This commit is contained in:
Yair Morgenstern 2024-01-25 23:43:41 +02:00
parent 09651f711e
commit 9d670c8671
40 changed files with 372 additions and 269 deletions

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@ -3377,6 +3377,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -3459,8 +3461,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3783,6 +3783,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -3841,14 +3843,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -3983,8 +3985,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -10733,6 +10733,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

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@ -246,6 +246,7 @@ When Allies: = Калі Саюзнікі:
The unique luxury is one of: = Непаўторнае Тварэнне:
Demand Tribute = Патрабаваць Даніну
Tribute Willingness = Вольная Даніна
# Requires translation!
At least 0 to take gold, at least 30 and size 4 city for worker =
Take [amount] gold (-15 Influence) = Патрабаваць [amount] золата (-15 уплыва)
Take worker (-50 Influence) = Патрабаваць рабочага (-50 Уплыва)
@ -387,6 +388,7 @@ Resource Setting = Налады Рэсурсаў
Enabled Resource Settings = Выбраныя Налалы Рэсурсаў
Other Settings = Другія Налады
Sparse = Разрозненнасць
# Requires translation!
Abundant =
Strategic Balance = Стратэгічны Баланс
Legendary Start = Легендарны Пачатак
@ -3458,6 +3460,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -3540,8 +3544,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3672,7 +3674,9 @@ Invisible to non-adjacent units =
# Requires translation!
Can see invisible [mapUnitFilter] units =
# Requires translation!
May upgrade to [baseUnitFilter] through ruins-like effects =
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Can upgrade to [unit] =
# Requires translation!
Destroys tile improvements when attacking =
# Requires translation!
@ -3862,8 +3866,12 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
# Requires translation!
with [resource] =
# Requires translation!
without [resource] =
@ -3918,14 +3926,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -4060,8 +4068,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -10836,6 +10842,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

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@ -3611,6 +3611,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -3693,8 +3695,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -4017,6 +4017,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -4075,14 +4077,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -4217,8 +4219,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -10993,6 +10993,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

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@ -2050,6 +2050,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Pode ser comprado por [amoun
Limited to [amount] per Civilization = Limitado a [amount] por civilização
Hidden until [amount] social policy branches have been completed = Oculto até que [amount] ramos de política social tenham sido concluídos
Only available = Disponível apenas
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Comida Excessiva convertida em Produção quando este se encontra em construção
Requires at least [amount] population = Requer uma população de ao menos [amount]
Triggers a global alert upon build start = Aciona um alerta global no início da construção
@ -2091,7 +2093,6 @@ Can transform to [unit] = Pode se transformar em [unit]
[relativeAmount]% Strength = [relativeAmount]% de força
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% de força diminuindo com a distância da capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% de bônus de ataque de flanco
+30% Strength when fighting City-State units and cities = +30% Força quando estiver lutando contra unidades e cidades de Cidades-Estado
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% de força para unidades inimigas [combatantFilter] em painéis adjacentes [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% de força quando empilhado com [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% de bônus de força para unidades [mapUnitFilter] dentro de [amount] painéis
@ -2253,6 +2254,8 @@ before founding a religion = antes de fundar uma religião
after founding a religion = depois de fundar uma religião
before enhancing a religion = antes de aprimorar uma religião
after enhancing a religion = depois de aprimorar uma religião
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = se [buildingFilter] for construído
if [buildingFilter] is constructed by anybody = se [buildingFilter] for construído por qualquer pessoa
with [resource] = com [resource]
@ -2282,10 +2285,12 @@ when above [amount] HP = quando acima de [amount] HP
when below [amount] HP = quando abaixo de [amount] HP
if it hasn't used other actions yet = se ainda não usou outras ações
with [amount] to [amount2] neighboring [tileFilter] tiles = com [amount] a [amount2] [tileFilter] painéis vizinhos
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = com [amount] a [amount2] painéis vizinhos [tileFilter] [tileFilter2]
in [tileFilter] tiles = em painéis [tileFilter]
in [tileFilter] [tileFilter2] tiles = em [tileFilter] [tileFilter2] painéis
in tiles without [tileFilter] = em painéis sem [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = dentro de [amount] painéis de um [tileFilter]
on water maps = em mapas de água
in [regionType] Regions = em regiões [regionType]
@ -2353,7 +2358,6 @@ upon being promoted = ao ser promovido
upon losing at least [amount] HP in a single attack = ao perder pelo menos [amount] de HP em um único ataque
upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [tileFilter]
upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter]
Hidden after generating a Great Prophet = Escondido depois de gerar um Grande Profeta
hidden from users = escondido dos usuários
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = O mod é incompatível com [modFilter]
@ -6132,6 +6136,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celtas
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = com [amount] a [amount2] painéis vizinhos [tileFilter] [tileFilter2]
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Eu tentei todos os outros caminhos, mas ainda assim você persiste nessa loucura. Espero, para o seu bem, que seu fim seja rápido.

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@ -2700,6 +2700,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -2782,8 +2784,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3103,6 +3103,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -3160,14 +3162,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -3302,8 +3304,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -8845,6 +8845,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

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@ -2051,6 +2051,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Es pot comprar per [amount]
Limited to [amount] per Civilization = [amount] com a màxim per civilització
Hidden until [amount] social policy branches have been completed = Es mostrarà només als jugadors que hagin completat [amount] polítiques socials.
Only available = Només disponible
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Lexcés de menjar es converteix en producció quan es construeix alguna cosa.
Requires at least [amount] population = Cal com a mínim una població de [amount] a la ciutat.
Triggers a global alert upon build start = Provoca una alerta global quan es comença a construir.
@ -2092,7 +2094,6 @@ Can transform to [unit] = Es pot transformar a [unit]
[relativeAmount]% Strength = [relativeAmount] % de força
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount] % de força, percentatge que es redueix conforme augmenta la distància a la capital.
[relativeAmount]% to Flank Attack bonuses = [relativeAmount] % de bonificació a latac per flanqueig
+30% Strength when fighting City-State units and cities = +30 % de força quan lluita contra ciutats-estat, tant unitats com les ciutats mateixes
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount] % de força per a unitats [combatantFilter] enemigues en caselles [tileFilter] adjacents
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount] % de força quan sapila amb [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount] % de força per unitats [mapUnitFilter] a una distància de com a molt [amount] caselles
@ -2255,6 +2256,8 @@ before founding a religion = abans de fundar una religió
after founding a religion = després de fundar una religió
before enhancing a religion = abans de millorar una religió
after enhancing a religion = després de millorar una religió
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = si sha construït «[buildingFilter]»
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2285,10 +2288,12 @@ when above [amount] HP = quan té més de [amount] de vida
when below [amount] HP = quan té menys de [amount] de vida
if it hasn't used other actions yet = Si encara no ha usat altres accions
with [amount] to [amount2] neighboring [tileFilter] tiles = amb [amount] fins a [amount2] caselles [tileFilter] veïnes
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = amb de [amount] fins a [amount2] caselles veïnes de [tileFilter2] [tileFilter].
in [tileFilter] tiles = en caselles [tileFilter]
in [tileFilter] [tileFilter2] tiles = en caselles [tileFilter] [tileFilter2]
in tiles without [tileFilter] = amb caselles sense [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = en [amount] caselles de [tileFilter]
on water maps = en mapes daigua
in [regionType] Regions = en regions [regionType]
@ -2356,7 +2361,6 @@ upon being promoted = quan la unitat rep un ascens
upon losing at least [amount] HP in a single attack = quan perd com a mínim [amount] PV en un sol atac
upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de tipus [tileFilter]
upon discovering a [tileFilter] tile = quan es descobreix una casella [tileFilter]
Hidden after generating a Great Prophet = Amagat després de generar un gran profeta.
hidden from users = amagat als usuaris
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = El mod no és compatible amb [modFilter]
@ -6190,6 +6194,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celtes
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = amb de [amount] fins a [amount2] caselles veïnes de [tileFilter2] [tileFilter].
Haile Selassie = Haile Selassie I
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = He intentat totes les altres vies, però persistiu amb aquesta bogeria. Espero, pel vostre bé, que el vostre final sigui ràpid.

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@ -2351,6 +2351,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Lze koupit za [amount] [stat
Limited to [amount] per Civilization = Omezeno na [amount] pro každou civilizaci
Hidden until [amount] social policy branches have been completed = Skrytý do dokončení [amount] větví sociální politiky
Only available = Dostupné pouze
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Přebytek jídla se ve výstavbě převede na produkci
Requires at least [amount] population = Vyžaduje alespoň [amount] obyvatele
Triggers a global alert upon build start = Vyvolá globální upozornění při započetí stavby
@ -2403,7 +2405,6 @@ Can transform to [unit] =
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% síly, snižuje se se vzdáleností od hlavního města
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
+30% Strength when fighting City-State units and cities = +30% síla proti jednotkám Městských států nebo Městským státům samotným
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% síly pro nepřátelské [combatantFilter] jednotky na [tileFilter] sousední pole
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% síly je-li pohromadě s jednotkou [mapUnitFilter]
# Requires translation!
@ -2616,6 +2617,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2659,11 +2662,13 @@ when below [amount] HP = při méně než [amount] zdraví
# Requires translation!
if it hasn't used other actions yet =
with [amount] to [amount2] neighboring [tileFilter] tiles = s [amount] až [amount2] sousedními políčky [tileFilter]
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = s [amount] až [amount2] sousedními políčky [tileFilter] [tileFilter2]
in [tileFilter] tiles = na políčkách [tileFilter]
in [tileFilter] [tileFilter2] tiles = na políčkách [tileFilter] [tileFilter2]
in tiles without [tileFilter] = na políčkách bez [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
on water maps = na vodních mapách
in [regionType] Regions = v regionech [regionType]
@ -2768,7 +2773,6 @@ upon losing at least [amount] HP in a single attack =
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Skrytý po příchodu Velkého proroka
# Requires translation!
hidden from users =
Comment [comment] = [comment]
@ -7090,6 +7094,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Keltové
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = s [amount] až [amount2] sousedními políčky [tileFilter] [tileFilter2]
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Zkoušel jsem všechny ostatní cesty, ale přesto v tomto šílenství setrváváte. Doufám, ve vašem zájmu, že váš konec bude rychlý.

