 @@ Permanent audiovisual mod = Mod audiovisuel permanent
Installed = Installé Installed = Installé
Downloaded! = Téléchargé! Downloaded! = Téléchargé!
[modName] Downloaded! = [modName] téléchargé! [modName] Downloaded! = [modName] téléchargé!
# Requires translation! Could not download [modName] = Téléchargement impossible de [modName]
Could not download [modName] =
Online query result is incomplete = Le résultat de la requête en ligne est incomplet Online query result is incomplete = Le résultat de la requête en ligne est incomplet
No description provided = Pas de description fournie No description provided = Pas de description fournie
[stargazers]✯ = [stargazers]✯ [stargazers]✯ = [stargazers]✯
@ -1524,8 +1469,7 @@ Gain a free [building] [cityFilter] =
# Uniques not found in JSON files # Uniques not found in JSON files
# Requires translation! Only available after [] turns = Seulement disponible après [] tours
Only available after [] turns =
# Requires translation! # Requires translation!
This Unit upgrades for free = This Unit upgrades for free =
# Requires translation! # Requires translation!
@ -1972,8 +1916,7 @@ Musketman = Arquebusier
Modern era = Ère contemporaine Modern era = Ère contemporaine
Rifleman = Fusilier Rifleman = Fusilier
# Requires translation! Atomic era = Êre atomique
Atomic era =
Infantry = Infanterie Infantry = Infanterie
Information era = Ère médiatique Information era = Ère médiatique
@ -4769,21 +4712,17 @@ All tiles cost 1 movement = Toutes les cases coûtent 1 mouvement
Ignores Zone of Control = Ignores Zone of Control =
Unable to capture cities = Incapable de capturer les villes Unable to capture cities = Incapable de capturer les villes
# Requires translation! Nuclear Submarine = Sous-marin nucléaire
Nuclear Submarine =
Mechanized Infantry = Infanterie mécanisée Mechanized Infantry = Infanterie mécanisée
# Requires translation! Missile Cruiser = Croiseur lance-missile
Missile Cruiser =
Modern Armor = Blindé moderne Modern Armor = Blindé moderne
# Requires translation! Jet Fighter = Avion de chasse
Jet Fighter =
# Requires translation! Giant Death Robot = Robot géant de la mort
Giant Death Robot =
# Requires translation! # Requires translation!
Stealth Bomber = Stealth Bomber =
@ -4805,8 +4744,7 @@ Great Engineer = Ingénieur illustre
# Requires translation! # Requires translation!
Can speed up construction of a building = Can speed up construction of a building =
# Requires translation! Great Prophet = Grand prophète
Great Prophet =
# Requires translation! # Requires translation!
Can construct [tileImprovement] if it hasn't used other actions yet = Can construct [tileImprovement] if it hasn't used other actions yet =
# Requires translation! # Requires translation!
@ -4831,15 +4769,13 @@ Bonus for units in 2 tile radius 15% = Bonus de combat +15% pour les unités dan
Khan = Khan Khan = Khan
# Requires translation! Missionary = Missionaire
Missionary =
# Requires translation! # Requires translation!
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there =
# Requires translation! # Requires translation!
Can be purchased with [stat] [cityFilter] = Can be purchased with [stat] [cityFilter] =
# Requires translation! Inquisitor = Inquisiteur
Inquisitor =
# Requires translation! # Requires translation!
Prevents spreading of religion to the city it is next to = Prevents spreading of religion to the city it is next to =
@ -4862,44 +4798,34 @@ Faith Healers =
# Requires translation! # Requires translation!
[param] Units adjacent to this city heal [amount] HP per turn when healing = [param] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation! Fertility Rites = Rites de fertilité
Fertility Rites =
# Requires translation! God of Craftsman = Dieu des Artisants
God of Craftsman =
# Requires translation! # Requires translation!
[stats] in cities with [amount] or more population = [stats] in cities with [amount] or more population =
# Requires translation! # Requires translation!
God of the Open Sky = God of the Open Sky =
# Requires translation! God of the Sea = Dieu de la Mer
God of the Sea =
# Requires translation! God of War = Dieu de la Guerre
God of War =
# Requires translation! # Requires translation!
Earn [amount]% of [unitType] unit's [param] as [stat] when killed within 4 tiles of a city following this religion = Earn [amount]% of [unitType] unit's [param] as [stat] when killed within 4 tiles of a city following this religion =
# Requires translation! Goddess of Festivals = Déesse des Fêtes
Goddess of Festivals =
# Requires translation! Goddess of Love = Déesse de l'Amour
Goddess of Love =
# Requires translation! Goddess of Protection = Déesse de la Protection
Goddess of Protection =
# Requires translation! # Requires translation!
[amount]% attacking Strength for cities = [amount]% attacking Strength for cities =
# Requires translation! Goddess of the Hunt = Déesse de la Chasse
Goddess of the Hunt =
# Requires translation! Messenger of the Gods = Messagers des Dieux
Messenger of the Gods =
# Requires translation! Monument to the Gods = Monuments aux Dieux
Monument to the Gods =
# Requires translation! # Requires translation!
One with Nature = One with Nature =
@ -4915,16 +4841,13 @@ Religious Settlements =
# Requires translation! # Requires translation!
[amount]% cost of natural border growth = [amount]% cost of natural border growth =
# Requires translation! Sacred Path = Chemin Sacré
Sacred Path =
# Requires translation! Sacred Waters = Eaux sacrés
Sacred Waters =
# Requires translation! # Requires translation!
[stats] in cities on [terrainFilter] tiles = [stats] in cities on [terrainFilter] tiles =
# Requires translation! Stone Circles = Cercles de pierre
Stone Circles =
# Requires translation! # Requires translation!
Follower = Follower =
@ -4958,20 +4881,15 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation! # Requires translation!
Liturgical Drama = Liturgical Drama =
# Requires translation! Monasteries = Monastères
Monasteries =
# Requires translation! Mosques = Mosquées
Mosques =
# Requires translation! Pagodas = Pagodes
Pagodas =
# Requires translation! Peace Gardens = Jardins de la Paix
Peace Gardens =
# Requires translation! Religious Art = Art religieux
Religious Art =
# Requires translation! # Requires translation!
Religious Center = Religious Center =
@ -4994,8 +4912,7 @@ Ceremonial Burial =
# Requires translation! # Requires translation!
Church Property = Church Property =
# Requires translation! Initiation Rites = Rîtes d'initiation
Initiation Rites =
# Requires translation! # Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] when a city adopts this religion for the first time (modified by game speed) =

View File

