Great Improvements can be built on rough terrains (#2217)

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Jack Rainy 2020-03-21 20:56:42 +02:00 committed by GitHub
parent 9fe9a61396
commit 8fea884ec8
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@ -349,7 +349,7 @@ object UnitActions {
unit.getTile().improvementInProgress = null unit.getTile().improvementInProgress = null
unit.getTile().turnsToImprovement = 0 unit.getTile().turnsToImprovement = 0
unit.destroy() unit.destroy()
}.takeIf { unit.currentMovement > 0f && !tile.isWater && !tile.isCityCenter() && !tile.getLastTerrain().unbuildable }) }.takeIf { unit.currentMovement > 0f && !tile.isWater && !tile.isCityCenter() && !tile.getLastTerrain().impassable })
} }
return null return null
} }