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@ -2051,6 +2051,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Kan gekocht worden voor [amo
Limited to [amount] per Civilization = Beperkt tot [amount] per Beschaving
Hidden until [amount] social policy branches have been completed = Verborgen totdat [amount] sociale beleidsdoelen voltooid zijn
Only available = Alleen beschikbaar
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Overtollig eten wordt omgezet in Productie als het in aanbouw is
Requires at least [amount] population = Vereist minstens [amount] bevolking
Triggers a global alert upon build start = Veroorzaakt een globaal alarmsignaal bij het starten
@ -2092,7 +2094,6 @@ Can transform to [unit] = Kan transformeren naar [unit]
[relativeAmount]% Strength = [relativeAmount]% Kracht
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Kracht vermindering met afstand van de hoofdstad
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bij Flankaanval bonussen
+30% Strength when fighting City-State units and cities = +30% Kracht tijdens het vechten met eenheden en steden van Stadstaten
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kracht voor vijandige [combatantFilter] eenheden in aangrenzende [tileFilter] tegels
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Kracht wanneer samen met [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Kracht voor [mapUnitFilter] eenheden binnen [amount] tegels
@ -2256,6 +2257,8 @@ before founding a religion = voor het stichten van een religie
after founding a religion = na het stichten van een religie
before enhancing a religion = voor het verbeteren van een religie
after enhancing a religion = na het verbeteren van een religie
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = als [buildingFilter] is gebouwd
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2286,10 +2289,12 @@ when above [amount] HP = boven [amount] HP
when below [amount] HP = onder [amount] HP
if it hasn't used other actions yet = als het geen andere acties heeft gebruikt
with [amount] to [amount2] neighboring [tileFilter] tiles = met [amount] tot [amount2] naburige [tileFilter] tegels
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = met [amount] tot [amount2] naburige [tileFilter] [tileFilter2] tegels
in [tileFilter] tiles = in [tileFilter] tegels
in [tileFilter] [tileFilter2] tiles = in [tileFilter] [tileFilter2] tegels
in tiles without [tileFilter] = in tegels zonder [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = binnen [amount] tegels van een [tileFilter]
on water maps = op waterkaarten
in [regionType] Regions = in [regionType] Regionen
@ -2357,7 +2362,6 @@ upon being promoted = na gepromoveerd te worden
upon losing at least [amount] HP in a single attack = na minstens [amount] HP te verliezen in een enkele aanval
upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in een [tileFilter] tegel
upon discovering a [tileFilter] tile = na het ontdekken van een [tileFilter] tegel
Hidden after generating a Great Prophet = Verborgen na het genereren van een Grote Profeet
hidden from users = Verborgen voor gebruikers
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Mod is niet compatibel met [modFilter]
@ -6201,6 +6205,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Kelten
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = met [amount] tot [amount2] naburige [tileFilter] [tileFilter2] tegels
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Ik heb alle andere mogelijkheden geprobeerd, maar je blijft koppig vasthouden aan deze gekte. Ik hoop, voor jouw, dat je einde snel komt.

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@ -3807,6 +3807,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -3889,8 +3891,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -4213,6 +4213,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -4271,14 +4273,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -4413,8 +4415,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -11185,6 +11185,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -2214,6 +2214,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Maaring mabili para sa [amou
Limited to [amount] per Civilization = Limitado sa [amount] bawat sibilisasyon
Hidden until [amount] social policy branches have been completed = Nakatago hanggang sa natapos na ang mga [amount] na sangay ng patakarang panlipunan
Only available = Makukuha lang
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Sobrang Pagkain ay ginagawang Produksyon kapag ito'y nasa konstruksyon
Requires at least [amount] population = Kinakailangan na hindi bababa sa [amount] na populasyon
Triggers a global alert upon build start = Nagti-trigger ng pandaigdigang abiso sa pagsisimula ng pagtayo
@ -2259,7 +2261,6 @@ Can transform to [unit] = Maaaring magbago ang anyo sa [unit]
[relativeAmount]% Strength = [relativeAmount]% Lakas
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% bumababa ang Lakas sa layo mula sa kabisera
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% dagdag sa mga Atake sa Gilid
+30% Strength when fighting City-State units and cities = +30% Lakas kapag lumalaban sa mga lungsod at yunit ng mga Lungsod-Estado
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Lakas para sa mga yunit ng kaaway [combatantFilter] sa katabing [tileFilter] na mga tile
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Lakas kapag kasamang nakapatong sa [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus na Lakas para sa [mapUnitFilter] na mga yunit na nasa [amount] tile na layo
@ -2433,6 +2434,8 @@ before founding a religion = bago magtatag ng isang relihiyon
after founding a religion = pagkatapos magtatag ng isang relihiyon
before enhancing a religion = bago magpabuti ng isang relihiyon
after enhancing a religion = pagkatapos magpabuti ng isang relihiyon
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = kung itinayo ang [buildingFilter]
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2466,10 +2469,12 @@ when above [amount] HP = kapag higit sa [amount] HP
when below [amount] HP = kapag bababa sa [amount] HP
if it hasn't used other actions yet = kung ito'y hindi pa gumamit ng ibang aksyon
with [amount] to [amount2] neighboring [tileFilter] tiles = sa pagitan ng [amount] hanggang sa [amount2] na katabing mga [tileFilter] na tile
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = kapag may [amount] hanggang sa [amount2] magkatabing [tileFilter] [tileFilter2] na tile
in [tileFilter] tiles = sa loob ng mga [tileFilter] na tile
in [tileFilter] [tileFilter2] tiles = sa loob ng [tileFilter] [tileFilter2] na tile
in tiles without [tileFilter] = sa mga tile na walang [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = sa loob ng [amount] na tile ng isang [tileFilter]
on water maps = sa mapa na may tubig
in [regionType] Regions = sa loob ng mga [regionType] na Rehiyon
@ -2547,7 +2552,6 @@ upon losing at least [amount] HP in a single attack = kapag nabawasan ng hindi b
upon ending a turn in a [tileFilter] tile = kapag nagtapaos ang turno sa isang [tileFilter] na tile
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Nakatago pagkatapos magpakita ang isang Dakilang Propeta
# Requires translation!
hidden from users =
Comment [comment] = [comment]
@ -6486,6 +6490,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = mga Seltiko
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = kapag may [amount] hanggang sa [amount2] magkatabing [tileFilter] [tileFilter2] na tile
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Sinubukan ko ang lahat ng iba pang mga paraan, ngunit patuloy ka pa rin sa kabaliwan na ito. Sana, para sa iyo, ang iyong wakas ay mabilis.

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@ -2839,6 +2839,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -2917,8 +2919,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3235,6 +3235,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -3292,14 +3294,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -3429,8 +3431,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -9097,6 +9097,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -2050,6 +2050,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Peut être acheté pour [amo
Limited to [amount] per Civilization = Limité à [amount] par Civilisation
Hidden until [amount] social policy branches have been completed = Caché avant que [amount] branches de doctrines soient complétées
Only available = Uniquement disponible
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = La Nourriture en surplus est convertie en Production durant la construction
Requires at least [amount] population = Nécessite au moins [amount] en population
Triggers a global alert upon build start = Déclenche une alerte générale au démarrage de la construction
@ -2091,7 +2093,6 @@ Can transform to [unit] = Transformable en [unit]
[relativeAmount]% Strength = [relativeAmount]% Puissance
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Puissance, diminuant avec la distance à la capitale
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% Bonus d'attaque par contournement
+30% Strength when fighting City-State units and cities = +30% Puissance en combat contre les villes des Cités-États et leurs unités
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Puissance pour les unités [combatantFilter] ennemies sur [tileFilter] de cases adjacentes
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Puissance quand empilé avec [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus de Puissance pour les unités [mapUnitFilter] dans un rayon de [amount] cases
@ -2158,7 +2159,6 @@ Can be earned through combat = Peut être obtenu en combattant
Invisible to non-adjacent units = Invisible pour les unités non-adjacentes
Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter] invisibles
May upgrade to [unit] through ruins-like effects = Peut s'améliorer en [unit] via les bonus de ruines
# Requires translation!
Can upgrade to [unit] = Peut être amélioré en [unit]
Destroys tile improvements when attacking = Détruit les aménagements de case en attaquant
Cannot move = Ne peut pas se déplacer
@ -2254,8 +2254,9 @@ before founding a religion = avant de fonder une religion
after founding a religion = après avoir fondé une religion
before enhancing a religion = avant de renforcer une religion
after enhancing a religion = après avoir renforcé une religion
if [buildingFilter] is constructed = si [buildingFilter] est construit(e)
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = si [buildingFilter] est construit(e)
if [buildingFilter] is constructed by anybody = si un(e) [buildingFilter] est construit(e) par quiconque
with [resource] = avec [resource]
without [resource] = sans [resource]
@ -2284,10 +2285,12 @@ when above [amount] HP = quand à plus de [amount] PV
when below [amount] HP = quand à moins de [amount] PV
if it hasn't used other actions yet = si aucune autre action n'a été utilisée auparavant
with [amount] to [amount2] neighboring [tileFilter] tiles = avec [amount] à [amount2] cases [tileFilter] adjacentes
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = avec [amount] à [amount2] cases [tileFilter2] [tileFilter] adjacentes
in [tileFilter] tiles = sur les cases [tileFilter]
in [tileFilter] [tileFilter2] tiles = sur les cases [tileFilter2] [tileFilter]
in tiles without [tileFilter] = sur les cases sans [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = à [amount] cases ou moins d'un(e) [tileFilter]
on water maps = sur les cartes maritimes
in [regionType] Regions = dans les Régions [regionType]
@ -2355,7 +2358,6 @@ upon being promoted = en étant promu(e)
upon losing at least [amount] HP in a single attack = en perdant au moins [amount] PV en une seule attaque
upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter]
upon discovering a [tileFilter] tile = en découvrant une case [tileFilter]
Hidden after generating a Great Prophet = Caché après avoir généré un Grand Prophète
hidden from users = Caché aux joueurs
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Le mod est incompatible avec [modFilter]
@ -6134,6 +6136,7 @@ Llanfairpwllgwyngyll = Llanfair Pwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celtes
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = avec [amount] à [amount2] cases [tileFilter2] [tileFilter] adjacentes
Haile Selassie = Hailé Sélassié
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = J'ai tenté de tracer d'autres chemins, mais pourtant vous persistez dans celui de la folie. J'espère, pour votre salut, que votre fin sera prompte.