@ -340,16 +340,11 @@ Width = Breite
Radius = Radius Radius = Radius
Enable Religion = Religion aktivieren Enable Religion = Religion aktivieren
# Requires translation! Resource Setting = Ressourcenoptionen
Resource Setting = Sparse = Spärlich
# Requires translation! Abundant = Reichlich
Sparse = Strategic Balance = Strategisch ausgewogen
# Requires translation! Legendary Start = Legendärer Start
Abundant =
# Requires translation!
Strategic Balance =
# Requires translation!
Legendary Start =
Advanced Settings = Erweiterte Einstellungen Advanced Settings = Erweiterte Einstellungen
RNG Seed = Seed RNG Seed = Seed
@ -1198,10 +1193,8 @@ Natural Wonder = Naturwunder
Hybrid = Gemischt Hybrid = Gemischt
Undesirable = Unerwünscht Undesirable = Unerwünscht
Desirable = Erwünscht Desirable = Erwünscht
# Requires translation! Featureless = Eigenschaftslos
Featureless = Fresh Water = Frischwasser
# Requires translation!
Fresh Water =
# improvementFilters # improvementFilters
@ -3775,8 +3768,7 @@ Stone = Stein
Fish = Fisch Fish = Fisch
Horses = Pferde Horses = Pferde
# Requires translation! Guaranteed with Strategic Balance resource option = Garantiert mit der Ressourcenoption Strategisch ausgewogen
Guaranteed with Strategic Balance resource option =
Iron = Eisen Iron = Eisen
@ -5318,16 +5310,11 @@ This means exploration and trade is important to grow your cities! = Das bedeute
#################### Lines from Unique Types ####################### #################### Lines from Unique Types #######################
# Requires translation! Provides [stats] per turn = Liefert [stats] pro Runde
Provides [stats] per turn = Provides [stats] [cityFilter] per turn = Liefert [stats] [cityFilter] pro Runde
# Requires translation! Provides [amount] Happiness = Liefert [amount] Zufriedenheit
Provides [stats] [cityFilter] per turn = Provides military units every ≈[amount] turns = Liefert militärische Einheiten alle ≈[amount] Runden
# Requires translation! Provides a unique luxury = Liefert eine einzigartige Luxusressource
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation! # Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation! # Requires translation!

View File

@ -5319,116 +5319,116 @@ This means exploration and trade is important to grow your cities! = Ini berarti
#################### Lines from Unique Types ####################### #################### Lines from Unique Types #######################
# Requires translation! # Requires translation!
Provides [stats] per turn = Provides [stats] per turn = Menyediakan [stats] per giliran
# Requires translation! # Requires translation!
Provides [stats] [cityFilter] per turn = Provides [stats] [cityFilter] per turn = Menyediakan [stats] [cityFilter] per giliran
# Requires translation! # Requires translation!
Provides [amount] Happiness = Provides [amount] Happiness = menyediakan [amount] kebahagiaan
# Requires translation! # Requires translation!
Provides military units every ≈[amount] turns = Provides military units every ≈[amount] turns = menyediakan unit militer setiap≈[amount] giliran
# Requires translation! # Requires translation!
Provides a unique luxury = Provides a unique luxury = menyediakan barang mewah unik
# Requires translation! # Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] tambahan [beliefType] pengikut saat [foundingOrEnhancing] agama
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli [buildingFilter] bangunan untuk [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2])
# Requires translation! # Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Dapat membeli [baseUnitFilter] unit untuk [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Dapat membeli [buildingFilter] bangunan untuk [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [baseUnitFilter] units with [stat] [cityFilter] = May buy [baseUnitFilter] units with [stat] [cityFilter] = Dapat membeli [baseUnitFilter] unit dengan [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Dapat membeli [buildingFilter] bangunan dengan [stat] untuk [amount] kali harga normal produksinya
# Requires translation! # Requires translation!
Triggers victory = Triggers victory = Memicu kemenangan
# Requires translation! # Requires translation!
Can be purchased for [amount] [stat] [cityFilter] = Can be purchased for [amount] [stat] [cityFilter] = Bisa dibeli untuk [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
Must not be next to [terrainFilter] = Must not be next to [terrainFilter] = Harus tidak di sebelah [terrainFilter]
# Requires translation! # Requires translation!
Deal [amount] damage to adjacent enemy units = Deal [amount] damage to adjacent enemy units = Memberi [amount] kerusakan untuk unit musuh sekitar
when at war = saat sedang berperang when at war = saat sedang berperang
when not at war = saat tidak sedang berperang when not at war = saat tidak sedang berperang
while the empire is happy = selama kerajaan sedang bahagia while the empire is happy = selama kerajaan sedang bahagia
during a Golden Age = di saat Masa Kejayaan during a Golden Age = di saat Masa Kejayaan
# Requires translation! # Requires translation!
during the [era] = during the [era] = selama [era]
# Requires translation! # Requires translation!
before the [era] = before the [era] = sebelum [era]
# Requires translation! # Requires translation!
starting from the [era] = starting from the [era] = Mulai dari [era]
# Requires translation! # Requires translation!
after discovering [tech] = after discovering [tech] = setelah menemukan [tech]
# Requires translation! # Requires translation!
before discovering [tech] = before discovering [tech] = sebelum menemukan [tech]
# Requires translation! # Requires translation!
after adopting [policy] = after adopting [policy] = setelah mengadopsi [policy]
# Requires translation! # Requires translation!
before adopting [policy] = before adopting [policy] = sebelum mengadopsi [policy]
if this city has at least [amount] specialists = jika kota ini memiliki setidaknya [amount] spesialis if this city has at least [amount] specialists = jika kota ini memiliki setidaknya [amount] spesialis
for [mapUnitFilter] units = untuk unit [mapUnitFilter] for [mapUnitFilter] units = untuk unit [mapUnitFilter]
vs cities = vs kota vs cities = vs kota
vs [mapUnitFilter] units = vs unit [mapUnitFilter] vs [mapUnitFilter] units = vs unit [mapUnitFilter]
# Requires translation! # Requires translation!
when fighting units from a Civilization with more Cities than you = when fighting units from a Civilization with more Cities than you = saat unit pertempuran dari peradaban dengan jumlah kota lebih dari kamu
when attacking = saat menyerang when attacking = saat menyerang
when defending = saat bertahan when defending = saat bertahan
# Requires translation! # Requires translation!
when fighting in [tileFilter] tiles = when fighting in [tileFilter] tiles = saat bertempur di [tileFilter]
# Requires translation! # Requires translation!
on foreign continents = on foreign continents = di benua asing
# Requires translation! # Requires translation!
when above [amount] HP = when above [amount] HP = saat diatas [amount] HP
# Requires translation! # Requires translation!
when below [amount] HP = when below [amount] HP = saat dibawah [amount] HP
# Requires translation! # Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles = with [amount] to [amount2] neighboring [tileFilter] tiles = dari [amount] ke [amount2] bersebelahan [tileFilter] satuan
# Requires translation! # Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = dari [amount] ke [amount2] bersebelahan [tileFilter] [tileFilter2] satuan
# Requires translation! # Requires translation!
in [tileFilter] tiles = in [tileFilter] tiles = dalam [tileFilter] satuan
# Requires translation! # Requires translation!
in [tileFilter] [tileFilter2] tiles = in [tileFilter] [tileFilter2] tiles = dalam [tileFilter] [tileFilter2] satuan
# Requires translation! # Requires translation!
in tiles without [tileFilter] = in tiles without [tileFilter] = di lahan tanpa [tileFilter]
# Requires translation! # Requires translation!
on water maps = on water maps = di peta air
# Requires translation! # Requires translation!
in [regionType] Regions = in [regionType] Regions = di daerah [regionType]
# Requires translation! # Requires translation!
in all except [regionType] Regions = in all except [regionType] Regions = di semua tempat kecuali didaerah [regionType]
