Update ReligionAutomation.kt

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EmperorPinguin 2025-09-19 15:41:29 +02:00 committed by GitHub
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@ -349,8 +349,7 @@ object ReligionAutomation {
else 1f
// Some city-filters are modified by personality (non-enemy foreign cities)
score += modifier * when (unique.type) {
UniqueType.KillUnitPlunderNearCity ->
unique.params[0].toFloat() * 0.25f//can be very strong, but a low weight for now as the AI currently isn't farming barb camp
UniqueType.KillUnitPlunderNearCity -> 0f //can be very strong, but the AI currently isn't farming barb camps
UniqueType.BuyUnitsForAmountStat, UniqueType.BuyBuildingsForAmountStat ->
if (civInfo.religionManager.religion != null
&& civInfo.religionManager.religion!!.followerBeliefUniqueMap.getUniques(unique.type).any()