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Mod description translation (#4801)
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@ -304,7 +304,16 @@ No human players selected! = Keine menschlichen Spieler ausgewählt!
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Mods: = Modifikationen:
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Base ruleset mods: = Basisregelsatz Modifikationen:
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Extension mods: = Erweiterungs Modifikationen:
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Base Ruleset = Basisregelsatz
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[amount] Techs = [amount] Technologien
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[amount] Nations = [amount] Nationen
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[amount] Units = [amount] Einheiten
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[amount] Buildings = [amount] Gebäude
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[amount] Resources = [amount] Ressourcen
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[amount] Improvements = [amount] Feldverbesserungen
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[amount] Religions = [amount] Religionen
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[amount] Beliefs = [amount] Glauben
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World Wrap = World Wrap
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = 'World Wrap' Karten verbrauchen sehr viel Speicher - Das erstellen von großen 'World Wrap' Karten kann bei Android zu einem Absturz führen!
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Anything above 80 by 50 may work very slowly on Android! = Auf Android kann alles über 80 mal 50 sehr langsam sein.
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@ -1113,7 +1122,7 @@ The mod you selected is incompatible with the defined ruleset! = Die gewählte M
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# Uniques that are relevant to more than one type of game object
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[stats] from every [param] = [stats] von jedem Gebäude "[param]"
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[stats] from every [param] = Alle [param] geben [stats]
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[stats] from [param] tiles in this city = [stats] von [param] Feld in dieser Stadt
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[stats] from every [param] on [tileFilter] tiles = [stats] von jedem [param] auf [tileFilter] Feldern
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[stats] for each adjacent [param] = [stats] für jedes anliegende [param]
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@ -304,6 +304,15 @@ No human players selected! =
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Mods: =
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Base ruleset mods: =
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Extension mods: =
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Base Ruleset =
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[amount] Techs =
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[amount] Nations =
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[amount] Units =
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[amount] Buildings =
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[amount] Resources =
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[amount] Improvements =
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[amount] Religions =
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[amount] Beliefs =
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World Wrap =
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
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@ -17,6 +17,7 @@ import com.unciv.models.ruleset.unit.UnitType
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import com.unciv.models.stats.INamed
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import com.unciv.models.stats.NamedStats
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import com.unciv.models.stats.Stat
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import com.unciv.models.translations.tr
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import com.unciv.ui.utils.colorFromRGB
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import kotlin.collections.set
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@ -244,14 +245,15 @@ class Ruleset {
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fun getSummary(): String {
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val stringList = ArrayList<String>()
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if (modOptions.isBaseRuleset) stringList += "Base Ruleset"
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if (technologies.isNotEmpty()) stringList.add(technologies.size.toString() + " Techs")
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if (nations.isNotEmpty()) stringList.add(nations.size.toString() + " Nations")
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if (units.isNotEmpty()) stringList.add(units.size.toString() + " Units")
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if (buildings.isNotEmpty()) stringList.add(buildings.size.toString() + " Buildings")
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if (tileResources.isNotEmpty()) stringList.add(tileResources.size.toString() + " Resources")
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if (tileImprovements.isNotEmpty()) stringList.add(tileImprovements.size.toString() + " Improvements")
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if (beliefs.isNotEmpty()) stringList.add(beliefs.size.toString() + " Beliefs")
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return stringList.joinToString()
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if (technologies.isNotEmpty()) stringList += "[${technologies.size}] Techs"
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if (nations.isNotEmpty()) stringList += "[${nations.size}] Nations"
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if (units.isNotEmpty()) stringList += "[${units.size}] Units"
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if (buildings.isNotEmpty()) stringList += "[${buildings.size}] Buildings"
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if (tileResources.isNotEmpty()) stringList += "[${tileResources.size}] Resources"
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if (tileImprovements.isNotEmpty()) stringList += "[${tileImprovements.size}] Improvements"
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if (religions.isNotEmpty()) stringList += "[${religions.size}] Religions"
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if (beliefs.isNotEmpty()) stringList += "[${beliefs.size}] Beliefs"
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return stringList.joinToString { it.tr() }
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}
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/** Severity level of Mod RuleSet check */
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