Logistics allows move after attack (#7291)

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OptimizedForDensity 2022-06-25 15:19:41 -04:00 committed by GitHub
parent 56812f0297
commit efc095eaa1
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2 changed files with 7 additions and 3 deletions

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@ -471,7 +471,7 @@
"name": "Logistics",
"prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"],
"uniques": ["[1] additional attacks per turn"],
"uniques": ["[1] additional attacks per turn", "Can move after attacking"],
"unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"]
},
@ -596,5 +596,9 @@
{
"name": "[Zero] ability",
"uniques": ["[+33]% Strength <vs [Fighter] units>"]
}
},
{
"name": "[Chu-Ko-Nu] ability",
"uniques": ["[1] additional attacks per turn", "Can move after attacking"]
}
]

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@ -691,7 +691,7 @@
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["Logistics"],
"promotions": ["[Chu-Ko-Nu] ability"],
"attackSound": "arrow"
},
{