move some words into other translation files,the city name can be changed with setting

although the city name can be changed with setting,it's only correct when you build a new city or start a new game.if you change the game language in game progress it will miss some font.
This commit is contained in:
lishaoxia1985 2019-05-10 03:57:15 +08:00 committed by Yair Morgenstern
parent 2ac654e26b
commit c37983667c
3 changed files with 314 additions and 253 deletions

View File

@ -1453,54 +1453,6 @@
Portuguese:"Penalização contra [unitType]" Portuguese:"Penalização contra [unitType]"
} }
"Can move after attacking":{
Italian:"Può muoversi dopo aver attaccato"
Russian:"Может двигаться после атаки"
French:"Peut se déplacer après avoir attaqué"
Romanian:"Poate să se deplaseze după ce a atacat"
German:"Kann sich nach dem Angriff bewegen"
Dutch:"Kan zich verplaatsen na het aanvallen"
Spanish:"Puede mover después de atacar"
Simplified_Chinese:"攻击后可移动"
Portuguese:"Pode se mover após atacar"
}
"Limited Visibility":{
Italian:"Visibilità limitata"
Russian:"Ограниченная видимость"
French:"Visibilité réduite"
Romanian:"Vizibilitate redusă"
German:"Begrenzte Sichtweite"
Dutch:"Gelimiteerd zicht"
Spanish:"Visibilidad limitada"
Simplified_Chinese:"视野受限"
Portuguese:"Visibilidade limitada"
}
"Bonus as Attacker 75%":{
Italian:"75% Bonus in attacco"
Simplified_Chinese:"主动攻击时+75%战斗力"
French:"Bonus en tant qu'attaquant +75%"
}
"Invisible to others":{
Italian:"Invisibile per le altre unità"
Simplified_Chinese:"对其他单位隐形"
French:"Invisible aux autres" // (unités)
}
"Can only attack water":{
Italian:"Può attaccare solo unità acquatiche"
Simplified_Chinese:"只能攻击海上目标"
French:"Ne peut attaquer que les unités marines"
}
"Can attack submarines":{
Italian:"Può attaccare i sottomarini"
Simplified_Chinese:"能够发现和攻击潜艇单位"
French:"Peut attaquer les sous-marins"
}
///////// Old Great Person translations (for reference only) ///////// Old Great Person translations (for reference only)
"Can start an 8-turn golden age or construct a Landmark (+6 Culture)":{ "Can start an 8-turn golden age or construct a Landmark (+6 Culture)":{
@ -1551,16 +1503,6 @@
Simplified_Chinese:"加快奇观的建造速度或建造1座工厂(+4生产)" Simplified_Chinese:"加快奇观的建造速度或建造1座工厂(+4生产)"
} }
"May create improvements on water resources":{
Spanish:"Puede crear mejoras en recursos acuaticos"
Italian:"Può costruire miglioramenti sulle risorse acquatiche"
French:"Peut créer des améliorations de ressources maritimes"
Romanian:"Poate crea îmbunătățiri pe resurse acvatice"
Simplified_Chinese:"可在水域资源建造设施"
Portuguese:"Pode criar melhorias em recursos aquáticos"
German:"Kann Verbesserungen auf Wasserfeldern bauen"
Russian:"Может создать улучшения на водных ресурсах"
}
"Create [improvementName]":{ // for unit action button - also used for "create fishing boats" and "create oil well" "Create [improvementName]":{ // for unit action button - also used for "create fishing boats" and "create oil well"
Italian:"Costruisci [improvementName]" Italian:"Costruisci [improvementName]"
@ -1572,17 +1514,6 @@
Russian:"Создайте [improvementName]" Russian:"Создайте [improvementName]"
Portuguese:"Crio [improvementName]" Portuguese:"Crio [improvementName]"
} }
"Can start an 8-turn golden age":{
Romanian:"Poate începe o eră de aur de 8 runde"
