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Added more FAQs to readme
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README.md
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README.md
@ -30,17 +30,16 @@ Made with LibGDX on Android Studio
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* Multiplayer (hotseat and across internet)
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* Multiplayer (hotseat and across internet)
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* Map editor
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* Map editor
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# What's next?
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# What's the roadmap?
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* UI+UX improvements (suggestions welcome!)
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* Polish! As you may have noticed, Unciv fully functional but right around the edges. This mean:
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* Filling out gaps (missing civs etc)
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* UI+UX improvements (suggestions welcome!)
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* Filling out gaps (missing civs etc)
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* Better automation, AI etc.
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* G&K mechanics - religion, faith etc.
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* BNW mechanics - trade routes etc.
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I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!
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# Desktop play
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You can play Unciv on any desktop using the Bluestacks emulator!
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# FAQ
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# FAQ
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@ -68,6 +67,18 @@ When you feel that you're ready to add your translation to the ga
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Do as much as you're comfortable with - it's a big game with a lot of named objects, so don't feel pressured into doing everything =)
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Do as much as you're comfortable with - it's a big game with a lot of named objects, so don't feel pressured into doing everything =)
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## Will you implement Civ VI?
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Maybe, once we've finished with all of Civ V. But considering how long it took to get this far, Civ VII may be out by then.
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## Is there a desktop version?
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Unciv is developed with LibGDX, which supports desktop.
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However, it's difficult enough for me to handle one release cycle (on Google Play), so I'm not planning on creating a second release cycle for desktop.
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If you really want to, you could install Android Studio and build it yourself :)
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## How can I help?
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## How can I help?
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If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
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If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
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