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yairm210 2025-03-11 12:29:18 +02:00
parent f070cf25b9
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46 changed files with 100 additions and 113 deletions

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@ -2545,7 +2545,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -2057,7 +2057,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -2238,7 +2238,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -2779,7 +2779,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -1606,7 +1606,8 @@ Your civilization may not annex this city. = Sua civilização não pode anexar
Puppet = Fantoche
Puppeted cities do not increase your tech or policy cost. = Cidades marionetes não aumentam seu custo de tecnologia ou política.
You have no control over the the production of puppeted cities. = Você não tem controle sobre a produção de Cidades Fantoche.
Puppeted cities also generate 25% less Gold and Science. = Cidades Fantoche também geram 25% menos de ouro e ciência.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Uma Cidade Fantoche pode ser anexada a qualquer momento.
Liberate (city returns to [originalOwner]) = Liberar (a cidade retorna a [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libertar uma cidade retorna-a para seu proprietário original, dando a você um enorme impulso de relacionamento com ele!

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@ -1963,7 +1963,8 @@ Puppet = Марионетен град
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Нямате контрол над продукцията в марионетните градове
Puppeted cities also generate 25% less Gold and Science. = Също така марионетните градове произвеждат 25% по-малко пари и наука.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Марионетен град може да бъде присъединен по всяко време.
Liberate (city returns to [originalOwner]) = Освободи (градът се връща на [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождаването на град връща града на официалният си собственик, давайки Ви огромен тласък на връзката Ви с тях!

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@ -1609,7 +1609,8 @@ Your civilization may not annex this city. = La vostra civilització no pot anne
Puppet = Converteix-la en titella
Puppeted cities do not increase your tech or policy cost. = Les ciutats titella no augmenten el cost de les polítiques ni de les recerques.
You have no control over the the production of puppeted cities. = No controleu la producció de les ciutats titella.
Puppeted cities also generate 25% less Gold and Science. = Les ciutats titella també generen un 25 % menys dor i de ciència.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Una ciutat titella es pot annexionar en qualsevol moment.
Liberate (city returns to [originalOwner]) = Allibera (es retorna la ciutat a [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Si sallibera la ciutat, es retorna al seu propietari original, millorant molt la vostra relació!

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@ -349,7 +349,6 @@ Introduction to [nation] = Upoznavanje s [nation]
Declare war on [nation] = Objavi rat na [nation]
Luxury resources = Luksuzni resursi
Strategic resources = Strateški resursi
# Requires translation!
Stockpiled resources = Zalihe resursa
Owned by you: [amountOwned] = U vašem vlasništvu: [amountOwned]
Non-existent city = Nepostojeći grad
@ -1607,7 +1606,8 @@ Your civilization may not annex this city. = Vaša civilizacija ne može pripoji
Puppet = Marioneta
Puppeted cities do not increase your tech or policy cost. = Gradovi marionete ne povećavaju vašu cijenu tehnologije ili politike.
You have no control over the the production of puppeted cities. = Nemate kontrolu nad proizvodnjom gradova marioneta.
Puppeted cities also generate 25% less Gold and Science. = Gradovi marionete također generiraju 25% manje zlata i znanosti.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Grad marioneta može se pripojiti bilo kada.
Liberate (city returns to [originalOwner]) = Oslobodi (grad se vraća u [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Oslobađanje grada vraća ga njegovom izvornom vlasniku, dajući vam ogroman poticaj odnosa s njim!
@ -2141,7 +2141,6 @@ Enemy [mapUnitFilter] units must spend [amount] extra movement points when insid
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Nove [baseUnitFilter] jedinice počinju s [amount] Iskustva [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Sve novoobučene [baseUnitFilter] jedinice [cityFilter] dobivaju [promotion] promaknuće
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Jedinice uz ovaj grad liječe se [amount] Životnih Bodova po potezu kada se liječe
# Requires translation!
[relativeAmount]% XP required for promotions = [relativeAmount]% Iskustva potrebno za promaknuća
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Snage Grada od obrambenih zgrada
[relativeAmount]% Strength for cities = [relativeAmount]% Snage za gradove
@ -2430,9 +2429,7 @@ when between [amount] and [amount2] [stat/resource] = kada je između [amount] i
in this city = u ovom gradu
in [cityFilter] cities = u [cityFilter] gradovima
in cities connected to the capital = u gradovima povezanim s prijestolnicom
# Requires translation!
in cities with a [religionFilter] religion = u gradovima s [religionFilter] religijom
# Requires translation!
in cities not following a [religionFilter] religion = u gradovima koji ne slijede [religionFilter] religiju
in cities with a major religion = u gradovima s glavnom religijom
in cities with an enhanced religion = u gradovima s unaprjeđenom religijom
@ -2739,13 +2736,9 @@ Any = Bilo koji
######### religionFilter ###########
# Requires translation!
major = glavna
# Requires translation!
enhanced = unaprjeđena
# Requires translation!
foreign = strana
# Requires translation!
enemy = neprijateljska
######### Prophet Action Filters ###########
@ -7224,3 +7217,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.