View File

@ -2074,6 +2074,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Kann für [amount] [stat] [c
Limited to [amount] per Civilization = Auf [amount] pro Zivilisation begrenzt
Hidden until [amount] social policy branches have been completed = Verborgen, bis [amount] Sozialpolitik-Zweige fertiggestellt worden sind
Only available = Nur verfügbar
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Überschüssige Nahrung wird während der Konstruktion in Produktion umgewandelt
Requires at least [amount] population = Benötigt mindestens [amount] Bevölkerung
Triggers a global alert upon build start = Löst einen globalen Alarm bei Baubeginn aus
@ -2116,7 +2118,6 @@ Can transform to [unit] = Kann zu [unit] umgewandelt werden
[relativeAmount]% Strength = [relativeAmount]% Stärke
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Stärke, abnehmend mit der Entfernung von der Hauptstadt
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% für Flankenangriffsboni
+30% Strength when fighting City-State units and cities = 30% Stärke im Kampf gegen Stadtstaaten-Einheiten und -Städte.
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Stärke für gegnerische [combatantFilter] Einheit in [tileFilter] benachbarten Feldern
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Stärke wenn auf einem Feld mit [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Stärkebonus für [mapUnitFilter] Einheiten innerhalb von [amount] Feldern
@ -2283,6 +2284,8 @@ before founding a religion = vor der Gründung einer Religion
after founding a religion = nach der Gründung einer Religion
before enhancing a religion = vor der Verbesserung einer Religion
after enhancing a religion = nach der Verbesserung einer Religion
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = wenn [buildingFilter] gebaut wurde
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2313,10 +2316,12 @@ when above [amount] HP = wenn mehr als [amount] LP
when below [amount] HP = wenn weniger als [amount] LP
if it hasn't used other actions yet = wenn bisher noch keine anderen Aktionen genutzt wurden
with [amount] to [amount2] neighboring [tileFilter] tiles = mit [amount] bis [amount2] benachbarten [tileFilter] Feldern
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = mit [amount] bis [amount2] benachbarten [tileFilter] [tileFilter2] Feldern
in [tileFilter] tiles = auf [tileFilter] Feldern
in [tileFilter] [tileFilter2] tiles = auf [tileFilter] [tileFilter2] Feldern
in tiles without [tileFilter] = auf Felder ohne [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = innerhalb [amount] Feldern von einem [tileFilter] Feld
on water maps = auf Wasserkarten
in [regionType] Regions = in [regionType] Regionen
@ -2390,7 +2395,6 @@ upon losing at least [amount] HP in a single attack = bei Verlust von mindestens
upon ending a turn in a [tileFilter] tile = bei Beendigung einer Runde auf einem [tileFilter] Feld
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Versteckt, nachdem ein Großer Prophet erzeugt wurde
hidden from users = vor dem Benutzer versteckt
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Mod ist nicht kompatibel mit [modFilter]
@ -6243,6 +6247,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Kelten
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = mit [amount] bis [amount2] benachbarten [tileFilter] [tileFilter2] Feldern
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Ich habe alle anderen Möglichkeiten ausprobiert, aber ihr beharrt immer noch auf diesem Wahnsinn. Ich hoffe für Euch, dass Ihr ein schnelles Ende findet.

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@ -3423,6 +3423,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -3505,8 +3507,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3827,6 +3827,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -3884,14 +3886,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -4025,8 +4027,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -10399,6 +10399,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -2056,6 +2056,8 @@ Can be purchased for [amount] [stat] [cityFilter] = [amount] [stat] ellenében v
Limited to [amount] per Civilization = Civilizációnként [amount] lehet csak belőle
Hidden until [amount] social policy branches have been completed = Elrejtve, amíg [amount] politikai ágat nem teljesítesz
Only available = Csak
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = A szükségen felüli élelmiszer a termelést növeli, amíg készül ez az egység
Requires at least [amount] population = Legalább [amount] lakosra van szükség hozzá
Triggers a global alert upon build start = A világ összes nemzete értesül róla, ha valaki elkezdi
@ -2097,7 +2099,6 @@ Can transform to [unit] = [unit] egységgé alakítható
[relativeAmount]% Strength = [relativeAmount]% harci erő
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% harci erő, mely a fővárostól való távolsággal arányosan csökken
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]%-kal nagyobb az oldalba támadási bónusz
+30% Strength when fighting City-State units and cities = +30% harci erő városállamok és egységeik ellen
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% harci erő minden ellenséges [combatantFilter] egység után, amely szomszédos [tileFilter] mezőn található
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% harci erő, ha egy [mapUnitFilter] egységgel közös mezőn áll
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% harcierőbónusz minden [amount] mezőn belüli [mapUnitFilter] egység után
@ -2260,6 +2261,8 @@ before founding a religion = a vallás megalapítása előtt
after founding a religion = a vallás megalapítása után
before enhancing a religion = a vallás kibővítése előtt
after enhancing a religion = a vallás kibővítése után
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = ha [buildingFilter] kész
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2290,10 +2293,12 @@ when above [amount] HP = [amount] ÉP fölött
when below [amount] HP = [amount] ÉP alatt
if it hasn't used other actions yet = ha még nem használtad más célra
with [amount] to [amount2] neighboring [tileFilter] tiles = [amount] és [amount2] közötti szomszédos [tileFilter] mező esetén
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = , amelynek a környezetében [amount]-[amount2] [tileFilter] [tileFilter2] mező található
in [tileFilter] tiles = [tileFilter] mezőkön
in [tileFilter] [tileFilter2] tiles = [tileFilter] [tileFilter2] mezőkön
in tiles without [tileFilter] = [tileFilter] nélküi mezőkön
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = [tileFilter] [amount] mezőnyi környezetében
on water maps = vizes pályákon
in [regionType] Regions = [regionType] területeken
@ -2361,7 +2366,6 @@ upon being promoted = előléptetéskor
upon losing at least [amount] HP in a single attack = egyetlen támadásban legalább [amount] ÉP elvesztésekor
upon ending a turn in a [tileFilter] tile = a kör [tileFilter] mezőn való befejezésekor
upon discovering a [tileFilter] tile = egy [tileFilter] mező felfedezésekor
Hidden after generating a Great Prophet = Híres próféta születése után nem lesz látható
hidden from users = a felhasználók elől rejtve
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = [modFilter] és a mod nem kompatibilisek
@ -7135,6 +7139,7 @@ Falmouth =
# Requires translation!
Lorient =
Celts = Kelta nemzet
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = , amelynek a környezetében [amount]-[amount2] [tileFilter] [tileFilter2] mező található
Haile Selassie = Hailé Szelasszié
# Requires translation!