Spanish:"Comienza una edad dorada por 8 turnos"
Italian:"Può avviare un'Età dell'Oro di 8 turni"
French:"Peut commencer un âge d'or de 8 tours"
Simplified_Chinese:"可以开启8回合黄金时代"
Portuguese:"Pode criar uma Idade Dourada de 8 turnos"
German:"Kann ein Goldenes Zeitalter über 8 Runden starten" //I chose to transl. as if Golden Age is a proper name
Russian:"Может начать золотой век с 8 поворотами"
}
"Start Golden Age":{ "Start Golden Age":{
Italian:"Avvia un'Età dell'Oro" Italian:"Avvia un'Età dell'Oro"
@ -1595,34 +1526,7 @@
Portuguese:"Comece a Idade de Ouro" Portuguese:"Comece a Idade de Ouro"
} }
"Bonus for land units in 2 radius 15%" :{
Italian:"15% Bonus per le unità terrestri nel raggio di 2 caselle"
Simplified_Chinese:"周围两格地块内的我方所有陆军单位+15%战斗力"
French:"Bonus de combat +15% pour les unités terrestres dans un rayon de 2 cases"
}
// for unit action button // for unit action button
"Can build improvement: Landmark":{
Spanish:"Puede construir mejora: Edificio Emblematico"
Italian:"Può costruire il miglioramento: Punto di riferimento"
French:"Peut construire l'amélioration suivante: Monument culturel"
Romanian:"Poate construi îmbunătățire: Reper"
Simplified_Chinese:"可以建造设施:风景地标"
Russian:"Можно построить улучшение: ориентир"
Portuguese:"Pode construir melhoria: ponto de refêrencia"
German:"Kann Verbesserung errichten: Sehenswürdigkeit"
}
"Can discover a technology":{
Spanish:"Puede descubrir una tecnologia"
Italian:"Può scoprire una tecnologia"
French:"Peut découvrir une technologie"
Romanian:"Poate descoperi o tehnologie"
Simplified_Chinese:"可以发现1项科技"
Portuguese:"Pode descobrir uma tecnologia"
German:"Kann eine Technologie entdecken"
Russian:"Может открыть для себя технологию"
}
"Discover Technology":{ "Discover Technology":{
Romanian:"Descoperă tehnologie" Romanian:"Descoperă tehnologie"
@ -1636,27 +1540,6 @@
} }
// for unit action button // for unit action button
"Can build improvement: Academy":{
Spanish:"Puede construir mejora: Academia"
Italian:"Può costruire il miglioramento: Accademia"
French:"Peut construire l'amélioration suivante: Académie"
Romanian:"Poate construi îmbunătățire: Academie"
Simplified_Chinese:"可以建造设施:学院"
Portuguese:"Pode construir melhoria: Academia"
German:"Kann Verbesserung errichten: Akademie"
Russian:"Можно построить улучшение: Академия"
}
"Can undertake a trade mission, giving a large sum of gold":{
Spanish:"Puede tomar una mision de comercio, generando una gran suma de Oro"
Italian:"Può compiere missioni commerciali, donando grandi quantità di Oro"
French:"Peut entreprendre une mission commerciale qui donne une large somme en or"
Romanian:"Poate iniția o misiune comercială, oferind o sumă considerabilă de aur"
Simplified_Chinese:"可以开展贸易获得大笔金钱"
Portuguese:"Pode entrar em uma missão comercial, dando grande quantidades de ouro"
German:"Kann eine Handelsmission durchführen, die viel Gold einbringt"
Russian:"Pode realizar uma missão comercial, dando uma grande soma de ouro"
}
"Conduct Trade Mission":{ "Conduct Trade Mission":{
Italian:"Conduci missione commerciale" Italian:"Conduci missione commerciale"
@ -1681,28 +1564,6 @@
Russian:"Ваша торговая миссия принесла вам [goldGained] золота!" Russian:"Ваша торговая миссия принесла вам [goldGained] золота!"