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@ -1669,7 +1669,8 @@ Your civilization may not annex this city. = Vaše civilizace nemůže anektovat
Puppet = Loutková vláda
Puppeted cities do not increase your tech or policy cost. = Města s loutkovou vládou nezvyšují cenu technologií nebo sociálních politik.
You have no control over the the production of puppeted cities. = Nemáme kontrolu nad produkcí ve městech s loutkovou vládou.
Puppeted cities also generate 25% less Gold and Science. = Města s loutkovou vládou také poskytují o 25% méně zlata a výzkumu.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Město s loutkovou vládou lze kdykoliv anektovat.
Liberate (city returns to [originalOwner]) = Osvobodit (město se vrátí civilizaci [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Osvobozené město se vrátí zpět k původnímu majiteli, což vám přinese masivní zlepšení vzájemných vztahů.

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@ -1619,7 +1619,8 @@ Your civilization may not annex this city. = Je beschaving mag deze stad niet in
Puppet = Vazal
Puppeted cities do not increase your tech or policy cost. = Vazalsteden verhogen niet de kosten voor technologiën en beleiden.
You have no control over the the production of puppeted cities. = Je hebt geen controle over de productie van vazalsteden.
Puppeted cities also generate 25% less Gold and Science. = Vazalsteden genereren 25% minder goud en wetenschap.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Een vazalstad kan ten allen tijde geannexeerd worden.
Liberate (city returns to [originalOwner]) = Bevrijd (Stad terug naar [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Een stad bevrijden geeft het terug aan de originele eigenaar, wat zorgt voor een grote relatieboost met hen.

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@ -2968,7 +2968,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -1649,7 +1649,8 @@ Your civilization may not annex this city. = Hindi maaaring i-annex ng sibilisas
Puppet = Papet
Puppeted cities do not increase your tech or policy cost. = Hindi pinapataas ng mga papet na lungsod ang gastos sa teknolohiya o polisiya.
You have no control over the the production of puppeted cities. = Wala kang kontrol sa paggawa ng mga papet na lungsod.
Puppeted cities also generate 25% less Gold and Science. = Gumagawa din ang mga papet na lungsod ng 25% na mas kaunting Ginto at Siyensiya.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Ang isang papet na lungsod ay maaaring isanib anumang oras.
Liberate (city returns to [originalOwner]) = Palayain (babalik ang lungsod sa [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Ang pagpapalaya sa isang lungsod ay nagbabalik nito sa orihinal nitong may-ari, na nagbibigay sa iyo ng napakalaking pagpapalakas ng relasyon sa kanila!

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@ -2144,7 +2144,8 @@ Puppet = Nukkekaupunki
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Et voi valita mitä nukkekaupunki tuottaa.
Puppeted cities also generate 25% less Gold and Science. = Nukkekaupungit myös tuottavat 25% vähemmän Kultaa ja Tiedettä
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Nukkekaupungin voi ottaa hallintaan milloin vain.
Liberate (city returns to [originalOwner]) = Vapauta (kaupunki palautuu alkuperäisomistajalle [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Kaupungin vapauttaminen palauttaa sen sen alkuperäiselle omistajalle parantaen suhteitanne valtaisasti!

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@ -349,7 +349,6 @@ Introduction to [nation] = Présentation à [nation]
Declare war on [nation] = Déclarer la guerre à [nation]
Luxury resources = Ressources de luxe
Strategic resources = Ressources stratégiques
# Requires translation!
Stockpiled resources = Ressources stockées
Owned by you: [amountOwned] = Vous avez : [amountOwned]
Non-existent city = Ville inexistante
@ -1607,7 +1606,8 @@ Your civilization may not annex this city. = Votre civilisation ne peut pas anne
Puppet = Fantochiser
Puppeted cities do not increase your tech or policy cost. = Les villes fantoches n'augmentent pas vos coûts en technologies ou doctrines.
You have no control over the the production of puppeted cities. = Vous ne contrôlez pas la production des villes fantoches.
Puppeted cities also generate 25% less Gold and Science. = Les villes fantoches génèrent -25% d'Or et de Science.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Une ville fantoche peut être annexée à n'importe quel moment.
Liberate (city returns to [originalOwner]) = Libérer (rendre la ville à [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libérer une ville la restitue à son propriétaire initial, ce qui améliore grandement votre relation avec ce dernier !
@ -2141,7 +2141,6 @@ Enemy [mapUnitFilter] units must spend [amount] extra movement points when insid
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Les nouvelles unités [baseUnitFilter] débutent avec [amount] XP [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Toutes les unités [baseUnitFilter] nouvellement formées [cityFilter] reçoivent la promotion [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unités [mapUnitFilter] adjacentes à cette ville récupèrent [amount] PV en phase de soin
# Requires translation!
[relativeAmount]% XP required for promotions = [relativeAmount]% XP requis pour les promotions
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Puissance pour les villes avec des bâtiments défensifs
[relativeAmount]% Strength for cities = [relativeAmount]% Puissance pour les villes
@ -2430,9 +2429,7 @@ when between [amount] and [amount2] [stat/resource] = quand entre [amount] et [a
in this city = dans cette ville
in [cityFilter] cities = dans les villes [cityFilter]
in cities connected to the capital = dans les villes connectées à la capitale
# Requires translation!
in cities with a [religionFilter] religion = dans les villes avec une religion [religionFilter]
# Requires translation!
in cities not following a [religionFilter] religion = dans les villes ne pratiquant pas une religion [religionFilter]
in cities with a major religion = dans les villes avec une religion majeure
in cities with an enhanced religion = dans les villes avec une religion renforcée
@ -2739,13 +2736,9 @@ Any = Tout Type
######### religionFilter ###########
# Requires translation!
major = majeure
# Requires translation!
enhanced = renforcée
# Requires translation!
foreign = étrangère
# Requires translation!
enemy = ennemie
######### Prophet Action Filters ###########