View File

@ -2051,6 +2051,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Bisa dibeli dengan [amount]
Limited to [amount] per Civilization = Dibatasi hanya [amount] per Peradaban
Hidden until [amount] social policy branches have been completed = Disembunyikan hingga [amount] cabang kebijakan sosial telah diselesaikan
Only available = Hanya tersedia
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Kelebihan Makanan dikonversi menjadi Produksi dalam masa pembangunan
Requires at least [amount] population = Membutuhkan setidaknya [amount] populasi
Triggers a global alert upon build start = Memicu peringatan global ketika memulai pembangunan
@ -2092,7 +2094,6 @@ Can transform to [unit] = Bisa diubah menjadi [unit]
[relativeAmount]% Strength = [relativeAmount]% Kekuatan
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Kekuatan yang turun seiring meningkatnya jarak dari ibu kota
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% untuk bonus Serangan Sayap
+30% Strength when fighting City-State units and cities = +30% Kekuatan ketika menyerang unit negara kota dan kota musuh.
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kekuatan untuk unit musuh [combatantFilter] di daerah [tileFilter] yang bersebelahan
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Kekuatan saat berada dalam satu daerah dengan [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Kekuatan untuk unit [mapUnitFilter] dalam jangkauan [amount] daerah
@ -2255,6 +2256,8 @@ before founding a religion = sebelum mendirikan agama
after founding a religion = setelah mendirikan agama
before enhancing a religion = sebelum menguatkan agama
after enhancing a religion = setelah menguatkan agama
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = jika [buildingFilter] telah dibangun
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2285,10 +2288,12 @@ when above [amount] HP = saat di atas [amount] HP
when below [amount] HP = saat di bawah [amount] HP
if it hasn't used other actions yet = jika belum melakukan tindakan-tindakan lainnya
with [amount] to [amount2] neighboring [tileFilter] tiles = dari [amount] ke [amount2] daerah [tileFilter] bersebelahan
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = dari [amount] ke [amount2] daerah [tileFilter] [tileFilter2] bersebelahan
in [tileFilter] tiles = di daerah [tileFilter]
in [tileFilter] [tileFilter2] tiles = di daerah [tileFilter] [tileFilter2]
in tiles without [tileFilter] = di daerah tanpa [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = dalam [amount] daerah dari [tileFilter]
on water maps = di peta air
in [regionType] Regions = di daerah [regionType]
@ -2356,7 +2361,6 @@ upon being promoted = saat dipromosi
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] darah dalam satu serangan
upon ending a turn in a [tileFilter] tile = saat menyelesaikan giliran di daerah [tileFilter]
upon discovering a [tileFilter] tile = saat menemukan daerah [tileFilter]
Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi
hidden from users = disembunyikan dari pengguna
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Mod tidak kompatibel dengan [modFilter]
@ -6199,6 +6203,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celts
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = dari [amount] ke [amount2] daerah [tileFilter] [tileFilter2] bersebelahan
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Aku telah mencoba semua jalan lain, tetapi engkau tetap bersikeras pada kegilaan ini. Aku harap, untuk kebaikanmu, ajalmu cepat datang.

View File

@ -2050,6 +2050,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Acquistabile per [amount] [s
Limited to [amount] per Civilization = Massimo [amount] unità per civiltà
Hidden until [amount] social policy branches have been completed = Svelato quando completi [amount] rami della politica sociale
Only available = Disponibile solo
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Il Cibo in eccesso viene convertito in Produzione quando in costruzione
Requires at least [amount] population = Richiede almeno [amount] abitanti
Triggers a global alert upon build start = Attiva un allarme globale quando inizia
@ -2091,7 +2093,6 @@ Can transform to [unit] = Può trasformarsi in [unit]
[relativeAmount]% Strength = [relativeAmount]% Forza
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% diminuzione Forza per distanza dalla Capitale
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonus di attacco ai fianchi
+30% Strength when fighting City-State units and cities = +30% Forza quando combatti le Città-Stato e le loro unità
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Forza per le unità [combatantFilter] nemiche adiacenti a [tileFilter] le caselle
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Forza quando impilato con [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Forza per le unità [mapUnitFilter] entro [amount] caselle
@ -2254,6 +2255,8 @@ before founding a religion = prima di fondare una religione
after founding a religion = dopo aver fondato una religione
before enhancing a religion = prima di potenziare una religione
after enhancing a religion = dopo aver potenziato una religione
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = se [buildingFilter] è presente
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2284,10 +2287,12 @@ when above [amount] HP = se la salute è almeno [amount]
when below [amount] HP = se la salute è meno di [amount]
if it hasn't used other actions yet = se non ha ancora fatto un'altra azione
with [amount] to [amount2] neighboring [tileFilter] tiles = con [amount]-[amount2] caselle [tileFilter] nei pressi
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = con [amount]-[amount2] caselle [tileFilter] [tileFilter2] nei pressi
in [tileFilter] tiles = nelle caselle [tileFilter]
in [tileFilter] [tileFilter2] tiles = nelle caselle [tileFilter] [tileFilter2]
in tiles without [tileFilter] = nelle caselle senza [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = entro [amount] caselle da un [tileFilter]
on water maps = sulle mappe acquatiche
in [regionType] Regions = nelle regioni [regionType]
@ -2355,7 +2360,6 @@ upon being promoted = quando promuovi un'unità
upon losing at least [amount] HP in a single attack = quando perdi almeno [amount] HP in un unico attacco
upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casella [tileFilter]
upon discovering a [tileFilter] tile = quando scopri una casella [tileFilter]
Hidden after generating a Great Prophet = Nascosto quando ottieni un Grande Profeta
hidden from users = nascosto dagli utenti
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = La mod è incompatibile con [modFilter]
@ -6135,6 +6139,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celti
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = con [amount]-[amount2] caselle [tileFilter] [tileFilter2] nei pressi
Haile Selassie = Hailé Selassié
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Ho provato ogni altra via, eppure persisti nella tua malvagità. Spero, per il tuo bene, che quanto sto per fare ti basti per cambiare.

View File

@ -2140,6 +2140,8 @@ Can be purchased for [amount] [stat] [cityFilter] = [cityFilter][amount][stat]
Limited to [amount] per Civilization = 文明あたり[amount]個まで生産できる
Hidden until [amount] social policy branches have been completed = [amount]つの社会制度をコンプリートするまで隠されている
Only available = だけできる
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = 余った食料は建設中に生産量へと転換される
Requires at least [amount] population = 最低でも人口が[amount]必要
Triggers a global alert upon build start = 生産を開始すると警告が発生する
@ -2185,7 +2187,6 @@ Can transform to [unit] = [unit]に変形できる
[relativeAmount]% Strength = 戦闘力[relativeAmount]%
[relativeAmount]% Strength decreasing with distance from the capital = 首都から離れた場所で戦闘力[relativeAmount]低下
[relativeAmount]% to Flank Attack bonuses = 迂回攻撃ボーナス[relativeAmount]%
+30% Strength when fighting City-State units and cities = 都市国家と都市国家ユニットとの戦闘時に戦闘力+30%
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [tileFilter]タイルに隣接した敵の[combatantFilter]ユニットに対し[relativeAmount]%の戦闘力
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter]とスタックしているとき[relativeAmount]%の戦闘力
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [mapUnitFilter]ユニットが[amount]タイル以内にいると[relativeAmount]%戦闘力ボーナス
@ -2371,6 +2372,8 @@ before founding a religion = 宗教創設前
after founding a religion = 宗教創設後
before enhancing a religion = 宗教強化前
after enhancing a religion = 宗教強化後
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = [buildingFilter]が建設されていれば
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2403,10 +2406,12 @@ when above [amount] HP = [amount]HPより高いとき
when below [amount] HP = [amount]HPより低いとき
if it hasn't used other actions yet = まだ他のアクションを行っていないならば
with [amount] to [amount2] neighboring [tileFilter] tiles = 都市が[amount]〜[amount2]個の[tileFilter]タイルに隣接しているとき、
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 都市が[amount]〜[amount2]個の[tileFilter][tileFilter2]タイルに隣接しているとき、
in [tileFilter] tiles = [tileFilter]のタイルで
in [tileFilter] [tileFilter2] tiles = [tileFilter][tileFilter2]タイルで
in tiles without [tileFilter] = [tileFilter]以外のタイルで
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = [tileFilter]タイルから[amount]タイル以内で
on water maps = 水のマップで
in [regionType] Regions = [regionType]の宗教で
@ -2509,8 +2514,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -6755,6 +6758,7 @@ Llanfairpwllgwyngyll = スランヴァイルプールグウィンギル
Falmouth = ファルマス
Lorient = ロリアン
Celts = ケルト
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 都市が[amount]〜[amount2]個の[tileFilter][tileFilter2]タイルに隣接しているとき、
Haile Selassie = ハイレ・セラシエ
# Requires translation!

View File

@ -2062,6 +2062,8 @@ Can be purchased for [amount] [stat] [cityFilter] = [cityFilter]에서 [amount]
Limited to [amount] per Civilization = 문명당 [amount]개까지 건설 가능
Hidden until [amount] social policy branches have been completed = [amount]개 정책 트리를 완성해야만 건설 항목으로 표시됨
Only available = 이용 가능
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = 생산시 잉여 식량이 생산력으로 전환됨
Requires at least [amount] population = 인구 [amount] 이상부터 생산 가능
Triggers a global alert upon build start = 건설 시작시 전 세계에 알림
@ -2103,7 +2105,6 @@ Can transform to [unit] = [unit] (으)로 변신 가능
[relativeAmount]% Strength = 전투력 [relativeAmount]%
[relativeAmount]% Strength decreasing with distance from the capital = 수도 근처에서 전투력 [relativeAmount]%, 수도와 멀어질수록 감소함
[relativeAmount]% to Flank Attack bonuses = 측면 공격 보너스 [relativeAmount]%
+30% Strength when fighting City-State units and cities = 도시 국가와 도시 국가 유닛에 대한 전투력 +30%
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = 주변 [tileFilter] 타일의 적 [combatantFilter] 유닛 전투력 [relativeAmount]%
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter]와(과) 겹쳤을 때 전투력 [relativeAmount]%
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [amount]타일 내의 [mapUnitFilter] 유닛 전투력 [relativeAmount]%
@ -2266,6 +2267,8 @@ before founding a religion = 종교 창시 전
after founding a religion = 종교 창시 후
before enhancing a religion = 종교 강화 전
after enhancing a religion = 종교 강화 후
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = [buildingFilter]이 건설되었을때만
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2296,10 +2299,12 @@ when above [amount] HP = [amount] HP 이상일 때
when below [amount] HP = [amount] HP 이하일 때
if it hasn't used other actions yet = 행동 횟수를 소모하지 않았다면
with [amount] to [amount2] neighboring [tileFilter] tiles = 인접한 [tileFilter] 타일이 [amount]~[amount2]개 있는
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 인접한 [tileFilter] [tileFilter2] 타일이 [amount]~[amount2]개 있는
in [tileFilter] tiles = [tileFilter] 타일
in [tileFilter] [tileFilter2] tiles = [tileFilter] [tileFilter2] 타일
in tiles without [tileFilter] = [tileFilter]이 없는 타일
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = [tileFilter] 주변 [amount] 타일 내에서
on water maps = 해양 타일
in [regionType] Regions = [regionType] 지역
@ -2367,7 +2372,6 @@ upon being promoted = 승급 시
upon losing at least [amount] HP in a single attack = 공격 1회에 [amount] HP 이상의 피해를 입을 시
upon ending a turn in a [tileFilter] tile = [tileFilter] 타일에서 턴을 마칠 시
upon discovering a [tileFilter] tile = [tileFilter] 타일 발견 시
Hidden after generating a Great Prophet = 위대한 선지자 획득 후 숨겨짐
hidden from users = 유저에게 보이지 않음
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = 모드가 [modFilter]에 호환되지 않음
@ -6254,6 +6258,7 @@ Llanfairpwllgwyngyll = 랜바이어푸흘귄기흘
Falmouth = 팔머스
Lorient = 로리앙
Celts = 켈트
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 인접한 [tileFilter] [tileFilter2] 타일이 [amount]~[amount2]개 있는
Haile Selassie = 하일레 셀라시에
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = 대안을 두루 찾아보았지만, 당신은 미친 소리만 계속하시는군요. 이렇게 된 이상 당신을 빨리 없애는 게 모두를 위하는 길입니다.

