Replaced the last promotion effects with uniques (#4764)

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Xander Lenstra 2021-08-05 06:41:48 +02:00 committed by GitHub
parent 72eee5adf3
commit 9634f7045a
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@ -53,7 +53,6 @@
"name": "Extended Range",
"prerequisites": ["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"],
"uniques": ["[+1] Range"],
"effect": "[+1] Range",
"unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water","Submarine"]
},
{
@ -412,36 +411,36 @@
// Helicopter
{
"name": "Mobility I",
"effect": "[+1] Movement",
"uniques": ["[+1] Movement"],
"unitTypes": ["Helicopter"]
},
{
"name": "Mobility II",
"prerequisites": ["Mobility I"],
"effect": "[+1] Movement",
"uniques": ["[+1] Movement"],
"unitTypes": ["Helicopter"]
},
{
"name": "Anti-Armor I",
"effect": "+[25]% vs [Armored]",
"uniques": ["+[25]% vs [Armored]"],
"unitTypes:": ["Helicopter"]
},
{
"name": "Anti-Armor II",
"effect": "+[25]% vs [Armored]",
"uniques": ["+[25]% vs [Armored]"],
"unitTypes:": ["Helicopter"]
},
// Mixed
{
"name": "Cover I",
"effect": "[+33]% Strength when defending vs [Ranged] units",
"uniques": ["[+33]% Strength when defending vs [Ranged] units"],
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"]
},
{
"name": "Cover II",
"prerequisites": ["Cover I"],
"effect": "[+33]% Strength when defending vs [Ranged] units",
"uniques": ["[+33]% Strength when defending vs [Ranged] units"],
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"]
},