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@ -1618,7 +1618,8 @@ Your civilization may not annex this city. = A túa civilización non poderá an
Puppet = Converter en monicreque
Puppeted cities do not increase your tech or policy cost. = As cidades monicreque non aumentan o custo de tecnoloxías nin de políticas.
You have no control over the the production of puppeted cities. = Non podes controlar a produción nas cidades monicreque.
Puppeted cities also generate 25% less Gold and Science. = As cidades monicreque xeran un 25% menos de Ouro e Ciencia.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Unha cidade monicreque pode ser anexada en calquera momento.
Liberate (city returns to [originalOwner]) = Liberar (a cidade retornará a [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberar unha cidade devolveralla ao seu dono orixinal, dándoche unha mellora inmensa na túa relación con eles!

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@ -1607,7 +1607,8 @@ Your civilization may not annex this city. = Deine Zivilisation darf diese Stadt
Puppet = Marionette
Puppeted cities do not increase your tech or policy cost. = Marionettenstädte erhöhen weder die Kosten für Technologie noch für Sozialpolitik.
You have no control over the the production of puppeted cities. = Ihr habt keine Kontrolle über die Produktion von Marionettenstädten.
Puppeted cities also generate 25% less Gold and Science. = Marionettenstädte generieren 25% weniger Gold und Wissenschaft.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Eine Marionettenstadt kann jederzeit annektiert werden.
Liberate (city returns to [originalOwner]) = Befreien (Stadt geht wieder in den Besitz von [originalOwner] über)
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Befreite Städte gehen wieder in den Besitz des vorherigen Besitzers über. Eure Beziehung wird sich dadurch massiv verbessern!

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@ -2633,7 +2633,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -1662,7 +1662,8 @@ Your civilization may not annex this city. = Nemzeted nem csatolhatja magához e
Puppet = Bábállammá tenni
Puppeted cities do not increase your tech or policy cost. = A bábállamként működő városok nem növlik a technológiai vagy politikai költségedet.
You have no control over the the production of puppeted cities. = Nincs befolyásod a bábállamok termelésére.
Puppeted cities also generate 25% less Gold and Science. = A bábállamokban továbbá 25%-al kevesebb arany és tudomány képződik.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = A bábállamokat bármikor a birodalmadhoz csatolhatod.
Liberate (city returns to [originalOwner]) = Felszabadítani (a város újra [originalOwner] tulajdona lesz)
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = A felszabadított város visszakerül az eredeti tulajdonosához, és ez jelentősen javítja a kapcsolatotokat!

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@ -349,7 +349,6 @@ Introduction to [nation] = Perkenalan kepada [nation]
Declare war on [nation] = Nyatakan perang pada [nation]
Luxury resources = Sumber daya mewah
Strategic resources = Sumber daya strategis
# Requires translation!
Stockpiled resources = Sumber daya cadangan
Owned by you: [amountOwned] = Dimiliki olehmu: [amountOwned]
Non-existent city = Kota yang tidak ada lagi
@ -1607,7 +1606,8 @@ Your civilization may not annex this city. = Peradabanmu tidak boleh mencaplok k
Puppet = Kota Boneka
Puppeted cities do not increase your tech or policy cost. = Kota-kota yang menjadi boneka tidak meningkatkan biaya teknologi atau kebijakanmu.
You have no control over the the production of puppeted cities. = Kamu tidak mempunyai kendali atas produksi kota boneka.
Puppeted cities also generate 25% less Gold and Science. = Kota boneka menghasilkan 25% lebih sedikit Emas dan Ilmu Pengetahuan.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Kota boneka dapat dianeksasi kapan saja.
Liberate (city returns to [originalOwner]) = Bebaskan (kota dikembalikan kepada [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Membebaskan kota mengembalikannya kepada pemilik aslinya dan memberikanmu dorongan yang besar dalam hubungan dengan mereka!
@ -2141,7 +2141,6 @@ Enemy [mapUnitFilter] units must spend [amount] extra movement points when insid
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Unit [baseUnitFilter] baru memulai dengan [amount] XP [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Semua unit [baseUnitFilter] yang baru dilatih [cityFilter] mendapatkan promosi [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unit [mapUnitFilter] yang bersebelahan dengan kota ini mendapat [amount] HP tiap giliran ketika sedang disembuhkan
# Requires translation!
[relativeAmount]% XP required for promotions = [relativeAmount]% XP diperlukan untuk promosi
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Kekuatan Kota dari bangunan-bangunan pertahanan
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
@ -2430,9 +2429,7 @@ when between [amount] and [amount2] [stat/resource] = saat berada di antara [amo
in this city = di kota ini
in [cityFilter] cities = di kota [cityFilter]
in cities connected to the capital = di kota yang terhubung dengan ibu kota
# Requires translation!
in cities with a [religionFilter] religion = di kota dengan agama [religionFilter]
# Requires translation!
in cities not following a [religionFilter] religion = di kota yang tidak mengikuti agama [religionFilter]
in cities with a major religion = di kota dengan agama mayoritas
in cities with an enhanced religion = di kota dengan agama yang diperkuat
@ -2739,13 +2736,9 @@ Any = Beberapa
######### religionFilter ###########
# Requires translation!
major = besar
# Requires translation!
enhanced = diperkuat
# Requires translation!
foreign = asing
# Requires translation!
enemy = musuh
######### Prophet Action Filters ###########

