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Fix for event names not translatable (#13646)
* fix broken translation * apply suggested change * fix untraslated string in load game screen * update incorrect demand message * refactor translation for an unknown civilization * fix spaces * fix translation for an unknown translation * fix event names not getting translated * add untranslated string to template.properties
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@ -1541,6 +1541,7 @@ Civilization Info =
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Relations =
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Relations =
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Trade request =
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Trade request =
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Garrisoned by unit =
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Garrisoned by unit =
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City defense =
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Status\n(puppet, resistance or being razed) =
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Status\n(puppet, resistance or being razed) =
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# Victory
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# Victory
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@ -477,8 +477,7 @@ object TranslationFileWriter {
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"RuinReward.uniques", "TerrainType.name",
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"RuinReward.uniques", "TerrainType.name",
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"CityStateType.friendBonusUniques", "CityStateType.allyBonusUniques",
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"CityStateType.friendBonusUniques", "CityStateType.allyBonusUniques",
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"Era.citySound",
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"Era.citySound",
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"keyShortcut",
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"keyShortcut"
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"Event.name" // Presently not shown anywhere
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)
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)
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/** Specifies Enums where the name property _is_ translatable, by Class name */
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/** Specifies Enums where the name property _is_ translatable, by Class name */
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