View File

@ -3556,6 +3556,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -3637,8 +3639,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3960,6 +3960,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -4018,14 +4020,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -4160,8 +4162,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
# Requires translation!
Comment [comment] =
@ -10775,6 +10775,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -2323,6 +2323,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Galima pirkti už: [amount]
Limited to [amount] per Civilization = Iki [amount] vienetų 1 civilizacijai
Hidden until [amount] social policy branches have been completed = Neprieinama kol [amount] santvarkos institutų šakos bus užbaigtos
Only available = Prieinama tik
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Maisto perteklius keičiamas į gamybą satybų metu
Requires at least [amount] population = Reikia mažiausiai [amount] gyventojų
Triggers a global alert upon build start = Pasaulinis pranešimas pradedant statybą
@ -2370,7 +2372,6 @@ Can transform to [unit] =
[relativeAmount]% Strength = [relativeAmount]% jėgai
[relativeAmount]% Strength decreasing with distance from the capital = Jėga mažinama [relativeAmount]% nutolus nuo sostinės
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% priedas atakai iš flango
+30% Strength when fighting City-State units and cities = +30% prie jėgos kaunantis su Laisvaisiais Miestais ir jų daliniais
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% jėgai priešo: [combatantFilter] gretutiniuose laukeliuose: [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% prie jėgos, kada viename laukelyje su: [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% prie jėgos daliniams: [mapUnitFilter] [amount] laukelių ribose
@ -2561,6 +2562,8 @@ after founding a religion =
before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = jei pastatyta(s): [buildingFilter]
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2596,10 +2599,12 @@ when above [amount] HP = kada daugiau [amount] sveikatos
when below [amount] HP = kada mažiau [amount] sveikatos
if it hasn't used other actions yet = jei dar nevykdė jokių veiksmų
with [amount] to [amount2] neighboring [tileFilter] tiles = su nuo [amount] iki [amount2] gretutinių [tileFilter] laukelių
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = kai nuo [amount] iki [amount2] gretimų laukelių yra: [tileFilter] [tileFilter2]
in [tileFilter] tiles = laukeliuose [tileFilter]
in [tileFilter] [tileFilter2] tiles = laukeliuose: [tileFilter] [tileFilter2]
in tiles without [tileFilter] = laukeliuose neturinčiuose: [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = [amount] laukelių spinduliu nuo: [tileFilter]
on water maps = jūros platybėse
in [regionType] Regions = regionuose: [regionType]
@ -2700,7 +2705,6 @@ upon losing at least [amount] HP in a single attack =
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Slepiama po Didžiojo pranašo atėjimo
# Requires translation!
hidden from users =
Comment [comment] = [comment]
@ -6651,6 +6655,7 @@ Llanfairpwllgwyngyll = Llanvajr Pullgvingill
Falmouth = Falmut
Lorient = Lorjan
Celts = Keltai
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = kai nuo [amount] iki [amount2] gretimų laukelių yra: [tileFilter] [tileFilter2]
Haile Selassie = Haile Selase
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Bandžiau visokius kelius, bet jums mieliausias beprotybės kelias. Jūsų pačių labui tikiuosi greito jūsų galo.

View File

@ -2752,6 +2752,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -2834,8 +2836,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3154,6 +3154,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -3211,14 +3213,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -3352,8 +3354,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -9770,6 +9770,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -3202,6 +3202,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -3283,8 +3285,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3606,6 +3606,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -3664,14 +3666,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -3805,8 +3807,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -10494,6 +10494,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -2773,6 +2773,8 @@ Hidden until [amount] social policy branches have been completed =
# Requires translation!
Only available =
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -2854,8 +2856,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3177,6 +3177,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -3235,14 +3237,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -3376,8 +3378,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -9720,6 +9720,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -2051,6 +2051,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Może zostać zakupione za [
Limited to [amount] per Civilization = Ograniczone do [amount] na cywilizację
Hidden until [amount] social policy branches have been completed = Ukryte do czasu skompletowania [amount] ustrojów politycznych
Only available = dostępne tylko
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = W trakcie budowy nadmiar Żywności zamieniany jest na ⚙Produkcję
Requires at least [amount] population = Wymaga co najmniej [amount] Obywateli
Triggers a global alert upon build start = Po rozpoczęciu budowania inicjuje alert globalny
@ -2092,7 +2094,6 @@ Can transform to [unit] = Można przekształcić w [unit]
[relativeAmount]% Strength = [relativeAmount]%†Siły bojowej
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% †Siły bojowej w Stolicy (maleje wraz z odległością od Stolicy)
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% premii za atak oskrzydlający
+30% Strength when fighting City-State units and cities = +30%†Siły bojowej podczas walki z jednostkami Wolnych Miast lub podczas ataku na Wolne Miasto.
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = Wrogie jednostki [combatantFilter] ([tileFilter] rodzajów) na sąsiednich polach walczą z obniżoną o [relativeAmount]% †Siłą bojową
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Siły bojowej gdy sąsiaduje z [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Jednostki [mapUnitFilter] w zasięgu [amount] pól zyskują [relativeAmount]% †Siły bojowej
@ -2255,6 +2256,8 @@ before founding a religion = przed założeniem religii
after founding a religion = po założeniu religii
before enhancing a religion = przed umocnieniem religii
after enhancing a religion = po umocnieniu religii
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = jeśli ukończono [buildingFilter]
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2285,10 +2288,12 @@ when above [amount] HP = gdy powyżej [amount] HP
when below [amount] HP = gdy poniżej [amount] HP
if it hasn't used other actions yet = jeśli nie wykonał innych akcji
with [amount] to [amount2] neighboring [tileFilter] tiles = gdy leżą w zasięgu [amount] do [amount2] pól od [tileFilter]
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = jeśli w zasięgu [amount] do [amount2] sąsiednich heksów znajdują się [tileFilter] pola [tileFilter2]
in [tileFilter] tiles = na polach [tileFilter]
in [tileFilter] [tileFilter2] tiles = na polach [tileFilter] [tileFilter2]
in tiles without [tileFilter] = na polach bez [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = w zasięgu [amount] pól od [tileFilter]
on water maps = na mapach morskich
in [regionType] Regions = w okolicach [regionType]
@ -2356,7 +2361,6 @@ upon being promoted = po byciu awansowanym
upon losing at least [amount] HP in a single attack = po straceniu przynajmniej [amount] PŻ w pojedynczym ataku
upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFilter]
upon discovering a [tileFilter] tile = po odkryciu pola [tileFilter]
Hidden after generating a Great Prophet = Ukryte po wygenerowaniu Wielkiego Proroka
hidden from users = Ukryte przed graczami
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Mod jest niekompatybilny z [modFilter]
@ -6200,6 +6204,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celtowie
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = jeśli w zasięgu [amount] do [amount2] sąsiednich heksów znajdują się [tileFilter] pola [tileFilter2]
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Próbowałem wszystkich innych sposobów, ale ty trwasz w tym szaleństwie. Mam nadzieję, że twój koniec będzie szybki.