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@ -1612,7 +1612,8 @@ Your civilization may not annex this city. = La tua civiltà non può annettere
Puppet = Riduci a Stato Fantoccio
Puppeted cities do not increase your tech or policy cost. = Gli stati fantoccio non apportano alcun incremento ai costi in Scienza e nelle politiche sociali.
You have no control over the the production of puppeted cities. = Non hai alcun controllo sulla produzione delle città fantoccio.
Puppeted cities also generate 25% less Gold and Science. = Gli stati fantoccio generano anche il 25% di Oro e Scienza in meno.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Puoi annettere una città fantoccio ogni volta che vuoi, ma ricorda che è un processo irreversibile.
Liberate (city returns to [originalOwner]) = Libera (restituisci a [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Se liberi la città la restituirà al suo possessore originale, e tu avrai un'enorme bonus diplomatico nei suoi confronti!

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@ -1746,7 +1746,8 @@ Your civilization may not annex this city. = あなたの文明はこの都市
Puppet = 傀儡化
Puppeted cities do not increase your tech or policy cost. = 傀儡都市では都市数による研究および社会制度の採用コストの増加が発生しない。
You have no control over the the production of puppeted cities. = 生産を管理することができない。
Puppeted cities also generate 25% less Gold and Science. = 科学力、文化力-25%
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = 傀儡都市はいつでも併合できる。
Liberate (city returns to [originalOwner]) = 解放(都市を[originalOwner]に返還)
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 都市を解放すると、元の所有者に戻され、関係が改善する。

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@ -1694,7 +1694,8 @@ Your civilization may not annex this city. = 도시를 합병할 수 없습니
Puppet = 괴뢰 도시
Puppeted cities do not increase your tech or policy cost. = 괴뢰 도시는 연구에 필요한 과학량이나 정책에 필요한 문화량을 증가시키지는 않습니다.
You have no control over the the production of puppeted cities. = 괴뢰 도시는 어떤 것을 생산할 지 선택할 수 없습니다.
Puppeted cities also generate 25% less Gold and Science. = 또한 괴뢰 도시는 골드와 과학을 25% 적게 생성합니다.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = 괴뢰 도시는 언제든지 합병할 수 있습니다.
Liberate (city returns to [originalOwner]) = 해방 ([originalOwner]에게 반환됨)
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 해방된 도시는 원래 지도자에게 돌아가고 그들과의 관계가 크게 향상됩니다!

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@ -1762,7 +1762,8 @@ Your civilization may not annex this city. = Non licet populo tuo hanc urbem aff
Puppet = Municipium facere
Puppeted cities do not increase your tech or policy cost. = Municipia non augeant sumptum tuum technologiae vel dictati.
You have no control over the the production of puppeted cities. = Sine imperio sis de producto municipiorum.
Puppeted cities also generate 25% less Gold and Science. = Etiam municipia 25% paucioribus generent solidos et 25% minore scientiam.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Municipium potest aliquando affigi.
Liberate (city returns to [originalOwner]) = Liberare (urbs [originalOwner](e/o/is) reddatur)
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Urbem liberare reddat eam possessori initiali ejus, det tibi additionem permagnam ad propinquitatem cum eis!

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@ -1913,7 +1913,8 @@ Your civilization may not annex this city. =
Puppet = Marionetė
Puppeted cities do not increase your tech or policy cost. = Miestai-marionetės nedidina technologijų ar institutų kainos
You have no control over the the production of puppeted cities. = Jūs nevaldote jų gamybos.
Puppeted cities also generate 25% less Gold and Science. = Taip pat miestai-satelitai gamina ketvirčiu mažiau aukso ir mokslo.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Miestą-satelitą galima bet kada aneksuoti.
Liberate (city returns to [originalOwner]) = Išlaisvinti (miestas grįžta pas: [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Išlaisvintas miestas grįžta pradžios savininkui ir pagerina santykius su juo!

