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4.6.14
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@ -574,11 +574,8 @@ You have to write an ID for your friend! = Vous devez renseigner un ID pour votr
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You cannot add your own player ID in your friend list! = Vous ne pouvez pas ajouter votre propre ID de joueur à votre liste d'amis !
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To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = Pour ajouter un ami, obtenez son ID de joueur.\nCliquez sur le bouton 'Ajouter un ami'.\nEntrez l'ID de joueur et le nom de votre ami.\nPuis cliquez à nouveau sur le bouton 'Ajouter un ami'.\n\nVotre ami apparaîtra alors dans votre liste d'amis.\n\nUn nouveau bouton sera disponible lors de la création d'une nouvelle partie multijoueur, permettant de sélectionner directement votre ami pour l'ajouter à la partie.
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Please input Player ID! = ID de joueur requis !
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# Requires translation!
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The number of players will be adjusted = Le nombre de joueurs sera ajusté
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# Requires translation!
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These [numberOfPlayers] players will be adjusted = Ces [numberOfPlayers] joueurs seront ajustés
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# Requires translation!
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[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = [numberOfExplicitPlayersText] à [playerRange] joueurs effectifs en ajoutant des IA aléatoires ou en retirant au hasard des IA.
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Set current user = Définir l'utilisateur actuel
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Player ID from clipboard = ID de joueur depuis le presse-papier
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Load Diff
@ -574,11 +574,8 @@ You have to write an ID for your friend! = ¡Tienes que escribir un ID para tu a
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You cannot add your own player ID in your friend list! = ¡No puedes añadir tu propio ID de jugador a tu lista de amigos!
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To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = Para añadir a un amigo, pídale que le envíe su ID de jugador.\nHaga clic en en el botón 'Añadir amigo'.\nInserta su ID de jugador y un nombre para él.\nEntonces haga clic en el botón 'Añadir amigo' otra vez.\n\nDespués de eso lo verás en su lista de amigos.\n\nUn nuevo botón aparecerá cuando cree un nuevo\njuego multijugador, que le permitirá seleccionar a su amigo.
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Please input Player ID! = ¡Por favor, inserte ID de jugador!
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# Requires translation!
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The number of players will be adjusted = El número de jugadores será ajustado
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# Requires translation!
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These [numberOfPlayers] players will be adjusted = Estos [numberOfPlayers] jugadores serán ajustados
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# Requires translation!
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[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = De [numberOfExplicitPlayersText] a [playerRange] jugadores actuales al sumar u omitir IAs aleatorias.
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Set current user = Asignar usuario actual
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Player ID from clipboard = ID de jugador desde el portapapeles
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@ -3,19 +3,19 @@ Italian = 99
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Russian = 99
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Belarusian = 2
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Afrikaans = 7
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German = 99
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German = 100
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Swedish = 87
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Turkish = 70
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Ukrainian = 99
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Filipino = 96
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French = 99
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French = 100
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Portuguese = 64
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Indonesian = 99
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Catalan = 99
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Finnish = 37
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Spanish = 99
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Spanish = 100
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Malay = 23
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Brazilian_Portuguese = 99
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Brazilian_Portuguese = 100
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Traditional_Chinese = 97
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Polish = 99
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Lithuanian = 95
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@ -24,7 +24,7 @@ Simplified_Chinese = 99
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Bulgarian = 43
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Korean = 97
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Persian_(Pinglish-DIN) = 13
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Japanese = 71
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Japanese = 80
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English = 0
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Vietnamese = 95
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Czech = 84
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29
changelog.md
29
changelog.md
@ -1,21 +1,20 @@
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## 4.6.14
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Resolve - city-state-owned great merchants can no longer 'conduct trade mission' on their own tiles
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Resolve - don't crash for ByteBuffer byte errors
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Game saves are regular json, not minimalized json
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AI civilian improvement: Don't freeze when enemy is near, keep working in tiles where he can't reach
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Units that can enter foreign lands without open borders are not expelled on open borders end
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Population icon gets locked with doubleclick, clicks cycle between assigned and unassigned
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By SomeTroglodyte:
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- Fix ConcurrentModificationException when puppeting a city
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- Next-Turn Progressbar
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- Resolve To-do in Unit upgrade resource requirements
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- Next-Turn Progressbar
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- Fixed crash when puppeting city
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Population icon gets locked with doubleclick, clicks cycle assigned-unassigned
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Resolved crashes when clicking mod in mod management
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AI civilian improvement: keep working in tiles where enemy units can't reach
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Prophets are not expelled on open borders end
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City-state-owned great merchants can no longer 'conduct trade mission' on their own tiles
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Game saves are regular json, not libgdx-specific format
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## 4.6.13
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@ -55,11 +55,9 @@ open class Tile : IsPartOfGameInfoSerialization {
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getRoadOwner()!!.neutralRoads.remove(this.position)
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}
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roadOwner = city.civ.civName // only when taking control, otherwise last owner
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} else {
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if (roadStatus != RoadStatus.None && owningCity != null) {
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// previous tile owner still owns road, add to tracker
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owningCity!!.civ.neutralRoads.add(this.position)
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}
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} else if (roadStatus != RoadStatus.None && owningCity != null) {
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// previous tile owner still owns road, add to tracker
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owningCity!!.civ.neutralRoads.add(this.position)
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}
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owningCity = city
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isCityCenterInternal = getCity()?.location == position
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@ -1,18 +1,15 @@
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Resolve - city-state-owned great merchants can no longer 'conduct trade mission' on their own tiles
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Resolve - don't crash for ByteBuffer byte errors
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Game saves are regular json, not minimalized json
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AI civilian improvement: Don't freeze when enemy is near, keep working in tiles where he can't reach
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Units that can enter foreign lands without open borders are not expelled on open borders end
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Population icon gets locked with doubleclick, clicks cycle between assigned and unassigned
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By SomeTroglodyte:
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- Fix ConcurrentModificationException when puppeting a city
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- Next-Turn Progressbar
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- Resolve To-do in Unit upgrade resource requirements
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- Next-Turn Progressbar
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- Fixed crash when puppeting city
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Population icon gets locked with doubleclick, clicks cycle assigned-unassigned
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Resolved crashes when clicking mod in mod management
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AI civilian improvement: keep working in tiles where enemy units can't reach
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Prophets are not expelled on open borders end
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City-state-owned great merchants can no longer 'conduct trade mission' on their own tiles
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Game saves are regular json, not libgdx-specific format
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