} }
"Can build improvement: Customs house":{
Spanish:"Puede construir mejora: Aduana"
Italian:"Può costruire il miglioramento: Dogana"
French:"Peut construire l'amélioration suivante: Douanes"
Romanian:"Poate construi îmbunătățire: Punct vamal"
Simplified_Chinese:"可以建造设施:海关"
Portuguese:"Pode criar melhoria: Alfândega"
Russian:"Можно построить улучшение: таможня"
German:"Kann Verbesserung errichten: Zollhaus"
}
"Can speed up construction of a wonder":{
Spanish:"Puede acelerar la construccion de una maravilla"
Italian:"Può accelerare la costruzione di una Meraviglia"
French:"Peut accélérer la construction d'une Merveille"
Romanian:"Poate accelera construirea unei minuni"
Simplified_Chinese:"可以加快一座奇观的建造速度"
Portuguese:"Pode acelerar a construção de uma maravilha"
German:"Kann die Produktion eines Wunders beschleunigen"
Russian:"Может ускорить строительство чудо"
}
"Hurry Wonder":{ "Hurry Wonder":{
Italian:"Accellera Meraviglia" Italian:"Accellera Meraviglia"
Romanian:"Grăbește minune" Romanian:"Grăbește minune"
@ -1713,79 +1574,6 @@
Russian:"Спешите, чудо" Russian:"Спешите, чудо"
Portuguese:"Apresse-se Maravilha" Portuguese:"Apresse-se Maravilha"
} }
"Unbuildable":{
Italian:"Non costruibile"
Simplified_Chinese:"不可组建单位"
French:"Ne peut être construit" // or Inconstruisible but not sure that it's correct
}
// for unit action button
"Can build improvement: Manufactory":{
Italian:"Può costruire il miglioramento: Manifattura"
French:"Peut construire l'amélioration suivante: Manufacture"
Romanian:"Poate construi îmbunătățire: fabrică"
Simplified_Chinese:"可以建造设施:制造中心"
Portuguese:"Pode construir melhoria: Fábrica"
German:"Kann Verbesserung errichten: Manufaktur"
Russian:"Можно построить улучшение: мануфактура"
Spanish:"Se puede construir mejora: Manufactura"
}
"Cannot enter ocean tiles":{
Spanish:"No puede entrar al oceanó"
Italian:"Non può entrare nelle caselle oceaniche"
French:"Ne peut pas aller sur les tuiles océan"
Romanian:"Nu poate accesa celule ocean"
Simplified_Chinese:"不能进入海洋"
Portuguese:"Não pode entrar o terreno 'oceano' "
German:"Ozeanfelder können nicht befahren werden"
Russian:"Не может войти в океанские плитки"
}
"Cannot enter ocean tiles until Astronomy":{
Spanish:"No puede entrar al oceanó hasta investigar astronomia"
Italian:"Può entrare nell'oceano solo dopo aver scoperto l'Astronomia"
French:"Ne peut pas aller sur les tuiles océan avant la découverte de l'Astronomie"
Romanian:"Nu poate accesa celule ocean înainte de descoperirea Astronomiei"
Simplified_Chinese:"不能进入海洋直到掌握天文学"
Portuguese:"Não pode entrar o terreno 'oceano' até a pesquisa Astronomia" // if you want you can take away the 'a pesquisa'
German:"Ozeanfelder können nicht befahren werden bis Astronomie erforscht ist"
Russian:"Не может войти в океанские плитки до Астрономии"
}
"+1 Visibility Range":{
Spanish:"+1 Al Rango de Visibilidad"
Italian:"+1 raggio di Visione"
French:"+1 à la Portée de Vision"
Romanian:"+1 Rază vizuală"
Simplified_Chinese:"+1视野"
Portuguese:"+1 de alcançe ao campo de visão"
German:"+1 Sichtweite"
Russian:"+1 Диапазон видимости"
}
"Double movement in coast":{
Spanish:"Doble movimiento en costas"
Italian:"Doppio movimento sulla costa"
French:"Double mouvement le long des côtes"
Romanian:"Deplasare dublă pe țărm"
Simplified_Chinese:"海滨移动时双倍移动力"
Portuguese:"Movimento em dobro nas costas"
German:"Doppelte Bewegungsgeschwindigkeit an der Küste"
Russian:"Двойное движение на побережье"
}
"Indirect Fire":{ // units can fire over forests/hills
Spanish:"Fuego Indirecto (Puede disparar sobre colinas y bosques)"