# Requires translation! # Requires translation!
Free [baseUnitFilter] found in the ruins = Free [baseUnitFilter] found in the ruins = [baseUnitFilter] ditemukan di reruntuhan
# Requires translation! # Requires translation!
[amount] Free Social Policies = [amount] Free Social Policies = gratis [amount] kebijakan sosial
# Requires translation! # Requires translation!
[amount] population in a random city = [amount] population in a random city = [amount] populasi di kota secara acak
# Requires translation! # Requires translation!
[amount] free random researchable Tech(s) from the [era] = [amount] free random researchable Tech(s) from the [era] = gratis [amount] teknologi acak yang dapat diteliti dari [era]
# Requires translation! # Requires translation!
Gain [amount] [stat] = Gain [amount] [stat] = Memperoleh [amount] [stat]
# Requires translation! # Requires translation!
Gain [amount]-[amount2] [stat] = Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
# Requires translation! # Requires translation!
Gain enough Faith for a Pantheon = Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membangun Pantheon
# Requires translation! # Requires translation!
Gain enough Faith for [amount]% of a Great Prophet = Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi
# Requires translation! # Requires translation!
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Mengungkapkan hingga [amount/'all'] [tileFilter] dalam [amount] satuan daerah
# Requires translation! # Requires translation!
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = dari daerah yang dipilih secara acak [amount] satuan dari reruntuhan, mengungkapkan hingga [amount2] jarak satuan dengan [amount3]% kemungkinan
# Requires translation! # Requires translation!
This Unit gains [amount] XP = This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP
# Requires translation! # Requires translation!
This Unit upgrades for free including special upgrades = This Unit upgrades for free including special upgrades = unit ini secara gratis ditingkatkan dan sudah termasuk peningkatan spesial
# Requires translation! # Requires translation!
This Unit gains the [promotion] promotion = This Unit gains the [promotion] promotion = unit ini memperoleh promosi [promotion]
# Requires translation! # Requires translation!
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% kekuatan serangan untuk semua [mapUnitFilter] unit dalam [amount2] giliran
# Requires translation! # Requires translation!
Hidden before founding a Pantheon = Hidden before founding a Pantheon = Tersembunyi sebelum membangun Pantheon
# Requires translation! # Requires translation!
Hidden after founding a Pantheon = Hidden after founding a Pantheon = Tersembunyi setelah membangun Pantheon
# Requires translation! # Requires translation!
Hidden after generating a Great Prophet = Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi

View File

@ -68,7 +68,7 @@ See also = См. также
Requires at least one of the following: = Требуется хотя бы одно из следующего: Requires at least one of the following: = Требуется хотя бы одно из следующего:
Requires all of the following: = Требуется всё из следующего: Requires all of the following: = Требуется всё из следующего:
Leads to [techName] = Ведёт к [techName] Leads to [techName] = Ведёт к: [techName]
Leads to: = Ведёт к: Leads to: = Ведёт к:
Current construction = Текущее строительство Current construction = Текущее строительство
@ -341,17 +341,17 @@ Radius = Радиус
Enable Religion = Включить религию Enable Religion = Включить религию
# Requires translation! # Requires translation!
Resource Setting = Resource Setting = Распределение ресурсов
# Requires translation! # Requires translation!
Sparse = Sparse = Редкое
# Requires translation! # Requires translation!
Abundant = Abundant = Обильное
# Requires translation! # Requires translation!
Strategic Balance = Strategic Balance = Стратегический баланс
# Requires translation! # Requires translation!
Legendary Start = Legendary Start = Легендарное начало
Advanced Settings = Дополнительные Настройки Advanced Settings = Дополнительные настройки
RNG Seed = Сид RNG Seed = Сид
Map Elevation = Гористоcть Map Elevation = Гористоcть
Temperature extremeness = Перепады температур Temperature extremeness = Перепады температур
@ -414,7 +414,7 @@ Base Ruleset = Базовый набор правил
[amount] Religions = [amount] Религий [amount] Religions = [amount] Религий
[amount] Beliefs = [amount] Верований [amount] Beliefs = [amount] Верований
World Wrap = Круглый Мир World Wrap = Круглый мир
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = "Круглый мир" очень требователен к памяти - создание большой карты на Android может привести к вылетам! World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = "Круглый мир" очень требователен к памяти - создание большой карты на Android может привести к вылетам!
Anything above 80 by 50 may work very slowly on Android! = Всё, что больше 80 на 50, может работать очень медленно на Android! Anything above 80 by 50 may work very slowly on Android! = Всё, что больше 80 на 50, может работать очень медленно на Android!
Anything above 40 may work very slowly on Android! = Всё, что больше 40, может работать очень медленно на Android! Anything above 40 may work very slowly on Android! = Всё, что больше 40, может работать очень медленно на Android!
@ -551,7 +551,7 @@ You have entered a Golden Age! = Вы вошли в Золотой век!
[resourceName] revealed near [cityName] = Источник [resourceName] обнаружен вблизи [cityName] [resourceName] revealed near [cityName] = Источник [resourceName] обнаружен вблизи [cityName]
[n] sources of [resourceName] revealed, e.g. near [cityName] = Обнаружено [n] источников [resourceName], в частности возле [cityName] [n] sources of [resourceName] revealed, e.g. near [cityName] = Обнаружено [n] источников [resourceName], в частности возле [cityName]
A [greatPerson] has been born in [cityName]! = В городе [cityName] появляется [greatPerson]! A [greatPerson] has been born in [cityName]! = В городе [cityName] появляется [greatPerson]!
We have encountered [civName]! = Мы встретили [civName]! We have encountered [civName]! = Мы встретили: [civName]!
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] дарит нам [stats] в знак доброй воли за встречу с нами [cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] дарит нам [stats] в знак доброй воли за встречу с нами
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] дарит нам [stats] поскольку мы первая великая цивилизация с которой они встретились [cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] дарит нам [stats] поскольку мы первая великая цивилизация с которой они встретились
[cityStateName] has also given us [stats] = [cityStateName] также предоставил нам [stats] [cityStateName] has also given us [stats] = [cityStateName] также предоставил нам [stats]
@ -901,7 +901,7 @@ Total = Всего
Stats = Статистика Stats = Статистика
Policies = Общественные институты Policies = Общественные институты
Base happiness = Базовое счастье Base happiness = Базовое счастье
Occupied City = Оккупированный Город Occupied City = Оккупированный город
Buildings = Здания Buildings = Здания
Wonders = Чудеса Wonders = Чудеса
Base values = Базовые значения Base values = Базовые значения
@ -1030,8 +1030,8 @@ Can upgrade from [unit] = Можно модернизировать из: [unit]
Can upgrade from: = Можно модернизировать из: Can upgrade from: = Можно модернизировать из:
Upgrades to [upgradedUnit] = Модернизируется до: [upgradedUnit] Upgrades to [upgradedUnit] = Модернизируется до: [upgradedUnit]
Obsolete with [obsoleteTech] = Устаревает при открытии технологии [obsoleteTech] Obsolete with [obsoleteTech] = Устаревает при открытии технологии [obsoleteTech]
Occurs on [listOfTerrains] = Появляется на: [listOfTerrains] Occurs on [listOfTerrains] = Возникает на: [listOfTerrains]
Occurs on: = Появляется на: Occurs on: = Возникает на:
Placed on [terrainType] = Появляется вместо: [terrainType] Placed on [terrainType] = Появляется вместо: [terrainType]
Can be found on = Можно найти на клетках Can be found on = Можно найти на клетках
Improved by [improvement] = Улучшение: [improvement] Improved by [improvement] = Улучшение: [improvement]
@ -1161,7 +1161,7 @@ Holy City: = Священный город
Cities following this religion: = Городов, исповедующих эту религию: Cities following this religion: = Городов, исповедующих эту религию:
Click an icon to see the stats of this religion = Нажмите на значок, чтобы просмотреть статистику этой религии Click an icon to see the stats of this religion = Нажмите на значок, чтобы просмотреть статистику этой религии
Religion: Off = Религия: откл. Religion: Off = Религия: откл.
