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City button moved back before units
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@ -47,9 +47,9 @@ class TileGroupMap<T: TileGroup>(val tileGroups:Collection<T>, padding:Float): G
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for(group in featureLayers) addActor(group)
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for(group in miscLayers) addActor(group)
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for(group in circleCrosshairFogLayers) addActor(group)
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for(group in tileGroups) addActor(group) // The above layers are for the visual layers, this is for the clickability
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for(group in cityButtonLayers) addActor(group) // city buttons clickability
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for(group in tileGroups) addActor(group) // The above layers are for the visual layers, this is for the clickability of the tile
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for(group in unitLayers) addActor(group) // Aaand units above everything else.
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for(group in cityButtonLayers) addActor(group) // city buttons + clickability
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// there are tiles "below the zero",
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