Italian:"Fuoco indiretto (l'unità può sparare oltre le foreste o le colline)"
French:"Tir indirect"
Romanian:"Tir cu boltă"
Simplified_Chinese:"间接射击"
Portuguese:"Fogo indireto"
German:"Indirekter Beschuss"
Russian:"Косвенный огонь"
}
////// Policy picker screen ////// Policy picker screen
@ -2043,7 +1831,7 @@
French:"Capacité de la civilisation" French:"Capacité de la civilisation"
Portuguese:"Habilidade nacional" Portuguese:"Habilidade nacional"
Russian:"Национальная способность" Russian:"Национальная способность"
Simplified_Chinese:"国家能力" Simplified_Chinese:"民族特性"
} }
"Babylon":{ "Babylon":{
@ -2745,40 +2533,46 @@
// Relationship states, from worst (Unforgivable) to best (Ally) // Relationship states, from worst (Unforgivable) to best (Ally)
"Unforgivable":{ "Unforgivable":{
Italian:"Imperdonabile" Italian:"Imperdonabile"
French:"Impardonnable" French:"Impardonnable"
} Simplified_Chinese:"仇深似海"
}
"Enemy":{ "Enemy":{
Italian:"Nemico" Italian:"Nemico"
French:"Ennemi" French:"Ennemi"
} Simplified_Chinese:"宿命之敌"
}
"Competitor":{ "Competitor":{
Italian:"Avversario" Italian:"Avversario"
French:"Adversaire" //or en compétition French:"Adversaire" //or en compétition
} Simplified_Chinese:"瑜亮之争"
}
"Neutral":{ "Neutral":{
Italian:"Neutrale" Italian:"Neutrale"
French:"Neutre" French:"Neutre"
} Simplified_Chinese:"泛泛之交"
}
"Favorable":{ "Favorable":{
Italian:"Favorevole" Italian:"Favorevole"
French:"Favorable" French:"Favorable"
} Simplified_Chinese:"惺惺相惜"
}
"Friend":{ "Friend":{
Italian:"Amichevole" Italian:"Amichevole"
French:"Ami" French:"Ami"
} Simplified_Chinese:"秦晋之好"
}
"Ally":{ "Ally":{
Italian:"Alleato" Italian:"Alleato"
French:"Allié" French:"歃血之盟"
} }
////// Diplomatic modifiers ////// Diplomatic modifiers

View File

@ -230,6 +230,28 @@
German:"Arbeitsboote" German:"Arbeitsboote"
} }
"Cannot enter ocean tiles until Astronomy":{
Spanish:"No puede entrar al oceanó hasta investigar astronomia"
Italian:"Può entrare nell'oceano solo dopo aver scoperto l'Astronomia"
French:"Ne peut pas aller sur les tuiles océan avant la découverte de l'Astronomie"
Romanian:"Nu poate accesa celule ocean înainte de descoperirea Astronomiei"
Simplified_Chinese:"不能进入海洋直到掌握天文学"
Portuguese:"Não pode entrar o terreno 'oceano' até a pesquisa Astronomia" // if you want you can take away the 'a pesquisa'
German:"Ozeanfelder können nicht befahren werden bis Astronomie erforscht ist"
Russian:"Не может войти в океанские плитки до Астрономии"
}
"May create improvements on water resources":{
Spanish:"Puede crear mejoras en recursos acuaticos"
Italian:"Può costruire miglioramenti sulle risorse acquatiche"
French:"Peut créer des améliorations de ressources maritimes"
Romanian:"Poate crea îmbunătățiri pe resurse acvatice"
Simplified_Chinese:"可在水域资源建造设施"
Portuguese:"Pode criar melhorias em recursos aquáticos"
German:"Kann Verbesserungen auf Wasserfeldern bauen"
Russian:"Может создать улучшения на водных ресурсах"
}
"Trireme":{ "Trireme":{
Spanish:"Trirreme" Spanish:"Trirreme"
Italian:"Trireme" Italian:"Trireme"
@ -240,6 +262,17 @@
//same in German //same in German
} }
"Cannot enter ocean tiles":{
Spanish:"No puede entrar al oceanó"
Italian:"Non può entrare nelle caselle oceaniche"
French:"Ne peut pas aller sur les tuiles océan"
Romanian:"Nu poate accesa celule ocean"
Simplified_Chinese:"不能进入海洋"
Portuguese:"Não pode entrar o terreno 'oceano' "
German:"Ozeanfelder können nicht befahren werden"
Russian:"Не может войти в океанские плитки"
}
"Chariot Archer":{ "Chariot Archer":{
Italian:"Arciere su carro" Italian:"Arciere su carro"
