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Update CityLocationTileRanker.kt (#13829)
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@ -98,7 +98,7 @@ object CityLocationTileRanker {
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if (onCoast) tileValue += 3
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if (onCoast) tileValue += 3
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// Hills are free production and defence
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// Hills are free production and defence
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if (onHill) tileValue += 7
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if (onHill) tileValue += 14
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// Observatories are good, but current implementation not mod-friendly
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// Observatories are good, but current implementation not mod-friendly
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if (isNextToMountain) tileValue += 5
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if (isNextToMountain) tileValue += 5
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// This bonus for settling on river is a bit outsized for the importance, but otherwise they have a habit of settling 1 tile away
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// This bonus for settling on river is a bit outsized for the importance, but otherwise they have a habit of settling 1 tile away
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@ -184,7 +184,7 @@ object CityLocationTileRanker {
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if (rankTile.terrainFeatures.isNotEmpty() && rankTile.lastTerrain.hasUnique(UniqueType.ProductionBonusWhenRemoved)) rankTileValue += 0.7f
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if (rankTile.terrainFeatures.isNotEmpty() && rankTile.lastTerrain.hasUnique(UniqueType.ProductionBonusWhenRemoved)) rankTileValue += 0.7f
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//Taking into account yields from forest chopping
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//Taking into account yields from forest chopping
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if (rankTile.isNaturalWonder()) rankTileValue += 10
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if (rankTile.isNaturalWonder()) rankTileValue += 4
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baseTileMap[rankTile] = rankTileValue
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baseTileMap[rankTile] = rankTileValue
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