Minimal faith required for\nthe next [Great Prophet]: = Минимум веры, необходимой для\nследующего [Great Prophet]: Minimal faith required for\nthe next [Great Prophet]: = Необходимое количество веры для того\nчтобы появился следующий [Great Prophet]:
Religions founded: = Религий основано: Religions founded: = Религий основано:
Religious status: = Религиозный статус: Religious status: = Религиозный статус:
@ -1182,7 +1182,7 @@ Rare feature = Редкая особенность
All = Все All = Все
Water = Морские Water = Морские
Land = Сухопутные Land = Сухопутные
Coastal = Прибережные Coastal = Прибрежные
River = Река River = Река
Rough terrain = Пересечённая местность Rough terrain = Пересечённая местность
Foreign Land = Чужая территория Foreign Land = Чужая территория
@ -1203,7 +1203,7 @@ Desirable =
# Requires translation! # Requires translation!
Featureless = Featureless =
# Requires translation! # Requires translation!
Fresh Water = Fresh Water = Пресная вода
# improvementFilters # improvementFilters
@ -1270,8 +1270,8 @@ Wounded = Раненые
relevant = если доступно relevant = если доступно
# For "May choose [amount] additional [beliefType] beliefs when [founding/enhancing] a religion" # For "May choose [amount] additional [beliefType] beliefs when [founding/enhancing] a religion"
founding = основывает founding = основывается
enhancing = укрепляет enhancing = укрепляется
# Promotions # Promotions
@ -1347,15 +1347,15 @@ Status ↓ = Статус ↓
[stats] from [param] tiles in this city = [stats] от клеток [param] в этом городе [stats] from [param] tiles in this city = [stats] от клеток [param] в этом городе
[stats] from every [param] on [tileFilter] tiles = [stats] от каждого: [param] на клетках [tileFilter] [stats] from every [param] on [tileFilter] tiles = [stats] от каждого: [param] на клетках [tileFilter]
[stats] for each adjacent [param] = [stats] за каждую соседнюю клетку [param] [stats] for each adjacent [param] = [stats] за каждую соседнюю клетку [param]
Must be next to [terrain] = Должен быть рядом с клеткой: [terrain] Must be next to [terrain] = Должен быть рядом с клеткой [terrain]
Must be on [terrain] = Должен находиться на клетке: [terrain] Must be on [terrain] = Должен находиться на клетке [terrain]
+[amount]% vs [unitType] = +[amount]% против [unitType] +[amount]% vs [unitType] = +[amount]% против: [unitType]
+[amount] Movement for all [unitType] units = +[amount] очков передвижения для всех юнитов: [unitType] +[amount] Movement for all [unitType] units = +[amount] очков передвижения для всех юнитов: [unitType]
+[amount]% Production when constructing [param] = +[amount]% к производству при создании [param] +[amount]% Production when constructing [param] = +[amount]% к производству при создании: [param]
Can only be built on [tileFilter] tiles = Можно построить только на клетках [tileFilter] Can only be built on [tileFilter] tiles = Можно построить только на клетках [tileFilter]
Cannot be built on [tileFilter] tiles = Нельзя построить на клетках [tileFilter] Cannot be built on [tileFilter] tiles = Нельзя построить на клетках [tileFilter]
Does not need removal of [feature] = Не требует уборки: [feature] Does not need removal of [feature] = Не требует уборки: [feature]
Gain a free [building] [cityFilter] = Даёт бесплатную постройку [building] [cityFilter] Gain a free [building] [cityFilter] = Даёт бесплатную постройку: [building] [cityFilter]
# Uniques not found in JSON files # Uniques not found in JSON files
@ -1678,7 +1678,7 @@ Triggers a global alert upon completion = По завершении вызыва
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'При подготовке к битве планы незаменимы, но, как только битва началась, план становится совершенно бесполезным.' - Дуайт Эйзенхауэр 'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'При подготовке к битве планы незаменимы, но, как только битва началась, план становится совершенно бесполезным.' - Дуайт Эйзенхауэр
Pentagon = Пентагон Pentagon = Пентагон
Gold cost of upgrading [unitType] units reduced by [amount]% = Сокращает на [amount]% затраты золота на модернизацию [unitType] юнитов Gold cost of upgrading [unitType] units reduced by [amount]% = Сокращает на [amount]% затраты золота на модернизацию юнитов: [unitType]
Solar Plant = Солнечная ЭС Solar Plant = Солнечная ЭС
@ -1720,7 +1720,7 @@ Warlord = Полководец
Prince = Князь Prince = Князь
King = Король King = Король
Era Starting Unit = Начальный юнит эры Era Starting Unit = Стартовый юнит эпохи
Emperor = Император Emperor = Император
@ -3017,7 +3017,7 @@ Choquequirao = Чокуекуирао
Inca = Инки Inca = Инки
Units ignore terrain costs when moving into any tile with Hills = Юниты игнорируют штрафы местности на холмах Units ignore terrain costs when moving into any tile with Hills = Юниты игнорируют штрафы местности на холмах
Maintenance on roads & railroads reduced by [amount]% = Содержание дорог и железных дорог уменьшено на [amount]% Maintenance on roads & railroads reduced by [amount]% = Содержание дорог и железных дорог уменьшено на [amount]%
No Maintenance costs for improvements in [tileFilter] tiles = Бесплатное содержание улучшений на клетках [tileFilter] No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
Harald Bluetooth = Харальд Синезубый Harald Bluetooth = Харальд Синезубый
If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = Сказать по-правде, я устаю от этих бессмысленных шарад. Мы что, не можем разрешить спор на поле боя, как настоящие мужчины? Возможно скальды воспоют твою доблесть... или же мою! If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = Сказать по-правде, я устаю от этих бессмысленных шарад. Мы что, не можем разрешить спор на поле боя, как настоящие мужчины? Возможно скальды воспоют твою доблесть... или же мою!