Russian:"Лучник на колеснице" Russian:"Лучник на колеснице"
@ -251,7 +284,6 @@
German:"Streitwagen-Bogenschütze" German:"Streitwagen-Bogenschütze"
} }
"No defensive terrain bonus":{ "No defensive terrain bonus":{
Italian:"Nessun bonus difensivo su terreno" Italian:"Nessun bonus difensivo su terreno"
Russian:"Нет бонуса защиты от ландшафта" Russian:"Нет бонуса защиты от ландшафта"
@ -297,6 +329,10 @@
German:"Speerkrieger" German:"Speerkrieger"
} }
"Bonus vs Mounted 50%":{
Simplified_Chinese:"对战骑乘单位时+50%战斗力"
}
"Hoplite":{ // Greek unique "Hoplite":{ // Greek unique
Italian:"Oplita" Italian:"Oplita"
Romanian:"Hoplit" Romanian:"Hoplit"
@ -328,6 +364,10 @@
German:"Katapult" German:"Katapult"
} }
"Bonus vs City 200%":{
Simplified_Chinese:"攻击城市时+200%战斗力"
}
"Must set up to ranged attack":{ "Must set up to ranged attack":{
Italian:"Deve allestirsi per attaccare a distanza" Italian:"Deve allestirsi per attaccare a distanza"
Russian:"Необходимо подготовится к дальнобойной атаке" Russian:"Необходимо подготовится к дальнобойной атаке"
@ -393,6 +433,22 @@
German:"Reiter" German:"Reiter"
} }
"Can move after attacking":{
Italian:"Può muoversi dopo aver attaccato"
Russian:"Может двигаться после атаки"
French:"Peut se déplacer après avoir attaqué"
Romanian:"Poate să se deplaseze după ce a atacat"
German:"Kann sich nach dem Angriff bewegen"
Dutch:"Kan zich verplaatsen na het aanvallen"
Spanish:"Puede mover después de atacar"
Simplified_Chinese:"攻击后可移动"
Portuguese:"Pode se mover após atacar"
}
"Penalty vs City 33%":{
Simplified_Chinese:"攻击城市时-33%战斗力"
}
"Companion Cavalry":{ "Companion Cavalry":{
Italian:"Cavalleria dei Compagni" Italian:"Cavalleria dei Compagni"
Russian:"Сопутствующая кавалерия" Russian:"Сопутствующая кавалерия"
@ -465,6 +521,18 @@
German:"Tribock" German:"Tribock"
} }
"Limited Visibility":{
Italian:"Visibilità limitata"
Russian:"Ограниченная видимость"
French:"Visibilité réduite"
Romanian:"Vizibilitate redusă"
German:"Begrenzte Sichtweite"
Dutch:"Gelimiteerd zicht"
Spanish:"Visibilidad limitada"
Simplified_Chinese:"视野受限"
Portuguese:"Visibilidade limitada"
}
"Longswordsman":{ "Longswordsman":{
Italian:"Guerriero con spada lunga" Italian:"Guerriero con spada lunga"
Russian:"Мечник (длинный меч)" Russian:"Мечник (длинный меч)"
@ -533,6 +601,17 @@
German:"Karavelle" German:"Karavelle"
} }
"+1 Visibility Range":{
Spanish:"+1 Al Rango de Visibilidad"
Italian:"+1 raggio di Visione"
French:"+1 à la Portée de Vision"
Romanian:"+1 Rază vizuală"
Simplified_Chinese:"+1视野"
Portuguese:"+1 de alcançe ao campo de visão"
German:"+1 Sichtweite"
Russian:"+1 Диапазон видимости"
}
"Cannon":{ "Cannon":{
Italian:"Cannone" Italian:"Cannone"
Russian:"Пушка" Russian:"Пушка"
@ -608,6 +687,10 @@
German:"Lanzer" German:"Lanzer"
} }
"Bonus vs Mounted 33%":{
Simplified_Chinese:"对战骑乘单位时+33%战斗力"
}
////// Industrial units ////// Industrial units
"Gatling Gun":{ "Gatling Gun":{
@ -652,6 +735,13 @@
French:"Cosaque" French:"Cosaque"
} }
"Bonus vs wounded units 33%":{
Italian:"+33% forza contro unità ferite"
French:"+33% force contre les unités montées"
Russian:"Бонус против раненых 33%"
Simplified_Chinese:"对战受伤单位时+33%战斗力"
}
"Artillery":{ "Artillery":{
Italian:"Artiglieria" Italian:"Artiglieria"
Russian:"Артиллерия" Russian:"Артиллерия"
@ -663,6 +753,14 @@
German:"Artillerie" German:"Artillerie"
} }
"Indirect Fire":{
Italian:"Fuoco indiretto"
German:"Indirektes Feuer"
French:"Attaque indirecte" //not sure
Russian:"Непрямой Огонь"
Simplified_Chinese:"间瞄射击"
}
"Ironclad":{ "Ironclad":{
Spanish:"Buque a vapor" Spanish:"Buque a vapor"
Italian:"Ironclad" Italian:"Ironclad"
