AI no longer attempts to get rid of barbarian encampments with nuclear strikes.

This commit is contained in:
Yair Morgenstern 2019-12-28 23:10:49 +02:00
parent af610dd61a
commit a55e01f004

View File

@ -106,6 +106,7 @@ class UnitAutomation{
private fun tryHeadTowardsEncampment(unit: MapUnit): Boolean {
if(unit.civInfo.isBarbarian()) return false
if(unit.type==UnitType.Missile) return false // don't use missiles against barbarians...
val knownEncampments = unit.civInfo.gameInfo.tileMap.values.asSequence()
.filter { it.improvement==Constants.barbarianEncampment && unit.civInfo.exploredTiles.contains(it.position) }
val cities = unit.civInfo.cities