@ -3204,7 +3204,7 @@ Legalism = Легализм
Provides the cheapest [stat] building in your first [amount] cities for free = Предоставляет самое дешёвое здание типа [stat] в ваших первых [amount] городах Provides the cheapest [stat] building in your first [amount] cities for free = Предоставляет самое дешёвое здание типа [stat] в ваших первых [amount] городах
Oligarchy = Олигархия Oligarchy = Олигархия
Units in cities cost no Maintenance = Гарнизоны в городах содержатся бесплатно Units in cities cost no Maintenance = Гарнизоны в городах содержатся бесплатно
+[amount]% attacking strength for cities with garrisoned units = +[amount]% к силе атаки за города с гарнизонами +[amount]% attacking strength for cities with garrisoned units = +[amount]% к силе атаки для городов с гарнизонами
Landed Elite = Землевладельческая Элита Landed Elite = Землевладельческая Элита
[amount]% growth [cityFilter] = [amount]% к росту [cityFilter] [amount]% growth [cityFilter] = [amount]% к росту [cityFilter]
[stats] [cityFilter] = [stats] [cityFilter] [stats] [cityFilter] = [stats] [cityFilter]
@ -3281,7 +3281,7 @@ Rationalism = Рационализм
Constitution = Конституция Constitution = Конституция
[stats] from every Wonder = [stats] от каждого чуда света [stats] from every Wonder = [stats] от каждого чуда света
Universal Suffrage = Всеобщее Избирательное Право Universal Suffrage = Всеобщее Избирательное Право
+[amount]% Defensive Strength for cities = +[amount]% к силе защиты городов +[amount]% Defensive Strength for cities = +[amount]% к силе защиты для городов
Civil Society = Гражданское Общество Civil Society = Гражданское Общество
[amount]% food consumption by specialists [cityFilter] = [amount]% к потреблению еды специалистами [cityFilter] [amount]% food consumption by specialists [cityFilter] = [amount]% к потреблению еды специалистами [cityFilter]
Free Speech = Свобода Слова Free Speech = Свобода Слова
@ -3304,7 +3304,7 @@ Autocracy Complete = Автократия Завершена
Autocracy = Автократия Autocracy = Автократия
United Front = Объединённый Фронт United Front = Объединённый Фронт
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Воинственные города-государства дарят юниты в [amount] раза чаще, когда вы оба воюете против одной нации Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Воинственные города-государства дарят юниты в [amount] раз(а) чаще, когда вы оба воюете против одной нации
Planned Economy = Плановая Экономика Planned Economy = Плановая Экономика
Nationalism = Национализм Nationalism = Национализм
Socialism = Социализм Socialism = Социализм
@ -3619,7 +3619,7 @@ Units ending their turn on this terrain take [amount] damage = Юниты, за
Snow = Снег Snow = Снег
Hill = Холм Hill = Холм
[amount] Strength for cities built on this terrain = [amount] Силы для городов, построенных на этой местности [amount] Strength for cities built on this terrain = [amount] к силе для городов, построенных на этой местности
Forest = Лес Forest = Лес
Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый бонус производства в ближайшем городе Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый бонус производства в ближайшем городе
@ -3653,7 +3653,7 @@ El Dorado = Эльдорадо
Grants 500 Gold to the first civilization to discover it = Дарит 500 золота первой цивилизации открывшей его Grants 500 Gold to the first civilization to discover it = Дарит 500 золота первой цивилизации открывшей его
Fountain of Youth = Фонтан Вечной Молодости Fountain of Youth = Фонтан Вечной Молодости
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним [mapUnitFilter] юнитам до конца игры Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним юнитам: [mapUnitFilter] до конца игры
Tile provides yield without assigned population = Приносит доход без назначения жителя Tile provides yield without assigned population = Приносит доход без назначения жителя
Grand Mesa = Гранд Меса Grand Mesa = Гранд Меса
@ -3716,7 +3716,7 @@ Railroad = Железная Дорога
Reduces movement cost to ⅒ if the other tile also has a Railroad = Снижает стоимость передвижения в 10 раз, если на другой клетке также есть Железная дорога Reduces movement cost to ⅒ if the other tile also has a Railroad = Снижает стоимость передвижения в 10 раз, если на другой клетке также есть Железная дорога
Remove Forest = Вырубить Лес Remove Forest = Вырубить Лес
Provides a one-time Production bonus depending on distance to the closest city once finished = По завершению даёт одноразовый бонус производства в зависимости от расстояния до ближайшего города Provides a one-time Production bonus depending on distance to the closest city once finished = По завершении даёт одноразовый бонус производства в зависимости от расстояния до ближайшего города
Remove Jungle = Вырубить Джунгли Remove Jungle = Вырубить Джунгли
@ -3759,7 +3759,7 @@ A bleak reminder of the destruction wreaked by War = Мрачное напоми
City center = Центр города City center = Центр города
Indestructible = Нельзя разрушить Indestructible = Нельзя разрушить
Marks the center of a city = Отмечает центр города Marks the center of a city = Отмечает центр города
Appearance changes with the technological era of the owning civilization = Внешний вид меняется вместе с технологической эрой владеющей цивилизации Appearance changes with the technological era of the owning civilization = Внешний вид меняется вместе с технологической эпохой владеющей цивилизации
Barbarian encampment = Лагерь варваров Barbarian encampment = Лагерь варваров
Home to uncivilized barbarians, will spawn a hostile unit from time to time = Дом нецивилизованных варваров, время от времени порождает враждебных юнитов Home to uncivilized barbarians, will spawn a hostile unit from time to time = Дом нецивилизованных варваров, время от времени порождает враждебных юнитов
@ -4023,7 +4023,7 @@ Quick Study = Быстрое обучение
[amount]% Bonus XP gain = [amount]% дополнительных ОО [amount]% Bonus XP gain = [amount]% дополнительных ОО
Haka War Dance = Боевой танец Хака Haka War Dance = Боевой танец Хака
[amount]% Strength for enemy [unitType] units in adjacent [param] tiles = [amount]% к силе для вражеских [unitType] юнитов рядом с клетками [param] [amount]% Strength for enemy [unitType] units in adjacent [param] tiles = [amount]% к силе для вражеских юнитов: [unitType] рядом с клетками [param]
Rejuvenation = Восстановление Rejuvenation = Восстановление
All healing effects doubled = Все эффекты лечения удвоены All healing effects doubled = Все эффекты лечения удвоены
@ -4092,7 +4092,7 @@ Skirmisher = Застрельщик
Work Boats = Рабочие лодки Work Boats = Рабочие лодки
Cannot enter ocean tiles until Astronomy = Не может выйти в открытый океан до открытия Астрономии Cannot enter ocean tiles until Astronomy = Не может выйти в открытый океан до открытия Астрономии
May create improvements on water resources = Может создавать улучшения на водных ресурсах May create improvements on water resources = Может создавать улучшения на морских ресурсах
Uncapturable = Нельзя захватить Uncapturable = Нельзя захватить
Trireme = Трирема Trireme = Трирема
@ -4279,7 +4279,7 @@ Can speed up construction of a building = Может ускорить строи
Great Prophet = Великий Пророк Great Prophet = Великий Пророк
Can construct [tileImprovement] if it hasn't used other actions yet = Может построить [tileImprovement], если не был использован ранее Can construct [tileImprovement] if it hasn't used other actions yet = Может построить [tileImprovement], если не был использован ранее
Can [param] [amount] times = Может [amount] раз: [param] Can [param] [amount] times = Может [amount] раз(а): [param]