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@ -1971,7 +1971,8 @@ Puppet = Bonekakan
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Anda tiada kawalan akan pengeluaran bandar boneka.
Puppeted cities also generate 25% less Gold and Science. = Bandar boneka juga memberikan 25% Emas dan Sains kurang dari biasa.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Bandar boneka boleh diilhakkan pada bila-bila masa.
Liberate (city returns to [originalOwner]) = Bebaskan (bandar dikembalikan kepada [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Bandar yang dibebaskan akan dikembalikan kepada pemilik asal, dan hubungan anda dengan mereka akan ditambah baik secara besar-besaran!

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@ -1941,7 +1941,7 @@ Puppet = Gjer til dokkeby
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Du kan ikkje styre det dokkebyar produserer
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
Liberate (city returns to [originalOwner]) = Frigjer (byen er igjen under styret åt [originalOwner])

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@ -2462,7 +2462,8 @@ Puppet = Mostaemere
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Šomā hič kontoroli be sāḵt-o-sāz e šahr hāye mostaemere nadārid.
Puppeted cities also generate 25% less Gold and Science. = Šahr hāye mostaemere hamčenin 25% Talā va Elm e kamtari toolid mikonand.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Yek šahr e mostaemere harvağti mitavānad zamime šavad.
# Requires translation!
Liberate (city returns to [originalOwner]) =

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@ -2068,7 +2068,8 @@ Puppet = Mostaemere
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Shomaa hich kontoroli be saakht-o-saaz e shahr haaye mostaemere nadaarid.
Puppeted cities also generate 25% less Gold and Science. = Shahr haaye mostaemere hamchenin 25% Talaa va Elm e kamtari toolid mikonand.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Yek shahr e mostaemere harvaghti mitavaanad zamime shavad.
# Requires translation!
Liberate (city returns to [originalOwner]) =

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@ -1618,7 +1618,8 @@ Your civilization may not annex this city. = Twoja cywilizacja nie może zaanekt
Puppet = Uczyń Marionetką
Puppeted cities do not increase your tech or policy cost. = Miasta marionetkowe nie zwiększają kosztów technologii ani kosztów ustrojów społecznych.
You have no control over the the production of puppeted cities. = Nie masz kontroli nad produkcją w marionetkowych miastach.
Puppeted cities also generate 25% less Gold and Science. = Marionetkowe miasta generują również o 25% mniej Złota i Nauki.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Marionetkowe miasta mogą zostać w każdej chwili przyłączone do Twego imperium.
Liberate (city returns to [originalOwner]) = Wyzwól (miasto powróci do [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Wyzwolone miasto wróci do swojego pierwotnego właściciela. Zapewni ci to ogromny wzrost wpływów!

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@ -1624,7 +1624,8 @@ Your civilization may not annex this city. = A tua civilização não pode anexa
Puppet = Fantoche
Puppeted cities do not increase your tech or policy cost. = Cidades fantoche não aumentam o custo da tua tecnologia ou política.
You have no control over the the production of puppeted cities. = Não tens controlo sobre a produção das cidades fantoche.
Puppeted cities also generate 25% less Gold and Science. = Cidade fantoche geram 25% menos Ouro e Ciência.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Uma cidade fantoche pode ser anexada a qualquer altura.
Liberate (city returns to [originalOwner]) = Libertar (a cidade volta para [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberar uma cidade retorna-a para o seu dono original, dando-te um impulso massivo de relação com eles!

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@ -1772,7 +1772,8 @@ Puppet = Marionetă
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = N-ai niciun control asupra producției orașelor-păpușă.
Puppeted cities also generate 25% less Gold and Science. = Orașele-păpușă generează, de asemenea, cu 25% mai puțin aur și știință.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Un oraș-păpușă poate fi anexat oricând.
Liberate (city returns to [originalOwner]) = Eliberează (orașul revine la [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Eliberarea unui oraș îl returnează proprietarului său inițial, oferindu un bonus masiv relației cu el!

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@ -1624,7 +1624,8 @@ Your civilization may not annex this city. = Ваша цивилизация н
Puppet = Создать сателлита
Puppeted cities do not increase your tech or policy cost. = Города-сателлиты не увеличивают стоимость технологий или общественных институтов.
You have no control over the the production of puppeted cities. = Вы не имеете контроля над их производством.
Puppeted cities also generate 25% less Gold and Science. = Также города-сателлиты производят на 25% меньше золота и науки.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Город-сателлит можно аннексировать в любое время.
Liberate (city returns to [originalOwner]) = Освободить (город возвращается к [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождение города возвращает его исходному владельцу и значительно улучшает отношения с ним!

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@ -2603,7 +2603,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -1611,7 +1611,8 @@ Your civilization may not annex this city. = 你的文明可能不会吞并此
Puppet = 傀儡
Puppeted cities do not increase your tech or policy cost. = “傀儡城市(无法推高你的科研或政策推行的成本)
You have no control over the the production of puppeted cities. = 您无法控制已傀儡城市的产能分配。
Puppeted cities also generate 25% less Gold and Science. = 已傀儡城市的金钱和科研产出 -25%。
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = 可以在任何时候选择吞并已傀儡的城市。
Liberate (city returns to [originalOwner]) = 解放(将城市归还[originalOwner]
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市” 会将该城市归还给初始拥有者,这样做会极大增进两者的关系!