View File

@ -2333,6 +2333,8 @@ Limited to [amount] per Civilization =
Hidden until [amount] social policy branches have been completed = Oculto até que [amount] ramos de política social sejam concluídos
Only available = Apenas disponível
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -2395,7 +2397,6 @@ Can transform to [unit] =
[relativeAmount]% Strength decreasing with distance from the capital =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
+30% Strength when fighting City-State units and cities = +30% de Força quando combates unidades e cidades de Estados-Membros
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
@ -2669,6 +2670,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2717,13 +2720,13 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = dentro de [amount] terrenos de um [tileFilter]
# Requires translation!
on water maps =
@ -2847,8 +2850,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -8014,6 +8015,8 @@ Falmouth =
Lorient =
# Requires translation!
Celts =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -2232,6 +2232,8 @@ Limited to [amount] per Civilization =
Hidden until [amount] social policy branches have been completed = Ascuns până la [amount] ramurilor de politică socială au fost finalizate
Only available = Disponibil numai
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
Requires at least [amount] population = Necesită cel puțin o populație de [amount]
Triggers a global alert upon build start = Declanșează o alertă globală la începerea construcției
@ -2289,7 +2291,6 @@ Can transform to [unit] = Se poate transforma în [unit]
[relativeAmount]% Strength decreasing with distance from the capital =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
+30% Strength when fighting City-State units and cities = +30% Forță atunci când luptați cu unitățile și orașele oraș-stat
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
@ -2533,6 +2534,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2573,12 +2576,12 @@ when below [amount] HP =
if it hasn't used other actions yet = dacă încă nu a folosit alte acțiuni
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
in [tileFilter] tiles = în dale de [tileFilter]
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
in tiles without [tileFilter] = în dale fără [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = în [amount] plăci dintr-un [tileFilter]
# Requires translation!
on water maps =
@ -2695,8 +2698,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Mod-ul este incompatibil cu [modFilter]
@ -7062,6 +7063,8 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celts
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Am încercat toate celelalte metode, dar totuși, tu continui în această nebunie. Sper că vei sfârși repede.

View File

@ -2063,6 +2063,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Можно купить за
Limited to [amount] per Civilization = До [amount] штук на цивилизацию
Hidden until [amount] social policy branches have been completed = Скрыто до завершения [amount] ветвей общественных институтов
Only available = Доступно только
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Избыток еды конвертируется в производство во время сооружения
Requires at least [amount] population = Требуется как минимум [amount] населения
Triggers a global alert upon build start = Вызывает глобальное оповещение при начале строительства
@ -2105,7 +2107,6 @@ Can transform to [unit] = Можно трансформировать в [unit]
[relativeAmount]% Strength = [relativeAmount]% к боевой мощи
[relativeAmount]% Strength decreasing with distance from the capital = Боевая мощь уменьшается на [relativeAmount]% с отдалением от столицы
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% к бонусу атаки с фланга
+30% Strength when fighting City-State units and cities = +30% к мощи при атаке города-государства или сражении с его юнитами
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% к боевой мощи вражеских юнитов: [combatantFilter] на соседних клетках [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% к боевой мощи когда находится на одной клетке с [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% бонус к боевой мощи юнитов: [mapUnitFilter] вблизи [amount] клеток
@ -2270,6 +2271,8 @@ before founding a religion = до основания религии
after founding a religion = после основания религии
before enhancing a religion = до укрепления религии
after enhancing a religion = после укрепления религии
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = если имеется: [buildingFilter]
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2300,10 +2303,12 @@ when above [amount] HP = когда больше [amount] ОЗ
when below [amount] HP = когда меньше [amount] ОЗ
if it hasn't used other actions yet = если ещё не использовался для других действий
with [amount] to [amount2] neighboring [tileFilter] tiles = когда от [amount] до [amount2] соседних клеток [tileFilter]
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = когда от [amount] до [amount2] соседних клеток [tileFilter] [tileFilter2]
in [tileFilter] tiles = на клетках [tileFilter]
in [tileFilter] [tileFilter2] tiles = на клетках [tileFilter] [tileFilter2]
in tiles without [tileFilter] = на клетках, не имеющих [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = в радиусе [amount] клеток от: [tileFilter]
on water maps = на морских участках
in [regionType] Regions = в областях: [regionType]
@ -2374,7 +2379,6 @@ upon being promoted = при повышении
upon losing at least [amount] HP in a single attack = при потере как минимум [amount] ОЗ за одну атаку
upon ending a turn in a [tileFilter] tile = при окончании хода на [tileFilter]
upon discovering a [tileFilter] tile = при нахождении клетки [tileFilter]
Hidden after generating a Great Prophet = Скрыто после появления Великого пророка
hidden from users = спрятано от пользователей
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Мод несовместим с [modFilter]
@ -6222,6 +6226,7 @@ Llanfairpwllgwyngyll = Лланвайр Пуллгвингилл
Falmouth = Фалмут
Lorient = Лорьян
Celts = Кельты
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = когда от [amount] до [amount2] соседних клеток [tileFilter] [tileFilter2]
Haile Selassie = Хайле Селассие
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Я испробовал всевозможные пути, но вы же упорствуете в этом безумии. Надеюсь, для вашего же блага, ваш конец скоро наступит.

View File

@ -3175,6 +3175,8 @@ Limited to [amount] per Civilization =
Hidden until [amount] social policy branches have been completed =
Only available = Доступноє лиш
# Requires translation!
Unavailable =
# Requires translation!
Excess Food converted to Production when under construction =
# Requires translation!
Requires at least [amount] population =
@ -3253,8 +3255,6 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
+30% Strength when fighting City-State units and cities =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
@ -3545,6 +3545,8 @@ before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -3589,12 +3591,13 @@ when below [amount] HP =
if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
in [tileFilter] tiles = у коцках филя [tileFilter]
in [tileFilter] [tileFilter2] tiles = у коцках филя [tileFilter] [tileFilter2]
in tiles without [tileFilter] = у коцках без [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -3710,8 +3713,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -7832,6 +7833,8 @@ Llanfairpwllgwyngyll = Лланвайр-Пуллґвінґілл
Falmouth = Фалмут
Lorient = Лорінт
Celts = Келты
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
Haile Selassie = Гайлє Сєлассє
# Requires translation!

View File

@ -2051,6 +2051,8 @@ Can be purchased for [amount] [stat] [cityFilter] = [cityFilter]可以用[amount
Limited to [amount] per Civilization = 每个文明限于[amount]个
Hidden until [amount] social policy branches have been completed = 隐藏直到[amount]个社会政策分支完成
Only available = 可以存在
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = 组建过程中富余的食物将转化为产能
Requires at least [amount] population = 至少需要[amount]人口
Triggers a global alert upon build start = 在建造开始时触发全局警报
@ -2092,7 +2094,6 @@ Can transform to [unit] = 可以转换为[unit]
[relativeAmount]% Strength = [relativeAmount]% 战斗力
[relativeAmount]% Strength decreasing with distance from the capital = 战斗力加成随与首都的距离减小而增大,最高为[relativeAmount]%
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]%侧翼攻击加成
+30% Strength when fighting City-State units and cities = 对战城邦单位或攻击城邦时+30%战斗力
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = 位于相邻的[tileFilter]地块中的敌方[combatantFilter]单位[relativeAmount]%战斗力
[relativeAmount]% Strength when stacked with [mapUnitFilter] = 当与[mapUnitFilter]单位堆叠时 [relativeAmount]% 战斗力
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = 在[amount]格内[mapUnitFilter]单位[relativeAmount]%战斗力
@ -2255,6 +2256,8 @@ before founding a religion = 在创立宗教之前
after founding a religion = 在创立宗教之后
before enhancing a religion = 在加强宗教信仰之前
after enhancing a religion = 在加强宗教信仰之后
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = 如果该城市已建造[buildingFilter]
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2285,10 +2288,12 @@ when above [amount] HP = 当超过[amount]生命值时
when below [amount] HP = 当低于[amount]生命值时
if it hasn't used other actions yet = 当未进行执行其他行动时
with [amount] to [amount2] neighboring [tileFilter] tiles = 当与[amount]到[amount2][tileFilter]地块相邻时
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 当与[amount]到[amount2][tileFilter][tileFilter2]地块相邻时
in [tileFilter] tiles = 在[tileFilter]地块上
in [tileFilter] [tileFilter2] tiles = 在[tileFilter]或[tileFilter2]地块上
in tiles without [tileFilter] = 在没有[tileFilter]的地块上
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = 在[tileFilter][amount]格范围内
on water maps = 海洋地图
in [regionType] Regions = [regionType]宗教中
@ -2356,7 +2361,6 @@ upon being promoted = 被晋升时
upon losing at least [amount] HP in a single attack = 单次战斗中丢失至少[amount]HP时
upon ending a turn in a [tileFilter] tile = 在[tileFilter]地块上结束一回合
upon discovering a [tileFilter] tile = 当发现[tileFilter]后
Hidden after generating a Great Prophet = 在产生大先知后隐藏
hidden from users = 对玩家隐藏
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Mod与[modFilter]不兼容
@ -6136,6 +6140,7 @@ Llanfairpwllgwyngyll = 兰韦尔普尔古因吉尔
Falmouth = 法尔茅斯
Lorient = 洛里昂
Celts = 凯尔特
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 当与[amount]到[amount2][tileFilter][tileFilter2]地块相邻时
Haile Selassie = 海尔·塞拉西
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = 我试过所有其他的方法,但你仍然坚持这种疯狂。我希望,为了你,你的终结会很快。