Removes other religions when spreading religion = Очищает от остальных религий при распространении своей Removes other religions when spreading religion = Очищает от остальных религий при распространении своей
May found a religion = Может основать религию May found a religion = Может основать религию
May enhance a religion = Может укрепить религию May enhance a religion = Может укрепить религию
@ -4306,7 +4306,7 @@ Prevents spreading of religion to the city it is next to = Предотвращ
Ancestor Worship = Культ предков Ancestor Worship = Культ предков
Dance of the Aurora = Танец Авроры Dance of the Aurora = Танец Авроры
[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] от клеток [tileFilter] без [tileFilter2] [cityFilter] [stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] от клеток [tileFilter], не имеющих [tileFilter2] [cityFilter]
Desert Folklore = Легенда пустыни Desert Folklore = Легенда пустыни
@ -4359,7 +4359,7 @@ Asceticism = Аскетизм
[stats] from every [param] in cities where this religion has at least [amount] followers = [stats] от каждого [param] в городах, где эта религия имеет по крайней мере [amount] последователей [stats] from every [param] in cities where this religion has at least [amount] followers = [stats] от каждого [param] в городах, где эта религия имеет по крайней мере [amount] последователей
Cathedrals = Соборы Cathedrals = Соборы
May buy [buildingFilter] buildings with [stat] [cityFilter] = Можно покупать здания [buildingFilter] за [stat] [cityFilter] May buy [buildingFilter] buildings with [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [stat] [cityFilter]
Choral Music = Хоралы Choral Music = Хоралы
@ -4370,7 +4370,7 @@ Feed the World = Накорми мир
Guruship = Наставничество Guruship = Наставничество
Holy Warriors = Священные воины Holy Warriors = Священные воины
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Можно покупать [baseUnitFilter] юниты за [stat] по стоимости в [amount] раза большей стоимости их производства May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Можно покупать юниты: [baseUnitFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
Liturgical Drama = Литургическая драма Liturgical Drama = Литургическая драма
@ -4529,9 +4529,9 @@ Pagoda = Пагода
#################### Lines from Eras from Civ V - Gods & Kings #################### #################### Lines from Eras from Civ V - Gods & Kings ####################
May not generate great prophet equivalents naturally = Не может естественно порождать Великого Пророка May not generate great prophet equivalents naturally = Великий Пророк не появляется самостоятельно
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2]) May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
Starting in this era disables religion = Начало в этой эре отключит религию Starting in this era disables religion = Начало в этой эпохе отключит религию
Marine = Морской пехотинец Marine = Морской пехотинец
@ -4578,7 +4578,7 @@ Your men stand proudly to greet you, Great Attila, grand warrior and ruler of th
Fearsome General, your people call for the recreation of a new Hunnic Empire, one which will make the exploits and histories of the former seem like the faded dreaming of a dying sun. Will you answer their call to regain your rightful prominence and glory? Will you mount your steadfast steed and lead your armies to victory? Will you build a civilization that stands the test of time? = Fearsome General, your people call for the recreation of a new Hunnic Empire, one which will make the exploits and histories of the former seem like the faded dreaming of a dying sun. Will you answer their call to regain your rightful prominence and glory? Will you mount your steadfast steed and lead your armies to victory? Will you build a civilization that stands the test of time? =
Atilla's Court = Ставка Атиллы Atilla's Court = Ставка Атиллы
The Huns = Гунны The Huns = Гунны
Cities are razed [amount] times as fast = Города разрушаются в [amount] раз быстрее Cities are razed [amount] times as fast = Города разрушаются в [amount] раз(а) быстрее
Starts with [tech] = Начинает с технологией [tech] Starts with [tech] = Начинает с технологией [tech]
"Borrows" city names from other civilizations in the game = "Одалживает" названия городов у других цивилизаций в игре "Borrows" city names from other civilizations in the game = "Одалживает" названия городов у других цивилизаций в игре
@ -5149,7 +5149,7 @@ Galleass = Галера
Privateer = Капер Privateer = Капер
May capture killed [param] units = Может захватывать уничтоженных [param] юнитов May capture killed [param] units = Может захватывать разгромленных юнитов: [param]
Sea Beggar = Морские гёзы Sea Beggar = Морские гёзы
@ -5462,116 +5462,116 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types ####################### #################### Lines from Unique Types #######################
# Requires translation! # Requires translation!
Provides [stats] per turn = Provides [stats] per turn = Даёт [stats] за ход
# Requires translation! # Requires translation!
Provides [stats] [cityFilter] per turn = Provides [stats] [cityFilter] per turn = Даёт [stats] [cityFilter] за ход
# Requires translation! # Requires translation!
Provides [amount] Happiness = Provides [amount] Happiness = Даёт [amount] Счастья
# Requires translation! # Requires translation!
Provides military units every ≈[amount] turns = Provides military units every ≈[amount] turns = Даёт военных юнитов каждые ≈[amount] ходов
# Requires translation! # Requires translation!
Provides a unique luxury = Provides a unique luxury = Даёт уникальный редкий ресурс
# Requires translation! # Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
# Requires translation! # Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [baseUnitFilter] units with [stat] [cityFilter] = May buy [baseUnitFilter] units with [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Можно покупать здания: [buildingFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
# Requires translation! # Requires translation!
Triggers victory = Triggers victory = Приводит к победе
# Requires translation! # Requires translation!
Can be purchased for [amount] [stat] [cityFilter] = Can be purchased for [amount] [stat] [cityFilter] = Можно купить за [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
Must not be next to [terrainFilter] = Must not be next to [terrainFilter] = Не должен быть рядом с клеткой [terrainFilter]
# Requires translation! # Requires translation!
Deal [amount] damage to adjacent enemy units = Deal [amount] damage to adjacent enemy units = Наносит [amount] урона соседним вражеским юнитам
when at war = во время войны when at war = во время войны
when not at war = в мирное время when not at war = в мирное время
while the empire is happy = когда цивилизация счастлива while the empire is happy = когда цивилизация счастлива
during a Golden Age = во время Золотого века during a Golden Age = во время Золотого века
# Requires translation! # Requires translation!
during the [era] = during the [era] = во время эпохи: [era]
# Requires translation! # Requires translation!
before the [era] = before the [era] = до эпохи: [era]
# Requires translation! # Requires translation!
starting from the [era] = starting from the [era] = начиная с эпохи: [era]
# Requires translation! # Requires translation!
after discovering [tech] = after discovering [tech] = после исследования: [tech]
# Requires translation! # Requires translation!
before discovering [tech] = before discovering [tech] = до исследования: [tech]
# Requires translation! # Requires translation!
after adopting [policy] = after adopting [policy] = после принятия: [policy]