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@ -1608,7 +1608,8 @@ Your civilization may not annex this city. = Tu civilización no podrá anexar e
Puppet = Convertir en títere
Puppeted cities do not increase your tech or policy cost. = Las ciudades títere no aumentan el coste de tecnologías ni de políticas.
You have no control over the the production of puppeted cities. = No puedes controlar la producción en las ciudades títere.
Puppeted cities also generate 25% less Gold and Science. = Las ciudades títere generan un 25% menos de Oro y Ciencia.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Una ciudad títere puede ser anexada en cualquier momento.
Liberate (city returns to [originalOwner]) = Liberar (la ciudad retornará a [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberar una ciudad se la devolverá a su dueño original, ¡dándote una mejora inmensa en tu relación con ellos!

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@ -1903,7 +1903,8 @@ Your civilization may not annex this city. =
Puppet = Marionett
Puppeted cities do not increase your tech or policy cost. = Marionettstäder ökar inte kostnaden för dina teknologier eller policyer.
You have no control over the the production of puppeted cities. = Du kan inte styra över marionettstäders produktion.
Puppeted cities also generate 25% less Gold and Science. = Marionettstäder genererar även 25% mindre Guld och Vetenskap.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = En marionettstad kan närsomhelst annekteras.
Liberate (city returns to [originalOwner]) = Befria (staden återgår till [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Att befria en stad ger den tillbaka till dess ursprungliga ägare, vilket ger dig en enorm relationsboost med dem!

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@ -2513,7 +2513,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -1650,7 +1650,8 @@ Your civilization may not annex this city. = 你的文明可能不會併吞這
Puppet = 傀儡城市
Puppeted cities do not increase your tech or policy cost. = 傀儡城市不會增加您的科技或政策成本。
You have no control over the the production of puppeted cities. = 您無法控制傀儡城市的產能。
Puppeted cities also generate 25% less Gold and Science. = 傀儡城市的金錢和科研產出-25%。
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = 可以在任何時候併吞傀儡城市。
Liberate (city returns to [originalOwner]) = 解放(城市歸還[originalOwner]
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市”會將該城市歸還給初始擁有者,這樣做會極大增進兩者的關係!

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@ -1660,7 +1660,8 @@ Your civilization may not annex this city. = Uygarlığınız bu şehri ilhak ed
Puppet = Kukla yap
Puppeted cities do not increase your tech or policy cost. = Kukla yapılmış şehirler teknoloji ve politika harcamanızı arttırmaz.
You have no control over the the production of puppeted cities. = Kukla şehirlerin üretimi üzerinde hiçbir kontrolünüz yoktur.
Puppeted cities also generate 25% less Gold and Science. = Kukla şehirler 25% daha az ¤Altın ve ⍾Bilim üretir.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Kukla şehir istediğiniz zaman ilhak edilebilir.
Liberate (city returns to [originalOwner]) = Kurtar (şehir [originalOwner] medeniyetine geri döner)
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Bir şehri özgürleştirmek, onu asıl sahibine geri verir ve onlarla büyük bir ilişki artışı sağlar!

