"must be on/next to" unique for buildings can accepts tile filter - #3242

This commit is contained in:
Yair Morgenstern 2023-02-25 20:53:49 +02:00
parent e458b64339
commit b3d8415f61

View File

@ -317,10 +317,10 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
// This doesn't actually directly affect anything, the "Only available <if [Manhattan Project] is constructed>" of the nuclear weapons does that.
EnablesNuclearWeapons("Enables nuclear weapon", UniqueTarget.Building),
MustBeOn("Must be on [terrainFilter]", UniqueTarget.Building),
MustNotBeOn("Must not be on [terrainFilter]", UniqueTarget.Building),
MustBeNextTo("Must be next to [terrainFilter]", UniqueTarget.Building, UniqueTarget.Improvement),
MustNotBeNextTo("Must not be next to [terrainFilter]", UniqueTarget.Building),
MustBeOn("Must be on [tileFilter]", UniqueTarget.Building),
MustNotBeOn("Must not be on [tileFilter]", UniqueTarget.Building),
MustBeNextTo("Must be next to [tileFilter]", UniqueTarget.Building, UniqueTarget.Improvement),
MustNotBeNextTo("Must not be next to [tileFilter]", UniqueTarget.Building),
Unsellable("Unsellable", UniqueTarget.Building),
ObsoleteWith("Obsolete with [tech]", UniqueTarget.Building, UniqueTarget.Resource, UniqueTarget.Improvement),