# Requires translation! # Requires translation!
before adopting [policy] = before adopting [policy] = до принятия: [policy]
if this city has at least [amount] specialists = если в этом городе имеется как минимум [amount] специалистов if this city has at least [amount] specialists = если в этом городе имеется как минимум [amount] специалистов
for [mapUnitFilter] units = для юнитов: [mapUnitFilter] for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
vs cities = против городов vs cities = против городов
vs [mapUnitFilter] units = против юнитов: [mapUnitFilter] vs [mapUnitFilter] units = против юнитов: [mapUnitFilter]
# Requires translation! # Requires translation!
when fighting units from a Civilization with more Cities than you = when fighting units from a Civilization with more Cities than you = когда сражается с юнитами из цивилизации с большим числом городов чем у вас
when attacking = когда атакует when attacking = когда атакует
when defending = когда защищается when defending = когда защищается
# Requires translation! # Requires translation!
when fighting in [tileFilter] tiles = when fighting in [tileFilter] tiles = когда сражается на клетках [tileFilter]
# Requires translation! # Requires translation!
on foreign continents = on foreign continents = на внешних континентах
# Requires translation! # Requires translation!
when above [amount] HP = when above [amount] HP = когда больше [amount] ОЗ
# Requires translation! # Requires translation!
when below [amount] HP = when below [amount] HP = когда меньше [amount] ОЗ
# Requires translation! # Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles = with [amount] to [amount2] neighboring [tileFilter] tiles = от [amount] до [amount2] соседних клеток [tileFilter]
# Requires translation! # Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = от [amount] до [amount2] соседних клеток [tileFilter] [tileFilter2]
# Requires translation! # Requires translation!
in [tileFilter] tiles = in [tileFilter] tiles = на клетках [tileFilter]
# Requires translation! # Requires translation!
in [tileFilter] [tileFilter2] tiles = in [tileFilter] [tileFilter2] tiles = на клетках [tileFilter] [tileFilter2]
# Requires translation! # Requires translation!
in tiles without [tileFilter] = in tiles without [tileFilter] = на клетках, не имеющих [tileFilter]
# Requires translation! # Requires translation!
on water maps = on water maps = на водоемах
# Requires translation! # Requires translation!
in [regionType] Regions = in [regionType] Regions = в областях: [regionType]
# Requires translation! # Requires translation!
in all except [regionType] Regions = in all except [regionType] Regions = во всех областях за исключением: [regionType]
# Requires translation! # Requires translation!
Free [baseUnitFilter] found in the ruins = Free [baseUnitFilter] found in the ruins = Бесплатный юнит: [baseUnitFilter] найден в руинах
# Requires translation! # Requires translation!
[amount] Free Social Policies = [amount] Free Social Policies = [amount] бесплатных общественных институтов
# Requires translation! # Requires translation!
[amount] population in a random city = [amount] population in a random city = [amount] населения в случайном городе
# Requires translation! # Requires translation!
[amount] free random researchable Tech(s) from the [era] = [amount] free random researchable Tech(s) from the [era] = [amount] бесплатных случайных технологий из эпохи [era]
# Requires translation! # Requires translation!
Gain [amount] [stat] = Gain [amount] [stat] = Даёт [amount] [stat]
# Requires translation! # Requires translation!
Gain [amount]-[amount2] [stat] = Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
# Requires translation! # Requires translation!
Gain enough Faith for a Pantheon = Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона
# Requires translation! # Requires translation!
Gain enough Faith for [amount]% of a Great Prophet = Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого Пророка
# Requires translation! # Requires translation!
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Открывает [amount/'all'] [tileFilter] в радиусе [amount] клеток
# Requires translation! # Requires translation!
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = В случайно выбранной клетке, удаленной на [amount] клеток от руин, открывает до [amount2] клеток с шансом в [amount3]%
# Requires translation! # Requires translation!
This Unit gains [amount] XP = This Unit gains [amount] XP = Этот юнит получает [amount] ОО
# Requires translation! # Requires translation!
This Unit upgrades for free including special upgrades = This Unit upgrades for free including special upgrades = Этот юнит модернизируется бесплатно включая специальные улучшения
# Requires translation! # Requires translation!
This Unit gains the [promotion] promotion = This Unit gains the [promotion] promotion = Этот юнит получает повышение [promotion]
# Requires translation! # Requires translation!
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% к силе атаки для всех юнитов: [mapUnitFilter] на [amount2] ходов
# Requires translation! # Requires translation!
Hidden before founding a Pantheon = Hidden before founding a Pantheon = Скрыто до основания пантеона
# Requires translation! # Requires translation!
Hidden after founding a Pantheon = Hidden after founding a Pantheon = Скрыто после основания пантеона
# Requires translation! # Requires translation!
Hidden after generating a Great Prophet = Hidden after generating a Great Prophet = Скрыто после появления Великого Пророка

View File

@ -56,7 +56,7 @@ Wonder is being built elsewhere = Undret byggs någon annanstans
National Wonder is being built elsewhere = Det Nationella Undret byggs någon annanstans National Wonder is being built elsewhere = Det Nationella Undret byggs någon annanstans
Requires a [buildingName] in all cities = Kräver en [buildingName] i alla städer Requires a [buildingName] in all cities = Kräver en [buildingName] i alla städer
# Requires translation! # Requires translation!
[buildingName] required: = [buildingName] required: = [buildingName] krävs:
Requires a [buildingName] in this city = Kräver en [buildingName] i denna stad Requires a [buildingName] in this city = Kräver en [buildingName] i denna stad
Cannot be built with [buildingName] = Kan inte byggas med [buildingName] Cannot be built with [buildingName] = Kan inte byggas med [buildingName]
Consumes 1 [resource] = Konsumerar 1 [resource] Consumes 1 [resource] = Konsumerar 1 [resource]
@ -3777,7 +3777,7 @@ Fish = Fisk
Horses = Hästar Horses = Hästar
# Requires translation! # Requires translation!
Guaranteed with Strategic Balance resource option = Guaranteed with Strategic Balance resource option = Garanteras vid Strategisk Balans-resursalternativet
Iron = Järn Iron = Järn
@ -4485,9 +4485,9 @@ Neuschwanstein = Neuschwanstein
# Requires translation! # Requires translation!
Recycling Center = Recycling Center = Återvinningscenter
# Requires translation! # Requires translation!
Limited to [amount] per Civilization = Limited to [amount] per Civilization = Begränsas till [amount] per Civilisation
'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams = 'Inget färdas snabbare än ljuset, möjligtvis undantaget dåliga nyheter, som lyder under sina egna speciella regler.' Douglas Adams 'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams = 'Inget färdas snabbare än ljuset, möjligtvis undantaget dåliga nyheter, som lyder under sina egna speciella regler.' Douglas Adams
@ -5322,116 +5322,116 @@ This means exploration and trade is important to grow your cities! = Det betyder
#################### Lines from Unique Types ####################### #################### Lines from Unique Types #######################
# Requires translation! # Requires translation!
Provides [stats] per turn = Provides [stats] per turn = Ger [stats] per drag
# Requires translation! # Requires translation!
Provides [stats] [cityFilter] per turn = Provides [stats] [cityFilter] per turn = Ger [stats] [cityFilter] per drag