View File

@ -2051,6 +2051,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Se puede comprar por [amount
Limited to [amount] per Civilization = Limitado a [amount] por civilización
Hidden until [amount] social policy branches have been completed = Oculto hasta que se hayan completado [amount] ramas políticas
Only available = Solo disponible
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = El exceso de Comida es convertido en Producción mientras se construye
Requires at least [amount] population = Requiere al menos [amount] de población
Triggers a global alert upon build start = Activa una alerta mundial al iniciar su construcción
@ -2092,7 +2094,6 @@ Can transform to [unit] = Puede convertirse en [unit]
[relativeAmount]% Strength = [relativeAmount]% Fuerza
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Fuerza, disminuye con la distancia de la capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonus al atacar Flanqueando
+30% Strength when fighting City-State units and cities = +30% de †Fuerza al luchar contra unidades de Ciudades-Estado y ciudades
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Fuerza para unidades [combatantFilter] enemigas junto a casillas de [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Fuerza al juntarse con [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Bouns de [relativeAmount]% Fuerza para unidades [mapUnitFilter] cercanas a [amount] casillas
@ -2255,6 +2256,8 @@ before founding a religion = antes de Fundar una Religión
after founding a religion = después de Fundar una Religión
before enhancing a religion = antes de Realzar una Religión
after enhancing a religion = después de Realzar una Religión
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = si [buildingFilter] está construido
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2285,10 +2288,12 @@ when above [amount] HP = cuando está por encima de [amount] HP
when below [amount] HP = cuando está por debajo de [amount] HP
if it hasn't used other actions yet = si no se han usado otras acciones
with [amount] to [amount2] neighboring [tileFilter] tiles = con [amount] a [amount2] casillas al lado de [tileFilter]
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = con [amount] a [amount2] casillas de [tileFilter] [tileFilter2] adyacentes
in [tileFilter] tiles = en casillas con [tileFilter]
in [tileFilter] [tileFilter2] tiles = en casillas con [tileFilter] [tileFilter2]
in tiles without [tileFilter] = en casillas sin [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = en un radio de [amount] casillas de un/a [tileFilter]
on water maps = en mapas de agua
in [regionType] Regions = en [regionType] Regiones
@ -2356,7 +2361,6 @@ upon being promoted = al ser promovida
upon losing at least [amount] HP in a single attack = al perder por lo menos [amount] HP en un solo ataque
upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla de [tileFilter]
upon discovering a [tileFilter] tile = al descubrir una casilla de [tileFilter]
Hidden after generating a Great Prophet = Oculto después de generar un Gran Profeta
hidden from users = oculto al jugador
Comment [comment] = Comentario: [comment]
Mod is incompatible with [modFilter] = Este mod es incompatible con [modFilter]
@ -6200,6 +6204,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celtas
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = con [amount] a [amount2] casillas de [tileFilter] [tileFilter2] adyacentes
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = He probado todas las otras vías, pero aún persistes en esta locura. Espero, por tu bien, que tu final sea rápido.

View File

@ -2329,6 +2329,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Kan köpas för [amount] [st
Limited to [amount] per Civilization = Begränsas till [amount] per Civilisation
Hidden until [amount] social policy branches have been completed = Dold tills [amount] sociala policy-branscher har färdigställts
Only available = Endast tillgänglig
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Extra mat omvandlas till Produktion under bygget
Requires at least [amount] population = Kräver minst [amount] befolkning
Triggers a global alert upon build start = Utlöser en global varning när byggnation börjar
@ -2377,7 +2379,6 @@ Can transform to [unit] =
[relativeAmount]% Strength = [relativeAmount]% Styrka
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Styrka vilket avtar med avståndet från huvudstaden
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% till Flankeringsbonusar
+30% Strength when fighting City-State units and cities = +30% Styrka i strid mot Stadsstatsenheter och Städer
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Styrka för fientliga [combatantFilter]-enheter i angränsande [tileFilter]-rutor
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Styrka medan i samma ruta som [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Styrkebonus för [mapUnitFilter]-enheter inom [amount] rutor
@ -2573,6 +2574,8 @@ after founding a religion =
before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = om [buildingFilter] är byggt
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2609,10 +2612,12 @@ when above [amount] HP = medan över [amount] KP
when below [amount] HP = medan under [amount] KP
if it hasn't used other actions yet = om den inte gjort andra handlingar än
with [amount] to [amount2] neighboring [tileFilter] tiles = med [amount] till [amount2] angränsande [tileFilter]-rutor
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = med [amount] till [amount2] angränsande [tileFilter] [tileFilter2]-rutor
in [tileFilter] tiles = i [tileFilter]-rutor
in [tileFilter] [tileFilter2] tiles = i [tileFilter] [tileFilter2]-rutor
in tiles without [tileFilter] = i rutor utan [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = inom [amount] rutor från en [tileFilter]
on water maps = på vattenkartor
in [regionType] Regions = i [regionType]-regioner
@ -2715,7 +2720,6 @@ upon losing at least [amount] HP in a single attack =
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Gömt efter att en Stor Profet alstrats
# Requires translation!
hidden from users =
Comment [comment] = [comment]
@ -6972,6 +6976,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Kelterna
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = med [amount] till [amount2] angränsande [tileFilter] [tileFilter2]-rutor
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Jag har provat alla andra vägar, men du envisas i denna galenskap. Jag hoppas för din skull att ditt slut blir kort.

View File

@ -2152,6 +2152,8 @@ Can be purchased for [amount] [stat] [cityFilter] = 在[cityFilter]中可以用[
Limited to [amount] per Civilization = 每個文明限[amount]
Hidden until [amount] social policy branches have been completed = 隱藏直到[amount]種社會政策分支完成
Only available = 只能存在
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = 訓練過程中富餘的食物將轉化為產能
Requires at least [amount] population = 至少需要[amount]人口
Triggers a global alert upon build start = 在建造開始時觸發全局警報
@ -2197,7 +2199,6 @@ Can transform to [unit] = 可以轉換為[unit]
[relativeAmount]% Strength = [relativeAmount]%強度
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]%強度,但會隨著與首都的距離增加而遞減
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]%側擊加成
+30% Strength when fighting City-State units and cities = 對戰城邦單位或攻擊城邦時+30%戰鬥力
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = 在[tileFilter]地塊上的鄰近敵方[combatantFilter]單位[relativeAmount]%強度
[relativeAmount]% Strength when stacked with [mapUnitFilter] = 與[mapUnitFilter]堆疊時[relativeAmount]%強度
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = 周遭[amount]地塊內給予[mapUnitFilter][relativeAmount]%額外強度
@ -2368,6 +2369,8 @@ before founding a religion = 在創立宗教之前
after founding a religion = 在創立宗教之後
before enhancing a religion = 在加強宗教信仰之前
after enhancing a religion = 在加強宗教信仰之後
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = 如果[buildingFilter]已建造
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2400,10 +2403,12 @@ when above [amount] HP = 當超過[amount]生命值時
when below [amount] HP = 當低於[amount]生命值時
if it hasn't used other actions yet = 如果還沒進行其他動作
with [amount] to [amount2] neighboring [tileFilter] tiles = 與[amount]到[amount2]相鄰的[tileFilter]地塊
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 當與[amount]到[amount2][tileFilter][tileFilter2]地塊相鄰時
in [tileFilter] tiles = 在[tileFilter]地塊上
in [tileFilter] [tileFilter2] tiles = 在[tileFilter]、[tileFilter2]地塊上
in tiles without [tileFilter] = 在沒有[tileFilter]的地塊上
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = 在[tileFilter]的[amount]格地塊之內
on water maps = 在海洋地圖
in [regionType] Regions = 在[regionType]地區
@ -2479,7 +2484,6 @@ upon losing at least [amount] HP in a single attack = 單次戰鬥中丟失至
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地塊上結束一回合時
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = 在生成大先知後隱藏
# Requires translation!
hidden from users =
Comment [comment] = [comment]
@ -6380,6 +6384,7 @@ Llanfairpwllgwyngyll = 蘭韋爾普爾古因吉爾
Falmouth = 法爾茅斯
Lorient = 洛里昂
Celts = 凱爾特
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 當與[amount]到[amount2][tileFilter][tileFilter2]地塊相鄰時
Haile Selassie = 海爾·塞拉西
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = 我已經用盡各種方法,但你依舊癲狂。為了你好,我盼望你結局近臨。

View File

@ -2175,6 +2175,8 @@ Limited to [amount] per Civilization = Medeniyet başına [amount] adetle sını
Hidden until [amount] social policy branches have been completed = [amount] Siyaset dalı tamamlanana kadar gizlidir
# Requires translation!
Only available =
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Üretilirken fazladan yoyecek üretime dönüştürülür
Requires at least [amount] population = En az [amount] nüfus gerekir
Triggers a global alert upon build start = İnşaatının başlatılması küresel bir uyarı verir
@ -2229,7 +2231,6 @@ Can transform to [unit] = [unit] birimine dönüşebilir
[relativeAmount]% Strength decreasing with distance from the capital =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
+30% Strength when fighting City-State units and cities = Şehir Devleti birliklerine ve şehirlerine karşı savaşırken +%30 Güç.
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = Bitişikteki [tileFilter] karolarındaki düşman [combatantFilter] birliklerine karşı %[relativeAmount] Güç
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter] ile birlikteyse %[relativeAmount] Güç
# Requires translation!
@ -2450,6 +2451,8 @@ after founding a religion = Din kurmadan sonra
before enhancing a religion = Dini geliştirmeden önce
after enhancing a religion = Dini geliştirdikten sonra
# Requires translation!
after generating a Great Prophet =
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2505,14 +2508,14 @@ if it hasn't used other actions yet =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
in [tileFilter] tiles =
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
# Requires translation!
in tiles without [tileFilter] =
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
# Requires translation!
within [amount] tiles of a [tileFilter] =
# Requires translation!
on water maps =
@ -2634,8 +2637,6 @@ upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =
Comment [comment] = [comment]
# Requires translation!
@ -7051,6 +7052,8 @@ Falmouth =
# Requires translation!
Lorient =
Celts = Keltler
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
# Requires translation!
Haile Selassie =