@ -674,6 +772,21 @@
German:"Panzerschiff" German:"Panzerschiff"
} }
"Bonus vs City 33%":{
Simplified_Chinese:"攻击城市时+33%战斗力"
}
"Double movement in coast":{
Spanish:"Doble movimiento en costas"
Italian:"Doppio movimento sulla costa"
French:"Double mouvement le long des côtes"
Romanian:"Deplasare dublă pe țărm"
Simplified_Chinese:"海滨移动时双倍移动力"
Portuguese:"Movimento em dobro nas costas"
German:"Doppelte Bewegungsgeschwindigkeit an der Küste"
Russian:"Двойное движение на побережье"
}
////// Modern units ////// Modern units
"Landship":{ "Landship":{
@ -722,7 +835,7 @@
"Foreign Land":{ // for battle table combat percentage "Foreign Land":{ // for battle table combat percentage
Italian:"Terra Straniera" Italian:"Terra Straniera"
Simplified_Chinese:"他国领土" Simplified_Chinese:"境外"
French:"Terre étrangère" French:"Terre étrangère"
} }
@ -736,6 +849,12 @@
French:"Destroyer" French:"Destroyer"
} }
"Can attack submarines":{
Italian:"Può attaccare i sottomarini"
Simplified_Chinese:"能够发现和攻击潜艇单位"
French:"Peut attaquer les sous-marins"
}
"Machine Gun":{ "Machine Gun":{
Italian:"Mitragliatrice" Italian:"Mitragliatrice"
Romanian:"Mitralieră" Romanian:"Mitralieră"
@ -776,6 +895,10 @@
French:"cuirassé" French:"cuirassé"
} }
"Bonus vs City 30%":{
Simplified_Chinese:"攻击城市时+30%战斗力"
}
"Submarine":{ "Submarine":{
Italian:"Sottomarino" Italian:"Sottomarino"
Romanian:"Submarin" Romanian:"Submarin"
@ -786,6 +909,24 @@
French:"Sous-marin" French:"Sous-marin"
} }
"Bonus as Attacker 75%":{
Italian:"75% Bonus in attacco"
Simplified_Chinese:"主动攻击时+75%战斗力"
French:"Bonus en tant qu'attaquant +75%"
}
"Invisible to others":{
Italian:"Invisibile per le altre unità"
Simplified_Chinese:"对其他单位隐形"
French:"Invisible aux autres" // (unités)
}
"Can only attack water":{
Italian:"Può attaccare solo unità acquatiche"
Simplified_Chinese:"只能攻击海上目标"
French:"Ne peut attaquer que les unités marines"
}
"Carrier":{ // aircrat carrier "Carrier":{ // aircrat carrier
Italian:"Portaerei" Italian:"Portaerei"
Romanian:"Portavion" Romanian:"Portavion"
@ -838,6 +979,10 @@
French:"Canon antichar" French:"Canon antichar"
} }
"Bonus vs Armor 100%":{
Simplified_Chinese:"对战装甲单位时+100%战斗力"
}
"Marine":{ "Marine":{
Italian:"Marine" Italian:"Marine"
Romanian:"Pușcaș marin" Romanian:"Pușcaș marin"
@ -959,6 +1104,35 @@
German:"Großer Künstler" German:"Großer Künstler"
} }
"Unbuildable":{
Italian:"Non costruibile"
Simplified_Chinese:"不可组建单位"
French:"Ne peut être construit" // or Inconstruisible but not sure that it's correct
}
"Can start an 8-turn golden age":{
Romanian:"Poate începe o eră de aur de 8 runde"
Spanish:"Comienza una edad dorada por 8 turnos"
Italian:"Può avviare un'Età dell'Oro di 8 turni"
French:"Peut commencer un âge d'or de 8 tours"
Simplified_Chinese:"可以开启8回合黄金时代"
Portuguese:"Pode criar uma Idade Dourada de 8 turnos"
German:"Kann ein Goldenes Zeitalter über 8 Runden starten" //I chose to transl. as if Golden Age is a proper name
Russian:"Может начать золотой век с 8 поворотами"
}
"Can build improvement: Landmark":{
Spanish:"Puede construir mejora: Edificio Emblematico"
Italian:"Può costruire il miglioramento: Punto di riferimento"
French:"Peut construire l'amélioration suivante: Monument culturel"
Romanian:"Poate construi îmbunătățire: Reper"
Simplified_Chinese:"可以建造设施:风景地标"
Russian:"Можно построить улучшение: ориентир"
Portuguese:"Pode construir melhoria: ponto de refêrencia"
German:"Kann Verbesserung errichten: Sehenswürdigkeit"
}
"Great Scientist":{ "Great Scientist":{
Italian:"Grande Scienziato" Italian:"Grande Scienziato"