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@ -350,7 +350,6 @@ Introduction to [nation] = Познайомити з нацією [nation]
Declare war on [nation] = Оголосити війну нації [nation]
Luxury resources = Ресурси розкоші
Strategic resources = Стратегічні ресурси
# Requires translation!
Stockpiled resources = Накопичені ресурси
Owned by you: [amountOwned] = Належить вам: [amountOwned]
Non-existent city = Неіснуюче місто
@ -1608,7 +1607,8 @@ Your civilization may not annex this city. = Ваша цивілізація н
Puppet = Маріонетка
Puppeted cities do not increase your tech or policy cost. = Міста-маріонетки не збільшують ваші витрати на технології чи політики.
You have no control over the the production of puppeted cities. = Ви не маєте контролю над виробництвом міст-маріонеток.
Puppeted cities also generate 25% less Gold and Science. = Міста-маріонетки також генерують на 25% менше ¤Золота та ⍾Науки.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Міста-маріонетки можуть бути анексованими будь-коли.
Liberate (city returns to [originalOwner]) = Звільнити (місто повертається до нації [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Визволення міста повертає його своєму первісному власнику, надаючи вам значний приріст відносин з ними!
@ -2142,7 +2142,6 @@ Enemy [mapUnitFilter] units must spend [amount] extra movement points when insid
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Новий підрозділ [baseUnitFilter] починає із [amount] досвіду [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Усі нові [baseUnitFilter] підрозділи [cityFilter] отримують підвищення "[promotion]"
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] підрозділи поруч із цим містом лікуються на [amount] здоровʼя за хід під час лікування
# Requires translation!
[relativeAmount]% XP required for promotions = [relativeAmount]% досвіду потрібно для підвищень
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% до †Сили міста від захисних споруд
[relativeAmount]% Strength for cities = [relativeAmount]% †Сили для міст
@ -2431,9 +2430,7 @@ when between [amount] and [amount2] [stat/resource] = коли від [amount]
in this city = у такому місті
in [cityFilter] cities = в [cityFilter] містах
in cities connected to the capital = в містах приєднаних до столиці
# Requires translation!
in cities with a [religionFilter] religion = у містах з релігією [religionFilter]
# Requires translation!
in cities not following a [religionFilter] religion = у містах що не сповідують релігію [religionFilter]
in cities with a major religion = в містах із основною релігією
in cities with an enhanced religion = у містах із покращеною релігією
@ -2740,13 +2737,9 @@ Any = Будь-який
######### religionFilter ###########
# Requires translation!
major = Основна
# Requires translation!
enhanced = Доповнена
# Requires translation!
foreign = Чужа
# Requires translation!
enemy = Ворожа
######### Prophet Action Filters ###########
@ -6827,9 +6820,7 @@ Your first mission is to found your capital city. This is actually an important
How do you know a city location is appropriate? Luckily, the game has already chosen a good location for you. You can settle in this place, or maybe move a turn to found on a Hill (for Production and defence) or next to a Mountain (to gain access to the Observatory building later on). = Як ви знаєте, місце для заснування міста вам підходить? На щастя, гра вже обрала для вас гарну локацію. Ви можете оселитись на цій початковій позиції, або можливо рушити неподалік, щоб заснувати місто на пагорбі (для виробництва та захисту), або поруч із горою (щоб пізніше збудувати Обсерваторію).
You'll likely want more cities later on. For these cities, you must go and find a good place. Looking for and founding on or near Luxury resources is a good rule of thumb. = Ймовірно, з часом ви захочете заснувати більше міст. Ви матимите піти і знайти для них гарні місцини. Заснування міст на або поруч із ресурсами розкоші - це простий спосіб досягнути мети.
Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! = Ресурси розкоші - це клітинки, які містять такі штуки, як Коштовні Камені, Бавовну чи Шовк (як показується жовтим фоном іконки ресурсу). Такі ресурси роблять вашу цивілізацію щасливою. Вам також слід пильнувати ресурси, необхідні для створення підрозділів - такі, як Залізо. Міста не можна будувати на відстані менше трьох клітинок від існуючих міст, що теж треба мати на увазі!
# Requires translation!
Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you dont have to settle cities right on or next to good tiles. Lets say, for example, that you want access to some Iron but the resource is in a desert area. You dont have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. = У містах житимуть громадяни, які можуть працювати на відстані до 3 клітинок від міста. Це означає, що вам не обов'язково будувати міста прямо на хороших клітинках або поруч з ними. Скажімо, наприклад, вам потрібен доступ до заліза, але цей ресурс знаходиться в пустелі. Вам не обов'язково будувати місто в пустелі. Ви можете оселитися за кілька клітинок від неї на більш процвітаючих землях. Ваше місто буде рости і врешті-решт отримає доступ до ресурсу. Вам потрібно селитися прямо на ресурсах, тільки якщо вони вам потрібні негайно.
# Requires translation!
The first thing coming out of your city depends on the strategy you want to follow, but the 'classic' build order is to build first two Scouts, then a Shrine, and three Settlers, and adopt Tradition, to explore the map quickly (Scouts ignore terrain cost), and to get an early Pantheon (if you're playing with religion enabled). = Перше, що з'являється у вашому місті, залежить від стратегії, якої ви хочете дотримуватися, але «класичний» порядок побудови - побудувати спочатку двох Розвідників, потім Храм і трьох Поселенців, прийняти Традицію, швидко дослідити карту (Розвідники ігнорують вартість місцевості) і отримати ранній Пантеон (якщо ви граєте з увімкненою релігією).
But feel free to experiment with your own build orders! = Не бійтеся експериментувати із вашими підходами до розвитку!
@ -6851,12 +6842,9 @@ Initially your main source of Food is the City Center itself and working a surro
Since a city's number of Citizens, or Population, determines how many tiles a City can work, Food is often the most important Resource. = Оскільки кількість міщан у місті (іншими словами населення) визначає як багато клітинок може оброблювати місто, їжа доволі часто є найважливішим ресурсом.
Production is the resource that lets a City Center build new things. = Виробництво є ресурсом, який дозволяє центру міста створювати нові споруди.
# Requires translation!
This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. = Це можуть бути нові споруди, які додаються до міського центру, або нові підрозділи, які можуть переміщуватись мапою світу для просування цілей вашої нації.
# Requires translation!
Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! = Усе, що ви будуєте, має вартість ⚙Виробництва. Кожного ходу кожне місто генерує первний обсяг ⚙Виробництва та зараховує його на користь того, що знаходиться на верхній позиції черги на спорудження.
Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. = Будь-яке надлишкове виробництво після завершення попереднього будівництва перетікає у наступну споруду у черзі на спорудження. Але не більше за повну вартість виробництва цієї споруди.
# Requires translation!
Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. = Оскільки це визначає, наскільки швидко ви можете будувати нові речі, Ємність ⚙Виробництва вашої нації є ключовим для її розвитку та виживання.
⍾Science is the resource that unlocks new and exciting Technologies for your Nation. = ⍾Наука є ресурсом, який розблоковує нові хвилюючі технології для вашої нації.