View File

@ -2084,6 +2084,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Можна придбати
Limited to [amount] per Civilization = Обмежено до [amount] на Цивілізацію
Hidden until [amount] social policy branches have been completed = Приховано доки [amount] гілок соціальних політик не буде завершено
Only available = Доступно лише
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Під час створення надлишок ⁂Їжі перетворюється на ⚙Виробництво
Requires at least [amount] population = Вимагає щонайменше [amount] населення
Triggers a global alert upon build start = З'являється глобальне повідомлення після початку будівництва
@ -2126,7 +2128,6 @@ Can transform to [unit] = Може перетворити на підрозді
[relativeAmount]% Strength = [relativeAmount]% †Сили
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% †Сили, зменшується при віддаленні від столиці
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% бонус при атаці з флангу
+30% Strength when fighting City-State units and cities = +30% †Сили у битвах з підрозділами та містами міст-держав
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% †Сили ворожих підрозділів типу [combatantFilter] на прилеглих клітинках типу [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% до †Сили, коли поряд з підрозділом [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Додаткові [relativeAmount]% †Сили для підрозділів типу [mapUnitFilter] у радіусі [amount] клітинок
@ -2293,6 +2294,8 @@ before founding a religion = перед заснуванням Релігії
after founding a religion = після заснування Релігії
before enhancing a religion = перед покращенням Релігії
after enhancing a religion = після покращення Релігії
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = якщо створено [buildingFilter]
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2323,10 +2326,12 @@ when above [amount] HP = коли більше [amount] ОЗ
when below [amount] HP = коли менше [amount] ОЗ
if it hasn't used other actions yet = якщо не використовувались інші дії
with [amount] to [amount2] neighboring [tileFilter] tiles = із [amount]-[amount2] сусідніми клітинками типу [tileFilter]
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = із [amount]-[amount2] сусідніми клітинками типу [tileFilter2] [tileFilter]
in [tileFilter] tiles = у клітинках типу [tileFilter]
in [tileFilter] [tileFilter2] tiles = у клітинках типу [tileFilter] [tileFilter2]
in tiles without [tileFilter] = у клітинках без [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = в межах [amount] клітинок від [tileFilter]
on water maps = на водних мапах
in [regionType] Regions = у [regionType] регіонах
@ -2400,7 +2405,6 @@ upon losing at least [amount] HP in a single attack = при втраті при
upon ending a turn in a [tileFilter] tile = при закінченні ходу в клітинках типу [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Приховано після появи Видатного пророка
# Requires translation!
hidden from users =
Comment [comment] = [comment]
@ -6264,6 +6268,7 @@ Llanfairpwllgwyngyll = Лланвайр-Пуллґвінґілл
Falmouth = Фалмут
Lorient = Лорінт
Celts = Кельти
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = із [amount]-[amount2] сусідніми клітинками типу [tileFilter2] [tileFilter]
Haile Selassie = Хайле Селассіє
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Що я тільки не пробував, але ти продовжуєш наполягати на своїй маячні. Сподіваюся, заради тебе самого, твоя смерть буде раптовою.

View File

@ -2322,6 +2322,8 @@ Can be purchased for [amount] [stat] [cityFilter] = Có thể mua với giá [am
Limited to [amount] per Civilization = Giới hạn ở [amount] mỗi Nền văn minh
Hidden until [amount] social policy branches have been completed = Ẩn cho đến khi [amount] các nhánh chính sách xã hội được hoàn thành
Only available = Chỉ có sẵn
# Requires translation!
Unavailable =
Excess Food converted to Production when under construction = Thực phẩm dư thừa được chuyển thành Sản xuất khi đang xây dựng
Requires at least [amount] population = Yêu cầu ít nhất [amount] dân số
Triggers a global alert upon build start = Kích hoạt cảnh báo toàn cầu khi bắt đầu xây dựng
@ -2369,7 +2371,6 @@ Can transform to [unit] =
[relativeAmount]% Strength = [relativeAmount]% Sức mạnh
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Sức mạnh giảm dần theo khoảng cách từ thủ đô
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% đến tiền thưởng của đòn tấn công bên sườn
+30% Strength when fighting City-State units and cities = + 30% Sức mạnh khi chiến đấu với các đơn vị Thành Bang và các thành phố
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Sức mạnh cho các đơn vị [combatantFilter] của đối phương trong các ô [tileFilter] liền kề
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Sức mạnh khi xếp chồng với [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% sức mạnh phần thưởng cho các đơn vị [mapUnitFilter] trong [amount] ô
@ -2556,6 +2557,8 @@ after founding a religion =
before enhancing a religion =
# Requires translation!
after enhancing a religion =
# Requires translation!
after generating a Great Prophet =
if [buildingFilter] is constructed = nếu [buildingFilter] được xây dựng
# Requires translation!
if [buildingFilter] is constructed by anybody =
@ -2591,10 +2594,12 @@ when above [amount] HP = khi trên [amount] HP
when below [amount] HP = khi dưới [amount] HP
if it hasn't used other actions yet = nếu nó chưa sử dụng các hành động khác
with [amount] to [amount2] neighboring [tileFilter] tiles = với [amount] thành [amount2] ô [tileFilter] lân cận
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = với [amount] thành [amount2] lân cận [tileFilter] [tileFilter2] ô
in [tileFilter] tiles = trong [tileFilter] tile
in [tileFilter] [tileFilter2] tiles = trong [tileFilter] [tileFilter2] tile
in tiles without [tileFilter] = trong các ô không có [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
within [amount] tiles of a [tileFilter] = trong [amount] ô của [tileFilter]
on water maps = trên bản đồ nước
in [regionType] Regions = trong [regionType] Khu vực
@ -2695,7 +2700,6 @@ upon losing at least [amount] HP in a single attack =
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Ẩn sau khi tạo ra một nhà tiên tri vĩ đại
# Requires translation!
hidden from users =
Comment [comment] = [comment]
@ -6646,6 +6650,7 @@ Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
Falmouth = Falmouth
Lorient = Lorient
Celts = Celt
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = với [amount] thành [amount2] lân cận [tileFilter] [tileFilter2] ô
Haile Selassie = Haile Selassie
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Tôi đã thử tất cả các cách khác, nhưng bạn vẫn cố chấp với sự điên rồ này. Tôi hy vọng, vì lợi ích của bạn, kết thúc của bạn nhanh chóng.

View File

@ -1,5 +1,5 @@
Afrikaans = 8
Belarusian = 2
Belarusian = 6
Bosnian = 3
Brazilian_Portuguese = 99
Bulgarian = 43
@ -32,5 +32,5 @@ Spanish = 98
Swedish = 82
Traditional_Chinese = 94
Turkish = 80
Ukrainian = 97
Ukrainian = 96
Vietnamese = 89

View File

@ -1,38 +1,18 @@
## 4.10.3
chore: Separated conditional checks to separate file
Removed Unique.isOfType() + general code cleanup
Replaced special "hidden after generating a Great Prophet" with a more multi-purpose conditional
Add "Unavailable" unique for all except beliefs, which are a mess right now
Enum rename: OnlyAvailableWhen -> OnlyAvailable
Returned deprecated StrengthBonusVsCityStates to work for the usual transitional period
Unified 'does resource generate naturally on' checks to include all uniques everywhere
'not shown on world screen' unique accepts civ conditionals
Adjacency function can receive civ, for foreign/resource filters
Added adjacency conditionals
CityCombatant.matchesFilter contains multifilter and civ filter
ICombatant.matchesCategory -> matchesFilter, standardization
Added deprecation for multi-tilefilter uniques
Modding:
- Add "Unavailable" unique (counterpart to Only Available)
- Unified resource generation checks to include all uniques always
- 'not shown on world screen' unique accepts civ conditionals
- Added adjacency conditionals
- CityCombatant.matchesFilter contains multifilter and civ filter
By tuvus:
- Air unit automation improvement
- Espionage automation
- Air unit automation improvement
- Espionage automation
By SeventhM:
- Fix errors when starting games as Maya
- Fix build errors
- Fix errors when starting games as Maya
## 4.10.2

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@ -958,6 +958,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Only available"
Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins
??? example "Unavailable"
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins
??? example "Cannot be hurried"
Applicable to: Tech, Building
@ -1776,9 +1779,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Ruins
??? example "Hidden after generating a Great Prophet"
Applicable to: Ruins
## CityState uniques
??? example "Provides military units every ≈[amount] turns"
Example: "Provides military units every ≈[3] turns"
@ -1934,6 +1934,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "<after enhancing a religion>"
Applicable to: Conditional
??? example "<after generating a Great Prophet>"
Applicable to: Conditional
??? example "<if [buildingFilter] is constructed>"
Example: "<if [Culture] is constructed>"

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@ -1,35 +1,13 @@
chore: Separated conditional checks to separate file
Removed Unique.isOfType() + general code cleanup
Replaced special "hidden after generating a Great Prophet" with a more multi-purpose conditional
Add "Unavailable" unique for all except beliefs, which are a mess right now
Enum rename: OnlyAvailableWhen -> OnlyAvailable
Returned deprecated StrengthBonusVsCityStates to work for the usual transitional period
Unified 'does resource generate naturally on' checks to include all uniques everywhere
'not shown on world screen' unique accepts civ conditionals
Adjacency function can receive civ, for foreign/resource filters
Added adjacency conditionals
CityCombatant.matchesFilter contains multifilter and civ filter
ICombatant.matchesCategory -> matchesFilter, standardization
Added deprecation for multi-tilefilter uniques
Modding:
- Add "Unavailable" unique (counterpart to Only Available)
- Unified resource generation checks to include all uniques always
- 'not shown on world screen' unique accepts civ conditionals
- Added adjacency conditionals
- CityCombatant.matchesFilter contains multifilter and civ filter
By tuvus:
- Air unit automation improvement
- Espionage automation
- Air unit automation improvement
- Espionage automation
By SeventhM:
- Fix errors when starting games as Maya
- Fix build errors
- Fix errors when starting games as Maya