City button moved back before units

This commit is contained in:
Yair Morgenstern 2019-05-20 20:37:25 +03:00
parent d08e9fe525
commit bec3c2a224

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@ -47,9 +47,9 @@ class TileGroupMap<T: TileGroup>(val tileGroups:Collection<T>, padding:Float): G
for(group in featureLayers) addActor(group)
for(group in miscLayers) addActor(group)
for(group in circleCrosshairFogLayers) addActor(group)
for(group in tileGroups) addActor(group) // The above layers are for the visual layers, this is for the clickability
for(group in cityButtonLayers) addActor(group) // city buttons clickability
for(group in tileGroups) addActor(group) // The above layers are for the visual layers, this is for the clickability of the tile
for(group in unitLayers) addActor(group) // Aaand units above everything else.
for(group in cityButtonLayers) addActor(group) // city buttons + clickability
// there are tiles "below the zero",