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@ -1646,7 +1646,8 @@ Your civilization may not annex this city. = Nền văn minh của bạn có th
Puppet = Lập bù nhìn
Puppeted cities do not increase your tech or policy cost. = Các thành phố rối không làm tăng chi phí công nghệ hoặc chính sách của bạn.
You have no control over the the production of puppeted cities. = Bạn không có quyền khiểm soát sản xuất của các thành phố bù nhìn.
Puppeted cities also generate 25% less Gold and Science. = Các thành phố bù nhìn bị giảm 25% lượng Vàng và Khoa học.
# Requires translation!
Puppeted cities also generate 25% less Science and Culture. =
A puppeted city can be annexed at any time. = Thành phố bù nhìn có thể sát nhập bất cứ lúc nào.
Liberate (city returns to [originalOwner]) = Giải phóng (thành phố trở về với [originalOwner])
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Phóng thích một thành phố cho chủ nhân gốc, giúp tăng mạnh hảo cảm với họ!

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@ -2425,7 +2425,7 @@ Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
Puppeted cities also generate 25% less Gold and Science. =
Puppeted cities also generate 25% less Science and Culture. =
# Requires translation!
A puppeted city can be annexed at any time. =
# Requires translation!

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@ -1,18 +1,14 @@
## 4.15.16
Sort religion overview by number of followers
Sort city religion overview by number of followers
modding: "Not shown on world screen" applies to promotions and statuses
Made Prince difficulty "truly balanced"
Made Prince be "truly balanced"
Resolved - Allow atlas generation when using --data-dir option
"Never appears as a Barbarian unit" also affects upgrades
Resolved - Remove great person point accumulation for units no longer available in this ruleset
CI: Use Github Actions access token (with actual permissions) and not the default GITHUB_TOKEN for brew update
Modding:
- "Not shown on world screen" applies to promotions and statuses
- "Never appears as a Barbarian unit" also affects upgrades
- Remove great person point accumulation for units no longer available in this ruleset
- Allow atlas generation when using --data-dir option (e.g. Windows, installed via MSI)
Correct puppet city description - By Ouaz

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@ -7,19 +7,17 @@ import com.unciv.GUI
import com.unciv.UncivGame
import com.unciv.logic.city.managers.CityReligionManager
import com.unciv.models.Religion
import com.unciv.ui.screens.civilopediascreen.CivilopediaCategories
import com.unciv.ui.screens.civilopediascreen.CivilopediaScreen
import com.unciv.ui.images.ImageGetter
import com.unciv.ui.images.Portrait
import com.unciv.ui.screens.overviewscreen.EmpireOverviewCategories
import com.unciv.ui.screens.overviewscreen.EmpireOverviewScreen
import com.unciv.ui.screens.basescreen.BaseScreen
import com.unciv.ui.components.widgets.ExpanderTab
import com.unciv.ui.components.extensions.addSeparator
import com.unciv.ui.components.extensions.addSeparatorVertical
import com.unciv.ui.components.input.onClick
import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.components.input.KeyboardBinding
import com.unciv.ui.components.input.onClick
import com.unciv.ui.components.widgets.ExpanderTab
import com.unciv.ui.images.ImageGetter
import com.unciv.ui.images.Portrait
import com.unciv.ui.screens.basescreen.BaseScreen
import com.unciv.ui.screens.overviewscreen.EmpireOverviewCategories
import com.unciv.ui.screens.overviewscreen.EmpireOverviewScreen
class CityReligionInfoTable(
private val religionManager: CityReligionManager,

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@ -2176,6 +2176,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
??? example "Not shown on world screen"
Applicable to: Promotion, Resource
??? example "Doing so will consume this opportunity to choose a Promotion"
Applicable to: Promotion
@ -2586,7 +2589,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Resource
??? example "Not shown on world screen"
Applicable to: Resource
Applicable to: Promotion, Resource
??? example "Generated with weight [amount]"
The probability for this resource to be chosen is (this resource weight) / (sum weight of all eligible resources). Resources without a unique are given weight `1`

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@ -1,17 +1,11 @@
Sort city religion overview by number of followers
Made Prince difficulty "truly balanced"
Sort religion overview by number of followers
modding: "Not shown on world screen" applies to promotions and statuses
Made Prince be "truly balanced"
Resolved - Allow atlas generation when using --data-dir option
"Never appears as a Barbarian unit" also affects upgrades
Resolved - Remove great person point accumulation for units no longer available in this ruleset
CI: Use Github Actions access token (with actual permissions) and not the default GITHUB_TOKEN for brew update
Modding:
- "Not shown on world screen" applies to promotions and statuses
- "Never appears as a Barbarian unit" also affects upgrades
- Remove great person point accumulation for units no longer available in this ruleset
- Allow atlas generation when using --data-dir option (e.g. Windows, installed via MSI)
Correct puppet city description - By Ouaz