# Requires translation! # Requires translation!
Provides [amount] Happiness = Provides [amount] Happiness = Ger [amount] Lycka
# Requires translation! # Requires translation!
Provides military units every ≈[amount] turns = Provides military units every ≈[amount] turns = Ger militära enheter vart ≈[amount] drag
# Requires translation! # Requires translation!
Provides a unique luxury = Provides a unique luxury = Ger en unik lyxresurs
# Requires translation! # Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] till en ökande kostnad ([amount2])
# Requires translation! # Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter för [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [baseUnitFilter] units with [stat] [cityFilter] = May buy [baseUnitFilter] units with [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter med [stat] [cityFilter]
# Requires translation! # Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Får köpa [buildingFilter]-byggnader med [stat] för [amount] gånger deras vanliga Produktionskostnad
# Requires translation! # Requires translation!
Triggers victory = Triggers victory = Leder till seger
# Requires translation! # Requires translation!
Can be purchased for [amount] [stat] [cityFilter] = Can be purchased for [amount] [stat] [cityFilter] = Kan köpas för [amount] [stat] [cityFilter]
# Requires translation! # Requires translation!
Must not be next to [terrainFilter] = Must not be next to [terrainFilter] = Får inte vara bredvid [terrainFilter]
# Requires translation! # Requires translation!
Deal [amount] damage to adjacent enemy units = Deal [amount] damage to adjacent enemy units = Gör [amount] skada till angränsande fiendeenheter
when at war = medan i krig when at war = medan i krig
when not at war = medan ej i krig when not at war = medan ej i krig
while the empire is happy = medan riket är lyckligt while the empire is happy = medan riket är lyckligt
during a Golden Age = under en Guldålder during a Golden Age = under en Guldålder
# Requires translation! # Requires translation!
during the [era] = during the [era] = under [era]
# Requires translation! # Requires translation!
before the [era] = before the [era] = innan [era]
# Requires translation! # Requires translation!
starting from the [era] = starting from the [era] = med början i [era]
# Requires translation! # Requires translation!
after discovering [tech] = after discovering [tech] = efter upptäckten av [tech]
# Requires translation! # Requires translation!
before discovering [tech] = before discovering [tech] = innan upptäckten av [tech]
# Requires translation! # Requires translation!
after adopting [policy] = after adopting [policy] = efter att [policy] anammats
# Requires translation! # Requires translation!
before adopting [policy] = before adopting [policy] = innan [policy] anammats
if this city has at least [amount] specialists = om denna stad har minst [amount] specialister if this city has at least [amount] specialists = om denna stad har minst [amount] specialister
for [mapUnitFilter] units = för [mapUnitFilter]-enheter for [mapUnitFilter] units = för [mapUnitFilter]-enheter
vs cities = mot städer vs cities = mot städer
vs [mapUnitFilter] units = mot [mapUnitFilter]-enheter vs [mapUnitFilter] units = mot [mapUnitFilter]-enheter
# Requires translation! # Requires translation!
when fighting units from a Civilization with more Cities than you = when fighting units from a Civilization with more Cities than you = vid strid mot enheter från en Civilisation med fler Städer än du
when attacking = vid anfall when attacking = vid anfall
when defending = vid försvar when defending = vid försvar
# Requires translation! # Requires translation!
when fighting in [tileFilter] tiles = when fighting in [tileFilter] tiles = vid strid i [tileFilter]-rutor
# Requires translation! # Requires translation!
on foreign continents = on foreign continents = på främmande kontinenter
# Requires translation! # Requires translation!
when above [amount] HP = when above [amount] HP = medan över [amount] KP
# Requires translation! # Requires translation!
when below [amount] HP = when below [amount] HP = medan under [amount] KP
# Requires translation! # Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles = with [amount] to [amount2] neighboring [tileFilter] tiles = med [amount] till [amount2] angränsande [tileFilter]-rutor
# Requires translation! # Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = med [amount] till [amount2] angränsande [tileFilter] [tileFilter2]-rutor
# Requires translation! # Requires translation!
in [tileFilter] tiles = in [tileFilter] tiles = i [tileFilter]-rutor
# Requires translation! # Requires translation!
in [tileFilter] [tileFilter2] tiles = in [tileFilter] [tileFilter2] tiles = i [tileFilter] [tileFilter2]-rutor
# Requires translation! # Requires translation!
in tiles without [tileFilter] = in tiles without [tileFilter] = i rutor utan [tileFilter]
# Requires translation! # Requires translation!
on water maps = on water maps = på vattenkartor
# Requires translation! # Requires translation!
in [regionType] Regions = in [regionType] Regions = i [regionType]-regioner
# Requires translation! # Requires translation!
in all except [regionType] Regions = in all except [regionType] Regions = i alla utom [regionType]-regioner
# Requires translation! # Requires translation!
Free [baseUnitFilter] found in the ruins = Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] hittad i ruinerna
# Requires translation! # Requires translation!
[amount] Free Social Policies = [amount] Free Social Policies = [amount] Gratis Socialpolicys
# Requires translation! # Requires translation!
[amount] population in a random city = [amount] population in a random city = [amount] befolkning i en slumpmässig stad
# Requires translation! # Requires translation!
[amount] free random researchable Tech(s) from the [era] = [amount] free random researchable Tech(s) from the [era] = [amount] gratis slumpmässiga forskningsbara Teknologi(er) från [era]
# Requires translation! # Requires translation!
Gain [amount] [stat] = Gain [amount] [stat] = Få [amount] [stat]
# Requires translation! # Requires translation!
Gain [amount]-[amount2] [stat] = Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat]
# Requires translation! # Requires translation!
Gain enough Faith for a Pantheon = Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon
# Requires translation! # Requires translation!
Gain enough Faith for [amount]% of a Great Prophet = Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet
# Requires translation! # Requires translation!
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Visa upp till [amount/'all'] [tileFilter] inom [amount] rutors radie
# Requires translation! # Requires translation!
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Från en slumpmässigt vald ruta [amount] rutor från ruinen, visa rutor upp till [amount2] rutor bort med [amount3]% sannolikhet
# Requires translation! # Requires translation!
This Unit gains [amount] XP = This Unit gains [amount] XP = Denna Enhet får [amount] EP
# Requires translation! # Requires translation!
This Unit upgrades for free including special upgrades = This Unit upgrades for free including special upgrades = Denna Enhet uppgraderas gratis inklusive specialuppgraderingar
# Requires translation! # Requires translation!
This Unit gains the [promotion] promotion = This Unit gains the [promotion] promotion = Denna Enhet får [promotion]-befordringen
# Requires translation! # Requires translation!
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns = +[amount]% attackstyrka för alla [mapUnitFilter]-enheter under [amount2] drag
# Requires translation! # Requires translation!
Hidden before founding a Pantheon = Hidden before founding a Pantheon = Gömt innan en Panteon stiftas
# Requires translation! # Requires translation!
Hidden after founding a Pantheon = Hidden after founding a Pantheon = Gömt efter en Panteon stiftas
# Requires translation! # Requires translation!
Hidden after generating a Great Prophet = Hidden after generating a Great Prophet = Gömt efter att en Stor Profet alstrats