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Update CivilianUnitAutomation.kt (#13503)
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@ -111,9 +111,9 @@ object CivilianUnitAutomation {
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// TODO: This could be more complex to walk to the city state that is most beneficial to
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// also have more influence.
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if (unit.hasUnique(UniqueType.CanTradeWithCityStateForGoldAndInfluence)
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// Don't wander around with the great merchant when at war. Barbs might also be a
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// problem, but hopefully by the time we have a great merchant, they're under control.
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&& !unit.civ.isAtWar()
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// There's a risk our merchant gets intercepted and killed by the enemy during war.
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// If such happens, it is a failure of our military unit movement to protect our merchant.
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// Barbs might also be a problem, but hopefully by the time we have a great merchant, they're under control.
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&& isLateGame
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) {
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val tradeMissionCanBeConductedEventually =
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