Russian:"Великий ученый" Russian:"Великий ученый"
@ -970,6 +1144,28 @@
German:"Großer Wissenschaftler" German:"Großer Wissenschaftler"
} }
"Can discover a technology":{
Spanish:"Puede descubrir una tecnologia"
Italian:"Può scoprire una tecnologia"
French:"Peut découvrir une technologie"
Romanian:"Poate descoperi o tehnologie"
Simplified_Chinese:"可以发现1项科技"
Portuguese:"Pode descobrir uma tecnologia"
German:"Kann eine Technologie entdecken"
Russian:"Может открыть для себя технологию"
}
"Can build improvement: Academy":{
Spanish:"Puede construir mejora: Academia"
Italian:"Può costruire il miglioramento: Accademia"
French:"Peut construire l'amélioration suivante: Académie"
Romanian:"Poate construi îmbunătățire: Academie"
Simplified_Chinese:"可以建造设施:学院"
Portuguese:"Pode construir melhoria: Academia"
German:"Kann Verbesserung errichten: Akademie"
Russian:"Можно построить улучшение: Академия"
}
"Great Merchant":{ "Great Merchant":{
Italian:"Grande Mercante" Italian:"Grande Mercante"
Russian:"Великий торговец" Russian:"Великий торговец"
@ -981,6 +1177,28 @@
German:"Großer Händler" German:"Großer Händler"
} }
"Can undertake a trade mission, giving a large sum of gold":{
Spanish:"Puede tomar una mision de comercio, generando una gran suma de Oro"
Italian:"Può compiere missioni commerciali, donando grandi quantità di Oro"
French:"Peut entreprendre une mission commerciale qui donne une large somme en or"
Romanian:"Poate iniția o misiune comercială, oferind o sumă considerabilă de aur"
Simplified_Chinese:"可以开展贸易获得大笔金钱"
Portuguese:"Pode entrar em uma missão comercial, dando grande quantidades de ouro"
German:"Kann eine Handelsmission durchführen, die viel Gold einbringt"
Russian:"Pode realizar uma missão comercial, dando uma grande soma de ouro"
}
"Can build improvement: Customs house":{
Spanish:"Puede construir mejora: Aduana"
Italian:"Può costruire il miglioramento: Dogana"
French:"Peut construire l'amélioration suivante: Douanes"
Romanian:"Poate construi îmbunătățire: Punct vamal"
Simplified_Chinese:"可以建造设施:海关"
Portuguese:"Pode criar melhoria: Alfândega"
Russian:"Можно построить улучшение: таможня"
German:"Kann Verbesserung errichten: Zollhaus"
}
"Great Engineer":{ "Great Engineer":{
Italian:"Grande Ingegnere" Italian:"Grande Ingegnere"
Russian:"Великий инженер" Russian:"Великий инженер"
@ -992,6 +1210,28 @@
German:"Großer Ingenieur" German:"Großer Ingenieur"
} }
"Can speed up construction of a wonder":{
Spanish:"Puede acelerar la construccion de una maravilla"
Italian:"Può accelerare la costruzione di una Meraviglia"
French:"Peut accélérer la construction d'une Merveille"
Romanian:"Poate accelera construirea unei minuni"
Simplified_Chinese:"可以加快一座奇观的建造速度"
Portuguese:"Pode acelerar a construção de uma maravilha"
German:"Kann die Produktion eines Wunders beschleunigen"
Russian:"Может ускорить строительство чудо"
}
"Can build improvement: Manufactory":{
Italian:"Può costruire il miglioramento: Manifattura"
French:"Peut construire l'amélioration suivante: Manufacture"
Romanian:"Poate construi îmbunătățire: fabrică"
Simplified_Chinese:"可以建造设施:制造中心"
Portuguese:"Pode construir melhoria: Fábrica"
German:"Kann Verbesserung errichten: Manufaktur"
Russian:"Можно построить улучшение: мануфактура"
Spanish:"Se puede construir mejora: Manufactura"
}
"Great General":{ "Great General":{
Italian:"Grande Generale" Italian:"Grande Generale"
Romanian:"Mare General" Romanian:"Mare General"
@ -1002,6 +1242,12 @@
French:"Général illustre" French:"Général illustre"
} }
"Bonus for land units in 2 radius 15%" :{
Italian:"15% Bonus per le unità terrestri nel raggio di 2 caselle"
Simplified_Chinese:"周围两格地块内的我方所有陆军单位+15%战斗力"
French:"Bonus de combat +15% pour les unités terrestres dans un rayon de 2 cases"
}
////// Unit Promotions ////// Unit Promotions
"Pick promotion":{ "Pick promotion":{
@ -1215,14 +1461,6 @@
Simplified_Chinese:"猛烈冲锋" Simplified_Chinese:"猛烈冲锋"
} }
"Bonus vs wounded units 33%":{
Italian:"+33% forza contro unità ferite"
French:"+33% force contre les unités montées"
Russian:"Бонус против раненых 33%"
Simplified_Chinese:"对战受伤单位时+33%战斗力"
}
"wounded units":{ "wounded units":{
Italian:"unità ferite" Italian:"unità ferite"
French:"unités blessés" French:"unités blessés"
@ -1253,6 +1491,10 @@
Simplified_Chinese:"齐射能力" Simplified_Chinese:"齐射能力"
} }
"Bonus vs City 50%":{
Simplified_Chinese:"攻击城市时+50%战斗力"
}
"Sentry":{ "Sentry":{
Italian:"Sentinella" Italian:"Sentinella"
German:"Wache" German:"Wache"
@ -1277,14 +1519,6 @@
Simplified_Chinese:"+1射程" Simplified_Chinese:"+1射程"
} }
"Indirect Fire":{
Italian:"Fuoco indiretto"
German:"Indirektes Feuer"
French:"Attaque indirecte" //not sure
Russian:"Непрямой Огонь"
Simplified_Chinese:"间接火力"
}
"Ranged attacks may be performed over obstacles":{ "Ranged attacks may be performed over obstacles":{
Italian:"Permette di sparare a distanza superando gli ostacoli" Italian:"Permette di sparare a distanza superando gli ostacoli"
French:"Les attaques à distances peuvent être effectués à travers des obstacles" French:"Les attaques à distances peuvent être effectués à travers des obstacles"
@ -1407,6 +1641,10 @@
Simplified_Chinese:"海掠I级" Simplified_Chinese:"海掠I级"
} }
"Bonus vs City 15%":{
Simplified_Chinese:"攻击城市时+15%战斗力"
}
"Coastal Raider II":{ "Coastal Raider II":{
Italian:"Incursione costiera II" Italian:"Incursione costiera II"
German:"Küstenräuber II" German:"Küstenräuber II"
@ -1455,6 +1693,10 @@
Simplified_Chinese:"狼群I级" Simplified_Chinese:"狼群I级"
} }
"Bonus as Attacker 25%":{
Simplified_Chinese:"主动攻击时+25%战斗力"
}
"Wolfpack II":{ "Wolfpack II":{
Italian:"Attacco in massa II" Italian:"Attacco in massa II"
German:"Rudeltaktik II" German:"Rudeltaktik II"
@ -1479,12 +1721,37 @@
Simplified_Chinese:"狼群III级" Simplified_Chinese:"狼群III级"
} }
"Woodsman":{
Simplified_Chinese:"林地幽灵"
}
"Double movement rate through Forest and Jungle":{
Simplified_Chinese:"森林和丛林移动时双倍移动力"
}
"Heal Instantly":{ "Heal Instantly":{
Italian:"Cura istantanea" Italian:"Cura istantanea"
Simplified_Chinese:"浴火重生"
} }
"Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion":{ "Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion":{
Italian:"Cura l'unità di 50 PF, rinunciando però all'opportunità di scegliere una promozione." Italian:"Cura l'unità di 50 PF, rinunciando però all'opportunità di scegliere una promozione."
Simplified_Chinese:"立即回复50生命值同时放弃本次晋升机会"
} }
"Medic":{
Simplified_Chinese:"治疗I"
}
"This unit and all others in adjacent tiles heal 5 additional HP per turn":{
Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值"
}
"Medic II":{
Simplified_Chinese:"治疗II"
}
"This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.":{
Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值该单位在己方领土以外每回合额外回复5生命值"
}
} }

View File

@ -44,7 +44,7 @@ class CityInfo {
this.location = cityLocation this.location = cityLocation
setTransients() setTransients()
val nationCities = civInfo.getNation().cities val nationCities = civInfo.getTranslatedNation().cities
val cityNameIndex = civInfo.citiesCreated % nationCities.size val cityNameIndex = civInfo.citiesCreated % nationCities.size
val cityName = nationCities[cityNameIndex] val cityName = nationCities[cityNameIndex]